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Guppycur

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Everything posted by Guppycur

  1. I keep getting empty spawn volumes. (sigh)
  2. So... what's the logic of hiding "write XML" behind a checkbox? I'm thinking maybe that should be a default. =)
  3. Did I read somewhere that sleeper volumes can exceed the size of the prefab?
  4. ? It's all free. Whatchu talking about Willis.
  5. Excellent video. The sleepers work better than I thought they would. Intelligent volume placement is going to be vital. I like it. Hal had some comment about sleepers coming in as blocks if you do one thing instead of the other, but I didn't pay attention to what, but it may have been why they didn't attack. Anyway, fantastic show and tell. What Hal blank world is that? I feel I've missed something...
  6. Do you realize you can use right click to resize the sleeper volumes? You do not need to use the sleeper volume size boxes. :-) Thanks for this video, I'm watching it now and will make more comments as I go through it.
  7. Can you make a quick video of you applying spawn volumes using pilles and explain how it works as you go? I feel like I am making stuff up, and you are likely the for most expert right now.
  8. So yeh that works. You remove layers by going to Side View and removing rows. Maybe have the label change from remove rows to remove layers when in side view?
  9. Req: clicking on layers activates scroll wheel for layers. Clicking on zoom activates scroll wheel for zoom. Same with rotation. ...if you're still doing gui updates.
  10. You would type in which layers to remove. ...with your editor, something from side view should work. Huh. Maybe it does... If I remove rows from side view, is that layers? It kind of is. Huh.
  11. 2nd vid. I'll do a special sleepers only vid once I master them, unless slaan wants to.
  12. At some point, if mod makers want to use your product (and I don't see why they wouldn't), they should conform to a specific format that allows you easy integration. I'm not sure if you're big enough yet to make that "demand" to modders, or if you're still trying to get to that size.
  13. They're in the same playlist I believe. One is a first look, the other a tutorial.
  14. Stall, 2 vids. A 3rd soon.
  15. I made a how-to-for-stallion video already homie. Search for me on you tube.
  16. Every time I want to make another vid, you add more features. Lol. Outstanding stuff.
  17. The way it worked is there were 10 prefabs. 9 equal sized pieces and a 10th outer wall. Each inner piece had doorways at the same spots, but different interiors. Setting up the mixer (well, stompy did most of the work) made it so that ONE of the 9 pieces would spawn in one of the 9 spots, with a random rotation, until all 9 were filled then the outer wall was spawned. Voila, instant random maze. You could do a building the same way. First the outside shell, then individual components that spawn in the interior, that could connect together to make rooms. As long as the connection spots lined up, it would work. I doubt you would need to take this approach to your idea though.
  18. K. My thoughts. On random prefab building. I choose category house. I can then choose # levels, and "has basement". Exterior I choose material type (stone vs wood, or combo (stone base with wood top)). I choose quality, which says if my house is a piece of crap, minor repair, normal, expensive. Then I choose whether or not it's fortified. I choose the number if bed, bath, etc rooms. Thoughts? =)
  19. I have an rwgmixer that randomized the internal contents of a maze, I was going to eventually port the tech to a building, but your idea is better.
  20. Lol. My thing is you clearly listened to my mumbling and took it to heart. I appreciate the hell out of that.
  21. Man, that's just... Awesome.
  22. Curious about that myself; not that I'll ever stream but I'm wondering if there is a market for the tech.
  23. That's still here? Thought that was fixed? - - - Updated - - - Oh, this is an old post.
  24. New poster, his comments has to be approved first.
  25. That would work well for selection,and likely well for the blue prefab insert too. Great solution!
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