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About Me




  1. A20.4.101 version is here Nexus mods page is here (I appreciate if you download and endorse the mod there, I'm earning points when you download and with points I can get free steam game keys or donate to charities etc.. Thanks for your support.) ---------------------------------------------------------------------------------------------------- Guys and Gals, Welcome to the 2022! Wishing Happy and Healthy New Year to everyone! I just made big change on mod structure. Also added some little QoL and fun extras. Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check below descriptions to learn what's included in them. If anything doesn't suit your taste, just delete its folder from ~/Mods folder. If you want what you deleted back, just open the archive and put it back into ~/Mods folder. For the sake of simplicity old descriptions removed but changelogs preserved. Therefore you have to try all these special things yourself to see what's so special about them if you are new here and didn't have chance to try earlier. special_things_00_basics ### Mandatory to have. Never delete this folder unless you want complete uninstall. ### • Special Forge and Workbench • Invulnerable materials • Special Stone Axe special_things_01_extras ### Extra tools that I didn't want in basics. ### • Special Claw Hammer and Nailgun • Special Paint Tool special_things_02_apparel ### Very useful apparel. ### • Special Cigar and Shades • Special Mining Helmet • Special Rocket Shoes and Rocket Boots special_things_03_consumables ### Very useful drink, food and meds. ### • Special Beer • Special Hunter and Farmer Stew • Special Painkiller special_things_04_melee_b ### You can have candles made of zeds or charge your phone over zeds. ### • Special Torch* and Flashlight • Special Fireaxe and Javelin *Known bug: you can't power attack with Special Torch in 3rd person view. (3rd person view is only available via Debug Mode) special_things_05_ranged_b ### Silent. Useful. Long ranged. ### • Special Bow and Crossbow • Special Arrow and Crossbow Bolt • Special Junk Turret special_things_06_blocks_b ### Nothing can destroy these unless you want it happen so. ### • Invulnerable Steel Shapes • Invulnerable Glass Block, Ramp, Plate and Pillar • Invulnerable Storage Box special_things_07_blocks_e ### Indestructible housing blocks. Mannequin is a training dummy. ### • Invulnerable House Door and Vault Door • Invulnerable Cellar Hatch and Vault Hatch • Invulnerable Garage Doors and Draw Bridge • Invulnerable Female Mannequin special_things_08_bicycle ### Fast speed. High resistance. 90 slots. ### • Special Bicycle special_things_09_trader ### She sells what's most required. Always open. Refreshing stock everyday. ### • Special Trader special_things_10_melee_e ### More melee weapons including those added earlier upon request. ### • Special Machete and Knuckles • Special Club and Sledgehammer • Special Spear special_things_11_ranged_e ### More ranged weapons, firearms to be exact. ### • Special Double Barrel Shotgun, Pump Shotgun and Auto Shotgun • Special .44 Magnum Revolver, Desert Vulture and Pistol • Special SMG5, AK-47, Tactical AR and M60 • Special Hunting Rifle, Lever Action Rifle and Sniper Rifle • Special Shotgun Slug, .44 Magnum, 9mm, 7.62mm Bullets and Bundles special_things_12_armor ### Special Tank Top removed. Nothing else here yet. ### special_things_13_ui ### special_things_00_basics is not required for that to work. ### ### UI modifications. ### • Shows HP and name of entity • Adds center mark to compass, color is aqua special_things_14_hand ### special_things_00_basics is not required for that to work. ### ### Improves player hand and makes brawling a competitive build. ### • Increases player hand's speed and damage special_things_15_stack ### special_things_00_basics is not required for that to work. ### ### Increases some stack quantities to 50K. ### • Resources, foods, drinks, medicals, drugs, ammo and others special_things_16_7x24 ### special_things_00_basics is not required for that to work. ### ### Change of working hours for all traders. ### • Now traders are working tirelessly, 7x24 special_things_17_loot ### special_things_00_basics is not required for that to work. ### ### Harvesting animal body gives an extra resource. ### • Rabbit gives Blood Bag • Chicken gives Sewing Kit special_things_99_nsfw ### special_things_00_basics is not required for that to work. ### ### IF YOU ARE NOT AN ADULT DO NOT READ BEYOND THIS POINT. ### • Removes top from female torso (makes topless) • Removes shorts from female legs (a panty will still be there) How to find in game Crafting Creative menu What other This mod is server sided, if you prefer multiplayer your clients don't need to download anything. Upgrading invulnerable block = getting regular destructible block Magenta = new = added with latest version ---------------------------------------------------------------------------------------------------- Changelog A20.4.101 Localization files structure fixed for A20.4 (they were causing red warnings at loading but somehow they were still working... now there is no error at loading) A20.3.101 Added two QoL hack as a new modlet • Harvesting a rabbit's body will give you blood bag • Harvesting a chicken's body will give you sewing kit Adjusted all recipes • Changed first entries of most recipes (Just recently I learned we get first entry when we scrap something) • Made balance changes / mostly raised quantities required (some items are still left easy to craft intentionally) • Added new requirements like armor parts for apparel crafting and tool parts for axe and hammer crafting • Added optional secondary recipes (for Special Torch and Flashlight) Updated some localization files • Ammo bundles desc. were "... 