Jump to content

Search the Community

Showing results for tags 'Modlet'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • 7 Days to Die - PC
    • News & Announcements
    • General Discussion
    • Pimp Dreams
    • Images and Videos
    • The Pimps Talk
    • Multiplayer
    • General Support
    • Game Modification
    • Channels
  • 7 Days to Die - Console
    • General Discussion
    • Multiplayer
    • News & Announcements

Product Groups

There are no results to display.

Blogs

  • How to Find the Perfect Beauty Pageant Dress for Your Child
  • How to Reset Password for Your Yahoo Email Account
  • Melbourne Driving School

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests

Found 50 results

  1. CreaturePacks This goal of these new modlets is to provide core "Packs" that contains various vanilla compatible and fully featured characters such as bandits, survivors, animals, wandering traders, etc. without breaking EAC or requiring the DMT utility. Included in this test version are samples of each type of character with very basic xml to get them working in game. No balancing of spawn rates, weapon power, etc was attempted. There are 5 creature packs: 0-CreaturePackAnimals - Things like animals, birds, insects etc. 0-CreaturePackHumans - Various bandits, traders, and survivors and other humanoid rigged entities 0-CreaturePackMechs - Robots, drones and other mechanical things like SphereBot, the avatar of my modding partner SphereII 0-CreaturePackZombies - Zombies, you know, dead things that used to be human. Humanoid rigged. 0-CreaturePackFantasy - Everything else that doesn't fit in the 4 other categories. Swarms, Orcs, Pokemon etc. Other character modders have committed to contributing additional characters to this pack like they do to the POI (Buildings) collection called CompoPack. Want to join them? Start here: The methods used to make this vanilla compatible were researched and developed over the past 2 years and finally it seems to be working well enough to test. However, this is something very new and challenging to develop so expect imperfections as we work out all the issues. Once initial testing is complete I plan to teach the development workflow to others. Features: Most characters support all vanilla character features. These include Humanoid rigging, root motion animation, collision with vehicles, rag-dolling, 100's of animated reactions (including hit locations, limping, etc.), limb decapitation and gore, and even the ability to spawn the characters with vanilla or custom weapons just by editing xml. These can also be retextured in xml to offer even more variety. There are some exceptions, especially on animals, as I just started to explore that controller. They also work very well as sleepers in POIs, but stumbling onto a bandit that has a MP7 at close range isn't something you will live to enjoy. Hopes and Dreams: Beyond hoping that this pack someday contains 100's of new characters, I hope some folks develop custom quests and story lines for some of the characters. Bandits are one thing, but earning a positive faction with the bandit leader by doing some hit jobs for him makes for a better end game. Known issues: There are currently no footstep sounds when these guys walk or run. Vanilla footsteps require a C# script to trigger sound events and we can not use scripts without breaking EAC. I expect to create a work around for that at some point but for now, look around more. Installation: Just drop the modlets into your MODS folder and have fun. They are not dependent on each other so load the ones you want. If your using a dedicated server, you also need to load this into your dedi server Mods folder. So a copy in both the clientside Mods folder and also on the servers Mods folder. Compatibility: The modlets are named with a prefix of 0- to insure they load before other modlets that will edit the basic xml provided in these core modlets. Nothing in these modlet's xml should change vanilla in a way that collides with other modlets but let me know if it does. Testing was done on A19 exp and 18.4 stable. Each submitted Unity.3d file (multiple entities in one file) should have a size less than 100 megs for Github compatibility. Terms of Use: The goal of everything SphereII and I do is to share information and examples of how to make this game better. So use this for yourselves or as part of a mod you develop for others to enjoy. Giving credit to the author is always a class act, but at least don't be that guy who spends an hour editing someones work and then claims to be the original author. Download: https://github.com/7D2D/A19Mods https://github.com/7D2D/A18Mods Look for the 0-CreaturePacks, but there are other fun things there too, like No Potty Mouth.
  2. Ragsy 2145

