Aldranon Posted September 8, 2018 Share Posted September 8, 2018 That will probably be the key feature of A18. I was hoping the key feature for A18 would be a fire starting simulator where you are rubbing two sticks together. The best 15 minutes you will spend in front of a computer each day! Link to comment Share on other sites More sharing options...
Aldranon Posted September 8, 2018 Share Posted September 8, 2018 Cover confirmed for A17! :-) Covering fire from an Apache attack helicopter during hoard night, CONFIRMED for A17! I'm assuming it has 8 Hellfire missiles... but its not good to assume things. Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 8, 2018 Share Posted September 8, 2018 Covering fire from an Apache attack helicopter during hoard night, CONFIRMED for A17! I'm assuming it has 8 Hellfire missiles... but its not good to assume things. 7 of those will miss their target and hit your base Link to comment Share on other sites More sharing options...
Roland Posted September 8, 2018 Author Share Posted September 8, 2018 Roland, with the delay to fix major bugs and get stuff right, is the sleeper respawn in this list? Like, is it a bug that would hold the A17-E release? I'm pretty sure I asked before but didn't get the answer, or missed it faatal said he would look at it. Whether it holds anything up or not is up to the owners. They decide when it is time to release the update. Link to comment Share on other sites More sharing options...
The Gronk Posted September 8, 2018 Share Posted September 8, 2018 Covering fire from an Apache attack helicopter during hoard night, CONFIRMED for A17! I'm assuming it has 8 Hellfire missiles... but its not good to assume things. And now I have the mental image of a rickety little gyrocoptor struggling above the treeline with a MOAB slung below it :-) Link to comment Share on other sites More sharing options...
archergod Posted September 8, 2018 Share Posted September 8, 2018 Vehicles have mod slots now, but no mods yet. A18 we should have some mods for them. I think MM somewhere says there won't be A18, but a beta release or something like that. Link to comment Share on other sites More sharing options...
saintones Posted September 8, 2018 Share Posted September 8, 2018 I just finished a two day major overhaul of sleeper volume code. All bugs I could find (despawn, reset, exploding cops) were fixed and a console command was added to dump sleeper volume info. Can you expand on exploding cops? Was it a bug or did you overhaul what they are capable of doing? Link to comment Share on other sites More sharing options...
danielspoa Posted September 8, 2018 Share Posted September 8, 2018 I just finished a two day major overhaul of sleeper volume code. All bugs I could find (despawn, reset, exploding cops) were fixed and a console command was added to dump sleeper volume info. you guys are awesome! Link to comment Share on other sites More sharing options...
TylerDB Posted September 8, 2018 Share Posted September 8, 2018 Can you expand on exploding cops? Was it a bug or did you overhaul what they are capable of doing? Maybe sleeper cops were popping Link to comment Share on other sites More sharing options...
Roland Posted September 8, 2018 Author Share Posted September 8, 2018 Can you expand on exploding cops? Was it a bug or did you overhaul what they are capable of doing? There was a situation where a cop would be ready to explode and so the player wisely runs outside to avoid the damage but then when he returns there is a new cop spawned. Endless exploding cops. Link to comment Share on other sites More sharing options...
SittingDuck Posted September 8, 2018 Share Posted September 8, 2018 I think it's a mix of oil and gasoline. For your protection. keeps your skin smooth Link to comment Share on other sites More sharing options...
Xeen Posted September 8, 2018 Share Posted September 8, 2018 I just finished a two day major overhaul of sleeper volume code. All bugs I could find (despawn, reset, exploding cops) were fixed and a console command was added to dump sleeper volume info. My Hero! Link to comment Share on other sites More sharing options...
Cotabucky Posted September 8, 2018 Share Posted September 8, 2018 I keep saying it! Please fun pimps let us add custom music and sound effects to game on server like in arma3 please... Link to comment Share on other sites More sharing options...
sillls Posted September 8, 2018 Share Posted September 8, 2018 I think it's a mix of oil and gasoline. For your protection. I'm getting the burning impression that that's not true. Link to comment Share on other sites More sharing options...
sillls Posted September 8, 2018 Share Posted September 8, 2018 I just finished a two day major overhaul of sleeper volume code. All bugs I could find (despawn, reset, exploding cops) were fixed and a console command was added to dump sleeper volume info. Could you expand on what you mean about a command that dumps sleeper volume please? Link to comment Share on other sites More sharing options...