100 pieces", now they are "... 100x100 pieces" • Removed a redundant line break from Special Stone Axe desc. Updated out of date meshfile paths to A20 (some of the ranged weapons had old meshfile paths registered) A20.0.100a Small bugfix for Special Nailgun (Native nail as a magazine item was not doing any damage, it is fixed immediately.) A20.0.100 Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check above description for what's included in every one of them. Added Special Flashlight Added UI modifications Added player hand improvements Added QoL modifications Added something nsfw A20.0.004a Note that: Below issues were related to invulnerable blocks only version. Main versions of the mod don't have any issues. Fixed storage box recipe Fixed having no tool to upgrade invulnerable blocks A20.0.004 Fixed no inventory issue when you open special forge or special workbench (it was because in A20 devs decided to add open_backpack_on_open="true" close_compass_on_open="true" parameters in xui.xml file) A20.0.003 Fixed Invulnerable Glass blocks, they are working on A20 now A20.0.002 (not released to public) Added forged intermediate. A working -normal- forge needed to craft intermediate; intermediate needed to craft special forge; and intermediate + invulnerable steel + invulnerable glass needed to craft special workbench Removed admin shotgun and added admin pipe pistol instead Fixed Special Trader, it is working on A20 now Fixed Special Bicycle, it is working on A20 now A20.0.001 (not released to public) Initial version for A20 build A19.6.100 Disclaimer: Weapon IDs changed (e.g. AK-47) If you are updating from previous version some of your weapons can disappear. Major changes Fixed names and added description texts to all. PM me if you are interested translating into your language. Made special items and invulnerable blocks craftable only on special forge and special workbench Adjusted ranges, zoom levels, spreads and kicks of all weapons Minor changes Added special painkiller to bring "removeallnegativebuffs" buff back Changed special stone axe into less powerful tool but, now it is possible to craft without workbench Added special claw hammer to fill the void of old special stone axe Added special javelin, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special spear, basically better version of special javelin Added special fireaxe, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special admin shotgun to help server admins. It is not viable to craft, since target users are admins they can get via CM Changed some weapons' sound as silencer version where it is possible Removed special stun baton as it was able to harm traders irreversibly which can affect gameplay in a bad way (No problem though if you used on Rekt, he deserves it) Fixed some minor errors those missed earlier Made many minor changes and adjustments Note: Crafting special stone axe, special javelin and special fireaxe without workbench can seem overpowered to experienced players but, it is not completely right. I tested them to not make them dominate the game in day 1, yes of course they are not your ordinary useless stone items, of course they are special however they still can't save your day solely against a horde night. They are just Quality of Life tools, especially when starting a new game. Also many newcoming players find 7DTD challenging to play and drop playing, I believe these tools can make some players actually start enjoying the game and keep playing. v8.0.0 Added special melee weapons - Candy club - Sledgehammer - Steel spear - Stun baton Added special ranged weapons - Compound bow - Iron crossbow - Pump shotgun - Auto shotgun - Tactical AR - M60 - Marksman rifle - Sniper rifle Added special ammo - Steel arrow AP (and its bundle) - Steel crossbow bolt AP (and its bundle) v7.3.1 Increased invulnerable storage box stack to 30k like other invulnerable blocks v7.3.0 Added invulnerable storage box Fixed special forge and workbench being destructible (now both are invulnerable) Created optional/lightweight/nostorage edition of mod due to compatibility issues with Undead Legacy. (Download from here) v7.2.5 Added special handgun desert vulture Added special torch Added special food hunter stew Added special food farmer stew Torch power attack effects implemented Fixed knuckles power attack harvesting options Knuckles block damage and range increased Changed craft times (to bring some immersion) Changed the ammo types special weapons can use (now you can use regular ammo with special weapons) Exhanged swing sound of machete heavy and light attack as well as knuckles Added elemental (explosion) resistance to helmet, tanktop, boots and shoes Improved some passive and triggered effects (minor edit of some buffs like adding radiation resistance to special apparel) Removed removeallnegativebuffs effect from special foods, instead added extra health bonus and matched its duration with stamina bonus Changed Invulnerable blocks upgrade items (to make them vulnerable) to forged invulnerable materials (previously those were invulnerable blocks themselves) Changed Invulnerable blocks repair items to forged invulnerable materials (previously those were invulnerable blocks themselves) Other minor fixes v7.0.0 Added special bicycle Added special turret Fixed wrong icons for special ammo bundles, now bundles show corresponding ammo's icon. Other minor improvements. v6.0.0 Fixed special forge and special workbench (XUi was missing). Added missing invulnerable steel