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  1. Important: For this modlet to work properly, it needs to be installed on the server and every player's computer. Do you have friends that can't help themselves and store everything in a specific box for each type of items? I do. This mods add new graphic designs for the storage boxes and also add half-block versions of the storage boxes (for more headspace). The new designs are added to the Wooden Storage / Furniture variant block. When the new containers are destroyed, they are put in the player inventory. This allow players to move the containers or to select a different design. Note: the modlet has been tested and works with Alpha 20. 1.8: Fix for Alpha 20 Created a Storage Boxes variant helper block for Alpha 20 Fix the Variant menu order 1.7: More ammo crates Added crates and half-crates for 9mm, arrow, magnum, and shell ammo Added crates and half-crates for melee and range weapons 1.6: Crates for mod parts Changed the modding design (its purpose was not clear enough) Added designs for Armor, Vehicle (in preparation for Alpha 20), and Weapon Mods crates and half-crates Fix a typo that was there since forever, if you used an ammo crate of half-crate, you will probably have to remove it with and place it back 1.5: Even more crates Cement Mixer, Chemistry, Crafting, Electricity, Gas, Gun Craft, Modding, Plants, Resources, Tool Smithing 1.4: New crates New Auto Parts and Workbench designs 1.3: Bug fixes Secure Armors Storage now available to players (only could use Insecure version before) Writable Storage now get drop in your inventory if you destroy it 1.2: Alpha 19 fixes Fix: The wood container variant block changed name with Alpha 19 Work on textures to make them look better with new lighting system 1.1: Rebuild assets for the new linear lighting (Alpha 19) 1.0: Fist official version which includes New design for generic, armors, barter (trader), forge, mining, and recycle storage boxes Everything is also available in half-cube format All new storage boxes are added to the wood storage and furniture helper Release Notes v1.8 Download v1.8 All my mods
  2. New Alpha, new modlet post! This is all the modlets that will work on A20. Basically it's all my A18/A19 ones updated and adjusted as required. Also added some new ones that are now possible thanks to A20 and it's ability to load custom C# without patching anything. Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server). If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected. Enjoy. XML Only Modlets (can be installed on servers with no client download). 3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap. 12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! 60 Slot Backpack - Pretty self explanitory. 96 Slot Backpack - Pretty self explanitory. Always Open Traders - Removed the open/close times from traders so they always remain open. Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness. Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. Headshot Only - Zombies take 0 damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Kill Tracking - Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future). Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing. NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This modlet will do that. Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. XML + Assets Modlets (cannot be server only). Log Spikes - Makes Wood Log and Iron Spikes craftable again. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights. Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet. C# Modlets (cannot be server only, EAC must be off!!!). 15 Slot Toolbelt - Increases the toolbelt to 15 slots. Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6). Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness. Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie. Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles. Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet. IMPORTANT NOTE: The wandering horde mod is ONLY FOR VANILLA!!! It is not for DF. Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense. TERMS OF USE. Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets. Chicken Coops - These use purchased assets. The modlet is available for personal use (even for servers). However, anyone including this modlet in their own modpack needs to make sure they purchase the following assets in order to have the correct licence. Chickens - https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702 Chicken Coop - https://www.turbosquid.com/3d-models/henhouse-modeled-games-3d-model/986709
  3. [v1.2.1] Horde alert, Survivor! The hordes we've been getting recently seem to be... different. The old scouts seem to have returned alongside the screamer, and the wandering hordes have been acting smarter-than-usual. The animals seem to have also been affected... what's going on? Backstory: This mod was initially an idea I came up with after playing A19, and reflecting on the past alphas where I felt wandering hordes used to be more dangerous and unpredictable. I wanted to bring this back and focus on improving both wandering hordes and scout hordes, to bring more difficulty (and customization) into the game, as I felt the only real threat was the blood moon. Features: Improved hordes Customizable hordes that scale with gamestage progression to always keep the game feeling difficult. (Note: Balancing is still WIP.) Combines a new heatmap system with the vanilla heatmap system for smarter difficulty scaling, taking biomes into account. Additionally, hordes can also be grouped into larger hordes to allow for variations in enemies. Better wandering hordes Wandering hordes work off a schedule generated at the end of every blood moon (except for Day 1/whatever day you are on when the mod is first initialized). This schedule also determines what hordes are feral and which aren't. Feral hordes can sense your location and wander closer to increase the chances of encountering you especially near buildings. Non-feral hordes wander by in more distant proximity and are not as harmful, meaning you might not even notice them sometimes. Refreshed scout hordes Scouts have gotten a refresh, namely the addition of feral scout hordes. The likelihood of a scout horde being feral increases as you hang around in an area. As scouts scream, they contribute more heat to nearby areas which attracts harder hordes in these areas, thereby increasing the likelihood of a feral scout spawning. Feral scouts are much more aggressive and will stick around 2x longer than a regular scout. They have a tendency for attracting more zombies than expected. The benefit of this however is that scouts will now walk away given enough time and no disturbances in the environment are sensed (that means don't use your forges/cement mixers/campfires/augers for a while.) If disturbances are sensed, the scouts will stick around for