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Sirillion last won the day on November 4 2017

Sirillion had the most liked content!

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About Sirillion

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    Creator of SMX
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  1. Uploaded Release 2 to github. Release Notes - Z2: Re-Coded parts of the modlet to better comply with scale changes. Added Day / Time display to UI panels. Fixed bug in the tool belt controller which caused the background texture for the paintbrush not to show. (Selected material texture) Changed the design for the throw power bar. (Bow Draw) Added more color diversity in styles.xml. Changed color of labels and icons to white, but kept a separate style entry to keep customization options open. Cleaned up the files some. Release Notes - Z2TB10 Some minor adjustments due to the Z2 re-code. Release Notes - Z2THB Added the dayTimeHUD window to xui.xml. Please do some testing on it and tell me in a post here how it works. I am particularly interested in the party frames as I have not tested those properly.
  2. Ahh, imgur not available in your country?
  3. Do you have a bit more info for me? What other mods are you running with it? Does it load like that or happen when aiming?
  4. Good catch, thanks for informing me. Lets blame the type-o's 😛 Fixed now, I uploaded a new version of the compass line to imgur, but due to me not finding out if I can retain the same link name for it I updated the repo with a new texture link. So once you download and update the modlet that should be fixed
  5. With the target health bar it is the same as always, it comes with a Harmony folder and a script to unlock the health bar in the engine but it will not activate unless run through the DMT Viewer tool and injected into the game engine. You can find DMT in the tools section of this forum.
  6. Z2 - HUD Replacement Modlet
  7. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  8. SMXmenu - MENU Replacement modlet SMXhud - HUD Replacement modlet SMXui - UI Replacement modlet
  9. Sirillion

    SMXui - [A18]

    Same place you got the other one, the link you asked about. Look under files. Or you can download them from links provided in the OP of this thread.
  10. Sirillion

    SMXui - [A18]

    You need to have the SMXhud modlet installed also to get both UI and HUD modded. And SMXmenu if you also want the menu modded.
  11. Sirillion

    SMXui - [A18]

    Yes, that should work. That is ONLY the UI though, not the HUD so you won't see a difference until you open a UI panel, like the inventory for instance.
  12. Sirillion

    SMXui - [A18]

    And you have checked the location of the ModInfo.xml file? Throw up another screenshot where you have that file marked so I can see the path. You can also press F1 when in the menu to bring up the console and you will get to see if the mod has loaded if you scroll to the top.
  13. Sirillion

    SMXui - [A18]

    Are you playing on a server or locally?
  14. Sirillion

    SMXui - [A18]

    This information comes from sphereii. He is the one that has been teaching me to do what little I can with DMT patching. The problem is that we are missing parts that cannot be touched with using DMT.
  15. Sirillion

    SMXui - [A18]

    Well, I had a look. And it is not good. The controller in the engine that is used to create the vehicle container windows seems to be lacking the background element all together and only has code to build the header. Without that particular part of code I cannot create a DMT script to "fix" it (afaik with my limited knowledge of it) because I cannot inject the parts that are missing. At this point we can only hope that TFP changes the controller for A19/A19.?+. If not the only way to change it is to ship a hacked dll instead of the script but that would be in the grey area as it is technically piracy to ship the dll.
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