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  1. As an active gun owner, I collect brass from my ammo so I can reuse later. Now don’t get me wrong placing entities like casing would cause huge problems but what you could do is create piles of certain rounds to spawn (like medical piles). If you shoot 9mm firearm a bullet pile spawns and the casing you get can be a random amount that you shot. And with the reloader perk you can get even more casings from it. But this ties into my main idea. There is no good way for scrap bullets. You gather all of the rounds but their only purpose is to be shot. What if you could take them apart and use them differently? The reloading bench would take the bullets and allows you to scrap them to get more ammo components. This way your normal 9mm can be turned into stronger rounds. And with the reloader perk you can get even more gun powder when you scrap bullets. And to fix this so no one can exploit infinite gunpowder with each rank of reloader you can more gunpowder and each new bullet you make takes more gun powder. These “hand loaded” rounds would be hotter and stronger than any bullets you would find in loot. I don’t know if any kids have already done this. I am not a mod player. I came up this idea while watching Glock9 and seeing how much bullets he buys
  2. Hi everyone! Is Mumble Positional Audio still supported? At fandom site we can see that it exitsts at the audio settings, but I don't have this option in my settings (I'm playing version A20.6(b9)). At the site we can see text but I see that 7DTD is not linked to my Mumble server. So, any ideas how to fix it?
  3. I know this has probably been done before, but I seriously think that Crack-a-Book has been declining in usefulness. Most of the time I only find paper and MAYBE a few books. Maybe in A21 they will get some buffs with the new "Learn by Looting" system? Only time can tell.
  4. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY - MASSIVE UPDATE (v1.42) It's time to dive into v1.42 Massive Update with NEW POIs, Weapons, Entities, Spells, Balance changes and more: Added: Unique Fire POI (T3). Added: Unique Lightning POI (T3). Added: Arcane Trader Quests for all new POIs. Added: New Sorcery Weapons for each vanilla Attribute! Added: New Wand Weapon - Instant-Casts Spells and Nova! Added: New Claw, Dagger, Polearm, Scythe and Sword Weapons! Added: Fire, Ice, Lightning Elixirs now also craftable at Ritual Station. Added: New Spell -" Omni Spell" to all Spellcasts! Added: New item - "Grimoire" teaches Spell or Skill. Added: Grimoires: Omni Spell, Omni Arrow, Ritual Station, Arcane Familiar, Omni Pack. Added: Omni Elemental Immortal Summon. Added: Incantation - Omni Elemental Summon. Added: Omni Spell/Arrow auto-summons an immortal Elemental to assist for a time. Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: SorceryMod-Setup_Public.zip (latest version) Alternative Manual Download Link: EXTRACT: Right-Click "SorceryMod-Setup_Public.zip" (Extract All | Unzip) RUN SETUP: Open "SorceryMod-Setup.exe" (Allow Admin permissions) INSTALL: When finished, you can launch "Sorcery Mod" directly from your Desktop! NOTE: Due to game requirements, Sorcery (and ALL other mods) may only be installed directly in the "Users/<USER>/AppData/Roaming/7DaysToDie/Mods" directory. As such, changing of installation directory is disabled. If you are looking to install Sorcery on a Dedicated Server, or if you have other special needs, follow the Manual Install Instructions included in the download. NEED HELP? Full Instructions, Troubleshooting and Help can be found within the Sorcery Mod Discord: http://discord.sorcerymod.com 🗒️ FULL CHANGELOG: 🔑changelog-supporters CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Patreon Supporters for making the ongoing development of Sorcery possible! Special thanks and shoutout to @sphereii for dll help, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜
  5. I have played 7dtd for about 500 hours, my second most played game. i also have played many other shooter type games like gta4/5, tarkov, doom1/2, Doom 2 modded with PB and brutal mod, ravenfield, untured, cry of fear, fc5, ect. after all of my time playing these games along with my knowledge of real life firearms, I feel that 7dtd is lacking in the combat dept. with all of its other issues aside, I feel that this one can be solved relatively easily, as they have shown that they are capable of making a game with working combat, and implementing new models and animations. I feel that the biggest problem with the combat is its lack of satisfaction and feeling rather weak. i want to start off with the things that would be harder to fix to get them out of the way. the animations are really quick, hard to see, and kinda stiff. a semi-slow smoother or harder animation is more satisfying, like in Doom 2016 where doomguy slams the foregrip on the shotgun back and forward to rack it, or in FC5 where the deputy makes a butter smooth flick of the mag and easily