Jump to content

Guppycur

Members
  • Posts

    9,485
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Guppycur

  1. Nope, once a region is generated, you get what you get.
  2. D4, biome count limit is hard coded. You'll have to replace one of the other 19.
  3. Well it's zipped with the folder structure, so drag things from the labeled folder into the game folder with the same name.
  4. The hdhq stuff goes in a few folders, so make sure you put the files they're in the same folder structure as they are in the zip. Ragsey's pickup modlet would go in the mods folder.
  5. But it wouldn't be XPath change fail silently?
  6. Makes sense; windows is trying to get that stupid thumbnail while NitroGen is still writing the file... Stupid windows. =)
  7. Output log has changed location more than a hollywood blvd prostitute... so right now it depends on how you're launching the game.
  8. Have you considered xpathing the vanilla plant out of the placeholder xml?
  9. Either you have the underwater prefabs box checked or you're not copying over the water_info.xml file that NitroGen generates.
  10. <property name="GameWorld" value="guppy8kGaia"/> <property name="WorldGenSeed" value="guppy8kGaia"/> ...and I make sure I have a world named guppy8kGaia in data/worlds PRETTY sure the WorldgenSeed isn't necessary, but I didn't want to take any chances, and this worked.
  11. Using it. The transparent toolbelt takes some getting used to but a few hours in and it's all good.
  12. I'm amazed this mod worked for 17. 18 is a stretch.
  13. I honestly haven't looked, but I know it works. =) I guess it would depend on the icon; a lot of us just used squares and squished it to 116x80, so I assume putting it back to a square makes them look better than the a17 versions. - - - Updated - - - Just look at it as a quick and dirty way to get a18 compliant until you take the time to do new icons.
  14. Just move the old ones to the new folder. They'll work.
  15. In that github link that you uh, quoted. =)
  16. That'd be weird, it's using game textures.
  17. Maybe read the biomes.xml during load to grab any additional colors/biomes and add them to the list? ... depends on how much you want to support modding edge cases (although this is a common one) or just straight vanilla.
  18. Looks like vanilla a18 added some of those blocks too, and they probably use their custom shader so won't be as dark. =)
  19. Oooh, are y'all re-doing poi's with the new blocks? I'd love some screens if anyone is bored... =) /work has made me pause any real game fun, so I have to live vicariously through other people's projects
  20. Aren't you on my discord? Tons of cutting edge info there, maybe even someone who can help you with this; I'm not up to snuff on the latest prefabbing technology.
  21. That's stored in the chunks, sorry.
×
×
  • Create New...