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  1. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advised that SMXlib is a library modlet that all the other modlets fetch assets from. Because of this it is a mandatory modlet that is included with all the different downloads. There are also optional downloads, like the bigger backpack modlets, the target health bar modlet and the third forge slot expansion. I hope you will enjoy to play 7DTD using the SMX modlets. And if you do, please consider endorsing it, have fun! // Terms of Use. You are allowed to use this modlet as is for your own personal use and/or on a server you run and/or administrate. You are under no circumstance allowed to distribute any SMX and/or ZMX branded modlets without written consent from the developer. If you wish to distribute SMX and/or ZMX branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the SMX and/or ZMX modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them. If consent is given you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed as is with no change to its files what so ever. If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project. You are not allowed to use any of the assets bundled with SMX and/or ZMX branded modlets in other projects. This restriction applies to all files that the SMX and/or ZMX modlets consist of. You are required to seek special consent from the developer should you wish to make changes to any asset files provided with the SMX and/or ZMX branded modlets. You are required to inform the developer when your project that contains any SMX and/or ZMX modlet or modlets have been made available to the public. // SMXhud // The HUD replacement modlet... SMXhud is SMX as you know it from Alpha 16 first remade into a modlet and tweaked for Alpha 17 & 18 and now further enhanced for Alpha 19. The purpose of SMXhud is to take the in-game HUD into a more horror like and gritty art style all while trying to stay as informative as possible while not being intrusive on your gameplay. SMXhud - The Base HUD conversion. ZMXhudCPTHB - Enables the Target Health Bar for SMXhud. (Install optional modlet ZMXhudCPTHB to get the target health bar) // SMXmenu // The MENU replacement modlet... SMXmenu is a menu conversion modlet. It was made to extend the art style of SMX into the menu UI’s of the game and even though it was made to supplement SMXhud it will also work stand alone for those that just want to modify their menu UI's. SMXmenu - The Main Menu conversion. SMXmenu - The In-Game Menu conversion. SMXmenu - Video Settings Window. // SMXui // The UI replacement modlet... SMXui is an extension of SMXhud and SMXmenu and will bring the art style over to the rest of the user interface. I've tried to maintain as close a relation to the vanilla interface as possible but I have also granted myself some artistic freedom when it comes to some areas. It deviates from vanilla with the fifth crafting queue slot which I added to make it fit the overall design better. The other changes I made are all optional like the third forge slot and the 63, 99 and 110 slot big bag conversion modlets for those that want a bit bigger bags. SMXui - The forge with the third forge slot enabled. (Install optional modlet ZMXuiCPTFS to get the third forge slot and ZMXuiCPBBM to get the bigger backpack) SMXui - Totally reworked skills windows. The goal was to make it look like a talent screen. SMXui - Trader Window. // Download Locations... SMX modlets can be downloaded from NexusMods, Github or via the Mod Launcher. Click the appropriate icon below to start a download from your favorite source or use the 7 Days to Die Mod Launcher by SphereII to install the SMX modlets on your system. // THE MAIN MODLETS // // THE OPTIONAL MODLETS // // Installation and removal procedures... Download the modlet from one of the locations below. Decompress the modlet using WinRAR or a compatible archiver. Copy or move the Mods folder into your 7 Days to Die installation folder. Overwrite if prompted. Verify the install by checking that the ModInfo.xml file is located in this hierarchy: "\Mods\modletname\ModInfo.xml" Remove by deleting the modlet folder in question inside the Mods folder. // Support SMX Development... All SMX branded mods and/or modlets will forever be free of charge and available for everyone to download and enjoy. I do however from time to time get questions from users on how they can donate to me and support the SMX development. The purpose of this link is nothing more than a way for me to cater to those that want to make a donation. You should under no circumstance feel obligated to do so, but if you do decide to do it I want you to know that is comes greatly appreciated. Donation or not I would like to extend a thank you to all that download and use the different SMX mods, I hope you enjoy them as much as I do making them. If you feel like making a donation to support the development of the SMX branded modifications, click the image below.