longer, be warned. On a final note, the original spider zombie scout trio have returned in their original, feral, and radiated variants now. New patrol hordes Utilising the new heatmap system, hordes begin to roam frequently visited areas on a determined frequency depending on the amount of heat generated in an area and biome difficulty. Avoiding detection lowers the heat in surrounding areas. Horde AI Changed some base entity behaviors to allow animals in particular to behave alongside zombie hordes. Smarter AI which allows hordes to make use of the game's sensing systems to detect players through sound and sight, making stealth a much more important area of play. Horde Entities rely on command lists to find out what to do next, this behavior is most noticeable with scouts as they can change what they are doing at any moment if they sense a change in the environment around them. Download/Source: > Latest Release for Alpha 20.6 b9: https://github.com/FilUnderscore/ImprovedHordes/releases/latest/download/ImprovedHordes.zip > Previous Releases & Changelog: https://github.com/FilUnderscore/ImprovedHordes/releases > Source Code: https://github.com/FilUnderscore/ImprovedHordes Add-ons Installation: Note: This mod can be added to existing saves to start working, no new save is required. Testing has been done on removing the mod from an existing save game, and no issues have currently been uncovered. For Clients: Note: This mod is not client-side EAC-compatible and will not run with EAC enabled due to how mod DLL loading works in A20. Download and extract the latest release into the Mods folder in your 7 Days to Die install folder (create one if it does not exist). To verify you have installed the mod correctly, located inside your Mods folder should be an ImprovedHordes folder (containing the Config folder, ImprovedHordes.dll and ModInfo.xml files). Settings can be modified in the Config/ImprovedHordes/settings.xml file in the ImprovedHordes mod folder. For Dedicated Servers: The mod only needs to be installed on the server, as it is a server-side mod, so any client that joins your server without the mod installed will be able to experience it. The installation instructions are the same as the above, however it is installed in the Mods folder of the dedicated server. Commands: For more information about the commands, type in the in-game console help improvedhordes Note: Requires a permission level of 0. Wiki: For information such as changing mod settings or creating your own custom wandering/scout hordes, check out the Improved Hordes Wiki at https://github.com/FilUnderscore/ImprovedHordes/wiki Mod Support: Although mod support has not yet been tested, this should work with other mods that add new entities into the game that use the AI ApproachSpot/Wander properties, and can also be manually added with xpath. Mods that modify AI behavior may not work with this. Screenshots: Terms Of Use: https://community.7daystodie.com/topic/26781-improved-hordes-a20/?do=findComment&comment=463276
  4. Libertas Legion 18+ PVP Modded Server (Restarted 05/31/2022) The LSLN Community has launched a Modded server for PVP players. Refreshed and restarted, we are proud to offer a server with a large random map, PVP/PVE with active admins open to all! We want to see the server take off and introduce new and old player to a unique 7DaysToDie experience! Bring your friends! Our server offers: An 18+ active community of players PVP/PVE at your discretion 44 Custom Server Side mods for new and old players Active Admins and Discord Server Information: Name: Libertas Legion 18+ PVP modded IP: Port: 26900 Mods: - Acid Recipe - Bushcraft Bites - Advanced Medical Craft - Car + Forest Respawner - Boiled can water + Snowberries and Herbal Medicine - Random Animal/Animal Pack Spawner - Specialised traders + Unique items + Open and Close Times - Robeloto Zombies Expansion - Robeloto Dismantle Traps - Schematic List/Tracker and Craft ability - Server Side Vehicles - Snufkin Weapons Xpansion Pack + Loot Box Addon - Sewing kit recipe - megacrush Recipe - Jail doors/bar recipe - Donovan Megastacks - Donovan More Perks - Donovan CraftSchematics - Donovan Longer Loot Bag decay rate - Doughs Grenade Buff - Doughs Infection Buff - Doughs pipe bomb buff - Doughs Craftable santa hat - Doughs Soup Chef of the Apocalypse - Doughs YouGotMail - Working Ice Machines - KHA20 3 Slot Forges - KHA20 12 craft Queue - KHA20 Steel Ammo - 60 slot BackPack + 30 Reserve - More Lights - Nomad64 super chargers - Parts Crafting A20 - Plaebad Lever Action 44 + Realistic Silencers - RELXIX Tree Drops provide loot - RELXIX UI Compass Highlight - SawWoodS - Sams Building Stuff - Sams Council Stuff - Sams Deco Stuff - Sams Steel electric fence - SKarmah Player Body Remains - Snufkin Custom Zombies Plus - Sams Special Ammo - Sams Storage Stuff - Sams Tactical Nuke - Sams Working Stuff - Valmars Animal Snares - WMM Avoid Blood Moon - En Zombies + Patch - JaxTeller718 More mod slots - Stallionsdens More Lootable objects, pallets and shelves - Stallionsdens Supply crates (Custom version for Rad Zone) For server/mod details, any questions or information, we have an active server discord over at: https://discord.gg/NGrFqjnxUj
  5. Handcrafted Map | 1000+ selected POIs | Fun Focus | Many Server Side QoL Mods | Custom Economy & Quests | Server Side Shop | Multi Group Horde Nights | Plot Claim System Like On Minecraft City Build Servers * Our persistent player city that will stay as it is till A21, and beyond. We plan to migrate your buildings into A21! * Server-side shop with non-game breaking items, sold for our custom currency: Zombie Parts * Short nights, traders open in daylight. We don't like idling so much. * Event Arena and irregular server events * Custom quest line which will be extended over the next weeks and months * New dangers and zombies, while keeping the early game doable. * Defend the player town as a huge group. Server-wide quests will spawn hordes that need to be eliminated by the community. Handcrafted map with a new biome and custom decorations: * North: PvE in forest and desert * South: PvP in snow and radioactive wasteland T5 buildings can only be found in the south, so prepare well. Website for rules and more: https://supersmack.city/ Join our Discord: https://discord.gg/9E7Pc5d8m9 Follow us on Twitter: https://twitter.com/SuperSmackCity
