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  1. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  2. Hey all reading this! I have made a list with bugs or features. I will put more on list as i play. https://docs.google.com/document/d/1amlxACQFPjunfwq8praY_E6sW2Po5d1kSjy_7tRj8yY/edit?usp=sharing
  3. I do not know English very well. There may be errors in the text. Thank you for your understanding. The first time I saw the trailer for this game, I immediately realized that this is a great game that combines what I really love. Survival, crafting, zombies, destructible, and well-implemented Horde. I don’t know whether you agree with me or not whether the developers of the game will read it or not. But I believe that at the moment there are a lot of unworked things in the game. I want to write a list of things that could be changed and improved. General 1.I really like the buildings in this game. They turn out to be very interesting and very realistic. But after a certain point in the game, you realize that there are not so many large and interesting places on the map and this is a little frustrating. The developers said that the creation of new buildings takes a lot of time. As for me - it is quite possible to make a competition for the best buildings of various sizes and gradually add them to the game. This will facilitate the work of developers and enable the community to prove themselves. 2.Temperature and Weather. The character essentially ignores snow, rain or thunder. It is not right. If the character gets wet, then he must get sick. It is quite hard to move in the snow. And in a thunderstorm it is better not to go into open spaces at all. Thanks to the good interval between the weather - I think it will fit perfectly into the world. 3.Biomes. Perfectly implemented in the game. But I would like to see the expansion of the scorched forest and as a complement the radiation wasteland. This would add the need for a radiation suit. As an option - the coastal zone. 4.Brass. I understand that this is an alloy, but I think that if a player can get steel, then he should not have problems with the melting of brass. In theory, you can add copper and tin as ore. This will expand the gameplay and give the Strength class more meaning. Also, in theory, it will be possible to add bronze tools and the ability to create electrics and mechanical parts. Slowly, costly, in stages. 5.Loot With this, the most interesting. Of course, I can understand everything, but how I find the AK-47 and camouflage clothing in the houses is not very clear. On an ideological level, loot should be where it should be. Military loot at the bases. Civil loot in homes. Loot from stores to stores. This does not apply to special loot chests. Just what's the point of going somewhere far if you can farm cool weapons from ordinary houses or am I wrong? 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time. 7. The appearance of a zombie. Should we expect updates from some other dead friends? The cop, soldier and feral think I have not abandoned the quality model, either. The Character At the time of Alpha 19, in my opinion, all skills are fairly well balanced and useful. Except one. The leader’s perk from the intelligence branch is simply useless. Yes, it gives bonuses. But only to players nearby. I think it can be fixed very simply. Make it a bonus that works for all the people in YOUR team. And yes, it really will mean that it is YOU Leader. Options for quick folding and important slots are sorely lacking. Possibility of dodging / jumping. This will allow the player to dodge strikes or break into him in an unexpected encounter with a zombie or in battle. IDLE, interaction animation, gestures for the character With some settings, the character’s nose and beard begin to peek through clothing or armor. It's a bit strange. Drop Damage Bonus? Or the opportunity to glance at the dead man - to overturn him and soften the fall. Book for heavy weapons. (I like the hammer) Weapons A new weapon for the Fortitude class is the Shield. Tier 1 - Wooden club and hammered shield. Tier 2 - Scrap metal short sword and shield. Tier 3 - Steel sword and shield. LMB - short cut RMB - block. reduces damage taken by the player. Spends stamina to absorb shock. Automatic crossbow with a clip like a Tier 3. Tier 3 for robotic guns. Double barrel and better. Drone Scout for the intellectual. It is controlled by the player who launched it. Armed with weak weapons, but small and convenient to inspect the building \ terrain. Other The ability to tame animals for keeping and breeding? One could safely breed pigs, cows, hens and sheep. Horses. Horses, like animals that a player can tame, saddle and shoot \ beat with them. It would be useful for the initial stage of the game, when the player cannot even create a bicycle. That's all for today. Gather my thoughts and supplement later. Thank you for your attention.
