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  1. Gonna just make this thread for all my modlets to keep it organized. The Wasteland: Bdub's Vehicles: Buggy: Hot Rods: Humvee: GNX: Box Truck: Willy Jeep: Golf Cart: MRAP: Marauder: Nuka Factory Vanilla Prefab: UAZ 452:
  2. Downloads Doughs Mods for a19 Doughs-Khelldons Mods for a19 Doughs-MeanClouds Mods for a19 Doughs Mods for a18 Doughs-Khelldons Mods for a18 Misc tools Modlet Generator: 7D2D-EntityRandomizer Summary: A script that makes copies of vanilla zombies with random properties into a mod. Interested? See also: Guppycur's Random ZombieGetterUpper Note: If you'd like another version or build I can try to generate one. Just message me on these forums. Mod List/Summary My personal modlet list (some are not available in all
  3. Since the Picture-In-Picture optics mod is no longer being updated, i was left with the vanilla scopes, which honestly feel awful. The 2x and 4x feel okay, but the 8x especially feels just laggy and clunky when zooming in all the way for those long distance shots, headshots in particular. I likes the vanilla PIP optics replacer because it had realistic-like picture in picture aiming mechanics and they just felt way more dyamic at getting headshots from long distance without spending more than five seconds trying to aim for Z's heads. If any of you know of any alternative, please let me know.
  4. Riles

    Riles-HUDPlus Mod

    Attempt at creating a detailed HUD with a minimalist feel, yet more space to see! NEW UPDATE! This version (1.07) is one that I personally like the best so far, as I tried to combine the best qualities of each version prior to this. I also removed an aspect that pulled on performance a bit. Let me know what you think! *NOTE: works server side and with Larger Backpack Mods! DOWNLOAD HERE! [Version 1.07 for A19.1+]<--with game update, now includes 10 slots! Available on Nexus Mod Here.
  5. Guns: Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be unlocked by their respective perks or schematics, while the SCAR is schematic only. They all level off of there perks, use their own custom ammo, and all mods should work and show properly. All animations for firing and reload should work and look somewhat "normally".(Sidenote - none of the new ammo has ammo bundles setup be
  6. VALMARS A19 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** GITHUB DOWNLOAD ALL MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIM
  7. Thought I'd make a single post for all my modlets that work on A19. Basically it's all the various A18 ones, tested and adjusted if necessary to make sure they work on A19. There's also a few new ones that I thought folks might like. All of these are XML only. Enjoy. 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 60 Slot Backpack (with Food/Water bars) - As a
  8. All of my Modlets available here >>--Ragsy's Modlets on GitLab--<< *** For individual modlet downloads click the 'Download link' in the modlet description post *** Also available on the >>--7 Days Mod Launcher by Sphereii --<< Hind Helicopter Modlet Information here Adds a big "flying tank" to the game Additional Credits : ActiniumTiger Compatibilty : A19 Hang Glider Modlet Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings Additional C
  9. MAGOLIS COMPO PACK So welcome to the temporary thread of the CompoPack. Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with. Compo Pack has its own Discord server Found - HERE - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk ***IMPORTANT INFO
  10. CreaturePacks Please Note: If your getting lots of spam warnings when some characters are set on fire, please load the 2-CharacterEffects pack which has the fix for that. It also contains random walktypes for all zombies, and enables humans to become infected. Also will be testing the method of turning some quest zombies back to humans. This goal of these new modlets is to provide core "Packs" that contains various vanilla compatible and fully featured characters such as bandits, survivors, animals, wandering traders, etc. without breaki
  11. Background and Introduction In March 2020 Snufkin presented us with 'Snufkin's Server Side vehicleS' which is now A19 Stable. The concept was simple, incorporate customised vehicles into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of vehicles. These vehicles are admittedly temperamental and buggy at times, which Snufkin warned us about. For example, it is sometimes necessary to put the vehicle back on the toolbelt and set it down again if the customised effect has been removed for the vehicle owner or third parties. More impo
  12. ActiniumTiger

    MI 17

    This mod is based around the idea of traveling faster. Whether you need to travel to far away places or just to get away from those pesky zombies, this helicopter will get the job done while riding in style. I put together this design from the MI 17 model, re-textured to fit the theme and added particle effects. I hope you all like what I put together. Enjoy! Vehicle Name: Mi-17 3D Model Artist Name: msart@cgtrader.com All Models in this modlet are subject to creative commons License. https://creativecommons.org/licenses/by/4.0/ No Models have been altered from th
  13. arramus

