Damocles, can you give me a breakdown of how water.xml works? I just can't seem to "get it", and I figure that since you coded something
to write them, you understand it.
This is for an 8k map:
<Water pos="-4064,33,-4064" minx="-4096" maxx="4096" minz="-4096" maxz="4096"/>
...so I figure the -4064,33,-4064 is the lower left corner of the map (well, padded in a small 32 border) and the water level is going to be 33 high for 4096 blocks to the east and 4096 blocks to the west.
Applying THAT logic, I can't get custom areas to work.
What are the tricks/limitations/etc? Thanks!