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Sirillion last won the day on November 4 2017

Sirillion had the most liked content!

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About Sirillion

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    Creator of SMX
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  1. // SMXui updated to 19.3.Release1 SMXui - Moved the Perks UI to a separate modlet. SMXui - Players Window: Adjusted the width of the distance column by 20px. SMXui - Fixed a small bug in the itemInfoPanel window. SMXui - Fixed two bugs with the perks/buffs. Thanks Napalm91 for reporting! SMXui - Fixed a layering issue in the books window. Both NexusMods and GitHub are now updated with the new versions.
  2. There are only two textures in SMX, the menu background and the compass line. The rest are sprites and those cannot be hosted online.
  3. Then you have likely done something wrong. It should have been updated yes but with that patch it should still work. There is nothing in the code of this modlet that doesn’t work on a server.
  4. Hi, sorry to see you are having issues. About the bag. Do you run any other mods in addition to SMX? You’ve installed all the mods needed for the BBM? SMXlib? SMXui? ZMXuiCP? I’ve not been able to replicate what you’re experiencing. About the crafting thing. The level is indicated by the background color on the icon.
  5. Merry Christmas everyone. I just added a compatibility patch to bridge the gap between SMXhud and SMXmenu towards Darkness Falls for those that want to combine those. You will need to download and install Darkness Falls (this was tested with v3.3) then add SMXhud and SMXmenu with all their nested modlets. Then add ZMXhudCPDF and ZMXhudCPDF to the mix. These can be downloaded either from my github page or Nexusmods. https://github.com/Sirillion?tab=repositories https://www.nexusmods.com/7daystodie/mods/22?tab=files I hope those that of you t
  6. All SMX modlets confirmed to work with A19.3B6.
  7. It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday.
  8. I’ve almost abandoned this project due to time constraints. I still have not had time to fully test the latest version. But if I do get back into it I will look into the suggestion.
  9. Glad to hear it, have fun
  10. It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft. I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.
  11. // SMXhud, SMXmenu & SMXui updated to 19.2.Release1 SMXmenu - Changed how the change log works. (*) SMXmenu - Added some small changes to the loading screen. SMXmenu - Added a new design for the re/spawn window. SMXhud - Made the tool belt background asset more prominent. SMXhud - Added a backdrop to the toolbelt slots. SMXui - Added a backdrop to most slots. SMXui - Fixed a bug in the turret ammo slots. SMXui - Fixed a bug in the trigger options. (Pressure plate) SMXui - Several minor fixes to sizes
  12. I suggest you take a look at animal tracker and see how that is done and then try to adapt this to fit. If you run into a snag make a post here and I can take a look.
  13. You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod.
  14. Ahh, thanks for reminding me. As I have no plans to revisit this at the moment I haven't really tested this. But to get this done you should only need to edit the nav_objects.xml file, find the nav_object_class named zombie and adjust the min and max distance values for the compass_settings.
  15. You just do it how you like, afaik there is no “one way” for how it should be done. If you want to make a single thread for all your modlets you do that and if you want a thread for each modlet you do that. Up to you and no one else...unless Madmole comes flexing, then you better listen. 😝
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