inserts a new mag. a slower animation for reloading or cocking guns could balance them out and incentivize the player to swap to a new gun or melee, as well as be more careful about reloading. the models and textures of most guns looks messy and hard to decern. idk if the devs made their own models or received them or whatnot, so all i am going to say on this is that a simpler cleaner model with key details exposed would make it look better. as well as a contrast between shiny metal and rough gouges in the metal. now the stuff that would be the easiest and could make the biggest impact, THE SOUND. the sound of the guns got better the newer they were, but are all still pretty underwhelming. the shotguns are the best and pretty much only need to be a bit louder and with more beef to them. for guns like the M9, which has the worst sound in the game, having a low quality "pew" makes it feel so weak and boring. the gun is supposed to be weak being an early game pistol, but at the least proper sounds make it seem more effective and engaging. a sound like this one provided (https://www.epidemicsound.com/track/9u3t5lBVvG/) with a crack from the supersonic break would make it have some substance to it. same pretty much goes to the rifles. if the devs have interest in this, i can record some sounds at a gun range from a M&P 2.0 ez, a RF-15, and some crappy shotgun that i have not seen the name of. possibly others if the range is busy. I am also sure a lot of gun youtubers or fans of the game would gladly help record sounds to implement. with sounds aside, a slight screen shake where the camera tilts slightly, increasing per the power of the gun could make them feel more powerful, along with a option to disable it if it causes motion sickness. allowing guns to fire faster per click of the mouse would make weaker guns more interactive, and a slower satisfying reload would balance out the gunplay and make reloading more tense and thoughtful. i have some other ideas if this becomes of interest and would love to see some of this, (mostly the sounds) put into the game. for reference look at Sgt Marks Brutal Doom 2 v21 mod. it has very balanced and satisfying gunplay.
  6. Hey there, only on dedicated MP server with and without EAC with and without mods summary of the problem: I am unable to interact with things on the dedicated server i am hosting to play together with friends. I also have the problem that i fall through the world sometimes when the "desync" happens. I am still on the server tho but as i said cant interact with things. Zombies just walk past me even when i punch them. i haven't found a way to reproduce this issue and pin it down certain things because it happens on a number of occaisons like: - harvesting a chicken - looting containers - just walking through the world Both friends i am playing with don't have this issue Did you start a new game and re-create the issue? = Yes Have you validated your files through Steam? = Yes After validation, did you re-try with a brand new game? = Yes I just set up a new server and a clean install of 7 days an d the problem is still there Server log: https://pastebin.com/Xni2mF7z Client log: https://pastebin.com/DMqmrsWq I hope someone can help me
  7. I don't know how alone I am on this or whether this is a change that's going to happen, but I much preferred the Alpha 15 and 16 temperature system where there was a flat insulation value and you could die of freezing as opposed to just having side effects of getting hungry or thirsty faster. Also, as a side note, I very much liked it when you could see different types of food in your hand, like the canned Sham being visible as canned Sham as opposed to the little "parcel".
  8. Version A20.6 stable My pc has 16g RAM The save is from my 14 days of survival play, the map is the default 8K map When I set the Virtual Memory 1g to 8g .This game crushes when it was loading my save. I tried again and my pc shut down :( When I set the virtual memory 1g to 16g. I can play this game without errors So this game takes about 16G to 32G RAM!!! That is so crazy!! The exact number is about 22g(16g RAM + 6g Virtual Memory). But I only play 14days single-player in this save. Using virtual memory won't lead to errors. But it will make your FPS lower. Because virtual memory is much more slower than RAM. The best PCIe4.0 SSD is much more slower than the worst DDR4 RAM. If your game's FPS is not very low but it looks lag, or you can play 7dtd smoothly but it becomes lag after days in game, you may need 32gb RAM Image here
  9. Me and my friend have been getting back into 7 days to die recently. However, we have came across an interesting quirk of the game that we have only encountered somewhat rarely (2 or so times every 10 days). In this event, every zombie that spawns in is feral, and mysteriously de-activates/despawns in the morning. We are on the highest difficulty setting, so we are wondering if this is an unknown feature or an unreported bug. Thank you in advance.
