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Alpha 20 Dev Diary


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57 minutes ago, madmole said:

I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game.

 

There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two.

No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.

and the hunting rifle?

or is that getting the boot? 

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On 5/6/2021 at 4:14 AM, Crater Creator said:

You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?'  Because if that's what you mean, you've really pumped up my excitement for A20. :love:

 

On 5/6/2021 at 7:18 AM, meganoth said:

You dropped quite a bomb there.

 

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

 

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players

 

On 5/6/2021 at 9:40 AM, meilodasreh said:

@faatalfor smaller POIs it might also be doable e.g. layout the whole floors that they can be mirrored left-right or front-back, so that it seems to be the same house, but the inner layout is different by RNG.

 

Idea came to me once I had solved a few sudokus, and then I realized it was always the same one, but mirrored and turned in all possible ways.

So I solved the same thing several times without even noticing.

 

If that could be adapted to the houses, it could be a way to add more variety without too much effort.

It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.

 

Redesigning hundreds of POIs to be modular is not happening in a20.

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6 minutes ago, faatal said:

 

 

It will allow smaller POIs (called parts) to be placed inside larger POIs. It is not being using inside buildings right now. From what I have seen, first use is adding food carts, signs and other decorations into POIs. It still has bugs, so designers have not even used it much. They are busy making cities work with the new tiles system, which has been a lot of work making POIs fit city tiles. A group of tiles is basically a POI.

 

Redesigning hundreds of POIs to be modular is not happening in a20.

Well so it will be not implemented in A20 yet or implemented in limtied extent?

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7 minutes ago, faatal said:

The feature should be in a20. How much it will be used is unknown.

Thats cool , i remind myself something : there is a chance to implement similiar system to generate random looking zombies maybe in A 22 or A23? 

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40 minutes ago, Matt115 said:

Thats cool , i remind myself something : there is a chance to implement similiar system to generate random looking zombies maybe in A 22 or A23? 

Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

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4 minutes ago, faatal said:

Zombies may get some accessory variation past a20, but those features have nothing to do with each other.

Well i don't know if you interesting l4d2 but it was idea to create diffrent ways to go into safehouse but they cancelled it so it in some ways connetected in my brain. And last question ( sorry) there is a chance to add zombies simlar to Newts from Days  gone?

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Would love to see more variation in zombies, even if it was like t-shirt coloration or clothing change. You know, for instance like the party girl zombie, make her have a red dress, black dress, green dress ect. maybe the one in the red dress is like super evil lol. Would love to see some better loot progression

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