  6. A20.4.101 version is here Nexus mods page is here (I appreciate if you download and endorse the mod there, I'm earning points when you download and with points I can get free steam game keys or donate to charities etc.. Thanks for your support.) ---------------------------------------------------------------------------------------------------- Guys and Gals, Welcome to the 2022! Wishing Happy and Healthy New Year to everyone! I just made big change on mod structure. Also added some little QoL and fun extras. Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check below descriptions to learn what's included in them. If anything doesn't suit your taste, just delete its folder from ~/Mods folder. If you want what you deleted back, just open the archive and put it back into ~/Mods folder. For the sake of simplicity old descriptions removed but changelogs preserved. Therefore you have to try all these special things yourself to see what's so special about them if you are new here and didn't have chance to try earlier. special_things_00_basics ### Mandatory to have. Never delete this folder unless you want complete uninstall. ### • Special Forge and Workbench • Invulnerable materials • Special Stone Axe special_things_01_extras ### Extra tools that I didn't want in basics. ### • Special Claw Hammer and Nailgun • Special Paint Tool special_things_02_apparel ### Very useful apparel. ### • Special Cigar and Shades • Special Mining Helmet • Special Rocket Shoes and Rocket Boots special_things_03_consumables ### Very useful drink, food and meds. ### • Special Beer • Special Hunter and Farmer Stew • Special Painkiller special_things_04_melee_b ### You can have candles made of zeds or charge your phone over zeds. ### • Special Torch* and Flashlight • Special Fireaxe and Javelin *Known bug: you can't power attack with Special Torch in 3rd person view. (3rd person view is only available via Debug Mode) special_things_05_ranged_b ### Silent. Useful. Long ranged. ### • Special Bow and Crossbow • Special Arrow and Crossbow Bolt • Special Junk Turret special_things_06_blocks_b ### Nothing can destroy these unless you want it happen so. ### • Invulnerable Steel Shapes • Invulnerable Glass Block, Ramp, Plate and Pillar • Invulnerable Storage Box special_things_07_blocks_e ### Indestructible housing blocks. Mannequin is a training dummy. ### • Invulnerable House Door and Vault Door • Invulnerable Cellar Hatch and Vault Hatch • Invulnerable Garage Doors and Draw Bridge • Invulnerable Female Mannequin special_things_08_bicycle ### Fast speed. High resistance. 90 slots. ### • Special Bicycle special_things_09_trader ### She sells what's most required. Always open. Refreshing stock everyday. ### • Special Trader special_things_10_melee_e ### More melee weapons including those added earlier upon request. ### • Special Machete and Knuckles • Special Club and Sledgehammer • Special Spear special_things_11_ranged_e ### More ranged weapons, firearms to be exact. ### • Special Double Barrel Shotgun, Pump Shotgun and Auto Shotgun • Special .44 Magnum Revolver, Desert Vulture and Pistol • Special SMG5, AK-47, Tactical AR and M60 • Special Hunting Rifle, Lever Action Rifle and Sniper Rifle • Special Shotgun Slug, .44 Magnum, 9mm, 7.62mm Bullets and Bundles special_things_12_armor ### Special Tank Top removed. Nothing else here yet. ### special_things_13_ui ### special_things_00_basics is not required for that to work. ### ### UI modifications. ### • Shows HP and name of entity • Adds center mark to compass, color is aqua special_things_14_hand ### special_things_00_basics is not required for that to work. ### ### Improves player hand and makes brawling a competitive build. ### • Increases player hand's speed and damage special_things_15_stack ### special_things_00_basics is not required for that to work. ### ### Increases some stack quantities to 50K. ### • Resources, foods, drinks, medicals, drugs, ammo and others special_things_16_7x24 ### special_things_00_basics is not required for that to work. ### ### Change of working hours for all traders. ### • Now traders are working tirelessly, 7x24 special_things_17_loot ### special_things_00_basics is not required for that to work. ### ### Harvesting animal body gives an extra resource. ### • Rabbit gives Blood Bag • Chicken gives Sewing Kit special_things_99_nsfw ### special_things_00_basics is not required for that to work. ### ### IF YOU ARE NOT AN ADULT DO NOT READ BEYOND THIS POINT. ### • Removes top from female torso (makes topless) • Removes shorts from female legs (a panty will still be there) How to find in game Crafting Creative menu What other This mod is server sided, if you prefer multiplayer your clients don't need to download anything. Upgrading invulnerable block = getting regular destructible block Magenta = new = added with latest version ---------------------------------------------------------------------------------------------------- Changelog A20.4.101 Localization files structure fixed for A20.4 (they were causing red warnings at loading but somehow they were still working... now there is no error at loading) A20.3.101 Added two QoL hack as a new modlet • Harvesting a rabbit's body will give you blood bag • Harvesting a chicken's body will give you sewing kit Adjusted all recipes • Changed first entries of most recipes (Just recently I learned we get first entry when we scrap something) • Made balance changes / mostly raised quantities required (some items are still left easy to craft intentionally) • Added new requirements like armor parts for apparel crafting and tool parts for axe and hammer crafting • Added optional secondary recipes (for Special Torch and Flashlight) Updated some localization files • Ammo bundles desc. were "... 100 pieces", now they are "... 100x100 pieces" • Removed a redundant line break from Special Stone Axe desc. Updated out of date meshfile paths to A20 (some of the ranged weapons had old meshfile paths registered) A20.0.100a Small bugfix for Special Nailgun (Native nail as a magazine item was not doing any damage, it is fixed immediately.) A20.0.100 Now this is not a modlet that includes everything, it is a compilation of 18 modlets. Check above description for what's included in every one of them. Added Special Flashlight Added UI modifications Added player hand improvements Added QoL modifications Added something nsfw A20.0.004a Note that: Below issues were related to invulnerable blocks only version. Main versions of the mod don't have any issues. Fixed storage box recipe Fixed having no tool to upgrade invulnerable blocks A20.0.004 Fixed no inventory issue when you open special forge or special workbench (it was because in A20 devs decided to add open_backpack_on_open="true" close_compass_on_open="true" parameters in xui.xml file) A20.0.003 Fixed Invulnerable Glass blocks, they are working on A20 now A20.0.002 (not released to public) Added forged intermediate. A working -normal- forge needed to craft intermediate; intermediate needed to craft special forge; and intermediate + invulnerable steel + invulnerable glass needed to craft special workbench Removed admin shotgun and added admin pipe pistol instead Fixed Special Trader, it is working on A20 now Fixed Special Bicycle, it is working on A20 now A20.0.001 (not released to public) Initial version for A20 build A19.6.100 Disclaimer: Weapon IDs changed (e.g. AK-47) If you are updating from previous version some of your weapons can disappear. Major changes