    Egg Hunt

    This is a simple mod that provides two functions: - Gives a 10% chance of receiving 1 or 2 eggs from cutting down a tree and 'shaking' any bird's nests from the branches. - Gives a 50% chance of harvesting 1 to 4 eggs from a Chicken using a proper butchering tool or 1 or 2 eggs when using any other tool. These will add a couple more ways to acquire eggs in context. Download here: https://github.com/arramus/Egg-Hunt (For server hosts who have difficulty using the Github version, here is an alternative. Egg_Hunt.zip This mod w
  14. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advis
  15. Advanced craft decor Adds crafting of creative decorations Removed the sale of these blocks (I don't have time to balance) Screenshots Version Game: Alpha 19 Download from github - 0.2.5 List new blocks: Workbench Decor Posters and Banners FlowerPot Pallet Brown Boxes Storage Pallet White Bags Storage Pallet Bricks Storage Shelves with junk Tool Box Closed Gun Rack Small Magazines
  16. Google Drive mirror of latest version (currently 7.0.0) Adds invulnerable bulletproof glass and stainless steel and more specialized blocks Adds new materials; invulnerable glass and invulnerable steel (could used bedrock but i had some poor exp with it earlier) Adds new glass blocks all invulnerable; cube, plate, ramp, pillar50 Adds new steel blocks all invulnerable; cube, half, plate, ramp, stairs, stairs with railings, pyramid, pillar, pillar cap, pillar50, bars, ladder, log spike (trap) Adds new special blocks all invulnerable; garage door 5x3x1,
  17. I always felt like the chances of getting injured are pretty low, this simple modlet is trying to fix that by decreasing the resistances against these injuries effectively increasing the chances of getting injured. Modlet is made in a way that you can adjust the chances of each injury individually. In this version settings are: Fatigued, Arm/Leg sprain, Laceration, Abrasion = 50% resistance reduction Infection, Stun, Bleeding, Bleeding from barbed wire = unchanged You will get infected a lot more often because of the injuries and you will bleed mor
  18. Here is a quality of life 'server side only' mod called 'Oak's Pet Animals, Guards, and Farm Jeep' by oak @oakraven with kind assistance from Dayhawk Mod. Thank you also to @Dre for giving it a good run through to check for functionality and potential issues. Download: https://github.com/arramus/Pet-Animals-and-Guards-A19-2021Jan01 (If your server has trouble with Github due to it creating an additional shell folder, here is a single layer version - Pet_Animals_and_Guards_A19_2021Jan01.zip) This mod provides: 1) 9 Pet Animals - These includ
  19. STALLIONSDENS MODLETS FOR A19 OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB TO DOWNLOAD MODLETS INDIVIDUALLY CLICK ON THE DOWNLOAD BUTTON UNDER THAT MODLET/S HEADING INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER **************************************************************************************************************************** ***********************************************************MODLETS*****************************************************
  20. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attribu
  21. Like the title says, SphereII and I missed the Skyrim style lockpicking mini game so we introduced it into the WinterWeen mod. It was well received, so I'm releasing a modlet of the locks that work with the lockpicking code added to the 19.3 version of SphereII's Core. This mod requires DMT, so use the mod launcher and add the core and this locks mod. The launcher with do the rest. The difficulty of the locks is configurable in the core, but it set to offer a challenge but not be impossible for folks that didn't master lockpicking in Skyrim. To pick a lock, press "E" on any l
  22. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the o
  23. Vehicle Madness Version 3 Beta 1.1 Guppycur's awesome original concept for Vehicle Madness returns to 7 Days to Die in A19, Guppy handed over the reigns of the project to me to rework and develop further the visions we have for vehicles in the game. This is a ongoing project and I am glad to say that ActiniumTiger has actively joined the 'pit crew' and has already done some great work with the mod as well as bringing along some good ideas into the mix that we are looking to implement in the next version. Features 26 vehicles ( all with overhauled unity v
  24. Ztensity's Unnecessarily Beautiful But Immersive The Unnecessary But Beautiful 19.3 Rebuild (Permission Granted By Hernan) UPDATE 1.2.8! In 1.2.7, I added a bedroll feature to three beds, added a light feature to three additional items and provided the ability to unlock lights early by finding the "basics of electricity schematic." I also patched the perk requirement system, updated textures, updated light animations, updated localizations, recipe ordering and added bundle loading to help better optimize certain game files for
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