  10. I can understand making a level-up skill system tends to be hard some times when it comes to making everyone happy. Even though the "learning by looting" will push players to progress the game by looting out in the world, its not quite a system that is going to match a lot of the players' playing styles. At the same time I can see the game can also be unbalanced and broken when 1 player levels up by just making hundreds of stones axes to reach max level. I believe there can be a balance between these two systems, with a Dynamic Skill Progression System (DSPS) that aims towards leveling up skills by doing the related activity (NOT BY CRAFTING). Allow me to visualize this for you: Primary skill set/tree: Survivor prestige: The main heart of the DSPS Determines game stage Survivor prestige is progressed by leveling up secondary skill sets/trees. A very slow unlikely way (secondary option) to get most (maybe all) crafting recipes. (only if you don't plan do dedicate the time towards leveling up the proper related trades for the recipes you want) Secondary skill set/tree: Survivor Occupations/Trades: The guts of leveling and strengthening your Survivor prestige Has separate/multiple skill trees such as: Looting skill set, Building/Trap skill set, Mining skill set, Shotgun skill set, Tanking skill set, adventuring skill set, sneaking skill set and etc. You can unlock (unhide) these skill sets by getting the right item and gaining your first few experience points for that skill set (with the right item used to get those experience points). To level up these skill sets, you have to do activities related to the skills/trades (for example): Mining will allow you to gain experience in the Mining skill tree/set. Getting enough experience in the mining skill set will result in (1) a level up in mining AND (2) mining skill point Getting sneaking experience points by sneaking, get bonus experience point by sneaking by enemy or doing a sneak attack. getting enough will result in a level up in sneaking and a sneaking skill point. Crafting recipes, crafting quality, and buffs from magazines/books are combined and unlocked through these skill sets and organized into their corresponding/related skill sets/trees Magazines/Books/Recipes corresponding to specific parts/nodes of the skill trees can be obtained by (1) searching and reading for Books/Magazines/Recipes out in the waist land OR (2) using the corresponding skill points to the corresponding/matching skill tree. Mining skill tree (a1)you can craft level 1 crafting quality mining tools (a2)Unlock iron pick axe (a3)you consume 10% less energy mining (b2) (a1 required) you can craft level 2 crafting quality mining tools (b2) (a1 required) Unlock steel pick axe (b3) (a3 required)get a 1% chance of etc. etc. etc. (example only, change however you want) Each of these boxes inside the table represents a mining skill node that you can use mining skill points to unlock, whether each of these nodes cost 1 mining skill points or multiple mining skill points. this is all just an idea and good improvement that I want to get off my chest. You can criticize me or find any problems with this system. I would love to talk more about it or find ways to improve this system with others that can find flaws with this. good nigh y'all, this took me several hours.
  11. Libertas Legion 18+ PVP Modded Server (Restarted 05/31/2022) The LSLN Community has launched a Modded server for PVP players. Refreshed and restarted, we are proud to offer a server with a large random map, PVP/PVE with active admins open to all! We want to see the server take off and introduce new and old player to a unique 7DaysToDie experience! Bring your friends! Our server offers: An 18+ active community of players PVP/PVE at your discretion 44 Custom Server Side mods for new and old players Active Admins and Discord Server Information: Name: Libertas Legion 18+ PVP modded IP: 212.228.48.221 Port: 26900 Mods: - Acid Recipe - Bushcraft Bites - Advanced Medical Craft - Car + Forest Respawner - Boiled can water + Snowberries and Herbal Medicine - Random Animal/Animal Pack Spawner - Specialised traders + Unique items + Open and Close Times - Robeloto Zombies Expansion - Robeloto Dismantle Traps - Schematic List/Tracker and Craft ability - Server Side Vehicles - Snufkin Weapons Xpansion Pack + Loot Box Addon - Sewing kit recipe - megacrush Recipe - Jail doors/bar recipe - Donovan Megastacks - Donovan More Perks - Donovan CraftSchematics - Donovan Longer Loot Bag decay rate - Doughs Grenade Buff - Doughs