  4. Good Morning. alpha 19 game is updated in geforce now ????
  5. Devrix

    Sorcery

    Features Play 7D2D as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell casting elemental spells of Fire, Ice and Lightning. Unique animations, art, effects and sounds for spells and items Pure Spellcaster playstyle Spellcrafting: 5 unique abilities for each unique spell Spell Ammo Crafting: Fire, Ice, Lightning, Omni Alchemy Crafting: Potions, Elixirs, Potion Bombs Armor Crafting: Fire, Ice, Lightning Armor Sets Rune Crafting: Fire, Ice, Lightning Rune Mods Spell Weapon Abilities: primary, secondary, passive, charge New Attribute: Sorcery New Dual Skill Tree and Perks Fire, Ice, Lightning Mastery: learn how to craft and augment spells Spellcast Mastery: primary, secondary, passive and charge abilities Rune Mastery: harness the power of Runes to augment your spells Essence Mastery: demystify and awaken the elemental essence of the world to extract and craft spells and weapons with essence. Fire, Ice, Lightning Spells: upgrade each spell with five alterations Latest Version: 0.85 - The Awakening Sorcery, The Awakening (v0.85) is now LIVE and FULLY PLAYABLE! Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text😞 LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: Credit TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Supporters make ongoing development possible! Sorcery A19 / Future Updates A vanilla game bug is present in A18.x that prevents Sorcery from being updated. This has been reported and confirmed to be fixed in A19: onSelfEquip Bug Details Sorcery A19 development has officially begun with the release of A19 Experimental! Two workarounds for the nasty bug have are discovered AND some Runes will be maintained. There is A LOT in the works for Sorcery A19+, including dedicated Perk Trees for EACH ELEMENT! If you like Sorcery, join the ranks of Patreon Supporters to help keep Sorcery development going strong into A19: Support Sorcery Development
  6. Hello, I have been trying to start a dedicated server for A19. When I have SteamNetworking disabled, 7DTD shows ‘connection timed out’. When I remove SteamNetworking, i.e enable it, then 7DTD goes through the connection process, but after initialising the world, the server cuts connection. (Could be Steam itself). I didn’t have this issue in A18.4, and didnt have to enable SteamNetworking. I have Ports Forwarded correctly, and could use my No-IP address and External IP to connect. Any help would be great! I will post a log here shortly. Output file from 7DTD Game output_log__2020-07-01__17-38-40.txt Output file from 7DTD server output_log_dedi__2020-07-01__17-36-01.txt
  7. Just finished my latest video for YouTube! This one's showing the HUGE LEAP forward visually Alpha 19 took. This Alpha looks absolutely awesome and here's the proof: COMPARING ALPHA'S VIDEO Let me know what you guys think in the comments over on YouTube. Thanks in advance for any likes/dislikes and New Subscribers! Much love and ENJOY THE NEW ALPHA!
  8. every thing i open stays on my screen making the game implausible to play
  9. I enjoy the new music and all but good god can we turn it down so I can hear the game play. I can hear nothing but music. I have tried turning down every music setting and have tried shutting all off. Music still satys the same. Help
  10. I just had a thought and wasn't sure where to post it as a suggestion to the game, but it would be nice to be able to craft an empty glass jar out of Bottled Murky Water (dumping the water out to just get the jar) since there are many times you come across useless bottles of dirty water early game that would be nice to be able to scrap or craft into empty jars. Just a thought!
  11. So 7days is pretty front loaded with that most of the challenge in the early game and very little to work on late game. I've noticed on servers that many players will disappear once they get to about level 100 but have also noticed that most people mention restarting about day 50-100 in single player. So I'm curious, when do you feel like you've "completed" a run? At what point do you consider yourself "finished" with a save game/server/build/character? For myself I play far longer than most, with my time dwindling down based on server activity. Once all the players I know disappear I tend to hang around for a period longer before giving up. No relation between time and level as I have multiple level 200+ characters and one of the servers is around 2500 (but I'm not actively playing there anymore).