    Ragsy' s Modlets

    All of my Modlets available here >>--Ragsy's Modlets on GitLab--<< *** For individual modlet downloads click the 'Download link' in the modlet description post *** Also available on the >>--7 Days Mod Launcher by Sphereii --<< Hang Glider Modlet Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings Additional Credits : Guppycur Compatibilty : A18.4,A19e The TFP Raft Modlet Information here Adds a craftable working Raft for all your sailing needs Additional Credits : DUST2DEATH Compatibilty : A18.4, A19e Working Boats Modlet V4 New thread here Adds a Flat bottomed boat and a small Dingy to the game Additional Credits : Guppycur Compatibilty : A18.4, A19e Vanilla Motorcycle Tune Up Version 1 Info Here Inspired by DUST2DEATH's Roadhog from A16 , a few changes to the Motorcycle that adds more lean on corners and a bit of back wheel slide like a Dirtbike feel and a top speed of 27 Compatibilty : A18.4, A19e Vanilla Motorcycle Tune Up Version 2 Info Here A few more changes to the Motorcycle , this gives a Racing Bike feel and leans lower into corners without sliding and of a top speed of 27 Compatibilty : A18.4, A19e Classic Style Zombies V3 Info Here A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Compatibilty : A18.4 Find Bicycles in Dumpsters Info Here 9 million bicycles in Beijing and not one findable in game really ? Compatibilty : A17.4, A18.4, A19e Vehicle First Person View V3 Info Here A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19e Take Out The Trash Version 3 Info Here Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks Additional Credits : KhaineGB Compatibilty : A18.4, A19e (This version is backward compatible to A18.4 ) Find Vehicle Parts In Airdrops Info Here Adds probabilities of finding vehicle parts in Airdops Compatibilty : A17.4, A18.4, A19e Brighter Vehicle Headlights V2 Info Here Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Compatibilty : A17.4, A18.4, A19e Remove RH Stats Bar Info Here A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Compatibilty : A17.4, A18.4 Pickup_HDHQPlants Info Here Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Compatibilty : A17.4, A18.4, A19e Better Gyro Handling Info Here Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability . Compatibilty : A17.4, A18.4, A19e Ladder control modlets Info Here Ever thought hey how can zombies climb ladders ? Two versions Compatibilty : A17.4, A18.4, A19e Re Plant wild crops and plants Info Here Allows replanting of all wild plants and even POI plants Compatibilty : A17.4, A18.4 A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modlet endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !!
  3. A19 Stallionsdens Modlets for A19 EXPERIMENTAL OLD THREAD AMMO BUNDLE MAKER INFO HERE DOWNLOAD ANTI BLOCKS BULLETS INFO HERE DOWNLOAD COMBINE RETURN INFO HERE DOWNLOAD Special Thanks to: Various EVERYTHING IS SELLABLE INFO HERE DOWNLOAD EXTRA RECIPES INFO HERE DOWNLOAD HOME BREWERY INFO HERE DOWNLOAD Special Thanks to: DRACOS99 INVISIBLE ANIMAL FIX INFO HERE DOWNLOAD LOCK PICKING ADDITIONS INFO HERE DOWNLOAD LOOTABLE OBJECTS INFO HERE DOWNLOAD LOOTER INFO HERE DOWNLOAD MINING MACHINE AND RAIN CATCHER INFO HERE DOWNLOAD Special Thanks to: Various NO ARMOR ENCUMBRANCE INFO HERE DOWNLOAD NO DIGGING ZOMBIES INFO HERE DOWNLOAD NUCLEAR POWER INFO HERE DOWNLOAD Special Thanks to: Telric, Various ONE BOOK TO RULE THEM ALL INFO HERE DOWNLOAD Special Thanks to: HaidrGna OPEN DOOR SYNDROMES INFO HERE DOWNLOAD [Also Use Open Door Syndrome 1] Special Thanks to: OldManBrian, Khaine, Khelldon, Dust2Death, Telric, Quasimiyao , Sphereii OPEN DOOR SYNDROME 1 INFO HERE DOWNLOAD [Also use Open Door Syndromes] OPEN DOOR SYNDROME WITH RESPAWN AND LOCK PICKING ADDITIONS INFO HERE DOWNLOAD [Not compatible with Open Door Syndromes & Open Door Syndrome 1] PALLETS INFO HERE DOWNLOAD Special Thanks to: Dracos99, Various PETS INFO HERE DOWNLOAD Special Thanks to: Various POISON REMOVAL INFO HERE DOWNLOAD Special Thanks to: Valmar, StompyNZ,Rewtgr,Sphereii, Khaine SHOP KEEPING INFO HERE DOWNLOAD