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TWORDY

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TWORDY last won the day on March 7

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  1. I used to have a similar setup but R7 5700X, RX6600, and 32 gigs 3600Mhz... ❤️
  2. Would be nice if someone looked into iron sights and scopes.
  3. So, the animal kingdom wasn`t enough with Necro-goat-mancery. Here comes tactical crocks and an all-out feet fetish warfare... Sorry lads, it`s Friday.
  4. What is the average PC in 2024 according to You? Because entry-level gaming PC nowadays is probably 32GB 5200Mhz DDR5, R5 7500F or i5 13500, RTX 4060 or RX7600? I think that the game is fairly optimized. I am getting over 100-165 (mostly 120-140FPS) at 1080p frames with all High details with 32GB DDR5 6000Mhz, AMD R5 7600X, nVidia ASUS RTX 4060Ti 8GB OC. The experience is smooth so far. A faster GPU would make a colossal difference in my case. And yes it's the average PC for 2024's standards! Playing on a slower machine than 32GB DDR4 3200Mhzm, AMD R5 5600X/Intel 11600K, nVidia 3060Ti/4060, or AMD RX6700/7600 is simply painful with 120Hz refresh rate monitors and higher... For the best gaming experience, I think anyone should go with AMD R7 7800X3D CPU and RTX4070/7800XT at least as GPUs! The optimization problem then is going to be resolved at 100% at 1080p/1440p. I first launched 7DTD on 8GB 1600Mhz, i5 4460, and GTX760 2GB... good old days, 60 frames, 720p at medium. Devs already are cleaning up some old legacy code and are bringing more features for better frame times. I was salty (unfortunately, right or wrong doesn`t matter because it`s fixed for the past 3 alphas) every time a zombie's head popped off on my old rig with R5 3600X and Vega56, I was getting like a huge jitter (on the stable version of the game). And yeah, huge POIs are killing frame times as hell and this probably can`t be resolved without upgrading a PC, cuz more than 12-16 zeds are being activated and they tend to hit many blocks while you're hitting with 3 other mates. Block of flats LVL4 and that big tower are the FPS killers for sure... High-end PC or going back to Minecraft... only final solution! 🙃
  5. I wonder only if the bandit`s corpses can be looted by the player. Are there going to be bandits cruising in vehicles? How about small camps occupied by the bandits in the open spaces with a huge bonfire at the center? How about bandits in random buildings on the outskirts not only in their fortified bases, caves, and bunkers? Bandits could be a game-changer in the early stages of the game, and a challenge. Could bandits raid players' bases after accomplishing certain tasks or getting a reputation in the game? So many questions and no answers 😁
  6. Awesome! Shutters or anything that would additionally reinforce doors and windows.
  7. Any chance for even more animals? Any chance for a raccoon in the rubbish bin 🤣
  8. In the post-apo version of Arizona, climate change might go quite nuclear... I wouldn`t have anything against more variable environments like marshes, swamps, open green plains, and so on. New RWGs might also represent the climate of the entire US... why limit yourself only to Arizona aka Navezgane state?
  9. I know lads, but it would be always welcome to see some additional content in the vanilla game to keep players more invested in each alpha. Vehicles would not be just a skin variety only if devs put more effort into differentiation of each vehicle by available seats, acceleration with handling on a given terrain, armor and overall strength of each vehicle, size of the tank, available mods, and cost of the materials. I believe there are still some gaps to be filled in with content. Otherwise, I wouldn`t make this post.
  10. I am waiting for the country music cover/version... cya around then 🙃
  11. I am burnt out with the current content in 7DTD. I believe there might be added some content that would land perfectly fine in vanilla 7DTD. New content idea for vehicles. 1. Buggy vehicle, optional vehicle available alongside Motorbike. One of the fastest and one of the perfect means of transport for the Desert biome. Gas-powered or electric. 2. Muscle car, optional vehicle available alongside Motorbike 4x4 truck. Good enough for a post-apo environment and an undeniable staple of the American car industry. Might come as a gas-powered and electric variant. Imagine Bandits roaming in this. More gun variety. SHOTGUNS LvL 4 Double "TheDoubleDoom&Gloom" Barrel Shotgun. I know there is a long barrel mode for Double Barrel Shotgun, but I would love to have a Doom-like proper Double Barrel Cannon. New AMMO types: Available for all shotguns. Incendiary Shotgun Ammo - puts/adds a chance to put zombies into flames and cause more damage. Explosive Shotgun Ammo - adds damage to nearby zeds. MACHINE GUNS LvL 5 Three Barrel "TheCheeseCakeFactoryNew" Minigun. New AMMO types: Only available for M60 and 3 Barrel Minigun. White Phosphorous Rounds - decimates zeds with a nice green tracer light and a surrounding white mist... ammo type might be found only in LvL 5 and 6 POIs. Very rare and really expensive item. SNIPER RIFLES LvL 5 S Ultimate Long Range Rifle "TheSemiAutoZombiePoker". New AMMO type: Available for all Sniper Rifles. Incendiary 7.62 Ammo - puts/adds a chance to put zombies into flames and cause more damage. HANDGUNS&SMG5 This section already has 5 guns available. All weapons might have Incendiary 5.56 ammo. That is all.
  12. I feel like for a solo/single player tier 5 locations are too overly complex. For 3-4 players tier 5 quests are easy tasks somehow. Finally, for the merciful love of God, devs could consider the introduction of proper naming for at least tier 5 locations. Running through Shamway factory for the 3rd time in a row is no joke (generic_location_5 is really not a good indicator of where players are stepping in) . Also, there should be a challenge in the game like beating all 5 tier level locations and tier 6! Players would have some sense of completion at the end of the day idk.
  13. There are a few things worth considering. 1. How to make progression/gating of certain items/processes in the game, so players do not get the Juice before the first Sunday supper. 2. How to keep survival elements or uncertainty/struggle at least in the early stages of the game. So players would prioritize to survive instead of building fortresses on day 2. 3. How to make a clear pathway(s) to success in later stages of the game, making the journey rewarding and enjoyable at the end of the day. 4. How to get rid of obligatory micro-management every single moment/time, or rather by making certain activities optional in later stages of the game. The only issue I see right now with the current system - My teammates who do think continuously that the infamous Murky Water is a trash item in the early stages of the game. There is no way right now to get to the pond at least in the later stages of the game. In essence, to get as much water as necessary as it used to be with an infinite supply number of glass jars. I have no problem with shameless self-promotion Framson 👄 💯
  14. Another thing that comes to my mind is that the items degrade each time after getting/having them repaired. So for example Q6 AK after some repairs might turn into Q5 AK. Then also crafting Q6 would be available. Or the Q6 item would degrade after 5 repairs. Q5 after 4 repairs to Q4. Q4 after 3 to Q3. Q3 after 2 to Q2. Q2 after 1 to Q1. So players would not have the opportunity to keep the same Q6 items for good. They would have to craft stuff back again or find it. Players would have to chase the rabbit constantly.
  15. What comes to my mind is water as a necessary item/ingredient for concrete to make things slightly more complicated. Some lads mentioned that in other posts/threads. What I would rather have the option of a wooden iron/metal bucket to fill up with murky water. This could be the late-mid-game solution and water might be also obtained in some other manner. Also, 15 murky glass jars might count as one bucket. Dew Collectors with water purifiers/filters could collect drinkable water. Perhaps, for glue production, there might be other workaround also. I would rather have options and even 2-3 pathways to success. Players would not have had a problem with getting some water in rookie lobbies as it is now, or at least in the later stages of the game. It`s my quick assumption of what I have seen in my games and what some of the players are looking for at the forums.
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