Infection Buff - Doughs pipe bomb buff - Doughs Craftable santa hat - Doughs Soup Chef of the Apocalypse - Doughs YouGotMail - Working Ice Machines - KHA20 3 Slot Forges - KHA20 12 craft Queue - KHA20 Steel Ammo - 60 slot BackPack + 30 Reserve - More Lights - Nomad64 super chargers - Parts Crafting A20 - Plaebad Lever Action 44 + Realistic Silencers - RELXIX Tree Drops provide loot - RELXIX UI Compass Highlight - SawWoodS - Sams Building Stuff - Sams Council Stuff - Sams Deco Stuff - Sams Steel electric fence - SKarmah Player Body Remains - Snufkin Custom Zombies Plus - Sams Special Ammo - Sams Storage Stuff - Sams Tactical Nuke - Sams Working Stuff - Valmars Animal Snares - WMM Avoid Blood Moon - En Zombies + Patch - JaxTeller718 More mod slots - Stallionsdens More Lootable objects, pallets and shelves - Stallionsdens Supply crates (Custom version for Rad Zone) For server/mod details, any questions or information, we have an active server discord over at: https://discord.gg/NGrFqjnxUj
  12. Handcrafted Map | 1000+ selected POIs | Fun Focus | Many Server Side QoL Mods | Custom Economy & Quests | Server Side Shop | Multi Group Horde Nights | Plot Claim System Like On Minecraft City Build Servers * Our persistent player city that will stay as it is till A21, and beyond. We plan to migrate your buildings into A21! * Server-side shop with non-game breaking items, sold for our custom currency: Zombie Parts * Short nights, traders open in daylight. We don't like idling so much. * Event Arena and irregular server events * Custom quest line which will be extended over the next weeks and months * New dangers and zombies, while keeping the early game doable. * Defend the player town as a huge group. Server-wide quests will spawn hordes that need to be eliminated by the community. Handcrafted map with a new biome and custom decorations: * North: PvE in forest and desert * South: PvP in snow and radioactive wasteland T5 buildings can only be found in the south, so prepare well. Website for rules and more: https://supersmack.city/ Join our Discord: https://discord.gg/9E7Pc5d8m9 Follow us on Twitter: https://twitter.com/SuperSmackCity
  13. My game crashed, causing multiple issues. The worst being the loss of my hotbar items. Those are gone for good, but one other issue that I'm hoping might be possible to recover is my drone. It was following me when I crashed. Now, it shows up on the map and compass next to the front gate of one of the Rekt traders. When I go there, I can't see the drone, but I can see the yellow drone icon in front of the gate. When I approach, the icon disappears. When I move back, it appears again. I can't interact with it or see it. Logs show that it is loading/saving 1 drone, but I can't seem to access it. I'm guessing it might be placed underground or something (though the icon suggests it's sitting on top of the ground), but it's a trader location and I can't exactly dig for it. Is there any way to reset the position of a drone manually or via console? Or to set it to Follow mode again (I'm assuming since it isn't following that it somehow was set to Stay mode)? Maybe that will cause it to come to me on its own? The logs show positions of vehicles regularly, but the only place it shows position of the drone is a warning: WRN DroneManager already loaded #0, id 11060, [type=EntityDrone, name=entityJunkDrone, id=11060], (581.0, 38.1, 3470.8) I notice it says JunkDrone... is that significant or just the way the drones are named? As a note, this all happened after a crash that corrupted one region file. Deleting the region allowed me to load the game, but initially my motorcycle was gone and not showing on the map. I grabbed a minibike so I could look for it more easily and when I got near the area, I was suddenly on the motorcycle and the minibike had disappeared. I drove the motorcycle to the trader to try and get the drone that showed there, but when I got off the motorcycle, I was teleported back to the minibike, which was now half buried and bouncing up and down and I couldn't move or attack (though I could open inventory). My hotbar still had all items at this point. I had to force close since I couldn't do anything. When reopening, all hotbar items were gone and I was on the minibike with my motorcycle by the trader where I had gotten off of it when I was teleported to the half-buried minibike. Frustrating to say the least. I'm just hoping to recover the drone and its inventory. It's at least something even though I lost all my best weapons and tools from my hotbar.