door recipe. Added special steel knuckles. Added special rocket shoes and changed special rocket boots. Also there are other minor changes; * special mining helmet's light changed, * bartering bonus of special beer adjusted, * special smg's recipe changed, * standardised code/text in items.xml, * fixed special machete stacking issue, * improved special shades (added attribute bonuses and loot game stage bonus), * improved special cigar (added attribute bonuses, improved barter sell bonus), * removed negative earth damage multiplier of special stone axe (for faster digging at early game). v5.0.0 Fixed recipe of special trader. Fixed/added recipe for special machete. Improved text/code of special drink beer, created new buff for it. Added special forge and workbench. Added invulnerable steel door (simplistic alternative to vault door). v4.0.0 Fixed invisible icons of invulnerable steel bars. Fixed wrong model of .44 Magnum handgun. Added Special Machete (to farm animal fat, leather etc). Added Special Trader (Copy of Jen with different items; you can buy, sell and take jobs like any other trader, you can place her anywhere and also place as much as you want). v3.1.1 Standardises code between A18.4 and A19 to apply future updates easily on both version. Removes all harvesting and dropping chances from invulnerable blocks. Adds new invulnerable steel hatch (looking more simple than vault hatch, added upon requested). v3.0.1 Bugfix; CustomIcon parameters changed to fix invisible icons in A19 version. v3.0.0 Gun parts name in recipes changed for A19 compatibility. Before v3.0.0 ... special_things_by_hsngrms-700.zip special_things_by_hsngrms-400.zip special_things_by_hsngrms-500.zip special_things_by_hsngrms-600.zip
  2. Are you a night owl? Play games at night? Then come on over and check out our server All Night Gamers – Jericho! A PvE, vanilla server. Come on over and have chill, friendly day. Note: You don’t even have to be a night owl to play either! Just play and have fun! Discord: https://discord.com/invite/7pNxkpr Version: Stable - A20.2 (b238) Direct Connect: 28021 Basic Difficulty: Survivalist Daylight Length: 18 / 60 Minutes Zombie speed: Walk (Day)/ Sprint (Night, Feral, & Blood Moon) Max Zombies & Animals: 60 / 50 XP: 100% - Default Advanced Block Damage: 100% (Player, Zombie, & Horde Night Zombie) Loot: 100% / 30 Day Respawn Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Airdrops: 3 Days Multiplayer Player Killing: No Claim size: 51 / Deadzone: 13/ Duration: 7 Days Server Rules PvE only No active base raiding, don't claim a POI, build close to a trader, and don't build in or within 200 blocks of a city English only in public chat Respect other players and admins Donations are accepted which support the server directly. More info in our discord.
  3. The LSLN Community has launched a new Vanilla + Modded server for PVP/PVE 18+ players. Refreshed and restarted, we are proud to offer a server with a large random map, PVP/PVE with active admins open to all! We want to see the server take off and introduce new and old player to a unique 7DaysToDie experience! Bring your friends! Our server offers: An 18+ active community of players PVP/PVE at your discretion 44 Custom Server Side mods for new and old players Active Admins and Discord Server Information: Name: Libertas Legion IP: Port: 26900 Mods: - Acid Recipe - Bushcraft Bites - Advanced Medical Craft - Car + Forest Respawner - Boiled can water + Snowberries and Herbal Medicine - Random Animal/Animal Pack Spawner - Specialised traders + Unique items + Open and Close Times - Robeloto Zombies Expansion - Robeloto Dismantle Traps - Schematic List/Tracker and Craft ability - Server Side Vehicles - Snufkin Weapons Xpansion Pack + Loot Box Addon - Sewing kit recipe - megacrush Recipe - Jail doors/bar recipe - Donovan Megastacks - Donovan More Perks - Donovan CraftSchematics - Donovan Longer Loot Bag decay rate - Doughs Grenade Buff - Doughs Infection Buff - Doughs pipe bomb buff - Doughs Craftable santa hat - Doughs Soup Chef of the Apocalypse - Doughs YouGotMail - Working Ice Machines - KHA20 3 Slot Forges - KHA20 12 craft Queue - KHA20 Steel Ammo - 60 slot BackPack + 30 Reserve - More Lights - Nomad64 super chargers - Parts Crafting A20 - Plaebad Lever Action 44 + Realistic Silencers - RELXIX Tree Drops provide loot - RELXIX UI Compass Highlight - SawWoodS - Sams Building Stuff - Sams Council Stuff - Sams Deco Stuff - Sams Steel electric fence - SKarmah Player Body Remains - Snufkin Custom Zombies Plus - Sams Special Ammo - Sams Storage Stuff - Sams Tactical Nuke - Sams Working Stuff - Valmars Animal Snares - WMM Avoid Blood Moon - En Zombies + Patch - JaxTeller718 More mod slots - Stallionsdens More Lootable objects, pallets and shelves - Stallionsdens Supply crates (Custom version for Rad Zone) (new server update as of 04/27/2022) Server has undergone a fresh restart upon entering alpha 20.4 All mods and zones have been fully updated with our polished content for the server, The rad zone contains crates and supplies of high tier but it will be a fight to retrieve those supplies left behind during the first days of the apocalypse, around in towns are new infected variants, more dangers but equally more content for the players. Get armed and get ready! For server/mod details, any questions or information, we have an active server discord over at: https://discord.gg/NGrFqjnxUj
  4. Good evening. I'm reporting that the random map, North Ajexubo Mountains, at the 8192 size won't produce any traders. I've tried ten times, using the 7DTD tool/menu to clean out the maps. The "no trader" message keeps appearing at the end of the tutorial.
