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Everything posted by agrastiOs

  1. Yeah, and some of these are mentioned in the OP. I'd wager that the new ISS is big enough for it to be at least mentioned in the OP too.
  2. I think it'd be a good idea to mention the new survival system in the OP.
  3. A19 lookin' sweet! I myself am not seeing any A19 change or addition which makes me doubt if it's a good idea. This is the first alpha to feel like that for me. I'll miss food poisoning but I realize that food will be in the midway of development in A19, while still acceptable. I wonder if the "Difficulty" option will one day be cut to Zombie HP and damage options, relegated to the "Advanced" tab. Then "Difficulty" could just change some settings in "Advanced" and make the gamestage progress faster. That'd make basic difficulty viable changes for people who don't want to dive in the advanced options and think about what fits to their game or doesn't, considering currently people sometimes talk about how the higher difficulties make the zombies huge bullet sponges. It'd also allow more customization for the advanced players (Zombie HP and damage)
  4. If that old build felt that solid to you, I can't wait to read or see how you experience the latest one.
  5. Well, cuts and removed limbs aren't the same. Maybe the zombies react badly to sharp metal.
  6. The new forums look sweeeeeet! Edit: Even looks good on mobile!
  7. Doubt it will happen, art had to be remade for the new lighting.
  8. Oh thank god . I instantly thought of that when you talked about this.
  9. Will there be swimming animations? Or zombies will just float up in their walking/crawling animations?
  10. Zombies already can bunch up and climb over walls though.
  11. IIRC @faatal looked into this. Is that correct, @faatal ?
  12. Not true, many modern games have an option called 'Render Scale', of which low settings render the game on a lower resolution, but keep your UI crisp.
  13. And the UI will stay the same right? Or the dynamic resolution won't use render scale and instead change the whole resolution, thus making even the UI blurrier?
  14. I imagine the Wetlands could look pretty cool: some small ponds, a few specific decorations/plants, and maybe a Bog Zombie or something like that.
  15. Yes, I was pretty confused why it was removed when I noticed it started just spawning you in at A17. Actually I'm surprised I didn't see that many people mentioning it, but I think it might alleviate the complaints of generation time.
  16. Been wondering MM, I am okay with the generation time, but could the "press a key to enter the world" after the world was generated be brought back? It is needed more than ever, and I could use it to get some tea and not wait all the time to see when the world generates (especially when making a world for coop play).
  17. Heck yeah. Please make that happen in the future. I love the aspect of different resources being in differrent biomes in other games, makes you think where do you have to live - encourages you to explore. Also would make you "get off your ass" even when you need to craft something.
  18. It could make the zombies prioritize the drone, perhaps?
  19. Yeah, I miss searching for nurses to hopefully get antibiotics. A system like the upcoming trader specialization for zombie loot would be sweet!
  20. What can I say is that her face looks really different to the concept art.
  21. There's a mobile version of the forums now, nice!
  22. On a 7 Days to Die apocalypse scenario, one piece of food is definitely less useful than a sniper rifle.
  23. I mean, if the killing move is super short, then sure. But it will have to be super short, because: What if another person attacks the zombie while the player is initiating the move? What if the player gets attacked by another player, unable to do anything because he's doing the move? What if the player get killed by another when doing the move? What if blocks under the player break while he's initiating the move?
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