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Alpha 19 Dev Diary


madmole

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It's not candy but it sounds almost like you want.....a codeword!!!!!!

 

Okay, you know I'm really good at these so here is my codeword for the feature that Prime is working on....

 

 

"Hendley Garner"

 

ok, who woke up the roland... next we will get math puzzles and trivia... someone put him back in his box before adam gets more homework.

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It's not more candy is it? ;)

 

My money is on something quest related....perhaps a new quest type(s)...Yes Please!!!!

 

- - - Updated - - -

 

its an anagram for

Herlyn grenade

Herlyn is someone who studies melanoma

 

maybe a radioactive grenade

?

 

mini nuke?

 

"Anyone not wearing two-million sunblock is going to have a real bad day"

 

Typical from someone with the word "nuke" in their name...lol

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It's not candy but it sounds almost like you want.....a codeword!!!!!!

 

Okay, you know I'm really good at these so here is my codeword for the feature that Prime is working on....

 

 

"Hendley Garner"

 

We can solve this using math!!!!!! 😂

 

Code Word : "Everdeen" = Sticky Arrows

 

Then

 

Code Word : "Hendley Garner" = New Flying Vehicle??? (Hendley was in the RAF)

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Prime is working on something interesting but that's not mine to tell. :)

 

So he's building a swimming pool in his back yard?

 

It's not candy but it sounds almost like you want.....a codeword!!!!!!

 

Okay, you know I'm really good at these so here is my codeword for the feature that Prime is working on....

 

 

"Hendley Garner"

 

The Hendley family were british landowners from before 1344, the last male descendant died childless and insane. == Insane difficulty will be removed.

 

Doc Hendley is the founder of a charity organisation "devoted to providing clean water and sanitation to people around the world" == There will be a new quest: Build a toilet into the trader compound so Trader Joe doesn't have to talk ♥♥♥♥.

 

Hendley also seems to be a perfume company == Smells are back on the map, but the player doesn't smell so bad anymore.

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Here’s some more clues:

 

It is a feature having to do with the UI

 

It is configurable via xmls.

 

The Great Escape is the right direction.

 

Nazi zombies????

 

MG42??

 

LOCK PICK ANIMATION????

 

Updated Prison???

 

MP40??

 

Looking through Key holes???

 

 

TBH i really don't remember the movie its been around 4 years sense iv seen it.

 

 

My bet is on the lock pick animation!!

 

- - - Updated - - -

 

In the movie The Great Escape there is a character named Hendley Garner who was nicknamed "the scrounger". His job was to collect items that people needed. Not sure if this is going to be another perk, hopefully it's more than that.

 

maybe is a book?

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Nazi zombies????

 

MG42??

 

LOCK PICK ANIMATION????

 

Updated Prison???

 

MP40??

 

Looking through Key holes???

 

 

TBH i really don't remember the movie its been around 4 years sense iv seen it.

 

 

My bet is on the lock pick animation!!

 

- - - Updated - - -

 

 

 

maybe is a book?

 

Ironically I saw it recently, so it's still fairly fresh in my mind. I don't believe they picked any locks in the movie.

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There is QoL improvement I would love to see in A19, one many players would probably find very useful.

 

Currently when you Right-Click on the map and save a Waypoint, there are 10 symbols that you can apply a Custom Label to. Each of these Saved Waypoints appear on the Compass.

 

It would be extremely useful if we could have one of these that DID NOT appear on the compass, but only on the map.

 

This would allow us to mark POI's as looted, or mark them as places to return to without filling up the compass with dozens of map markers/waypoints.

 

I think this would be great QoL improvement, and easily implemented.

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Here’s some more clues:

 

It is a feature having to do with the UI

 

It is configurable via xmls.

 

The Great Escape is the right direction.

 

You can add new buttons for the pause screen?:suspicion:

Like the journal? Which is something I've always wanted... It'd be good to have people take their time reading the journal.

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Here’s some more clues:

 

It is a feature having to do with the UI

 

It is configurable via xmls.

 

The Great Escape is the right direction.

 

UI, you say? Hmmmmm....

 

Maybe a QoL UI change similar to what some modders have created...

 

Hopefully it is something quest related since its Primes area...😎👍

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Here’s some more clues:

 

It is a feature having to do with the UI

 

It is configurable via xmls.

 

The Great Escape is the right direction.

 

Well from this I would say that other languages are in the game. But that's already in Alpha 18.3 experimental.

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By "Overall" do you mean that when you are inside any building outside may appear darker while looking out?

 

Yes. The 3 ambient types cover everything that is rendered. Currently there is no engine tech to say use this ambient on these meshes and another here and even in that case it would still not work because a chunk mesh can have inside and outside parts. Outside is lit by direct light anyway like the sun and moon, so even if ambient was 0 you would still see the outdoors lit, but shadowed areas would be darker.

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