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  1. Hello Okami on the air!😸 I am glad to present to your attention some of my mods, which are included in one big modification that I have been developing (and editing) since 17A - "The Fall of Babylon". I decided that it would be right to divide the mod into the categories it touches. "Traders", "Food", "Decorations", etc. As new mechanics and parts of the mod that do not require bundles with the "FOB core" are being finalized, I think I will post it here. TRADERS GROUP. - Guns and Tools sold with mods Nexus Mods GitHub -Armor and Cloth sells sold with mods Nexus Mods GitHub LOOT GROUP. - Old style loot (Simple mode || Hard mode) Nexus Mods GitHub - (SM) || GitHub - (HM) WORLD GROUP. - Broken Vending Machines are Lootable Nexus Mods GitHub I look forward to your comments, suggestions and bug reports here or on the Nexus. Best regards, Okami!😼 Permissions and Сredits
  2. Hi, I LOVE this game and have allocated a nice refurbished Windows workstation to run a dedicated server for my gaming group with nothing else running on it. This may seem like a very odd request but I'd actually like to try consuming MORE RAM if it would help with loading new areas of the map. The workstation has SSD only storage and also has 16 GB of RAM on it but never goes above 6 GB of RAM usage in this role. This setup runs really smooth for us except when we are travelling in our vehicles and we hit a new area of the map where there is dramatic stutter and vehicle spasms (even with the SSD). I would gladly trade more RAM usage on the server for less of these incidents. This is just a nice to have type of discussion. The Fun Pimps ROCK and have made the best game ever in my opinion. Thanks so much for any thoughts on this topic.
  3. Ok I was trying to modify zombie spawns in open world as I feel your a little too safe at night. I wanted to keep daytime relatively safe my problem is I originally set things to test behavior: <spawn maxcount="6" respawndelay=".2" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="10" respawndelay=".1" time="Night" entitygroup="ZombiesNight" /> And it gave me a bonkers amount of zombies all the time which was expected behavior as I increased counts and decreased respawn time, (Really Fun but brutal hard) So to make daytime survivable but still have some zombies I changed only the respawn time for days but kept vanilla max count like this but kept the bonkers setting for night: <spawn maxcount="1" respawndelay=".2" time="Day" entitygroup="ZombiesAll" /> <spawn maxcount="10" respawndelay=".1" time="Night" entitygroup="ZombiesNight" /> This made daytime live able but it completely neutered night time spawns also. Does anyone have any insight to what I am doing wrong?
  4. My YouTube Channel Use the link below to checkout my channel. Enjoy the content and feel free to Like and Subscribe. I will not stop you and it gives me the opportunity to checkout your content and return the favor! https://www.youtube.com/channel/UCgc_WEy9AGDYp_QVCLTT4mQ I just started a Dishong Tower Challenge series. This series has been upgraded with musical beats and sped up 150% starting with Day 3. They are ALL commentary-free and unedited episodes. Check out the playlist below. Most Recent Uploads Blizzard Series - Current Series Dishong Tower Challenge - Current Series - No Commentary, No Edits Brain Damaged Series - Alpha 19 Gameplay Series
  5. Hello everyone. I dont know how to describe better my question so i will try my best.... What is the best server spec (RAM,CPU) for 7D server by slots ? We have a 40 slot server and he keep kicking players by server after there is more like 16GB of RAM usage (35 players online). So my question is, what RAM i have to install to my server ? 32GB ? 64GB ? 128GB and keep server running fine. I know there is recommended max 8 slot per server but you know, our server is most played in Slovakia and Czech Republic over 2 years, nonstop full so we are trying to solve this problem. Thank you for answer, have a nice day everyone :)
  6. So when jumping and using the sledge turret at the same time (this one being a T4 w/out any mods) you suddenly spin around uncontrollably... Not even in the normal way you can use your mouse, but more as if your were in a snowglobe, being shaken from side to side. The only way to get out of this glitch is by reconnecting to the world. I have not tried this in a server with other players, so I'm unsure if the avatar moves along as well, but it's still quite annoying... Also, sometimes your mouse is locked in position and you can't look around anymore. I'm not sure however about the specific requirements for this to happen. When stuck in this so called "spinning mode" you don't need to hold the sledge turret, or even use it to trigger another spin, you just need to jump. I've been testing this glitch to tell as much as I can, but tbh it's making me kind of dizzy and giving me a headache, so I'm not gonna keep testing. 2020-10-18_21-02-58.mp4