  5. Welcome to Legends RP. We accept all experience levels, whether you are new to RP or if you are a veteran and anywhere in between. We are a community of people from all over the world and our community is important to us. We encourage feedback from the players on our server. We accept both voice and text RP. We do ask that you follow the rules we have set up and that if you have any questions do feel free to ask in our discord. We can not wait to see your stories play out! Join the discord to get access to more information and send us questions if you have any. https://discord.gg/QjsKsXXNrS We are an 18+ community. Check out our website to find our lore and server rules ☺ and the application! Server Settings Server Slots: 32 (Will upgrade if population is steady and high.) World Gen Size: 10K Day Light Length - 18 Hours Night Length - 60 Day Length - 240 Loot Abundance - 90% Loot Respawn Days - Every 60 days XP Multiplier - 80% Enemy Difficulty: Normal Zombie Day Speed: Jog Zombie Night Speed: Sprint Feral Zombies Speed: Sprint Blood Moon Zombies: Nightmare Blood Moon Frequency: 0 but plan on having a bloodmoons twice a week Server Side Mods Arrow - Crossbow Conversion Egg Hunt 3 Slot Forge 60BBM (Backpack) Always Open Trader Inventory Lock Slots Buffed Supply Drops (Events Only)
  6. I saw many players complaining about new farm system (although personally i dont have anything against the new farm system (even more because I believe getting food now from animals are alot easier than before, balancing the "harder farming")), but I can understand their feeling and so I thought about a possible solution. How about changing the way Living Off The Land works, instead of increasing how many crops you get, the perk will instead increase how many times you can harvest the same crop. The planted crops (if fully grow) now will have a hidden health, every time a player "hits" a fully grow planted crop it will grant some crop and suffer damage, if health drops to 0 the crop will break leaving or not a seed. All crops wild or planted will drop the same value of 3 corns. Eg.: Planted crops have a HiddenHealth of 7, hitting it will bring it back to starting grow if health remains. Living off the Land Lv. 0: hitting crops damage it at 7 damage. 0% chance to get a seed. Living off the Land Lv. 1: hitting crops damage it at 5 damage. 25% chance to get a seed. Living off the Land Lv. 2: hitting crops damage it at 3 damage. 50% chance to get a seed. Living off the Land Lv. 3: hitting crops damage it at 2 damage. 75% chance to get a seed. How about new Books about farming? personaly I dont think its necessary so I didnt post about it, if you insist I could reddit it about books. I believe this way farming will be more balanced and close? to what developers want, farming will be good and consistent and you will not be able to insta get a absurd number of crops like before, but will have instead a long time income. I wanted to explain more but i'm not a native so I tried to resume my thought feel free to comment about it whatever you guys feel right. (If someone has already posted something like this before then I'm really sorry, I first tried to search but didnt find anything like it before)
  7. Welcome to RJ Gaming, We currently running a 7 Days To Die server we are a small but growing friendly community please join our PVE/PVP/ROLEPLAY Darkness Falls server with an in-game bot called Ziggy and we offer in-game things such as a LOBBY,COUNTY JAIL,RJG RACEWAY,VILLAGE built by us and implemented into a location on the map called Spillway Village which holds inside various buildings like a courthouse with custody suite attached and police station, job centre where you can get roleplay jobs and Mayors office that runs the village also a custom shop that you can spend in-game currency (ZENNYS), plus much more to come to our server. Server Name: RJGAMING Server IP: Port #: 28021 Discord: PVE/PVP/ROLEPLAY SERVER Game Difficulty: NOMAD Enemy Difficulty: Normal Zombie Day Speed: Walk Zombie Night Speed: Run Feral Zombies Speed: Sprint Zombie Feral Sense: Nigh time Blood Mood Zombies: Nightmare Blood Mood Frequency: 7 Days Server Slots: 12 World Gen Size: 10K Day Light Length - 16 Hours Night Length - 60 Loot Abundance - 100% Loot Respawn Days - Every 7 days XP Multiplier - 100%
  8. So I've noticed that alot of the wildlife and entities from the earlier versions have been nerfed or removed entirely (i.e. tree stumps with hidden loot). Personally I feel like I rarely see deer out in the forest biomes along with the occasional bear. I love to see the more urban focus the title has taken, but I believe there is plenty of room for both in this beautiful game. It would be cool to see a whole update dedicated to building up and diversifying the wooded biomes, possibly with added entities to fill the emptiness. Maybe new biomes such as swamps or bayous with featured new dangers such as crocodiles or large snakes. New buckets could even exist these or maybe its irradiated counterpart, which features irradiated animals and toxic waterways. Let me know what you guys think!