Special Thanks to:Spectral Force, Jaxteller, Ghostreaver SPECIAL FORCES CASES INFO HERE DOWNLOAD Special Thanks to: Various STACKER USE CLAYMORES STACK SIZE INCREASER Found HERE STACK SIZE INCREASER USE CLAYMORES STACK SIZE INCREASER Found HERE STORE SHELVES ORIGINAL INFO HERE DOWNLOAD Special Thanks to: DRACOS99, Khelldon STORE SHELVES INFO HERE DOWNLOAD SUPPLY CRATES INFO HERE DOWNLOAD Special Thanks to: Various TALLON EDITS INFO HERE DOWNLOAD Special Thanks and Full Credit to: TALLON And all work by him, with just a few edits of my own. WEAPON MAGAZINE SIZE INCREASER INFO HERE DOWNLOAD Special Thanks to: Various WHISPERERS INFO HERE DOWNLOAD Special Thanks to: HaidrGna, WHISPERERS WITH LIGHT AND REDUCED STAMINA INFO HERE DOWNLOAD Special Thanks to: HaidrGna, Various ZOMBIE MODIFICATIONS INFO HERE DOWNLOAD Special Thanks to: StompyNZ, Khelldon ZOMBIE MODIFICATIONS 2 INFO HERE DOWNLOAD Special Thanks to: Various 187 SLOT BACKPACK INFO HERE DOWNLOAD 375 SLOT BACKPACK INFO HERE DOWNLOAD Special Thanks to: Khaine 630 SLOT MEGA BACKPACK INFO HERE DOWNLOAD Special Thanks to: Sirilion VALMARS A19 THREAD STALLIONSDENS A19 PREFABS SUPPORT ME: PAYPAL DONATION If you appreciate my work and you want to show support
  4. Hello All, First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together. Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4. Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months. What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded. It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod. I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here. Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work. With that said, here are some details. Farm Life Expanded Animals Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being. New animals currently include: Beehive (honey) Horse (bone, leather, glue*) Pheasant (eggs, feathers, meat) Sheep (wool, meat) Turkey (eggs, feathers, meat) Animal Workstations Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal. New animal workstations currently include: Beehive Elk Horse Pheasant Sheep Turkey Crops With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe. Trees Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important. Workstations As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them. Recipes/Quests This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet. I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots. As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types. Again, thanks to all that have put the effort into making these mods originally. One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it. Have fun and enjoy. Download A19 - will be back.
  5. Fixed immersion for all blocks to degrade after looting. Versions 1.0 All blocks degrade with looting. 1.1 Added Store Shelves 1.2 Added Grills 1.3 Added Kitchen Assets 1.4 Add Wood and Metal Desk 1.5 Fixed warning and infinite loops. Kronons-Immersion-Mod.zip
  6. VALMARS A19 (Decided was better to seperate) Have updated VALMARS to A19 Will tidy up and Add each modlet individually shortly. Can download all the modlets HERE OLD THREAD
  7. All Mods can be found on my A19, A18 and A17 Repos here: https://github.com/7D2D A19 Mods are under the A19Mods folder, A18 Mods are under the A18Mods folder, etc. Salvaged Bats : Adds baseball bats and item modifiers Better Books : Animated Comic Books Zombie Pinup Posters : Pinup posters for the apocalypse LightSabres : Adds 3 new lightsabres to the game Fun with Flags : Some new craftable flags, make your own fun flag today! VideoPlayers : Adds Televisions, Theater Screens and Billboards to the game. CCTVs : Adds 8 CCTV cameras and 2 monitors to the game. NOT SDX, its vanilla. Radios : Adds 3 Radios SteelBars : Adds 2 levels of steel, wrought iron and wood bars you can loot though HelmetCam: Adds a helmetcam item modifier, adjustable in xml No Potty Mouth : Addon modlet to remove the non-PG voiceclips from bandits Salvaged Bats Modlet: A modlet that demonstrates how to implement melee weapon modifiers, and adds