  7. Hello, player of about 4 months here. I play exclusively on a multiplayer server that's extremely popular and frequently at it's increased server cap of 30 players. This hasn't been an issue for months, in fact it used to run at 50 players frequently, but recently (within the last week or so) I've begun having desync issues. What happens is that after I open a loot container and close it, I become unable to interact with any other containers. I can still open and close doors, but I'm not able to open up any other containers- whether loot containers or ones I place. Blocks I place seem to be hit and miss on whether they actually make it to the server or not; a test I performed by making a square of concrete and relogging (which temporarily fixes the issue) had some of the blocks being down and fully upgraded, some still being rebar frames, and some just never being placed at all. A concurrent issue to this and why I think it's a desync problem is when I kill zombies when I'm not able to loot anything, occasionally some of the zombies will remain alive and aggressive even after they've 'died' and I've gotten the EXP drop on my screen. They'll continue to chase me and attack me, and are able to cause damage. Similarly, I'll sometimes be attacked by completely invisible zombies that seem able to keep up with me even when I'm moving at high speed. These problems seem to arise if I open a container during a momentary lag spike. My ping is typically a solid 32-33 without any issues, and I've performed a connection stress test while playing to ensure it's not the problem. I've done every troubleshooting step on the client end I can think of, including: Verifying local game files Making sure my firewall was allowing the game to pass through Disabling my firewall Disabling all AV software Disabling all other bandwidth-consuming programs and processes Clearing standby memory (which builds due to the memory-leak bug) Restarting the game client Restarting my PC Server host rebooting the server Loading a rolled back version of my character profile Rebooting my router Lowering all game settings to improve FPS I am at a complete loss at the moment. I've played without issue on this server and even on this map seed with the current arrangement of server mods before. Neither I nor the server admins can figure out what is going on. If anyone, dev or otherwise, has information that might help, PLEASE let me know. It's nearly impossible to play for any longer than 15-20 minutes at a time right now.
  8. I've only played singleplayer in my 312 hours of 7d2d. I've played co-op with friends twice but they grew out of the game. I'm just really curious on what the multiplayer experience is compared to the singleplayer experience. I've tried playing on one server but I spawned in some random POI and there were radiated feral wights everywhere... which put me off and I haven't tried MP since (it was also laggy). How do players act? Do people form teams and work together? Is it just singleplayer but with a social aspect? Is PVP any good? etc.
  9. So back in 2013-14 you could pick every block and placeable item from the creative menu so when you wanted to nuild houses like that area already on the map or fix destroyed ones you could. But now in 2020 there are more than 2600 blocks and even if I search roof, window, house, pipe, like basic stuff that are houses made of the browser barely helps me. I've spent hours finding materials that are houses made of without success. I'm really this noob or you can't get pre-existing-house materials?
  10. Hi Everyone! Just wanted to give you an update that the tool I created is almost end to end modlet editing. It now handles the Modinfo.xml, localization.txt and xpath command generation. I have made quite a few modlets with it and for managing XML modlets it is a must have for me. Easily manage different mods, inspect them and even copy objects from them easily with the search tree or directly in an editing window. If you are creating modlets for 7d2d the application is worth learning. Link here: https://www.nexusmods.com/7daystodie/mods/754 I'd love your opinion, general feedback and thoughts on the app.