  9. Zombies are cliche what if it were parasites. Im thinking that the parasites affect only animals and if a human got it it would kill them would be part of the lore. So the enemies are mutated animals maybe limps of flesh or some animals are unusually large( spiders) i think that that would be cooler than zombies
  10. -Server- G.A.G Darkness Falls Insane - -Mods- Darkness Falls Fast Nailgun / Faster Smelting 2.0 Fr3ak41 / Quicker Crafting / Car Respawner / JRB_Zombielootdrop / KHA19-Log Spikes / z30k item stack -Installation Guide- https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 1. Click the 3 dots in the top right and select "Download as Zip". 2. The zip file you downloaded should be called "DarknessFallsA20.zip". Open it in your favourite unzipping program (7-Zip recommended as it's good and free!) 3. Inside the zip file, you should find 2 files (an icon file and serverconfig.xml) and a single folder called Mods. This folder contains ALL the files the mod needs. 4. Open steam, right-click 7 Days to Die and select properties. 5. In the new window, select "Local Files" and then "Browse". This will open your 7 days to die directory. 6. If you don't want to run vanilla AND the mod, drag all the files from the zip you opened (and should've kept open) into the window where 7 Days to Die is. 7. In the 7 Days to Die directory, you will see 2 EXE files. 7DaystoDie.exe and 7DaystoDie_EAC.exe. Run 7DaystoDie.exe as Darkness Falls is NOT compatible with EAC. 8. Enjoy the mod!
  11. SMS Easy 500% PVE IP: Port: 27040 steam://connect/ Server Features: Game Difficulty = 0 XP & Loot Multiplier = 500% Loot Respawn Days = 7 30 K Stacks 96 Slot Backpack Faster Cars. Including Pedal Bike New Base Ball Bat Quest. "Survival Of Da Noob" Da Noobinator Base Ball Bat. Super Fast swings never degrades. 500% XP And Loot No Bag Drop Increased Starter Quest XP and Points SMS Standard Rules: No Player Killing, No Base Raiding, No Stealing. Do not build in or takeover Points of interest. ( poi ) Defined ( poi meaning ) Gun Stores, Food Stores, Health Stores, Tool Stores, Electronic Stores, Hospitals, Garden Stores, Any Huge Factories or Mills. Everywhere else is just fine for players to takeover and build in. Is here the new Mod list for easy 500. all are server side meaning you do not need to install anything. I hand picked mods from here, Working Stoves Adds stove, grill and wood stove repair kits. Use with hammer or nailgun on stoves and grills and wood ovens to upgrade them to working. The new stoves and grills will no longer be lootable of course since they are now working. Working Sinks and Water Coolers Adds cooler and sink repair kits to fix up house sinks and water coolers. More sinks will be added in the future (office utility etc) but for now its just cabinet type sinks. Honey Honey can be very difficult to find early game. This modlet increases the chance of honey dropping from tree stumps and also slightly increases the probability of tree stumps spawning in the world. That part requires a new map to see results for. Working Coffeemaker Adds a working coffeemaker. Perfect compliment to the working microwave. Destroy coffeemakers in houses to acquire one. Recipes for tea and coffee are included in them. Nuts and Berries Adds nut and berry food items. They can be acquired from punching bushes and grass. Nuts give a small amount of food and berries give some water. Combine them for handfuls of each and an extra bonus. Grass Cutter Adds a craftable grass cutter the Grass B Gone. Cuts fibers super fast. Does not kill zombies or animals. It DOES give XP faster of course since its cutting quicker but no extra xp than if you had punched it. 5 Slot Queue Adds a simple 5 slot crafting queue to UI. Bird Nest and Trash Bags Destroy on Loot Clean up your world and make it a tad bit more realistic. Birds nests will destroy on loot, as will trash piles. Working Microwaves Adds a working microwave you can pick up by destroying microwaves in the world. Recipes for soups and stews in bowls. Bowls can be found in common food trash loot. Increased Zombie Spawning Multiplies the population of zombies in towns and wild by the following numbers. Charcoal Adds some lootable charcoal to grills. The charcoal has a very long burn time so its the most efficient burning material. Increased Wandering Horde Size Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde. Eggs in Fridges Adds chance to loot eggs from fridges Join our discord server. https://discord.gg/RJwHk8cq3u http://www.somethingmoreserious.com/