naive1000 Posted September 8, 2018 Share Posted September 8, 2018 I thought that leaving a room and coming back with new spawns was a bug. That seems a bit weird and off if just leaving a room and coming back in causes the room to re-spawn. Shouldn't their be a larger area or time for re-spawning not just walking in and out of a room. I always disliked that about a16 but thought it a bug. Trying to clear a building and you keep getting re-spawns just from going in and out of rooms or floors is annoying. Just reeks of magic pointless zombies. Is their any point to clearing buildings at all then? Lacks a bit of realism or I guess I should say immersion. The idea of clearing a house or building is classic zombie (movie, book, and game type) scenario. Link to comment Share on other sites More sharing options...
gav_328t Posted September 8, 2018 Share Posted September 8, 2018 So, i’m sat in my delivery van, waiting for my first shop to open, reading the replies in this thread to kill some time. Not only has a screamer just walked passed (i’m serious), but this is in the window of the shop i’m about to deliver too... https://1drv.ms/u/s!Atj0DUL_GiNGhXMU2y0HkQH71qgx We’ve all been doing it wrong, this whole time!!! Link to comment Share on other sites More sharing options...
KhaineGB Posted September 8, 2018 Share Posted September 8, 2018 So, i’m sat in my delivery van, waiting for my first shop to open, reading the replies in this thread to kill some time. Not only has a screamer just walked passed (i’m serious), but this is in the window of the shop i’m about to deliver too... https://1drv.ms/u/s!Atj0DUL_GiNGhXMU2y0HkQH71qgx We’ve all been doing it wrong, this whole time!!! I doubt Boots sells the required materials to build a zombie proof base. In fact, I think it's mostly zombies who shop in there. Link to comment Share on other sites More sharing options...
Aldranon Posted September 8, 2018 Share Posted September 8, 2018 I think it's a mix of oil and gasoline. For your protection. Ach! What about der scheisse? We need der scheisse! Language changed to keep zombies from knowing our plans. Link to comment Share on other sites More sharing options...
TSRViper Posted September 8, 2018 Share Posted September 8, 2018 I thought that leaving a room and coming back with new spawns was a bug. That seems a bit weird and off if just leaving a room and coming back in causes the room to re-spawn. Shouldn't their be a larger area or time for re-spawning not just walking in and out of a room. I always disliked that about a16 but thought it a bug. Trying to clear a building and you keep getting re-spawns just from going in and out of rooms or floors is annoying. Just reeks of magic pointless zombies. Is their any point to clearing buildings at all then? Lacks a bit of realism or I guess I should say immersion. The idea of clearing a house or building is classic zombie (movie, book, and game type) scenario. I’m pretty sure that’s what faatal was referring to in his two day overhaul - walking out resets the spawns immediately. Link to comment Share on other sites More sharing options...
Xeen Posted September 8, 2018 Share Posted September 8, 2018 I imagine in my head Faatal rebuilding the entire AI code from scratch because of the disaster it was before he was hired, I imagine there isn't much he hasn't had to recode, I imagine he finds new problems that he has to fix because of the old code on a daily basis. I could be way off here but it's the feeling I get after reading all of his posts over the last year and the sheer amount of work he has had to do and is continuing to do every day, not that he has ever said as much or even implied it. This game is nothing without good zombies. The man is a Hero in my eyes. <3 Link to comment Share on other sites More sharing options...
Mounty Posted September 8, 2018 Share Posted September 8, 2018 Ach! What about der scheisse? We need der scheisse! Language changed to keep zombies from knowing our plans. Who do you think keeps leaving those little surprises in the toilets, the zombies are almost toilet trained, they just refuse to flush. Link to comment Share on other sites More sharing options...
JamsCB Posted September 8, 2018 Share Posted September 8, 2018 Covering fire from an Apache attack helicopter during hoard night, CONFIRMED for A17! I'm assuming it has 8 Hellfire missiles... but its not good to assume things. Well, since all the Hellfires would probably be past their "expiration date" at this point, I don't think I'd want an Apache firing them anywhere near my base. The guidance system can get pretty flaky. 😆 Link to comment Share on other sites More sharing options...
Aldranon Posted September 8, 2018 Share Posted September 8, 2018 Well, since all the Hellfires would probably be past their "expiration date" at this point, I don't think I'd want an Apache firing them anywhere near my base. The guidance system can get pretty flaky. Oops, I'm dating myself again. "Replaced with JAGM"... Hellfire just sounded like it would kill a lot of bad guys. Link to comment Share on other sites More sharing options...
Survager Posted September 8, 2018 Share Posted September 8, 2018 Vehicles have mod slots now, but no mods yet. A18 we should have some mods for them. Will transportation have quality? If YES, can we improve the quality of the ready transport? Will we can to disassemble the finished transport for spare parts using a wrench? Thanks Link to comment Share on other sites More sharing options...
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