  11. Hello good day. Yesterday a friend gave me this game for steam and I come here because I have a problem. After about 10 or 15 minutes playing the game with 60 fps it suddenly gets stuck and after one or two minutes it takes me out of my friend's server but it does not let me do anything, only after 50 seconds the title wallpaper appears and it does not let me do anything. Is it just a bug in the game or does it just happen to me because I don't meet any of the characteristics? My pc caracteristics :
  12. Hello 7daystodie Community, I have a little .xml question. I have already invested many hours to find out for myself and have already achieved successes but not what I wanted. Therefore I ask you now and hope that you can help me further. Is there a passive effect, a property or something similar that simulates daylight? Or is there some other way to simulate it? I would be very happy about a positive answer from you. With friendly greetings Johannes
  13. I've 50 or so hours on PC and every update I attempt to get this achievement again. It's laughable how many times I've started a new game, punched a tree until I have 2 wood, picked up 10 plant fiber and collected 2 rocks to make the Stone Ax. I'm a pro at it now. Help? Idk... 😄😅
  14. Difficulty: Normal Exp: 400% Loot: 150% Day Night Length: 90 Min. Day Light Length: 18 Drop on Death: Backpack only Drop on quit: Nothing Max. Spawned Zombies: 75 Max. Spawned Animals: 50 Bloodmoon Enemy Count: 12 Loot respawn Days: 3 Land Claim Expiry Time: 14 Land Claim Decay Mode: Linear Land Claim ONLINE Durability modifier: 16 Land Claim Offline Durability modifier: 48 Zombie Speed Normal: Jog Zombie Speed Night: Nightmare Zombie Speed Feral: Nightmare Zombie Speed Bloodmoon: Sprint 1. Commands /fps - Shows the server FPS /day7 - Shows information about the server /bloodmoon - Shows the time of the blood moon /gimme - A random item (usable every 60 minutes) /stuck - Get rid of stuck bugs /suicide - suicide /pm - private message /rm - answer to private message 2. House system /sethome - House set /delhome - House remove /home - Teleport to the house (usable every 60 minutes) 3. Other Features Trader are 24/7 open Vehicles have more seats 4. Server Restarts 00:00, 06:00, 12:00, 18:00 MESZ 1. General rules 1.0. Each user is to be treated with respect. 1.1. Insults or discriminatory content against groups will not be tolerated. 1.2. Third party providers who provide unfair advantages will be punished with a permanent ban. 1.3. Taking advantage of in-game errors is not permitted and will be punished depending on the case. 1.4. Server-side errors are to be reported to an administrator in-game or in TeamSpeak; failure to report them will be penalized depending on the case. 1.5. Users who exploit bugs or use third-party providers who provide unfair advantages should be reported, failure to report these users leads to a permanent ban. 2. Trader rules 2.0. Attacking and killing players is not allowed on traders and within a radius of 100m. 2.1. Tracking a player from Trader is prohibited and can be investigated. 2.2. Attacking abandoned vehicles is prohibited within 1000m of a trader. 3. Baseboot rules 3.0. It is not allowed to rob a base with zombies. Gameserver: TeamSpeak³: Coming soon Discord: Coming soon 7daystodie-servers.com: https://7daystodie-servers.com/server/90325/
  16. I keep getting errors for "Steelseries Gamesense" in console and logs over and over. This just keeps repeating constantly throughout my game, even while just in main menu. I do not use gamesense and i do not own any steelseries hardware. Only in the latest A19.2 b3 EXP patch this started happening. I tried searching everywhere on the forums but it seems no one mentions gamesense anywhere. I'm using Windows7, Solo play with EAC turned off. My log files are growing in size exponentially after every playthrough with thousands of this error repeated. Is there a way for me to disable the new gamesense thing they added? " at SteelSeries.GameSense.GSClient._sendMsg (SteelSeries.GameSense.GSClient+AbstractQueueMsg msg) [0x0006d] in <d49929b99b1a41faacf341922e86416d>:0 at SteelSeries.GameSense.GSClient._gamesenseWrk () [0x00112] in <d49929b99b1a41faacf341922e86416d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [GameSense Client] Failed connecting to GameSense server - Error: ConnectFailure (No connection could be made because the target machine actively refused it."