  12. Howdy people! I am back with another challenge and because we finally got lever action rifle and early game revolver it's Cowboy challenge! It's 7 Days to Christmas (well 7 Days to anything - it's just that it lined up perfectly to the Christmas for me) Me playing this challenge https://youtube.com/playlist?list=PLmlQHubgqovKcjk22ImEV4fVdeocgCgIF The base rules are: You can't use any major exploits, glitches or bugs. You can only use Wild-West themed weapons. In short: Lever action rifle Pipe Rifle Pipe Pistol .44 revolver Pipe shotgun Double Barel Shotgun Pump Shotgun Bone knife Hunting knife Club (wooden) Primitive & wooden bow Crossbow Molotov Dynamite * You might give yourself some headstart - I gave myself Lever action rifle, revolver, some ammo and food just to make it fun as many of the guns are more of a midgame stage and thus won't be available to you during the first few days. Maybe I forgot some, but rule of thumb is that anything that is remotely wild-west themed is ok. To make it more interesting you may opt-in for these rules as well: Only hat/helmet you can wear is cowboy hat Only overcoat you can wear is poncho Only boots you can wear are Cowboy boots Perma dead (once you die your character & world is gone)** *If you decide to play with these rules you should give yourself these items on day with with cheat mode. **This is challenging yet fun to do. It makes you think differently and value completelly diferent stuff. Goals: Survive for 7 / 14 / 21 days (I don't think it's fun to survive more than 21 days as it's quite challenging) Construct something (I am going for christmas-tree base) and then defend it against Day 7 Horde Anything you would like to do ... World settings: I recommend going with Warrior, 60 minutes per day, 18 hours Daylight, Zombies sprinting during horde & night and jogging through day. Although it's perfectly fine to pick whatever settings you like Also higher XP multiplier is reccomended I think that maybe playing with friends would be even more fun. Feel free to give me some feedback on the challenge & rules as I am pretty much tired of the base game and I don't like mods that much (although each alpha makes it fresh again) so I'll be making more challenges in future. Also if you decide to stream / make video of this challenge (like I am doing) make sure to post the link here, I'll be more than happy to check your progress Good luck survivors and remember! It's always high noon somewhere around the globe!
  13. New Vanilla PVP Server. Looking for players, groups and teams to join in a PVP/PVE and survival orientated server with active admins. Our community believes in fun and fair gaming, so if you're sick of admins abusing powers and clan owned servers which already have all the best tech, feel free to connect to ours for a change of pace. We are currently vanilla however may add mods in the future depending on the game updates and population satisfaction. Community website: www.libertaslegion.com All are welcome. Game Version: Latest A.20.0.238 Game Map: PREGEN10K name: Libertas Legion IP: Port: 51170 Server Location: Canada
  14. The Zombie Oscillator Awhile ago I found out that if you try to pull to much wattage from a generator bank it powers what it can and everything else remains off. I found that I could use that to make a NAND gate by setting up a pair of switches each connected to a 25 watt load and powered by a generator bank with a single engine (The Almost NAND Gate). It was pretty cool but there was no way to chain them and the switches were super manual. Later I was thinking about other designs for AND/OR gates that used motion sensors and powered doors and I realized that using those I could create an inverter. Basically the motion sensor connects to a 50 watt load when it sees a zombie (which I trapped in a box with a powered hatch over it). So powered hatch opened means 50 watt load (well 49 watt plus the motion sensor) which means the generator bank powering the motion sensor won't power anything else. So powering the hatch (an input of 1) results in no power available to anything else (an output of zero) and thus an inverter. If you then connect the generator bank powering the motion sensor to the powered hatch you get an oscillator (the first link up top). When the hatch is closed the load on the generator is less than 50w and the hatch is powered which opens it. Once the hatch is powered the load is greater than 50w and the hatch no longer receives power closing it. That reduces the load below 50w and the cycle repeats. Now if instead of one motion sensor with a 49w load behind it I had two motion sensors with 24w loads and two powered hatches with two zombies powered off one generator I would have a true NAND gate (the power going to the hatches is the input) that can be chained and can have the output wired back into the input. This is a universal gate and with this and the demonstration of a stable oscillator all possible logic gates are possible and zombies can be used to build a fully functioning (albeit terrible) computer.
  15. Curse Of Anubis -> CoA <- Updated to A20 It does NOT change Vanilla XML or Core Gameplay EAC compatible adds custom Quests / Entity / Blocks / Weapons / Items / Schematics The Mod has two large Prefabs "The Pyramid" and "The Sphinx" Download - Dropbox Download - NEXUSMODS Install: Go to your 7dtd directory and Drag the "CurseOfAnubis" Folder to the - 7dtd/Mods - Directory **7dtd has a problem with large prefabs spawning automatically. It can be that none prefab spawns in the world. Then try a new seed or insert the prefab in an existing world. Use KingGen to Generate a new World: Download - KingGen Need Help? Join the Discord https://discord.gg/Gvp8wA TERMS OF USE. Personal use is fine. Credit me if you add it to your Overhaul Mod. All Assets owned by me! Assets only for private use. I modeled/textured them. If you like my Models you can hire me here: https://www.cgtrader.com/joelkilb Credits: Awesome people. Always helpful.