  14. Hey, guys! This mod has a limited effect - probably until Alpha 21 is released. But suddenly someone will need it ENG: In Alpha 21, 7DTD developers will replace window models in cities and skyscrapers, which greatly reduce FPS, since they use separate models for each frame. But when will Alpha 21 be released? No one knows. So I changed the problematic models to the usual block shapes. There are two versions of the mod in the archive, you need to choose only one. Version 1: Window blocks are transparent. FPS increases inside skyscrapers and outside, in cities. Version 2: Window blocks are opaque. Thanks to this, the FPS inside the buildings is even higher than in the first version, but you don't see what's going on outside the window. Simple glass has the opaque texture of industrial glass, bulletproof glass has the opaque texture of carpet, as it is easier to process with a video card. Outside buildings and in cities, the average FPS is the same as in the first version, but higher than without using the mod. In both versions, empty frames without glass are replaced with ordinary pillars with dark paint, so sometimes you will see bizarre shapes on the entrances or windows. To install the mod, you need to drop one of the versions into the Mods folder. I didn't check in the co-op, but in theory, only the host should install the mod. You don't need to start a new game. The player's blocks do not change. Link to NexusMods: https://www.nexusmods.com/7daystodie/mods/2397 RU: В Альфе 21 разработчики 7DTD заменят модели окон в городах и небоскребах, которые сильно понижают ФПС, так как используют отдельные модели для каждой рамы. Но когда выйдет Альфа 21? А никто не знает. Поэтому я поменял проблемные модели на обычные формы блоков. В архиве две версии мода, выбрать нужно только одну. Версия 1: блоки окон прозрачные. ФПС повышается внутри небоскрёбов и снаружи, в городах. Версия 2: блоки окон непрозрачные. Благодаря этому ФПС внутри зданий еще выше, чем в первой версии, но вы не видите, что происходит за окном. Простые стекла имеют непрозрачную текстуру промышленного стекла, пуленепробиваемые стекла имеют непрозрачную текстуру ковра, так как она проще для обработки видеокартой. Снаружи зданий и в городах средний ФПС такой же, как в первой версии, но выше, чем без использования мода. В обеих версиях пустые рамы без стекла заменены на обычные столбы с темной краской, поэтому иногда вы будете видеть причудливые формы на входах или окнах. Чтобы установить мод, нужно закинуть одну из версий в папку Mods. Не проверял в коопе, но в теории установить мод должен только хост. Новую игру начинать не нужно. Блоки игрока не меняются. Ссылка на NexusMods: https://www.nexusmods.com/7daystodie/mods/2397
  15. OK Folks, I have not seen anyone yet who has come up with this exact idea. Do correct me if I am wrong. This is a no trap, guns blasting, headshot horde base design. This is my first video ever, which I decide to do at the young age of 68. So, do take this into consideration.
  16. This is the second episode of our horde base called the electrified killing corridor. In this episode were about to take on the 44 day horde with the upgraded version of the base.
  17. I want to find some people with whom I can meet, so that we can play 7days in a way that's really close knit. If you've watched Neebsgaming on YouTube you'd understand quickly; but what I'm hoping for is something that is akin to a semi-roleplay scenario, where we can chat on call like it's first person, optionally utilizing Discord channels for when the group is separated, and even with the possibility of being recorded, like in a series format. The recording isn't important, I just figure it would be a fun way of showing the story and progression of the team! If anyone is interested, I'm online from 8am-8pm Pst for the remainder of the month, then after that 3-7pm from then on. I hope to know some exciting people! Feel free to friend and message Azazel#6434 on Discord (just make sure to say your username or # as a comment here so I know its you since you have to friend strangers to dm them) I'm open to questions if you have a thought My steam is 1143264351
  18. Hello all, I am struggling to place a draw bridge on my new base. ive followed all of the usual tricks of placing down frames in the middle and removing surrounding blocks, but so far it has not allowed me to place it. I would add a picture but this forum apparently doesnt allow pictures to be copied and requires me to copy a URL which i way too lazy for. Is this a known issue in A20? i know they have always been an absolute nightmare to place but ive struggled with for over an hour now. Does anyone know how to place it? Thanks in advance
  19. 7 days to die bug me cant join any game la braderr need a fix for this sheet exc nullreferenceexception object reference not set to an instance of an object this thingy pops up everytime i join my server n single player its appears in somethings like cmd thingy welp me la cb
  20. Are you a night owl? Play games at night? Then come on over and check out our server All Night Gamers – Jericho! A PvE, vanilla server. Come on over and have chill, friendly day. Note: You don’t even have to be a night owl to play either! Just play and have fun! Discord: https://discord.com/invite/7pNxkpr Version: Stable - A20.2 (b238) Direct Connect: 66.235.175.55/ 28021 Basic Difficulty: Survivalist Daylight Length: 18 / 60 Minutes Zombie speed: Walk (Day)/ Sprint (Night, Feral, & Blood Moon) Max Zombies & Animals: 60 / 50 XP: 100% - Default Advanced Block Damage: 100% (Player, Zombie, & Horde Night Zombie) Loot: 100% / 30 Day Respawn Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Airdrops: 3 Days Multiplayer Player Killing: No Claim size: 51 / Deadzone: 13/ Duration: 7 Days Server Rules PvE only No active base raiding, don't claim a POI, build close to a trader, and don't build in or within 200 blocks of a city English only in public chat Respect other players and admins Donations are accepted which support the server directly. More info in our discord.