  12. Hey everyone, Just wondering if anyone has had similar issues with running unusually high temperatures for CPU and GPU while playing. My temps immediately jump to mid 70's and sometimes 80C and usually within a certain period of time, sometimes an hour, sometimes less, my computer will freeze and I have to restart. I've never had an issue with any other game, temps usually stay below 70 or low 70's with other demanding games such as Bannerlord for example. I would say I have pretty good airflow in my PC, just bought a nice 140mm fan recently which I put directly under my GPU and this didn't seem to help at all. It is of course summer time right now and my room is pretty stuffy with bad air circulation. In the winter time I still had the same issue, but less frequent (I could play a couple of hours or so before this issue would happen). Right now I can play for maybe an hour. Cheers
  13. Hey everyone, I've recently started my own YouTube series of 7dtd videos. I was heavily inspired by the likes of Capp00 and Glock9 but with my own style (as I am not nearly as good at the game as either of those guys). As a result, my videos tend to have a more accidental comedic aspect as I get myself into situations that seemed like a good idea...but ultimately weren't. My first series is called "The Long Road" and it involves me trying to survive long enough to build the ultimate Horde Night base. Come marvel at my ineptitude as I throw spears into the wild blue and miss coyotes over and over with a bow. Oh, and I also thought it might be a good idea to get drunk before recording what was supposed to be the first episode in the series. Not a good move. I'll be updating regularly (2-3 times a week on average) so you can always expect new misadventures. Thanks for taking the time to read this and I look forward to seeing you there. My channel: https://www.youtube.com/channel/UCIQej9ZRNXswAVNLOSpei5A/
  14. Hi! The game is essentially unplayable for me on Windows 10 64-bit because it randomly crashes. I think my specs are up to it considering I have a core i9 9900k with 32GB ram and a RTX 2080 Ti I have attached some crash files. My settings are on Ultra but I have tried with High too and it behaves the same. Motion blur is disabled. Everything else is vanilla. error.log output_log__2020-06-21__13-07-30.txt crash.dmp Attaching another crash I got. Not sure if they're the same (Wasn't sure from looking at the logs) but it happened in the same manner so. error.log output_log__2020-06-19__22-43-43.txt crash.dmp I just realized I put this in the wrong forum. I intended to put it in Bug Reports. Damn.
  15. Look I know people want new content, but this game needs optimized really bad. I've been playing for a long time now and the amount of bugs I run into is insane. Every update there's something new that messes up my save. I was riding my bike and the game crashed, log back in and my bike is gone. So I run back to my base, literally die from nothing. Cant even spawn back in because this game is so broken. PLEASE FOR THE LOVE OF GOD OPTIMIZE IT AND QUIT ADDING NEW STUFF EVERY UPDATE THAT BREAKS IT EVEN MORE. It is really hard for me to want to continue playing at this point in time.
  16. So I don't mean to overhaul anything just some additions... Well... One really. So in those instances when you blow a zombies noggin off, it would be great, if the brain matter transfers to the environment in which it happened. I talk about this in my LATEST VIDEO where I wish the brains would be all over the staircase behind the zombie. Don't get this post twisted, I love this game, but thought I'd post my thoughts on the "Matter", pun intended, here. Your thoughts guys? Is this even possible with a smaller team? Anyhow, keep up the great work The Fun Pimps, and I cant wait for the next Alpha!
  17. So, question... I am running a random gen solo PVE (but can add players) in Livezo (*spelling) map. I have found one trader so far. Has anyone played this map and found other traders? If so, how many can I expect to find?
  18. Zombos World is a new server with a growing community playing vanilla in a tribal sort of setting. We have a blood moon every 3 days to give players a slightly tougher survival experience and to entice players to cooperate in their own respective tribes. A discord is available and a private room can be made for any new coming tribe looking to strategize and cooperate toward survival or PVP with the other tribes. This server is focused around a community of players having a fun time while exploring the many different aspects of playing and is focused on moving forward with its first community goal of building an entirely player operated neutral trading post. We would love to get more players in to have fun with us and we are willing to upgrade the slot amount as well as the CPU once the community is big enough. Server Name is Zombos World and the discord link is in the description, come and survive with us!
  19. With all the talk of A19 being harder early on making mid and late game harder to get to I thought of a newer fun way to make it harder. What if when we start we only have a simple compass, then through progression (or even books) we learn map making (and we get the map we have now) then we discover fragments of the map through a new book series that shows us parts of the map (could be POI, could be a chunk of map, could be a mineshaft, could be traders, the ideas are limitless) this way the earl game is alot of blind discovering and having to remember where you came from or where you left your base. I think it could be a fun addition to make early game a little harder and expand on the usage of books.
  20. Every time I run 7 Days To Die, after a couple seconds my PC would disconnect the WiFi instantaneously and it would take me a couple of seconds to reconnect back.
  21. Hey y'all, I would really like to know when A19 hits this summer, will my dedicated Linux server; automatically update? reset my current 18.4 world back to before anyone played it? will it just break? will it stay as it is working away on 18.4 but my client will upgrade to A19 and I won't be able to connect? as #4, but will I still be able to connect to an older server? What I really need to know, ultimately, is how can I make sure that my world as it is now and while we still play on 18.4, when the upgraded A19 hits, how to preserve the world so we can continue it in A19. We have spent a lot of time creating it and I know it's the same for many many other people and servers. I would just like to know definitively how to preserve it, or if it is absolutely impossible to continue it when A19 hits. I tried to find similar posts in a brief 10 minute perusing of all the categories but couldn't see one so I'm really very sorry if this is a duplicate topic etc. Thanks in advance. MeaTLoTioN
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