new bats and modifiers in a compatible way with TFPs vanilla bat. New hi-def textures and mesh fixes provided by Dust2Death. Those textures for the modifiers were reduced to 1K for compatibility with most PCs. Schematic Icons by DukeW74. Hopefully some modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. See it in action: Download the modlet: https://github.com/7D2D/ Want to make you own modifiable hand items or weapons? Learn how here: Download the Base Bat Template used to align new attachments: (A17 version) https://github.com/7D2D/Templates-and-Utilities/blob/master/BatTemplate.unitypackage Better Books: Another proof of concept. Adds 2 in game magazines to read on those long nights in base. Goal is to provide a method to allow for in game documentation that includes images. Starvation really needed something like this to explain how to make uranium and other complex processes. See it in action: Download it here: https://github.com/7D2D/ Zombie Pinup Posters: Download it here: https://github.com/7D2D/ LightSabres: Adds 3 in light sabres (red,blue,green) because, well, folks asked for them. Adapted the particle from the lightsabre made by Starvation's own Pacco, may he rest in peace. Otherwise it all new. Recharge them when "broken" using a gem made from a rough diamond and a battery. They are OP so they wear out sooner than you would hope, especially L1 devices. See them in action: Download it here: https://github.com/7D2D/ SteelBars: Adds steel, wrought iron and wood bars models that you can loot though. I love using ironbars in my base for Bloodmoons, but you can't loot through those so all the wasted loot bags! Upgrade/downgrade xml by our own DrConfused! Download it here: https://github.com/7D2D/ HelmetCam: Adds a camera item modifier for helmets. Its pointed backwards now because my daughter hates vultures sneaking up on her, but you can rotate and aim the camera in xml as you would like. This needs more testing, and ideas how to improve it is welcomed. See it in action: Download it here: https://github.com/7D2D/ CCTVs Adds closed circuit TVs for your security needs. This modlet has its own thread.
  8. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. 96 Slot Backpack - Pretty self explanitory. 96 Slot Backpack (with Food/Water bars) - As above, but with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Backpack Buttons - Adds Stash All, Stash Stack and Stash Stack Smart buttons to the backpack when a container is open (including vehicles). HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Log Spikes - Makes Wood Log and Iron Spikes craftable again. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. Always Open Traders - Removed the open/close times from traders so they always remain open (tested with Trader Jen and seems to work). Bigger Bloodmoons - This is a mix of things. It removes crawlers from horde nights, increases the total number and the max alive (so you should have more zombies) AND uses new zombies with reduced AI for better FPS.
  9. During one of the FunPimps' stream for Alpha 19, the motorcycle model was shown without the shield and spikes. I thought it looked cool. This modlet allows you to select alterations to the base model in game. I've also added a taillight just because. v1.3 base model now also sports the headlight and taillight v1.2 fix a few bugs that were introduced with A19 - Add the new hud navigation sprite - Fix the model so that the player avatar sits properly v1.1 is Alpha 19 ready: I've rebuilt the assets and tested. Release Notes v1.3 Download v1.3 To see all my mods
  10. Знаменитая русская локализация теперь в виде модлета! Переведено: • Главное меню • Меню настроек • Все предметы • Действия над предметами • Названия эффектов и их описания • Названия рецептов и их описания • Все задания/испытания и их описания Если вы найдёте какие-то ошибки и неточности перевода, просьба срочно сообщить о них! (желательно с прикреплённым скриншотом) Custom_Rus_Lang.zip Устанавливается как обычный модлет! Приятной игры! Основное руководство в Steam! Скриншоты под спойлером ниже!