  21. I'll start with the minor suggestion, and while it is minor, it is very important that I ask; Could there be a multi-parent relay implemented? that or just applied to all relay? I've found it very hard to set up a two way door with switches when only one switch can connect to the door to activate it. If multiple switches are lined up it would make sense that they function in unison, ie: if 3 switches are lined up to each other then a door, all three switches would need to be active to open the door. This would allow for more easily set up electrical grids where multiple switches could activate one source from different locations, or persons could make a complex placement of switches to create a central control building or grid for various contraption. An additional minor suggestion being 2x2 doors since you can't face two doors towards each other. The major suggestion, practically overhauling or adding new AI, by adding human Npcs that aren't traders. Perhaps the player could find other survivors in abandon buildings waiting to be eaten by a roaming zombie or found by the player to be traded with, killed, or recruited to defend a base. This can be particularly helpful for solo players who may not have any multiplayer assistance, or for those who have a knack for civ type games. Perhaps these survivor Npcs could have skill points or combat points of their own, allowing them to specialize with certain weapons. They could level up and the player could choose points for them, or it could be automatic/randomized to the Npc. All of this could still be added along side a disable/enable survivor Npc option. The implications of friendly survivors also imply hostile survivors and even raiders. Of course all of these would be rare finds, like finding radioactive zombies in the early game, but it could be a desirable addition for a zombie survival game. I'm not entirely certain if suggestions are being accepted, much less reviewed, but if they are, I would like to offer my suggestions whenever possible. I would gladly contribute my extraordinary creativity, whether it be implemented or not, just having my thoughts read by another for possible consideration is thrilling. I'm not asking for money, not a job, nothing but hope that suggestions don't go unnoticed.
  22. I hereby send a cordial greeting to the entire 7 days to die community, I would like to suggest a fundamental change for the forges that after reflection I think would help the performance of the game a little; At the end of the crafting queue and there is nothing to melt, the forge turns off, and if there is only foundry, then when it is finished, it turns off. as long as you don't have crafting in queue and foundry it turns off. If the player turns it on by not having anything in the creation and/or casting queue, it can be turned on without problems
  23. Curse Of Anubis -> CoA <- Updated to A20 It does NOT change Vanilla XML or Core Gameplay EAC compatible adds custom Quests / Entity / Blocks / Weapons / Items / Schematics The Mod has two large Prefabs "The Pyramid" and "The Sphinx" Download - Dropbox Download - NEXUSMODS Install: Go to your 7dtd directory and Drag the "CurseOfAnubis" Folder to the - 7dtd/Mods - Directory **7dtd has a problem with large prefabs spawning automatically. It can be that none prefab spawns in the world. Then try a new seed or insert the prefab in an existing world. Use KingGen to Generate a new World: Download - KingGen Need Help? Join the Discord https://discord.gg/Gvp8wA TERMS OF USE. Personal use is fine. Credit me if you add it to your Overhaul Mod. All Assets owned by me! Assets only for private use. I modeled/textured them. If you like my Models you can hire me here: https://www.cgtrader.com/joelkilb Credits: Awesome people. Always helpful.