Fixed names and added description texts to all. PM me if you are interested translating into your language. Made special items and invulnerable blocks craftable only on special forge and special workbench Adjusted ranges, zoom levels, spreads and kicks of all weapons Minor changes Added special painkiller to bring "removeallnegativebuffs" buff back Changed special stone axe into less powerful tool but, now it is possible to craft without workbench Added special claw hammer to fill the void of old special stone axe Added special javelin, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special spear, basically better version of special javelin Added special fireaxe, it is possible to craft without workbench but, it is way cheaper and faster with workbench Added special admin shotgun to help server admins. It is not viable to craft, since target users are admins they can get via CM Changed some weapons' sound as silencer version where it is possible Removed special stun baton as it was able to harm traders irreversibly which can affect gameplay in a bad way (No problem though if you used on Rekt, he deserves it) Fixed some minor errors those missed earlier Made many minor changes and adjustments Note: Crafting special stone axe, special javelin and special fireaxe without workbench can seem overpowered to experienced players but, it is not completely right. I tested them to not make them dominate the game in day 1, yes of course they are not your ordinary useless stone items, of course they are special however they still can't save your day solely against a horde night. They are just Quality of Life tools, especially when starting a new game. Also many newcoming players find 7DTD challenging to play and drop playing, I believe these tools can make some players actually start enjoying the game and keep playing. v8.0.0 Added special melee weapons - Candy club - Sledgehammer - Steel spear - Stun baton Added special ranged weapons - Compound bow - Iron crossbow - Pump shotgun - Auto shotgun - Tactical AR - M60 - Marksman rifle - Sniper rifle Added special ammo - Steel arrow AP (and its bundle) - Steel crossbow bolt AP (and its bundle) v7.3.1 Increased invulnerable storage box stack to 30k like other invulnerable blocks v7.3.0 Added invulnerable storage box Fixed special forge and workbench being destructible (now both are invulnerable) Created optional/lightweight/nostorage edition of mod due to compatibility issues with Undead Legacy. (Download from here) v7.2.5 Added special handgun desert vulture Added special torch Added special food hunter stew Added special food farmer stew Torch power attack effects implemented Fixed knuckles power attack harvesting options Knuckles block damage and range increased Changed craft times (to bring some immersion) Changed the ammo types special weapons can use (now you can use regular ammo with special weapons) Exhanged swing sound of machete heavy and light attack as well as knuckles Added elemental (explosion) resistance to helmet, tanktop, boots and shoes Improved some passive and triggered effects (minor edit of some buffs like adding radiation resistance to special apparel) Removed removeallnegativebuffs effect from special foods, instead added extra health bonus and matched its duration with stamina bonus Changed Invulnerable blocks upgrade items (to make them vulnerable) to forged invulnerable materials (previously those were invulnerable blocks themselves) Changed Invulnerable blocks repair items to forged invulnerable materials (previously those were invulnerable blocks themselves) Other minor fixes v7.0.0 Added special bicycle Added special turret Fixed wrong icons for special ammo bundles, now bundles show corresponding ammo's icon. Other minor improvements. v6.0.0 Fixed special forge and special workbench (XUi was missing). Added missing invulnerable steel door recipe. Added special steel knuckles. Added special rocket shoes and changed special rocket boots. Also there are other minor changes; * special mining helmet's light changed, * bartering bonus of special beer adjusted, * special smg's recipe changed, * standardised code/text in items.xml, * fixed special machete stacking issue, * improved special shades (added attribute bonuses and loot game stage bonus), * improved special cigar (added attribute bonuses, improved barter sell bonus), * removed negative earth damage multiplier of special stone axe (for faster digging at early game). v5.0.0 Fixed recipe of special trader. Fixed/added recipe for special machete. Improved text/code of special drink beer, created new buff for it. Added special forge and workbench. Added invulnerable steel door (simplistic alternative to vault door). v4.0.0 Fixed invisible icons of invulnerable steel bars. Fixed wrong model of .44 Magnum handgun. Added Special Machete (to farm animal fat, leather etc). Added Special Trader (Copy of Jen with different items; you can buy, sell and take jobs like any other trader, you can place her anywhere and also place as much as you want). v3.1.1 Standardises code between A18.4 and A19 to apply future updates easily on both version. Removes all harvesting and dropping chances from invulnerable blocks. Adds new invulnerable steel hatch (looking more simple than vault hatch, added upon requested). v3.0.1 Bugfix; CustomIcon parameters changed to fix invisible icons in A19 version. v3.0.0 Gun parts name in recipes changed for A19 compatibility. Before v3.0.0 ... special_things_by_hsngrms-700.zip special_things_by_hsngrms-400.zip special_things_by_hsngrms-500.zip special_things_by_hsngrms-600.zip
  7. 7 days to die bug me cant join any game la braderr need a fix for this sheet exc nullreferenceexception object reference not set to an instance of an object this thingy pops up everytime i join my server n single player its appears in somethings like cmd thingy welp me la cb
  8. Are you a night owl? Play games at night? Then come on over and check out our server All Night Gamers – Jericho! A PvE, vanilla server. Come on over and have chill, friendly day. Note: You don’t even have to be a night owl to play either! Just play and have fun! Discord: https://discord.com/invite/7pNxkpr Version: Stable - A20.2 (b238) Direct Connect: 28021 Basic Difficulty: Survivalist Daylight Length: 18 / 60 Minutes Zombie speed: Walk (Day)/ Sprint (Night, Feral, & Blood Moon) Max Zombies & Animals: 60 / 50 XP: 100% - Default Advanced Block Damage: 100% (Player, Zombie, & Horde Night Zombie) Loot: 100% / 30 Day Respawn Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Airdrops: 3 Days Multiplayer Player Killing: No Claim size: 51 / Deadzone: 13/ Duration: 7 Days Server Rules PvE only No active base raiding, don't claim a POI, build close to a trader, and don't build in or within 200 blocks of a city English only in public chat Respect other players and admins Donations are accepted which support the server directly. More info in our discord.
