faatal 1,466 Posted January 19, 2020 Share Posted January 19, 2020 Is zombie pathing getting some work, I am still having issues. No major changes planned for A19. If I find bugs, they may get fixed, but I have a long list of bugs, so it just depends on which ones are more important and how hard they are to fix. Important bugs and easy to fix bugs are normally attended to first. Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 I've gotten stuck on the hospital ER entrance many times. Not looked at it. Probably the ground slope there. Jumping gets me over the edge. No major changes planned for A19. If I find bugs, they may get fixed, but I have a long list of bugs, so it just depends on which ones are more important and how hard they are to fix. Important bugs and easy to fix bugs are normally attended to first. Thanks faatal. Yeah I was thinking it was the ground to. were the ground meets the floor. I never had an issue with it before. Link to post Share on other sites
franksouza183 0 Posted January 20, 2020 Share Posted January 20, 2020 (edited) @faatal Thanks for the new stuffs in every alpha release, especially related to performance, I loved the new occlusion algorithm, although it is still not perfect, it was one of the best optimizations so far imo. Are there plans to fix the water mechanics for upcoming releases? Are there plans to allow modders to add their own paintable shapes? I know these are generated dynamically, but it would be interesting and much more productive if we didn't have to resort to external models to supply missing shapes, and we could use the textures from the game's atlas as well, preventing excessive memory usage. Edited January 20, 2020 by franksouza183 (see edit history) Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 One thing that I have noticed is that it seems a lot easier to fight though a building (dungeon crawl) with your fist than with a hand weapon. I will go in with a spear and find myself constantly backing up. But with straps on my fist, I am constantly moving forward and busting heads. I feel like I can be a lot more aggressive than with a spear. Link to post Share on other sites
DaVegaNL 163 Posted January 20, 2020 Share Posted January 20, 2020 Um, that`s not the Minecraft`s forums. Yeah I know.. I stopped playing about 2 months ago. And I saw there's an experimental version with languages? But after a month the experimental version still hasn't been send to stable? It's a known tactic, I know Link to post Share on other sites
Gazz 699 Posted January 20, 2020 Share Posted January 20, 2020 Actually it's simply... as long as it takes. Localisation in 13(?) languages is in no way a trivial task. Link to post Share on other sites
beerfly 275 Posted January 20, 2020 Share Posted January 20, 2020 Yeah I know.. I stopped playing about 2 months ago. And I saw there's an experimental version with languages? But after a month the experimental version still hasn't been send to stable? It's a known tactic, I know I didn't thought about that actually, true, a month is not typical for experimental. I personally blame the guy who invented the languages. Not the computer ones. At least demolishers love my ass. Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 (edited) Actually it's simply... as long as it takes. Localisation in 13(?) languages is in no way a trivial task. I'm just waiting to hear Jen's new voice. But there is one thing that I have been wondering. Why is it that Jen is located in the middle of the hardest biome in the game? Edited January 20, 2020 by sillls (see edit history) Link to post Share on other sites
Johnny rebo 3 Posted January 20, 2020 Share Posted January 20, 2020 One thing that I have noticed is that it seems a lot easier to fight though a building (dungeon crawl) with your fist than with a hand weapon. I will go in with a spear and find myself constantly backing up. But with straps on my fist, I am constantly moving forward and busting heads. I feel like I can be a lot more aggressive than with a spear. shhhh! Don't tell everyone fortitude is the most fun build in the game! haha Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 shhhh! Don't tell everyone fortitude is the most fun build in the game! haha lol. Ok, I just have to remember to bring a piece of leather with me when I do that. To repair them. Otherwise there useless. Link to post Share on other sites
Lonestarcanuck 29 Posted January 20, 2020 Share Posted January 20, 2020 In the Player UI under Stats. we see most settings and they help a lot when outfitting gear and seeing what works. Can we add: -- Noise level? since some armor has a noise value it would be nice to know that stats -- Jump strength - not sure how to use this and how it related to fall distance/damage in blocks. Link to post Share on other sites
meilodasreh 35 Posted January 20, 2020 Share Posted January 20, 2020 Here’s some more clues: It is a feature having to do with the UI It is configurable via xmls. The Great Escape is the right direction. In the movie The Great Escape there is a character named Hendley Garner who was nicknamed "the scrounger". His job was to collect items that people needed. Not sure if this is going to be another perk, hopefully it's more than that. Ok I think I figured it out...(if not, it should still be made) It might be that we will have to use some kind of detection device (metal detector or whatever) to figure out where ore veins are underground. No more giant above-ground-rock-type-ore-blocks" that sream "HERE I AM" (which I never liked anyways), but a skill that you have to learn (perk) and build (device). Then you have to equip your detector and walk around, and when you are near/above an ore vein it is displayed on your "radar/UI/compass-thingy", similar to the already implemented "animal tracker" perk (and even more logic/realistic in case for the metal detector) Well, at least it would fit to the clues -part of UI -configurable via .xml (range/depth of detection) -codeword Hendley Garner/Great Escape (guy who collects/finds/aquires things that are needed) Again, even if I'm guessing wrong...make it so! (just imagine the Captain Picard meme here, too lazy to upload it ) Link to post Share on other sites