  11. Hello. This modlet allows you to show in the list of effects which glasses worn by the character, and whether wearing super sneakers, accelerating a jacket or a cigar. This modlet I made only for myself, but decided to share with you, and therefore do not need to write to me that this mod is useless . Or you use this modlet or not in use. During the game, I often change my glasses and other items of clothing, which give certain bonuses: - if I scoured the boxes, I wear Aviator Goggles - if I create things, I wear Nerd Glasses - if I develop a character in the perception, I wear Shades when I fight with zombies, and so on. I often forget to change glasses, but in order to determine which glasses I'm wearing, I need to open a window each time a character - it's uncomfortable. Do not open the window every time a character to learn what subjects are wearing, I made this mod. DOWNLOAD LINK: https://drive.google.com/drive/folders/16ii0HP8jqwu1XySM_ILgkwbpI4DMmPEe For assistance with bugs thank you very much @n2n1
  12. Note: There are two versions of the modlet. Don't use both of them at the same time. Use one or the other. I don't know about you, but I really dislike the fuel tank sizes on everything from my tools to my vehicles. Consistently refueling my auger is what got me to originally write this mod, and coming back recently and running into the same thing with refueling the auger, cause me to update this script. Well, a while back ago, I write a tutorial on how to modify your files to fix that issue, then early last year, 2019, I wrote it into a modlet for Alpha 17. I recently have returned and felt it was time to update this mod, so we could have the larger tanks once again and save my sanity when using the auger. Update: Some people that play on our server complained about how slow the vehicles felt, especially the 4x4 truck, so I added a few lines of code into the Fuel modlet to improve the overall speeds of the 4x4, motorcycle, and the minibike. I did not adjust the speed of the Gyrocopter because that I felt was good where it is. Both the 4x4 and the motorcycle got over a 50% boost and the minibike just got a very slight bump in speed. If you are running Ragsy_Racing_Motorcycle_Physics modlet, then you will need to either delete or cancel out line 8 of the vehicles.xml in this modlet. Any other modlets that modify the speed of the 3 vehicles mentioned prior, may conflict with this modlet. Original Modlet: This modlet changes the following: Auger - 150% increase Chainsaw - 100% increase Generator - 100% increase Minibike - 100% increase Motorcycle - 100% increase Gyrocopter - 150% increase 4x4 Truck - 100% increase For the most part, I have doubled the size of all the fuel tanks with a few exceptions. Of course, you can easily change the values if you like to have larger tanks than what I have preset. This has only been tested on Alpha 18.4 (b4). Can't confirm that this will work on Alpha 19 since I am not on it. Vehicle speed changes are as follows: Minibike - From 7 Normal / 10 Boosted to 8 Normal / 11 Boosted Motorcycle - From 9 Normal / 14 Boosted to 15 Normal / 23 Boosted 4x4 Truck - From 9 Normal / 13 Boosted to 12 Normal / 20 Boosted You can download from here: Larger Fuel Tanks v1.1 Larger Fuel Tanks / Faster Vehicles v1.1 Enjoy. 😎
  13. How would I add a xpath to add my own customs food into the loot groups "airdropfoods" "junk" "coldfoods" and "cannedfood" Whenever i tried with my attachted xpath, when loading into the game in the f1 menu, it says wrn xml patch for "loot.xml" from mod "noble's food overhaul" did not apply. <append xpath="lootgroup/lootgroup{@name='airdropfood' <append xpath="/lootgroup/lootgroup[@name='airdropfood']"> <item name="foodCupcake"/> <item name="foodCookie"/> <item name="foodNuggets"/> <item name="foodCroissant"/> <item name="foodHamburger"/> <item name="foodItalianricotta"/> <item name="foodFries"/> <item name="foodTunalarge"/> <item name="foodSandwich"/> <item name="foodPotatosalad"/> <item name="foodKFC"/> </append>
  14. Laz Man