  9. Curse Of Anubis -> CoA <- Updated to A20 It does NOT change Vanilla XML or Core Gameplay EAC compatible adds custom Quests / Entity / Blocks / Weapons / Items / Schematics The Mod has two large Prefabs "The Pyramid" and "The Sphinx" Download - Dropbox Download - NEXUSMODS Install: Go to your 7dtd directory and Drag the "CurseOfAnubis" Folder to the - 7dtd/Mods - Directory **7dtd has a problem with large prefabs spawning automatically. It can be that none prefab spawns in the world. Then try a new seed or insert the prefab in an existing world. Use KingGen to Generate a new World: Download - KingGen Need Help? Join the Discord https://discord.gg/Gvp8wA TERMS OF USE. Personal use is fine. Credit me if you add it to your Overhaul Mod. All Assets owned by me! Assets only for private use. I modeled/textured them. If you like my Models you can hire me here: https://www.cgtrader.com/joelkilb Credits: Awesome people. Always helpful.
  10. The TEST SERVER is now live for its third cycle, testing the heavily co-op focused mod "It Takes A Village". Choose between 8 trade professions and collaborate with other survivors attempting to rebuild society. Buy and sell goods in your shop to supply the community with specialized resources that only You can obtain. Are you the Mechanic, the Armorer, the Reaper or the Cook? How will you support the village? It's a server side mod, meaning you don't have to download anything. You also don't have to disable EAC to play. Players from NA/Canada and EU alike. To join, find the server IP in the 7 days to die section of this discord: discord.gg/Pnv7NFfASs Difficulty: Warrior Region: North America East Mode: PVE Claims per person: 2 Map size: 8k Loot and XP: 100% Loot respawn: 14 days Death: Drop backpack, keep toolbelt Zombies per Blood Moon: 12 per player ------ There are 8 professions: the Smelter, the Miner, the Cook, the Armorer, the Mechanic, the Scientist, the Reaper and the Decorator. Each profession has sole access to unique crafted products that need to be gathered or manufactured and sold to support the community. For instance, only the Smelter can craft Forged Iron, only the Scientist can craft gunpowder and concrete, only the Armorer can make weapons and armor past primitive. Some professions require substantially more involvement than others; Cook being the highest and Mechanic the lowest. Each playthrough will vary greatly depending on the composition of professions the group choses! Loot has been altered to no longer contain cooked food, T1 and above weapons and armor, most schematics etc. Small amounts of various crafting materials can still be found, but the only reliable source of goods is other players. Without a Smelter you will barely have enough Forged Iron to make enough repair kits to keep you afloat, and no drugs or medical items drop in loot aside from aloe cream, honey and painkillers. The Traders no longer give quests. They will buy your stuff but at an appallingly low price. Their re-sell price on the other hand, will be sky high. Every single item price has been adjusted to match the cost of materials. Players can craft shops to sell their goods to other players, and adjust prices if they wish. Many many many working decorative furniture pieces have been added, for example chandelier, fireplace wood, neon signs, street lamps, planter, clothes racks, bulletproof doors (white and brown wood, blue metal) and bulletproof windows (centered and non-centered). Players start with a bike, 500 OSB blocks and the regular starting kit plus a bit of extra food. The Gyrocopter has been removed. Hunger and amount of zombies in cities is increased. Good foods yield new bonuses to XP or run speed. Scientist can craft painkillers. Mechanic can craft Lottery Boxes. Mailboxes may contain Dad Jokes. Most professions require their advanced workstation to craft their fanciest wares. Most stack sizes are increased. Drop chance of eggs is increased. Tool parts and Robotics parts scrap into Tool Part Fragments, which can be used to craft either Tool parts or Robotic parts. Weapon parts scrap into Weapon Part Fragments, which can be used to craft any weapon part. Weapon repair kits require a weapon part to craft. Fuel value of wood has been increased 10x. Weapon block damaged has been reduced massively to avoid griefing. Chickens drop Chicken Meat which can be charred, boiled, grilled, or go into any of the many new chicken recipes. Canned foods have a 2% risk of dysentery. Drop chance of canned foods has been adjusted to better fit their useability in cooking recipes. XP for killing bears and wolves is increased. And many more tweaks!