  2. Hi all, mac player with 1.400 hrs without unusual issues since a16 - up to now. I haven't played for 3 months and now in new game all the terrain textures are wrong. (I tried full reinstall, steam validation and also started a new game) Snow looks like dirt, but when I hit it it yields snow but still looks like dirt. Trees and bushes are covered with snow normally, though. Grassland looks like dirt, when I hit it it still looks like dirt and yields clay. Burned ground looks partially like snow, like it's mixed orange terrain with white myst, when I hit it (once is enough) white stuff is no more, similar to how voxels change how they blend into each other when mining. Asphalt looks like dirt, when I hit it it changes to normal asphalt. Wasteland terrain (these partial bricks and whatnot) also looks like dirt, but when hit changes to normal wasteland terrain. Last time it worked: 3 months ago I was playing daily for several weeks, on nitrogen generated random maps, everything was normal. Then I have installed Darkness Falls, it worked okey but didn't really catch me so after couple days stopped playing until now. Yesterday I decided to play again but to return to "vanilla" a19. Here is what I did: - Deleted complete steam folder for 7dtd - Let steam download latest version - generated new nitrogen map - crerated new game on this new nitrogen map ==> above described problem appeared - tried new game on Navezgane ==> again same problem - let steam validate the files, it said 100% okay - uninstalled the game (via steam) - found user settings (in user/Library/...) and deleted everything, just in case - installed the game completely clean (as far as I can tell) via steam - created new game on Navezgane - it asked me to create new character, so done that - started game ==> same problem - validated files again, again it said 100% okay - played with video settings (low, high, randomly turning off options or lowering texture quality), each time quit the game to desktop, restarted, and started new game on different map from official pre-generated ones ==> same problem My comp is macbook air 2019, it played game normally on low-mid video settings for many many hours. EAC is off. Cheat menu is off. Player.log in Library/Logs/Unity/ is zero bytes and last modified almost a year ago. Burned ground screenshot attached. No idea what to try next. Please help.
  3. We run a a PVP/PVE modded server, so try a server different from the others! become a Jedi, become the wealthiest survivor or be a hunter in the PVP area! Your base is always saved and stores you buy! We just want to have fun, that's the TIPSY way! https://www.tipsycity7days.com/ WHAT MODES WE HAVE: * Over 20 Vehicles! *Lightsabers (RARE) *Laser guns, swords and more *Working TV (3 channels) *Working Radio (10 songs/2hrs) *Come and gamble slot machines (win money or lose it) * Over 10 new zombies * Own a store in TIPSY ALWAYS *Buy land or building and become Mr Monopoly! *Hot Air Balloon * Over 40 new furniture *Kill area for PVP (Enter at your own risk!). — Server Information — Server name: Tipsy City/PVEPVP/200% exp/Wiped 5/20Server ip: 199.15.254.234
  4. There are many weapons in the game including the classic 9mm ammo pistol, the Desert Volture .44mm ammo, the .44 Magnum, the double barrel shotgun BUT a pistol with 7.62 ammo is missing. A great addition to the game to use the 7.62 ammunition in another way would be a very special and lethal weapon, the Nagant M1895: a 7-round drum magazine pistol. This is a very interesting and beautiful historical weapon, designed in the 19th century is a weapon used by many nations in multiple battles. Why not have it in play? It would be a revolution for someone like me who loves to use pistols with relatively limited magazines but with modest firepower so as to save ammo that can be used for many more situations (even dangerous)
  5. IRRELEVANT DATA NOW: LOW SPEC USERS: Install GEforceNOW by nvidia,Even High Specs PC's may and will have issues in certain scenarios as your hardware maybe much newer than the games current stage and progress support for compatibility and thus is a hindrance periodically.INSTEAD PLAY YOUR GAME WITH A 32GB TESLA P40 In Full GLory....BY running GFN Platform App which lets you use the 7k card virtually even on PC system as low as a CORE 2 Duo with 4GM Ram. Stick it All On Ultra & Enjoy Your GAME
  6. Well, today all Mac users got a notification they can update to new MacOs... the Big Sur... Anyone tried if 7d2d keeps working with it? I've got some doubts on this... Another question is that Mac is moving towards their proprietary silicon, so I guess we'll also have trouble there as many application devs will simply refuse to move to that architecture and write pretty different code for Apple Silicon. How about TFP? Guys are you keeping the support for MacOs, or you'll drop it of as it happened to console versions? @meganoth @SylenThunder @Gazz @Roland someone? )))
  7. Reading through the treads curiosity came over me, so decided to check my own logs, just to find out they have some errors! Anyone have a clue on what's going wrong here? Specs from log: 2020-10-18T17:31:40 5.105 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Mac 64 Bit 2020-10-18T17:31:40 5.105 INF System information: 2020-10-18T17:31:40 5.105 INF OS: Mac OS X 10.15.7 2020-10-18T17:31:40 5.106 INF CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (cores: 12) 2020-10-18T17:31:40 5.106 INF RAM: 16384 MB 2020-10-18T17:31:40 5.106 INF GPU: AMD Radeon Pro 555X OpenGL Engine (4096 MB) 2020-10-18T17:31:40 5.106 INF Graphics API: OpenGL 4.1 ATI-3.10.18 (shader level 4.6) Forcing GfxDevice: OpenGL Core GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon Pro 555X OpenGL Engine Vendor: ATI Technologies Inc. Version: 4.1 ATI-3.10.18 Here it seems some 32bit files are missing, but we're running Catalina right? It is 64-bit only. Here something went wrong again.... And I guess my favourite - Shaders!:
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