  24. HELP, Pc for the server is a Dell XPS 8940 has no gpu 64GB ram and i7-11700 This is my first 7dtd server but ive made tons of minecraft ones. I dont understand whats going wrong. Every tiem I boot the .bat it shows for a split second then says new log created Mono path[0] = 'C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed' Mono config path = 'C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/MonoBleedingEdge/etc' Plugins: Failed to load 'C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Plugins\x86_64/XGamingRuntimeThunks.dll' because one or more of its dependencies could not be loaded. Plugins: Failed to load 'C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Plugins\x86_64/Microsoft_Xbox_Services_141_GDK_C_Thunks.dll' because one or more of its dependencies could not be loaded. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.065 seconds ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/Cube_UI_Frame shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/Cube_UI_Frame' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/Cube_UI_Glow shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/Cube_UI_Glow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Unlit/Transparent Colored shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.453400 ms 2022-04-19T16:25:11 0.000 INF [GSM] Singleton Initialized... 2022-04-19T16:25:11 0.048 INF [Platform] Init 2022-04-19T16:25:11 0.077 INF [Platform] Using native platform: Steam 2022-04-19T16:25:11 0.078 INF [Platform] Using cross platform: EOS 2022-04-19T16:25:11 0.079 INF [Platform] Using server platform: Steam 2022-04-19T16:25:11 0.079 INF [Platform] Initializing Steam 2022-04-19T16:25:11 0.080 INF Starting PlayerInputManager... 2022-04-19T16:25:12 0.184 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False) 2022-04-19T16:25:12 0.193 INF [Platform] Initializing EOS Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping 2022-04-19T16:25:12 0.206 ERR [EOS] Native library or one of its dependencies not found (e.g. no Microsoft Visual C Redistributables 2022) 2022-04-19T16:25:12 0.211 EXC EOSSDK-Win64-Shipping at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Initialize(intptr) at Epic.OnlineServices.Platform.PlatformInterface.Initialize (Epic.OnlineServices.Platform.InitializeOptions options) [0x0000f] in <e16397dece5746fdb3d3c7aef009c08f>:0 at Platform.EOS.Api.CreatePlatformInterface (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0001f] in <cd87b52f55b340409d519927eeec4b44>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.EOS.Api:CreatePlatformInterface(EosCreds, Boolean) Platform.EOS.Api:InitClientApis() Platform.EOS.Api:Init(IPlatform) Platform.AbsPlatform:Init() Platform.PlatformManager:Init() GameManager:Awake() 2022-04-19T16:25:12 0.211 INF [EOS] Initialize: NotFound Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/EOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libEOSSDK-Win64-Shipping 2022-04-19T16:25:12 0.213 ERR Error while initializing platform code, shutting down. 2022-04-19T16:25:12 0.213 EXC EOSSDK-Win64-Shipping at (wrapper managed-to-native) Epic.OnlineServices.Bindings.EOS_Logging_SetLogLevel(Epic.OnlineServices.Logging.LogCategory,Epic.OnlineServices.Logging.LogLevel) at Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel (Epic.OnlineServices.Logging.LogCategory logCategory, Epic.OnlineServices.Logging.LogLevel logLevel) [0x00000] in <e16397dece5746fdb3d3c7aef009c08f>:0 at Platform.EOS.Api.CreatePlatformInterface (Platform.EOS.EosCreds _creds, System.Boolean _serverMode) [0x0008a] in <cd87b52f55b340409d519927eeec4b44>:0 at Platform.EOS.Api.InitClientApis () [0x0000a] in <cd87b52f55b340409d519927eeec4b44>:0 at Platform.EOS.Api.Init (Platform.IPlatform _owner) [0x00007] in <cd87b52f55b340409d519927eeec4b44>:0 at Platform.AbsPlatform.Init () [0x00045] in <cd87b52f55b340409d519927eeec4b44>:0 at Platform.PlatformManager.Init () [0x000c7] in <cd87b52f55b340409d519927eeec4b44>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Platform.PlatformManager:Init() GameManager:Awake() 2022-04-19T16:25:12 0.213 INF Awake IsFocused: True 2022-04-19T16:25:12 0.213 INF Awake 2022-04-19T16:25:12 0.327 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit 2022-04-19T16:25:12 0.327 INF System information: 2022-04-19T16:25:12 0.327 INF OS: Windows 10 (10.0.22000) 64bit 2022-04-19T16:25:12 0.328 INF CPU: 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz (cores: 16) 2022-04-19T16:25:12 0.328 INF RAM: 65180 MB 2022-04-19T16:25:12 0.328 INF GPU: Null Device (128 MB) 2022-04-19T16:25:12 0.328 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0) 2022-04-19T16:25:12 0.328 INF Last played version: Alpha 20.3 2022-04-19T16:25:12 0.329 INF Local UTC offset: -5 hours 2022-04-19T16:25:12 0.330 INF Command line arguments: 7DaysToDieServer -logfile C:\Users\XPS\Desktop\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2022-04-19__16-25-11.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated 2022-04-19T16:25:12 0.337 INF Parsing server configfile: C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml 2022-04-19T16:25:12 0.360 INF Parsing server configfile successfully completed 2022-04-19T16:25:12 0.362 INF Starting dedicated server level=RWG game name=My Game 2022-04-19T16:25:12 0.362 INF Maximum allowed players: 8 2022-04-19T16:25:12 0.362 INF Game mode: GameModeSurvival Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11 Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll Fallback handler could not load library C:/Users/XPS/Desktop/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon 2022-04-19T16:25:12 0.448 INF WinThread started 2022-04-19T16:25:12 0.625 INF Started Terminal Window 2022-04-19T16:25:12 0.625 INF Dedicated server only build ERROR: Shader Occlusion/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? 