  11. Been having an issue connecting to my friends server. Originally we were fine with me logging in but this last week it's been having back and forth issues. Originally it seemed like it was EAC issues, so we disabled EAC on the server and it seemed to fix, but then a day later had the same login issue but a different error. The errors consist of either EAC related, object not assigned to a proper object type issue, and countless other things. I've tried uninstalling and reinstalling, i've tried restarting PC, i've tried restarting the router, i've tried port forwarding on the firewall and router, i even told the firewall to allow the game as well as the server ip through, we even told the server to not block any kind of connections to it. But nothing seems to stick, however it seems it's only happening to me, all of our other friends seem to have no issue logging into the server. So i'm not sure if it's a setting i need to change or if it's something else. Any help on this matter would be appreciated. I've attached the link to the latest log i had when i attempted to login after we disabled EAC again. https://pastebin.com/xyA2XvZV
  12. Entering this server your voice and likeness are subject to appear on various media outlets like Twitch, YouTube and Facebook. By Staying in or on the server you accept these terms. Twitch integration is enabled on the server often. The Golden Rule applies. We're all here to have fun, so respect other players and staff. Don't cheat. This includes all forms of cheating. You can get banned and that's not fun. Please speak respectfully in chat. We shouldn't have to tell you that racist or insulting comments are bad. If you're here looking to play and have fun, come on in! We use CSMM Server Manager. Player Map Game Shop nafigg.com for more information. Join us on Teamspeak or Discord at ts.nafigg.com discord.gg/PUQS8Jx8MF ɴ.ᴀ.ғ.ɪ.ɢ.ɢᴀᴍɪɴɢ™ ɴ.ᴀ.ғ.ɪ.ɢ.ɢᴀᴍɪɴɢTv™"
  13. SMS Easy 500% PVE IP: Port: 27040 steam://connect/ Server Features: Game Difficulty = 0 XP & Loot Multiplier = 500% Loot Respawn Days = 7 30 K Stacks 96 Slot Backpack Faster Cars. Including Pedal Bike New Base Ball Bat Quest. "Survival Of Da Noob" Da Noobinator Base Ball Bat. Super Fast swings never degrades. 500% XP And Loot No Bag Drop Increased Starter Quest XP and Points SMS Standard Rules: No Player Killing, No Base Raiding, No Stealing. Do not build in or takeover Points of interest. ( poi ) Defined ( poi meaning ) Gun Stores, Food Stores, Health Stores, Tool Stores, Electronic Stores, Hospitals, Garden Stores, Any Huge Factories or Mills. Everywhere else is just fine for players to takeover and build in. Is here the new Mod list for easy 500. all are server side meaning you do not need to install anything. I hand picked mods from here, Working Stoves Adds stove, grill and wood stove repair kits. Use with hammer or nailgun on stoves and grills and wood ovens to upgrade them to working. The new stoves and grills will no longer be lootable of course since they are now working. Working Sinks and Water Coolers Adds cooler and sink repair kits to fix up house sinks and water coolers. More sinks will be added in the future (office utility etc) but for now its just cabinet type sinks. Honey Honey can be very difficult to find early game. This modlet increases the chance of honey dropping from tree stumps and also slightly increases the probability of tree stumps spawning in the world. That part requires a new map to see results for. Working Coffeemaker Adds a working coffeemaker. Perfect compliment to the working microwave. Destroy coffeemakers in houses to acquire one. Recipes for tea and coffee are included in them. Nuts and Berries Adds nut and berry food items. They can be acquired from punching bushes and grass. Nuts give a small amount of food and berries give some water. Combine them for handfuls of each and an extra bonus. Grass Cutter Adds a craftable grass cutter the Grass B Gone. Cuts fibers super fast. Does not kill zombies or animals. It DOES give XP faster of course since its cutting quicker but no extra xp than if you had punched it. 5 Slot Queue Adds a simple 5 slot crafting queue to UI. Bird Nest and Trash Bags Destroy on Loot Clean up your world and make it a tad bit more realistic. Birds nests will destroy on loot, as will trash piles. Working Microwaves Adds a working microwave you can pick up by destroying microwaves in the world. Recipes for soups and stews in bowls. Bowls can be found in common food trash loot. Increased Zombie Spawning Multiplies the population of zombies in towns and wild by the following numbers. Charcoal Adds some lootable charcoal to grills. The charcoal has a very long burn time so its the most efficient burning material. Increased Wandering Horde Size Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde. Eggs in Fridges Adds chance to loot eggs from fridges Join our discord server. https://discord.gg/RJwHk8cq3u http://www.somethingmoreserious.com/
  14. so i have a server 20.2 on a lan machine and a few other systems that run 7dtd im the server admin and last night i randomly got removed my game close to desktop run a file integrity check (it found 4 files to replace assumed it would be these no dice as i'd just updated to 20.2 from 20.1 i rolled the server and all clinets back to 20.1 no dice i looks like its just my account and other account on this cleint machine can get in but i can get in on there cleints ive loggs of what happend when i Amzeus try to log in it looks like its EAC kicking me sometime but other times i cant see the kick 2022-02-09T12:22:53 1085.104 INF [Auth] EAC authorization failed: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:22:53 1085.104 INF Kicking player (EAC violation: ClientViolation - Connection timed out): EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' any help would be great as my kids play this on a weekend so id like to get it fixed without having to reset the server below is what happens when i attempt to log in now ---------------------------- 2022-02-09T12:24:19 1171.979 INF PlayerLogin: amzeus/Alpha 20.1 2022-02-09T12:24:19 1171.979 INF Client IP: 2022-02-09T12:24:19 1171.979 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] ServerState authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] PlayerId authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] DuplicateUserId authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] VersionCheck authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.979 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='<unknown/none>', PlayerName='amzeus' 2022-02-09T12:24:19 1171.980 INF [Steamworks.NET] Auth.AuthenticateUser() 2022-02-09T12:24:19 1171.980 INF [Steamworks.NET] Authenticating player: amzeus SteamId: 76561197990772242 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2022-02-09T12:24:20 1172.329 INF [Steamworks.NET] Authentication callback. ID: 76561197990772242, owner: 76561197990772242, result: k_EAuthSessionResponseOK 2022-02-09T12:24:20 1172.329 INF [Auth] PlatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.329 INF [Auth] SteamFamily authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.329 INF [Auth] SteamGroups authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.329 INF [EOS] Verifying token for 00023da48d8449a2a53d3d387e23bb3d: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDIzZGE0OGQ4NDQ5YTJhNTNkM2QzODdlMjNiYjNkIiwicGZzaWQiOiI4YTQ0MzY1ZDVjY2I0MzMyOGI0ZGYyZjhjYTE5OWU0MyIsImFjdCI6eyJwbHRmbSI6Im90aGVyIiwiZWFpZCI6Ijc2NTYxMTk3OTkwNzcyMjQyIiwiZWF0Ijoic3RlYW0ifSwicGZkaWQiOiIzMGI5ZTllNWY1OGI0ZjRlODI5MzBiM2JlZjc2ZDllMSIsImlzcyI6Imh0dHBzOlwvXC9hcGkuZXBpY2dhbWVzLmRldlwvYXV0aFwvdjFcL29hdXRoIiwiZXhwIjoxNjQ0NDEzMDQwLCJ0b2tlblR5cGUiOiJpZFRva2VuIiwiaWF0IjoxNjQ0NDA5NDQwLCJwZnBpZCI6Ijg1ZmZmYjYxMjEyYjQ5MTk5OWNkN2ZjMDNlYjA5YmY2In0.xjtDs1Z3bwcbGRP5qddkkz_qUdi9Dpls-xzDrTzKsMYUhw_rRguv03C0bKAGmhOpEcZ5_UG6FFogcOs9_2jYEJGC54g-Zh38-CJgTsOnPsN9mcS0NoqmF9GnL00x_WEPMlxD94ess6uzek0lX42ZSDtz3EdSrYsNmikxjuVSX7q5yf9EJMSdffuYDa8lmE5JYywQQJXeS_YrczPKBs-okiddmJ7h2gOPitoj2j0u3DlsJ5AnGubLiAkOTeQE8qiCu3Wq-07siNyBfkuhAwxWfYq9Qu1kS3y_TyLrOyUqWPQi9KMIIMvll8zLlVePnZHIoJ_UEcDMuWTbPXsZZKkyMg 2022-02-09T12:24:20 1172.382 INF [EOS] Device=, Platform=other, AccType=Steam, AccId=76561197990772242, PUID=00023da48d8449a2a53d3d387e23bb3d 2022-02-09T12:24:20 1172.382 INF [Auth] CrossplatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.382 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.382 INF [EAC] Registering user: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:20 1172.382 INF [EAC] Log: [EAC Server] [Info] [12:24:20:357][Windows][EAC Server] [Info][RegisterClient] Client: 0000000000000006 PlayerGUID: 76561197990772242 PlayerIP: OwnerGUID: 76561197990772242 PlayerName: amzeus 2022-02-09T12:24:20 1172.382 WRN [EAC] Log: [EAC Server] [Warning] [12:24:20:357][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2022-02-09T12:24:20 1172.530 INF [EAC] Log: [EAC Server] [Info] [12:24:20:506][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0000000000000006 Session: 6 Status: Client Authenticated Message: Client authenticated. 2022-02-09T12:24:20 1172.530 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedLocal ReqKick: False Message: Client authenticated 2022-02-09T12:24:21 1173.393 INF [EAC] Log: [EAC Server] [Info] [12:24:21:369][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0000000000000006. 2022-02-09T12:24:21 1173.593 INF [EAC] Log: [EAC Server] [Info] [12:24:21:570][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0000000000000006 2022-02-09T12:24:21 1173.594 INF [EAC] Log: [EAC Server] [Info] [12:24:21:570][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0000000000000006 Session: 6 Status: Client Authenticated Remotely Message: Client authenticated remotely. 2022-02-09T12:24:21 1173.631 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticatedRemote ReqKick: False Message: Client authenticated remotely 2022-02-09T12:24:21 1173.631 INF [Auth] EAC authorization successful: EntityID=-1, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:24:21 1173.633 INF Allowing player with id EOS_00023da48d8449a2a53d3d387e23bb3d 2022-02-09T12:24:21 1173.731 INF RequestToEnterGame: EOS_00023da48d8449a2a53d3d387e23bb3d/amzeus 2022-02-09T12:24:32 1184.444 WRN [EAC] Log: [EAC Server] [Warning] [12:24:32:420][Windows][EAC Server] [Warn][Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 2022-02-09T12:24:33 1185.570 INF Time: 19.36m FPS: 20.00 Heap: 4771.9MB Max: 4943.9MB Chunks: 14 CGO: 0 Ply: 0 Zom: 0 Ent: 1 (8) Items: 0 CO: 0 RSS: 6716.2MB 2022-02-09T12:25:03 1215.582 INF Time: 19.86m FPS: 20.00 Heap: 4777.4MB Max: 4943.9MB Chunks: 14 CGO: 0 Ply: 0 Zom: 0 Ent: 1 (8) Items: 0 CO: 0 RSS: 6716.2MB 2022-02-09T12:25:22 1234.495 INF Update items to send for amzeus id: -1 recieved: 12 2022-02-09T12:25:22 1234.496 INF Items to send: 0 Added: 0 chunks: 12 2022-02-09T12:25:30 1242.597 INF RequestToSpawnPlayer: 171, amzeus, 7 2022-02-09T12:25:30 1242.600 INF Created player with id=171 2022-02-09T12:25:30 1242.666 INF 23933 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=3131], (4031.5, 37.3, -3958.6) (chunk 251, -248), rbPos (0.0, 0.0, 0.0) 2022-02-09T12:25:30 1242.666 INF 23933 VehicleManager loaded #0, id 3131, [type=EntityMotorcycle, name=vehicleMotorcycle, id=3131], (4031.5, 37.3, -3958.6), chunk 251, -248 (251, -248) 2022-02-09T12:25:30 1242.666 INF 23933 VehicleManager Update loaded 1 2022-02-09T12:25:32 1244.694 WRN Calling Animator.GotoState on Synchronize layer 2022-02-09T12:25:33 1245.608 INF Time: 20.36m FPS: 20.01 Heap: 4892.6MB Max: 4943.9MB Chunks: 303 CGO: 27 Ply: 1 Zom: 0 Ent: 6 (13) Items: 3 CO: 1 RSS: 6720.0MB 2022-02-09T12:25:37 1249.780 INF NET: LiteNetLib: Client disconnect from: (Timeout) 2022-02-09T12:25:37 1249.780 INF [NET] PlayerDisconnected EntityID=171, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:25:37 1249.780 INF DynamicMusic: 171 successfully removed from Bloodmoon state cache 2022-02-09T12:25:37 1249.780 WRN Client disconnected from dy mesh: Id: 171 Total: 1 2022-02-09T12:25:37 1249.780 WRN Client disconnect complete for 171 Total: 1 2022-02-09T12:25:37 