  17. I've been toying around with creating my first mod, primarily editing the XML files. I have made some changes to the Attributes by effectively replacing Perception with Dexterity and then moving the perks around. After replacing Perception I fired it up to test and noticed that I no longer even have the option to scrap any items. My first thought is that it's somehow tied to Scavenging by way of my change to Perception, but I can't actually find anything that determines when the scrap button appears. I've replaced every instance of Perception with Dexterity in progression.xml and in the Localization.txt file. Any suggestions on where I might look?
  18. Hello Everyone my name is Josh and I am. Youtuber from South Wales UK! i have been making 7 Days To Die Content for a few years and have decided to jump on the forum and Show you some of the things I have done! MORE ON THE WAY TOO! here is a playlist of everything I have done apart from Live streams! a fair few of the vids have done really well in terms of Views! please help a fellow Survivor out with a Subscribe and by liking a few of the vids! https://www.youtube.com/playlist?list=PL6sNnWNzCHz3dBcOFoMJ5oS8G8Zt23wlP
  19. hi, We have the following card problem on our Windows dedicated server. Before we render the map, we have a large wall chunk. See image. Is there a specific solution to fix it? All of our users have the problem. output_log_dedi: https://pastebin.com/FC0tzECe
  20. I would like to know how to make zombie upgrade block instead of breacking them
  21. I use the animal tracker perk and find the first level quite good: Hunker down, if there's an animal within 20 to 30 meters the paws will turn green, follow the indicator on your compass and kill the animal. If there's not an animal within range it will say you don't spot any tracks. A newly added on-screen icon helps you spot the little critter in the tall grass. This perk has found chickens and rabbits in relative abundance that I would have blithely walked right past, and has contributed to a reliable stockpile of meat in our base. Then I tried level 2 - supposedly allowing me to detect larger animals - and the thing seemed to bug out. The paws were turning green all the time but no compass indicator was showing up at all. It wouldn't even show me nearby rabbits and chickens, which I had to spot the old fashioned way ... such as when a chicken tried to cross the road. I spent extended time wandering in and out of range trying to zero in on the animals I was detecting before turning to the elixir that allowed me to reset to level 1, which works well enough. I have been given the impression that not a lot of players use the animal tracker perk, or are under the impression that it is broken. The first level is reliable enough. Does anyone have experience of the higher ranks of this perk working? Is there some special technique or something I'm missing? Level 2 seems bugged to me.
  22. Hello, First of all english isn´t my first language, sorry in advance. The problem is the game frozen and then crashed, and windows gave me the option to close or await, sometimes I can play 10-15 minutes other times a few seconds, I already tried verify archives, start a new game, install the game again... It´s a new installation of windows with a new motherboard(x570) and a new processor(3700x), the odd part is that I also tried my old savegame from experimental that I played with my old computer configuration and played from an hour and the game doesn´t crash. I left the last output log attach, thanks and advance, any help will be appreciate. output_log__2020-09-09__18-21-36.txt
  23. Is anyone else using the Endless Murky Water Exploit? You just need to supply Beer or any other liquor (grain alcohol works too) to your Zombie volunteer, three to four times a day. I suggest getting a Hops farm for this. But once it's running, you're looking at an endless supply of Murky Water. Sometimes it even comes with extra Rotting Flesh! And if you're lucky Corn Seeds. Seriously, give this exploit a try, it'll really help with the early game food/water issues.... 🙂
  24. I have connection issue towards private/friends servers but I have no issue connecting dedicated servers. As well I would crashed on my own created server
  25. I've been a console player for too long. But damn, the PC version brought a tear to my eye. I am in love with it. Check out my 1st week! And I'll be making more 7 days content soon.
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