  16. it started with the fact that I flew out when I was going on a mission, after which the bike disappeared. After that, I got a bike with the help of cheats, and when I went to the merchant, I was teleported to an old bike, and in a location where the bike did not disappear.the most annoying thing is that things disappeared. if you find errors in the text, sorry , i dont know english well. detailed description under the video
  17. Hey fellow 7 day'rs. Iam 45 yr old gamer guy of over 1000 hrs on PC and over 2500hrs on the ps4. Iam also a Canuck on EST time. I play on steam or modded through the Launcher. Iam looking for ppl to join up in on playing multiplayer server, or whatever?, Playing single is still fun but I feel that theres alot more fun to be had playing this game that I love. If anyone would like to hit me up my steam name is: eco_slider My Id name is just ECO. I have discord and or TeamSpeak, I do have a mic. I speak English. So again if anyone would like to hit me up I'll be around. PvE is my preference. Thanks.
  18. Hey! Thanks in advance for reading. If you're looking to become part of an awesome community of gamers that loves 7 Days to Die, this is the place to be! We pride ourself on our community first and foremost and secondly our lineup of dedicated servers that suit nearly any player. Right now, in the hectic A20 apocalypse, we're putting server performance ahead of heavy modding. We have a big ol' 96 slot backpack on all of our servers, 12 slot crafting queue, and some decent quality of life mods along with donor perks. Drop in and give us a try - I think you'll have a great time. All of our mods are server-side only and require no extra downloading. OroGaming takes your free time seriously. We strive to create a fun and friendly atmosphere that brings out the best of us all in the apocalypse. We know you work hard and that your gaming time is hard-earned. Please feel free to join our Discord and have a look around. We have cookies 😃 Oroville PvE 150% A20 Nomad The Premier OroGaming.com Server with updated Mods. Botman/CSMM Managed IP: Port: 26980 steam://connect/ Oroville 500% PvPvE A20 Warrior OroGaming.com's PvP Server. Lightly modded for more enjoyment. Botman/CSMM Managed IP: Port: 26990 steam://connect/ Cobainian Springs 150% PvE Warrior Survival Experience set in Aberdeen Washing, home of Kurt Cobain. Botman Managed IP: Port: 26970 steam://connect/ Oroville War3zuk Overhaul A20 This server requires additional downloading of mods. Instructions can be found in our Discord IP: Port: 26960 steam://connect/ Join Our Discord OroGaming.com
  19. All Night Gamers - Undead Legacy I PvE Come on down and have some all night fun! General Server IP: Game Port: 17470 Game Version: A 19.6 (b6) Undead Legacy Version: 2.4.28 Difficulty: Survivalist Basic 24 Hour Cycle: 90 Minutes / Daylight Length: 18 - Default daytime: 4:00 Max Zombies: 100 Max Animals: 50 Advanced Player/ AI Block Damage: 100% Loot Abundance: 100% / Re-spawn Time: 30 Days Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Multiplayer PvE only - No Killing Claim size: 51 Blocks/ Claim Duration: 7 Days Rules PvE only No active base raiding, don't claim a POI, build close to a trader and don't build or within 200 blocks of any city. Respect other players and the admins.
  20. A20, singleplayer, lowest-settings. log : https://pastebin.com/j4aKhiXy trying to demolish approx. 15blocks. they start falling then game crashes. I _am_ playing a laptop with minimum required system. game installed on external ssd. Used to play like a year ago with no problems but at that time it was installed on local ssd. Any help appreciated.
  21. After the farming change not only do I have to make seeds but each seed I get by chance takes away from my number of crops harvested as if I made the seed from the crops!!!
