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  1. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advis
  2. Hey everyone! I'm looking for someone who is interested in running a day to day operations with 7 days to die servers. I have some OVH boxes I have paid off and I would love to host some 7D2D servers on them sadly I just don't have enough time with my IRL work schedule to be able to manage/work on them daily. I'm looking for someone who has the drive and williness to run 7D2D servers with me. This is considered a payment position for anyone whos interested aswell. If your interested in this feel free to add me on discord: OG | TheOwlSky#3090
  3. Howdy folks, me and my girlfriend ran a small dedicated server at home with 7 day to die, so we could build and tinker undisturbed. The installation of the server was quite easy and worked out quite well. The whole thing runs on Ubuntu and I set up a systemd service for it. This works also quite well, if there weren't the updates. So I thought it would be smart to tell the service to do the updates for the server as well. But I can't get it to run. Here is my systemd-file: https://pastebin.com/EQG5K5mh here the update7dtd.sh: https://paste
  4. Linux dedicated server. I modified materials.xml, adding/increase movement_factor for various materials. I've done this since A14 or so, and it's always worked. In the current version, Alpha 19.2 (b4), I have this for various materials: <property name="movement_factor" value="1.750" /> And it does nothing. Movement speed remains unchanged. Does this no longer work, or is movement_factor hard coded somewhere such whatever we put in materials.xml gets ignored? Again - I've been doing this for years. It stopped working with A19.
  5. Hi Folks I am stuck and a bit at my wits end on what I could be doing wrong or what I am missing. I tried following the read first rules but I am still relatively new at Linux game server administration. I am running a dedicated server on Ubuntu 20.04.1 LTS using the latest alpha 19 stable build. I have installed LinuxGSM and installed the server using that and was able to get the server to start, however its status next to Master Server is false even though its status is online. In order to test a few issues I started the server and my friend being on the same local netwo
  6. Hey everyone. Sorry to be the new jerk who's first post is a new topic with a plea for help, but...well I'm a new jerk who has need of help & I couldn't find this specific issue in any of the recent threads. You see for the past few months, I've been running a very small dedicated server on the Linux box in my living room. It was pretty straightforward to set up, set up the firewall NAT ports, configure the serverconfig.xml etc & it has been running beautifully, right through the Experimental Alpha 19 updates & the Mario Blocks which showed up if I didn't wipe the world
  7. Hello I self host a little home dedicated server ( Ryzen5 2400G, 16Go DDR4 dual channel, SSD ) on Archlinux. Randomly, the server crash even with one or two players that just mining and not doing evil things. I read another forum post that have the same behavior : The only server management mod I have is CPM, but looking at the Gimli post, he has no CPM. I the log files, the stack trace has three kind of exception but does not help at my side to understand what happen 2020-08-04T04:30:19 36886.745 INF Time: 614.23m FPS: 37.58 Heap: 2858.0MB Max: 3303.7MB Chunks: 19
  8. I self-host a 7 Days to Die dedicated server (A19 b157) on a CentOS 7 Linux virtual machine hosted on Hyper-V. Every day or two, usually in the middle of the night, the server crashes for apparently no reason. Looking through the log files, the last lines are always these: Obtained 23 stack frames. #0 0x007fa32616b387 in (Unknown) #1 0x007fa32616ca78 in (Unknown) #2 0x007fa3238e873e in (Unknown) #3 0x007fa3238e87ab in (Unknown) #4 0x007fa3238eb6ab in (Unknown) #5 0x007fa3238eba78 in (Unknown) #6 0x007fa3238edd27 in (Unknown) #7 0x007fa3238ef2d1 in (Unknown) #8 0x00000041a34
  9. Hey folks, Running Alpha 18.4 with 7d2d.sh here. I Updated my engine to the mentioned version and installed the "fixes". When I try to visit the web-map I get a blank page and these logs: 2020-07-30T12:33:45 77.703 ERR Error in Web.HandleRequest(): 2020-07-30T12:33:45 77.703 EXC int AdminTools.GetUserPermissionLevel(string) MissingMethodException: int AdminTools.GetUserPermissionLevel(string) at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (System.IAsyncResult _result) [0x00070] in <c10c26e2b66c4562ba86c962b02e1f48>:0 UnityEngine.DebugLogHandler:Internal_Lo
  10. every thing i open stays on my screen making the game implausible to play
  11. I'm running a dedicated 18.4 server on Linux (Ubuntu), and one of the save profiles appears to have a problem. After initializing world, and then clicking "Continue", I am getting the following error: NullReferenceException: Object reference not set to an instance of an object (see attached image) This is only happening with one player's profile in particular. I have tried validating the integrity of local files within Steam, and also just reinstalling 7 days on the client for the affected user. I restarted the server just in case as well. The steamcmd/7d
  12. Anyone interested in helping test or just want to hang out and chat join us on Discord The latest version can be downloaded here: Current version is v0.0.47a released Sun May 31 2020 Manjaro, Arch Linux.... Package Ubuntu, Kubuntu, Mint .... Package Autotools.... Package Q. What does the Mod Installer and launcher for Linux (mi4l) do? A. It installs and launches 7dtd mods. A. Allows you to create a custom game and install your favorite modlets A. Allows you to delete modlet you installed in a custom game Q. Can I use
  13. Hey y'all, I would really like to know when A19 hits this summer, will my dedicated Linux server; automatically update? reset my current 18.4 world back to before anyone played it? will it just break? will it stay as it is working away on 18.4 but my client will upgrade to A19 and I won't be able to connect? as #4, but will I still be able to connect to an older server? What I really need to know, ultimately, is how can I make sure that my world as it is now and while we still play on 18.4, when the upgraded A19 hits, how to preserve
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