2022-04-19T16:25:12 0.644 INF Occlusion: Awake 2022-04-19T16:25:12 0.646 INF Texture quality is set to 3 ERROR: Shader Game/UI/SleeperVolumeFrame shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 2022-04-19T16:25:12 0.672 INF [MODS] No mods folder found 2022-04-19T16:25:12 0.680 INF Loading permissions file at 'C:\Users\XPS\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-04-19T16:25:12 0.690 INF Loading permissions file done. ERROR: Shader Legacy Shaders/Transparent/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'UMA/AtlasShaderNormal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader UMA/AtlasShaderNormal shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'UMA/AtlasShaderNormal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'UMA/AtlasShaderNew' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader UMA/AtlasShaderNew shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'UMA/AtlasShaderNew' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/7DTD_Metal shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/UMA shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Hair shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/UMA shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/UMA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Hair shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Hair' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/7DTD_Metal shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_Metal' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Mobile/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Surface' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Parallax Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Parallax Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Parallax Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/Bumped Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Transparent/Cutout/Bumped Specular shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Specular' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/Particles/Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Particles/Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Blood_Particle shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Additive (Soft) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Particles/Standard Surface shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Particles/Standard Surface' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/7DTD_Fire' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/7DTD_Fire shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_Fire' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Particles/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Particles/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Particles/Lit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Shader Forge/7DTD_Fire_New shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/BasicUV_TA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/BasicUV_TA shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/BasicUV_TA' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Particles/VertexLit Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Shader Forge/PaintParticle shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_FireDistort' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/7DTD_FireDistort shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_FireDistort' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/7DTD_Glass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/7DTD_Glass' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy/AlphaSelfIllum shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/Entity Tint Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/Entity Tint Mask' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Game/TorchFire shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Game/TorchFire' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader 7DTD/TorchGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: '7DTD/TorchGlow' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? 2022-04-19T16:25:12 0.940 INF Loaded (local): rwgmixer 2022-04-19T16:25:12 0.969 INF Loaded (local): archetypes 2022-04-19T16:25:12 0.971 INF Loaded (local): color_mappings 2022-04-19T16:25:12 0.972 INF Loaded (local): loadingscreen 2022-04-19T16:25:12 0.972 INF WorldStaticData.Init() needed 0.000s 2022-04-19T16:25:12 0.978 INF Started Telnet on 8081 2022-04-19T16:25:12 0.987 INF Awake done in 773 ms 2022-04-19T16:25:12 0.996 INF Terminating threads 2022-04-19T16:25:12 0.996 INF Closing Terminal Window 2022-04-19T16:25:12 1.016 INF WinThread ended 2022-04-19T16:25:12 1.017 INF Ended Terminal Window 2022-04-19T16:25:12 1.019 INF OnApplicationQuit 2022-04-19T16:25:12 1.019 INF Terminating threads 2022-04-19T16:25:12 1.019 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Thread -> id: 31b4 -> priority: 1 Thread -> id: 1504 -> priority: 1 Thread -> id: 2ec4 -> priority: 1 Thread -> id: 904 -> priority: 1 Thread -> id: 1994 -> priority: 1 Thread -> id: 3a4 -> priority: 1 Thread -> id: 2760 -> priority: 1 Thread -> id: e70 -> priority: 1 Fixed it by downloading x64 redist from here https://docs.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
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