    Laz Man's Modlets

    Hello Survivors, This thread will be used to organize all of my officially released modlets. Follow this thread for updates! LazMan's Expanded Quest Mod Summary: Adds additional quests to the game Contract: Eliminate Horde Quest: Blood Moon Vanguard Contract: Build Trader Outpost Detailed Information: Here Download Link: Here Author/Credits: LazMan, Roland, Haidr'gna Current Version: 1.2 Last Modified: 06/06/2020 (A18.4) LazMan's Storage Container Mod Summary: Adds lockable ammo/weapon/food/medical pile containers for players to choose from the shape selector menu for the existing Storage Crate / Furniture block. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version:1.2 Last Modified: 06/02/2020 (A18.4) LazMan's Tablesaw Mod Summary: Adds additional wooden crafts to the tablesaw. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.1 Last Modified: 04/11/2020 (A18.4) LazMan's Expanded Trader Mod Summary: Adds 5 additional decoration blocks for sale at the Trader. Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Last Modified: 03/08/2020 (A18.4) LazMan's Auto Trigger Mod Summary: Increase's Rounds Per Minute by 75% Detailed Information: Here Download Link: Here Author/Credits: LazMan Current Version: 1.0 Current Version: 01/23/2020 (A18.2)
  15. Hey. I'm doing modlet which adds several new buffs. Here is a tree of modlets folders: [ mod_modlet ] - [ Config ] - - buffs.xml - - items.xml - [ UIAtlases ] - - [ ItemIconAtlas ] - ModInfo.xml New icons for the buffs are located in the folder [ItemIconAtlas]. The file buffs. xml buff is described as follows: <?xml version="1.0" encoding="utf-8"?> <survager> <append xpath="/buffs"> <buff name="newBuff" icon="UIAtlases/ItemIconAtlas/iconForNewBuff.png"> </buff> </append> </survager> Buff applied correctly, but a buff icon is not displayed either in the lower left corner of the screen or in the description of the buff. There are only a dark background in the lower left corner of the screen. What am I doing wrong? Thanks for the help.
  16. Trying to change the right click function from a throw to a melee power attack. I need either advice on how to do it best or an explanation as to why what I have doesn't work. I'm very much a monkey messing around but i'm making a modlet finally because I'm tired of making the same changes to server files directly every update or when I start a new 7dtd server. Currently what's there just tosses a bunch of errors. After a bit i'm thinking if I remove the spear and append a new one and change the t2 and t3 spears to extend from the new one that would work. Please let me know any ideas,comments, etc!
  17. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to ruin the zombie horror part of the game. Zombies will show up on the compass, map and on the on-screen sprite system. Fully customizable in regards to functional ranges and other functions. Supports off-screen display. Trails along the edge of the screen to show a zombie that is not on screen. Comes with a custom Zombie icon that is more fitting to this than the vanilla. XML only, no DMT magic required. DOWNLOAD
  18. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  19. // Greetings, fellow survivors! Welcome to the new and improved SMXhud modlet for 7 Days to Die - Alpha 18. This version has undergone a great deal of improvements in light of the many new features that Alpha 18 brought to the table. See the changelog below for detailed information. // Terms of Use You are allowed to use this modlet as is for your own personal use and/or distribute said modlet bundled with something of your own creation as long as all the files of this modlet remain unaltered and you do not claim credit for creating the modlet itself or any of the files provided with it. You are welcome, but not required, to inform the developer of this modlet should you wish to bundle and re-distribute said modlet as described above. You are not allowed to use any of the assets bundled with this modlet in other projects where said modlet is not included and credited. This restriction applies to all files that this modlet consist of. You are required to inform and ask permission from the developer of this modlet should you wish to make changes to any files provided with the intention to bundle and/or distribute. Should permission be granted you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind. The original modlet shall be distributed as is with no change to its files whatsoever. // SMXhud // SMXhud is SMX as you know it from Alpha 16 first remade into a modlet and tweaked for Alpha 17 and now further enhanced for Alpha 18. The purpose of SMXhud is to take the in-game HUD into a more horror like and gritty art style all while trying to stay as informative as possible while not being intrusive on your gameplay. // Install and remove Download the modlet from one of the locations