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Guppycur

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Everything posted by Guppycur

  1. What's the log say? (Not the console, I mean the actual log)
  2. Dude showcases two mods of mine/mums
  3. Did you remember to change the fbx to humanoid? The XML error is likely unrelated, probably needs the lookat property set up zero.
  4. Yes, actually, he wasn't comfortable with it because it's ultimately 7 days assets. Sorry about that.
  5. @boubou I gave you permission to upload your xml edits, not the binaries. Please remove my binaries from nexus.
  6. Ok sounds good. Lemme ask the artist. Thanks!
  7. Oh that's not going to be updated. Use the link that I provided. That site just uses old links and doesn't update them.
  8. Thanks dough. Yeh it really adds a new element. Unbreakable: I checked the files and they should spawn, but to be fair I checked from my phone. Where did you get my mod from? Directly from my gitlab, right? The a21 repo?
  9. So talked to sphereii, and apparently there's specific code to block it from working on a server. If I understand him correctly... Gonna re enable it, and see what goes wrong to maybe remember why it was blocked.
  10. Thanks, I'll see about setting up a server to test.
  11. Can you tell me what it does or does not do on the server?
  12. Set BlockDamage to 0 on it; it's not a perfect solution but it'll work to stop it from catching on fire. Arez: find my discord. Pinned in the mod/tutorial section here.
  13. So... We're all in agreement that the grass and wood gear is the ugliest thing in existence ever to have been created?
  14. Yeah I tested single player; weird.
  15. Lol! That'll teach you for next time cc. ...insert outrage about bandits here.
  16. I can't duplicate the issue.
  17. Zombie large entity collider issue confirmed and fixed. Git updated.
  18. Oh ok so they work they're just not lighting up. I'll check it out, and get with sphereii if I can duplicate. No time frame tho.
  19. And to make sure, you're using the newest score? Lastly, which portal XML are you using? Each portal iirc is set up differently... One is a straight connection, one requires a keyboard, another hard coded... I'm gonna ask pipermac to chime in, he uses them more than me.
  20. Same file. Entitygroups. Move it up the list, add it to more groups, etc. I'd love to see a video of it in action during a real game.
  21. It'll all be in entity groups. ... There are groups that are labeled with the game stages, you would simply remove those zombies from the game stage groups you don't want them in.
  22. Nope, it is compatible tho.
  23. Any other mods? Rename the entitygroups.xml to something else, and rename entitygroups.old to entitygroups.xml Done. I need to add links to the page entries but that'll be a tomorrow problem.
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