1249.780 INF Player disconnected: EntityID=171, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:25:37 1249.783 INF [EAC] FreeUser: EntityID=171, PltfmId='Steam_76561197990772242', CrossId='EOS_00023da48d8449a2a53d3d387e23bb3d', OwnerID='Steam_76561197990772242', PlayerName='amzeus' 2022-02-09T12:25:37 1249.783 INF [EAC] Log: [EAC Server] [Info] [12:25:37:759][Windows][EAC Server] [Info][UnregisterClient] Client: 0000000000000006 PlayerGUID: 76561197990772242 2022-02-09T12:25:37 1249.784 INF GMSG: Player 'amzeus' left the game 2022-02-09T12:25:37 1249.784 INF Exited thread NCS_Writer_0_0 2022-02-09T12:25:37 1249.784 INF Exited thread NCS_Reader_0_0 2022-02-09T12:25:37 1249.784 INF Exited thread NCS_Reader_0_1 2022-02-09T12:25:37 1249.784 INF Exited thread NCS_Writer_0_1 2022-02-09T12:25:37 1249.785 INF 24097 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=3131], Unloaded 2022-02-09T12:25:45 1257.751 INF Clearing all pools 2022-02-09T12:26:03 1275.653 INF Time: 20.86m FPS: 20.00 Heap: 4975.7MB Max: 4975.7MB Chunks: 303 CGO: 0 Ply: 0 Zom: 0 Ent: 1 (13) Items: 3 CO: 0 RSS: 6720.1MB
  15. New Vanilla PVP Server. Looking for players, groups and teams to join in a PVP/PVE and survival orientated server with active admins. Our community believes in fun and fair gaming, so if you're sick of admins abusing powers and clan owned servers which already have all the best tech, feel free to connect to ours for a change of pace. We are currently vanilla however may add mods in the future depending on the game updates and population satisfaction. Community website: www.libertaslegion.com All are welcome. Game Version: Latest A.20.0.238 Game Map: PREGEN10K name: Libertas Legion IP: Port: 51170 Server Location: Canada
  16. it has been probably forty ingame days since this happened, but my local trader Jenny has sunk into the floor and i don't know how or why. i can still talk to her by looking at the very tip of her head, it's just a little annoying having to be so precise with my input. i'll upload a screenshot later as proof, but i need to know if there's any way to fix it.
  17. Are you tired of driving the exact same Jeep as you friend? Do you want to pimp your ride? PaintJob is for you! This mod add recipes that allow you to change the colour of your ride. PaintJob allows you to change the skins of bicycles, minibikes, motorcycles, and jeeps. You first need to get a vehicle the normal way (you build it or buy from the traders). You can then use that vehicle as an ingredient to craft a different looking version. The changes are purely cosmetic, all the in-game stats and behaviours remain unchanged. For the motorcycles, you can also change the configuration and remove the spikes, the shield or the hood. Important: this mod need to be install on the server and on every player's PC. Release Notes v2.3 Download v2.3 To see all my mods 2.3: Operation Foot-job - Reworked the foot place for motorcycle and 4x4 (feet are no longer hanging under the Jeep) - Lower the number of vertices for the motorcycle's taillight (I don't think anyone will notice) 2.2: Bug fixes - Patrol Gaming 4x4 doesn't have the right skin - Original 4x4 has two windshields - Yellow bicycle cannot be picked-up or ridden (missing vehicle entity) 2.1: Remove the code that prevent Dye usage on vehicle - I haven't found a way to remove this only for my vehicle but I'm removing it so that PaintJob plays well with other mods - Also reworked the labels in Localization.txt 2.0: Make it work with Alpha 20 - By default, the game will spawn the White version of the vehicles - Added back the Alpha 19 skins - Flat rate of 5 paints to change from a skin to another - Remove the need for Grain Alcohol (no longer exists in the game) - Prevent dye from being applied to vehicles 1.18: Design and tail-light tweaks - Played with the blue 4x4 design - Fuddled with the tail-lights lighting v1.17: Blue Thunder + Homage to Noctua - New blue 4x4 design with wolves and lightning - New brown and tan motorcycle - The jeeps and motorcycles tail-lights new now actually emit light when on - Touch-up all the motorcycles' trunk straps to make them look better - Remove old code used for backward compatibility with *MotorcycleAlterations* v1.16: 4x4 Texture overhaul - Texture refactoring for the 4x4 (from 5 bitmaps to 2) - Fix Green Camo texture (Be Bear Aware) - Fix War3zUK texture (Scottish flag instead of the inverted Union flag) - Little overhaul of the Spartan texture - Complete overhaul of the red jeep - Add a windshield to Miss Spartan's jeep - Fix a clipping issue with the chain v1.15: More designs - Bubblegum Pink Motorcycle (for MaryB) - Green Camo Jeep v1.14: Minibikes - Minibikes available in orange (original colour), black, blue, green, piink, red, teal, white, and yellow - Remove acid from the recipes - Cut down textures size from 2K down to 1K for everything but the Jeeps v.1.13 Back in Black - Black and Red motorcycle - Black bycicle - Integrated MotorcycleAlterations v1.12 Bicycles and motorcycles! Just like the jeeps, you need to get the vanilla bicycle or motorcycle the usual when and then you'll have access to new recipes to scrub it and paint it. Compatible with MotorcycleAlterations. You probably want to use both mods. v1.11 Fix wobble wheel for the UK jeeps. (At first I though it was mormal that the left side of the road was more bumpy then the right side. Apparently not... 🙂 ) v1.10 New War3zUK Very Black Jeep. It came to my attention that UK also have crazy driving habits. They might actually be the originators of the whole darn thing. v1.9: Add the missing unity3D file required for the Patrol jeep (sorry everyone, my bad) v1.8: New Patrol Silver and Blue Jeep. Everything alive in Australia can kill you, including people that drive on the wrong side of the road :-). Fix an issue with windshield texture v1.7: Fix problems reported in this forum (thanks guys!) v1.6: Fix a hole in the mesh, move the steering wheel forward v1.5: Add Pink Rider V1.4: Add the missing HUD sprites for the Jeeps
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