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  1. They mostly come out at night... (V3.3A) This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things. Also, I started playing in Alpha 8, so I wanted to try and bring back a fe
  2. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks
  3. SMS Anarchy Chaos PVP IP: 54.39.131.64 Port: 26970 Server Features: Botman Server Manager Powerful BB Bat BoidsInfiniteHorde WrathmaniacsBetterStartingItemsEasy 1000% XP and Loot Drop everything on death and log out. Starter quest are 5k each and gives 50 perk points.** Warning... This is a Massive Super Horde server with PVP enabled. YOU MUST have a decent computer. Everyday Bloodmoons, Nightmare speed zombies, just KILL Zombies and ANYONE that is in your way.** SMS Anarchy Chaos PVP steam://connect/54.39.131.64:26970 Con
  4. Hi. I cant generate a random world. Ever played only SP. Only possible to play navezgane and pregen worlds. I have validated the files on steam multiple times, reinstalled the game and even windows. Im trying to paste the logs in pastebin and justpaste but its not working only opening a new tab. Please help and thank you.
  5. What is this? This plugin replaces the zombie spawning model with an offline simulation. Players on the server will be assigned a visibility zone that decides which zombies will be active and which ones will be offline. If the zombie was killed it will respawn at the map border as an offline version and roams the map, if the zombie is still alive but leaves the player visibility it will become offline but keeping attributes such as health and class. For more information please visit https://github.com/ZehMatt/7dtd-WalkerSim You can fin
  6. Google Drive mirror of latest version (currently 7.0.0) Adds invulnerable bulletproof glass and stainless steel and more specialized blocks Adds new materials; invulnerable glass and invulnerable steel (could used bedrock but i had some poor exp with it earlier) Adds new glass blocks all invulnerable; cube, plate, ramp, pillar50 Adds new steel blocks all invulnerable; cube, half, plate, ramp, stairs, stairs with railings, pyramid, pillar, pillar cap, pillar50, bars, ladder, log spike (trap) Adds new special blocks all invulnerable; garage door 5x3x1,
  7. Welcome to the Winterween Project by sphereii and xyth, the unholy combination of Winter Project and the ancient spirit of Valoween! Not wanting to miss an alpha, we've combined two of the most dramatic mods into a single mod for Alpha 19 for a special Halloween treat. Steel your nerves. Steady your hands. Keep your wits about you, and you just may survive Winterween... We invite you to explore Winterween and challenge yourself to find all of its dark secrets. Keeping with the spirit of the discovery of the sphereii-mentals, please be mindful of
  8. V1. This is a mod I created to try out a few different things regarding code. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. Features. - Zombies only take full damage from headshots. - Bloodmoons disabled. - Included Jax's Wilderness Spawn increase modlet (5x more zombies) - Added a difficulty tweaks mod to remove damage reduction from higher difficulties. - Removed zombie rage mode. - Added 10 slot toolbelt. - Added backpack stash buttons. - Added craftable log spikes.
  9. (at 00:19 onwards it's demonstrated how to use the command and what it does) Long time ago TFP locked the hands/weapon FOV and set it to extremely low (45, lower than console games) because the hands model looked bad. Now they fixed the hands model (Magnum holding anim still looks bad but w/e) but the FOV is still locked to 45. I couldn't find other mods doing this so I decided to create this mod to be able to set the hands/weapon FOV to something more reasonable like 60. This mod adds a console command: wfov wfov <number> wfov 58 that changes the hands/weapon FOV
  10. Server Name: ZombieMunkeys Discord: https://discord.gg/J5EP3Af Twitch: https://www.twitch.tv/xcodemonkeyx Join a community that has hosted for over a year and is reliable to game with. We are a friendly PVM community who is welcoming, mature and private. Please join our discord, we are looking for friends who don't mind chatting. Server settings: World Gen: RWG Game Difficulty: 3 XP Multiplier: 200 DayNightLength: 70 DropOnDeath: nothing LootAbundance: 200
  11. Why is this mod needed? What this mod does? Important!: Making your gun mod compatible with this mod (i.e. adding reload sounds to your .unity3d file and adding the custom properties (ReloadAnimationClip, SoundReloadClip#)) does not make your mod incompatible with vanilla. Vanilla 7DaysToDie will just ignore the custom properties and the reload sounds and will use the default ones. It wont even give you warnings. How to use it? To add a custom reload sound to your gun you need 4 things: 1) Your gun has to have unique reload animation name. (Because I can't
  12. This mod should improve some micro stuttering by using a R/W lock rather than the generic lock. I've modified the classes: ChunkManager, ChunkCluster, Chunk. I've also eliminated some redundant locking by moving the code around a bit, like in 'task_CalcChunkPositions' or in 'thread_Regenerating', it locks multiple times while it only needs to do it once. You may also notice a small improvement in FPS when you have a lot of zombies around as they also access the chunk data a lot, since the game has no builtin Benchmark its near impossible to get accurate numbers. I will maybe do mor
  13. Greetings all! I'm a baby owner of a dedicated server, and recently I was in the game doing some things in creative mode and several new players logged in and took advantage of the creative mode - grabbing up a bunch of dev tools and armor, ammo, etc. I told them, "yeah ok enjoy it for now, but you will need to give them up or I'll need to remove them later" Sad day when I do a search and find no love for removing items from a player's inventory. lol Does anyone have any ideas? Thank you.
  14. So in the developer items mode there are 5 tier loadout kits and i wanted to make a tier 6 one that always comes with steel armor lvl 6 with specified modifiers, does anyone know how to do that in the xml files? here is what i've got so far. the <property name="Create_item_quality" does nothing right now i was hoping someone could help me with that one and also the <item name="Loadout Tier 6 Packs"> is unable to create "Loadout_Tier_6_Ranged_Weapons,Loadout_Tier_6_Melee_Weapons,Loadout_Tier_6_Armor" <item name="Loadout Tier 6 Packs"> <property name="Exte
  15. I have a server that is somewhat modded for new zombies and stuff. Moderate difficulty and non eac (with a pw) cuz one of my friends has a linux os. Looking for more people who like to play regularly, are honest and experienced players. preferably you have more than 1k hrs in this game (I'm at over 3.7k hrs). hmu Edit: Add me to steam to chat and join me (I play with 2 other ppl whenever they come on. we use teamspeak)
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