MajorMunchy 15 Posted January 20, 2020 Share Posted January 20, 2020 What about character models? preferebaly believe this is a huge thing needed to be fixed...they look like they are models froma PS1 game imo Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 One thing that I would love to see is bicycles found in the world please. Maybe find one in a garage or even out in the street. Could just be made to randomly spawn were the player would find them. Link to post Share on other sites
Roland 3,011 Posted January 20, 2020 Share Posted January 20, 2020 -codeword Hendley Garner/Great Escape (guy who collects/finds/aquires things that are needed) You are spot on with the gist of the clue but your guess was incorrect. I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use. Link to post Share on other sites
Kevrog20 0 Posted January 20, 2020 Share Posted January 20, 2020 I would like to see more farming like more seeds etc tomatoes carrots etc maybe fishing aswell Link to post Share on other sites
agrastiOs 6 Posted January 20, 2020 Share Posted January 20, 2020 You are spot on with the gist of the clue but your guess was incorrect. I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use. Collect decorations in POIs? Gather quests? Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 New math formula. P+B=SR. Punching plus Beer equals speed run. lol Link to post Share on other sites
Adam the Waster 715 Posted January 20, 2020 Share Posted January 20, 2020 I would like to see more farming like more seeds etc tomatoes carrots etc maybe fishing aswell Ocean meat, meat with out feet - - - Updated - - - New math formula. P+B=SR. Punching plus Beer equals speed run. lol Talk about math here we are going to have some problems Link to post Share on other sites
rdunham3 4 Posted January 20, 2020 Share Posted January 20, 2020 You are spot on with the gist of the clue but your guess was incorrect. I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use. Hopefully the ability to pick up much of the nicer decorative things found in PoI's that we currently can't make nor pick up. Link to post Share on other sites
jeromeN7 10 Posted January 20, 2020 Share Posted January 20, 2020 (edited) Alpha 19, YEAH! I'm excited to see whats coming! A19 could be called: The animation update. The tool and weapon model update. The quality of life update. GUNS, GUNS, GUNS UPDATE! I think 7DTD could benefit from: -New pump shotgun model, and reloading the correct amount of shells instead of just 2 shells every time. -Same for the double barrel, loading the correct about of shells would be a nice detail. -Improve the semi auto snipers iron sights. -Option to the disable crosshairs, and remove crossharis when aiming. -The option to unload a gun. -Guns can have one bullet in the chamber. -Auto lean and auto peak cover system. -GUNS, GUNS, GUNS, MORE GUNS AND AMMO. BARRET .50 CAL AND browing machine gun!!! -M249 SAW AND RPG-7!!! -Explosive/incendiary ammo. -Ammo types: .22 rimfire and centerfire, and .50 BMG!!! Real time ray tracing/path traced lighting...? More zombie models/variants...? Ideas, ideas, ideas... Edited January 20, 2020 by jeromeN7 (see edit history) 1 Link to post Share on other sites
Odetta 253 Posted January 20, 2020 Share Posted January 20, 2020 You are spot on with the gist of the clue but your guess was incorrect. I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use. Hope its the idea I suggested a while back: click on a recipe, click build and amount, then the recipe goes to the upper right of your HUD like a quest. As you gather the materials they turn green. This way you don't have constantly open and reopen your recipe menu to see what and how many of something you need.🤔 Link to post Share on other sites
Adam the Waster 715 Posted January 20, 2020 Share Posted January 20, 2020 (edited) Alpha 19, YEAH! I'm excited to see whats coming! A19 could be called: The animation update. The tool and weapon model update. The quality of life update. GUNS, GUNS, GUNS UPDATE! I think 7DTD could benefit from: -New pump shotgun model, and reloading the correct amount of shells instead of just 2 shells every time. -Same for the double barrel, loading the correct about of shells would be a nice detail. -Improve the semi auto snipers iron sights. -Option to the disable crosshairs, and remove crossharis when aiming. -The option to unload a gun. -Guns can have one bullet in the chamber. -Auto lean and auto peak cover system. -GUNS, GUNS, GUNS, MORE GUNS AND AMMO. BARRET .50 CAL AND browing machine gun!!! -M249 SAW AND RPG-7!!! -Explosive/incendiary ammo. -Ammo types: .22 rimfire and centerfire, and .50 BMG!!! Real time ray tracing/path traced lighting...? More zombie models/variants...? Ideas, ideas, ideas... I agree with the Iron sights 100% but the rest are pretty good. like the ammo, Maybe Frag rounds or Incendiary Ammo and the Other ammos (i think that For marksman classes weapon's ammo it should be 308 rounds instead of nearly half of the Guns are weapons are 7.72 ammo keep up the ideas me Boi! ibut its my job to spam ideas, you can Send as many as you want!!! but im the person that nukes the forums with ideas. lol Edited January 20, 2020 by Adam the Waster (see edit history) Link to post Share on other sites
rubens9311 25 Posted January 20, 2020 Share Posted January 20, 2020 @MM el mejor juego del puto mundo!!!! 1 Link to post Share on other sites
sillls 117 Posted January 20, 2020 Share Posted January 20, 2020 (edited) You are spot on with the gist of the clue but your guess was incorrect. I do like your idea though. Some sort of ore detection tech would be fun to acquire/craft and then use. Well then, the scrounger that finds stuff that the player wants. For a price! Edited January 20, 2020 by sillls (see edit history) Link to post Share on other sites
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