  22. New Vanilla PVP Server. Looking for players, groups and teams to join in a PVP/PVE and survival orientated server with active admins. Our community believes in fun and fair gaming, so if you're sick of admins abusing powers and clan owned servers which already have all the best tech, feel free to connect to ours for a change of pace. We are currently vanilla however may add mods in the future depending on the game updates and population satisfaction. Community website: www.libertaslegion.com All are welcome. Game Version: Latest A.20.0.238 Game Map: PREGEN10K name: Libertas Legion IP: Port: 51170 Server Location: Canada
  23. One for those who love to shop, enjoy Tesko - the supermarket where "Every Little Helps" - which is certainly true in a zombie apocalypse when you need food, water, medicine, and ammo to stay alive. Explore through this huge supermarket, loot whatever remains you might find there, and learn about the stories of past survivors who may have once called this supermarket their home during the plight of the apocalypse. Tesko features a whole heap of areas to explore, zombies to kill and places of interest to find. With thanks to Notti for helping me get this place finished up! DOWNLOAD Update: 29th Dec 2021 - This prefab has now been updated and overhauled for A20 and the download links updated - enjoy! Download (NexusMods) Download (Google Drive) Installation details can be found here on the NexusMods page. SCREENIES
  24. Hey all, First of all, I just want to congratulate the team on making this game as its one of the best games I've played and its the only game that my wife actually wants to play! We are loving everything on this new release (City generation is amazing btw) and wanted to give some feedback on one of the main things that we both currently dislike. Currently, you are kind of shoehorn into certain playstyles with the current perk systems and it makes it really hard for us to divide our perks into things we need/want. If you want to be a medic, you're pushed to also use batons and turrets as your weapons. If you want to be a miner, you are currently pushed to use clubs and farmers pushed to fist weapons ect. While yes you can cross multiple attributes to get what you want, its discouraging to spend over 10 points into one attribute to just use one perk in that tree and leads to along of wasted points. This also makes it very hard to work together as a team and divide skills with others as people tend to just overlap anyways. What I think would work wonders is re-working the current system into four categories. Combat, Survival, Crafting, Savaging. Each one should have every aspect broken down into its own category so this can allow players to really specialize into their own fields freely. This also can make tools useful for weapons too if they specialize in it. This can give players alot more freedom of choice while also promoting teamwork. This also helps the massive jumps some perks currently give (Ex Miner 69 gives all your tools a buff plus crafting ability so its basically a staple perk at this point) For an example of some below COMBAT TREE: Every useable weapon (Including tools) will have their own perk for players to specialize in. Below are some examples Axe Trait Nailgun Trait Spear Trait Perk 1: 5% faster swing speed Perk 1: 5% Damage Perk 1 5% Damage Perk 2: 10% Stamina Reduction Perk 2 10% Bleeding Chance Perk 2 5% Melee range Perk 3: 10% Chance to bleed on power swing Perk 3 20% damage to Bleeding Targest Perk 3 25% throwing speed Perk 4: 5% chance to knock down Perk 4 Legs shots pins enemies down for 2 seconds Perk 4 50% chance to knock down enemy when thrown Perk 5: 10% Damage Perk 5 20% damage to rooted enemies Perk 5 10% damage Perk 6: 5% chance to dismember Perk 6 20% Bleeding Chance Perk 6 25% damage to knocked down enemies Perk 7: 25% more damage to knocked down enemies Perk 7 15% damange to Bleeding Enemies Perk 7 10% chacne to dismember target when thrown Perk 8: 10% Faster Swing Speed Perk 8 25% Clip Size Perk 8 15% stamina reduction Perk 9: 10% Damage Perk 9 20% Reload Speed Perk 9 50% Chance to knock down enemies when thrown Perk 10: Power swings no longer stop stamina regen Perk 10 20% Chance to not use an Nail when shooting Perk 10 Deal damage when grabbing a thrown spear in an enemy Survival Tree: Everything that deals with health, hunger, thirst and diseases Tracking Medic Perk 1 Can track small animals Perk 1 Heal for 10% more Perk 2 Can locate birds nest Perk 2 Items cure for 10% more Perk 3 Can attract small animals when tracking Perk 3 Wounds heal 10% faster after treatment Perk 4 Can track medium animals Perk 4 You heal for halve of the value when healing others Perk 5 Can sneak up to animals easier Perk 5 Heal for 20% more Perk 6 Deal double damage to animals while tracking Perk 6 Items cure for 20% More Perk 7 Can now track large animals Perk 7 Wounds heal 20% faster after treatment Perk 8 Can now track undead animals Perk 8 Normal bandages now heal you for 5 health when used Perk 9 Animals will no longer detect you while sneaking Perk 9 You heal for the same amount when healing others Perk 10 Alive animals no longer attack you Perk 10 10% chance to not use a health item Crafting: Everything that deals with creating things. Each workstation can be its own category which each tool/armor as other categories too. Forge Perk 1 Smelt items 10% Faster Perk 2 Use 10% less resources Perk 3 Generates 10% Less Heat Perk 4 Fuel last 10% Longer Perk 5 Craft 20% Faster Perk 6 Smelt 20% Faster Perk 7 Generate 10% less Heat Perk 8 Craft 20% Faster Perk 9 Fuel Last 20% Longer Perk 10 5% chance to craft two items Savaging: Everything to deal with looting exploring and questing Lucky Looter Perk 1 Find 5% more basic resources Perk 2 Find 5% more food items Perk 3 Find 5% more Medicine Items Perk 4 Find 5% more weapons/Ammo Perk 5 25% chance when finding items to be 1 quality higher Perk 6 10% Chance to find Mods Perk 7 10% Chance to find books Perk 8 15% more food Perk 9 15% more Medicine Perk 10 5% Chance to find double loot This system lets every point mean something and players can start working towards the character they want to play as rather then throwing X amount of points into a category to just be able to farm some potatoes.
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