below. Decompress the modlet using WinRAR or a compatible archiver. Copy or move the Mods folder into your 7 Days to Die installation folder. Verify the install by checking that the ModInfo.xml file is located in this hierarchy: "\Mods\SMXhud\ModInfo.xml" Remove by deleting the SMXhud folder inside the Mods folder. // The Downloads SMXhud can be downloaded from three sources. NexusMods, which is my main distribution platform. Everything I distribute launch here first. Github, which is my mirror of choice for those that cannot or will not use NexusMods. SphereII's Mod Launcher, an easy to use mod and modlet installer for 7 Days to Die. // NexusMods // Github // SphereII's Mod Launcher // The Optionals SMXhudTHB is easiest to install from SphereII's Mod Launcher. This due to its dependency on a patchscript to remove the God Mode lock that the bar is hidden behind. It can of course be installed manually. To do so, download it from the github link below, but you will then have to download and install the 0-SphereIICore modlet, the DMT tool and patch the game engine manually...trust me, use the Mod Launcher! !!WARNING!! - Installing this makes the game non EAC friendly, and will render you unable to play on EAC enabled servers. You will also need to enter the launcher and turn off EAC or you will just be met by a black screen when starting the game. // Github // Support SMX Development All SMX branded mods and/or modlets will forever be free of charge and available for everyone to download and enjoy. I do however from time to time get questions from users on how to donate and support the SMX development. The purpose of this link is nothing more than a way for me to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you decide to do it I want you to know that is comes greatly appreciated. Donation or not I would like to extend a thank you to all that download and use the different SMX mods, I hope you enjoy them as much as I do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below.
  20. So I am noticing with a few of the modlets them using the UIAtlases for images. Does that mean now we can push images from the server and the client doesn't need to install these anymore???? Or do they still need them images? Because id they don't that is a huge game changer for me on my modlets. I just wanted to confirm as I have been away since the End of Alpha 17 due to working out of state since August of 2018 but now I am back. with a few 100 messages in my inbox lol.
  21. This modlet adds a weapon-mod for one-hit-kills at head hits. It starts with the creation of an Empty Book, which can be found in the Science tab! After reading the book the first quest starts. After completing the quest series you will get the blueprint to learn how to make the HeadShot-Mod.The weapon which have this Mod installed do one-hit-kills to headshots. On other body parts your weapon will only do 1 damage. Installation notes: 7Days in Version 19 - supported languages: english, german Just unzip the archive into the Mods folder of 7 Days. Example:(your drive:\steamapps\common\7 Days To Die\Mods\) Download: https://www.nexusmods.com/7daystodie/mods/888/ or https://github.com/Scomar82/7-Days-Modlets First step, craft the empty book: then complete the questline and you will get the schematic for unlocking: now you need only the materials to craft the mod and then enjoy:
  22. How can I create an item to remove claims? someone who can help me I can't find how :CC
  23. Note: I'm new to modding and I'm learning as I go! So go easy on me I'm gonna add more Mods in the future hopefully ... Better Goggles Adjusting the stats of some Eyewear in the game that feels more fair. All Goggles have +10% Exp Gain & +4 Loot Bonus Aviator Goggles have +1 Fortitude Treasure Radius -1 still exclusive to Aviator Goggles Crafting Time -10% still exclusive to Nerdy Glasses Note: Might be adding Cold Resistance to Ski Goggles & Heat Resistance to Shades in the future so that they all have an additional exclusive Stat. Pictures https://imgur.com/a/bMfXnb3 Better Goggles.rar
  24. It is just a simple modlet that gives you a colored feedback about the cointainer and door states. It shoud be compatible with other mods and modlets, because it is only an simple change of the localization.txt. I tested it with Darkness Falls and it worked well. Supported languages: English and German in A18 and now new in A19 all languages supported Game Version: 18.4 // 19 Download: A18.4 Download on Github A19 Download on Github or https://www.nexusmods.com/7daystodie/mods/767
  25. Deep Pockets 78 Slot Backpack that must be earned through Pocket Mods, featuring full-size item icons: This modlet is designed for Sorcery A19 as a standalone mod that can be used on its own. Simply download, extract and drag 'n' drop the "DeepPockets" folder into your "Mods" folder: Download Deep Pockets
×
×
  • Create New...