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  1. WickedNinjaGames Presents: 7 days to Die [ What/Who is WickedNinjaGames? ] WNG came about when a group of friends decided that they wanted to share their passion for gaming with the rest of the world. We are building a community of like-minded gamers, that can come together and enjoy playing online multiplayer games together in a positive, friendly, and co-operative gaming environment. [ Vanilla A20 Experimental ] We wanted everyone to have the chance to experiment with the new Alpha 20 verison, so we've released an experimental server! Nomad Difficulty 60 minute Day Cycle Zombie Day Speed - Walk Zombie Night/Feral/Bloodmoon Speed - Sprint XP Multiplier 100% Loot Respawn - 7 days Airdrop Interval - 3 days No Killing [ Darkness Falls ] We wanted to fine tune the experience so that our server's environment would be more welcoming to both experienced and non-experienced players. This includes, but not limited to: Real-Time World Map Map Size = 8K Custom Map Regenerating POIs Game Difficulty = 2 Bloodmoon = 7 days Normal Zombie Speed = Walk Night Zombie Speed = Sprint Day / Night Length = 60 minutes No Killing Airdrop hours = 72 Loot Respawn (In-Game) = 28 days Land Claims = 3 Land Claim Size = 71 [ Further Information ] If you want to join us on our adventure with like-minded gamers, join us on Discord Discord: https://www.discord.gg/WNG Website: https://wickedninjagames.com/ Vanilla A20 Experimental: 7d1.wngplay.com:26930 Darkness Falls Server Address: 7d1.wngplay.com:26910
  2. Has anyone had an issue with storage containers not dropping the contents if they are destroyed by collapsing? I accidentally made all of my writable storage boxes collapse and I noticed only my secure storage chests spawn a blue backpack while other forms of storage did not, which unfortunately cost me my run. Is this intended? If not, does anyone know of a modlet that patches this issue. Edit: It seems like the class assigned to writable storage boxes (SecureLootSigned) does not behave like the secure storage chests and the regular storage boxes which have the class "SecureLoot". It seems like this can be fixed by changing the class value, but by default most containers do not drop backpacks if collapsed, including player created containers that have had their locks broken. This is due to most containers and broken secure containers having the "Loot" class, which does not generate a backpack if the containers has been destroyed via fall event, or collapsing. This seems to be hardcoded but I do not know if it's possible to just change the class value from "Loot" to "SecureLoot" Furthermore, any container with the "SecureLoot" tag that hasn't been opened, such as POI locked containers, will not drop a backpack since the container has not yet generated loot.
  3. Concept The idea stems from not wanting to “cheese” the AI with killing corridors and the like, but instead the ability to move blocks into positions to make the Ai’s pathing more difficult (but not impossible) via moving obstacles. Examples: - ramp appears to push zombie heads into spinning blades, or blades move into zombies path. - bar blocks drop-down/move up to block the zombie's path and protect a player - door lifts to allow players to enter their base. - A rotating “fan” of blocks to push the zombies back. - horde base that is a changing “Maze”, lengthening the path to the player. Collisions Collisions could be handled just like if you smashed two blocks together, they break/take damage, with the stronger block taking less than the weaker block. The stronger the block, the more damage it would do to the other block. Collisions with zombies should take damage just if the zombie hit the block. Limitations The limitation should be in the weight supported. It shouldn’t support an entire wall of steel blocks off a single actuator. Anything more than a “reasonable” amount of weight should cause the actuator to break when powered. The noise generated from the actuator should be loud as well so it will attract any nearby zombies. Accessibility Unlocking it should be via the advanced engineering perk or electrician perk, with it being in the last tier or second to last tier so late game players have something to do. This would take the base building aspect of the game into another realm of creativity that I believe hard core base builders, such as myself, would thoroughly enjoy just by implementing two moving blocks. this could also be implemented in interesting ways when it comes to quests and survivor based POI.
  4. Hello, When I try to edit my keyboard shortcuts in game, the "enter keyboard key" window does not recognize any key I press. It does recognize a mouse input though, and the game recognizes my keyboard inputs outside of this input window. Any idea what's happening ? Is there a config file with the shortcuts that I could edit instead ? This really prevents me from playing Thank you in advance !
  5. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attributes: Sorcery, Fire, Ice, Lightning • New Resource: Spirit (mana required to perform all Sorcery) • New Dual Skill Tree and Perks: Arcane, Fire, Ice, Lightning • New Crafting: Armor, Weapons, Mods, Spells, Potions, Scrolls, Stations, Blocks, Resources • New Armor Sets: Arcane, Fire, Ice, Lightning • New Masteries: Alchemy, Runesmithing, Spirit, Essence, Arcane, Fire, Ice, Lightning • Play-style: Sorcerer (Spellcaster) • Play-style: Alchemist (Potions, Bombs) • Play-style: Archer Mage (Spell Arrows) • Play-style: Gun Mage (Spell Ammo) • Play-style: Melee Mage (Spell Weapons) • Weapon Abilities: Primary, Secondary, Passive and Charge abilities • Rune Mods: Harness the power of Runes to augment your weapons, armor and gear! • Alchemy: Craft Potions, Elixirs and Bombs • Sexy Loot: Item Sets, Armor, Weapons, Mods, Spells, Potions, Scrolls and more! SORCERY A20 NOW PUBLIC! (v0.985) Compatibility: Sorcery made fully compatible with A20! New Intro: Narrated cinematic intro with storytelling and lore! New Item: Recall Incantation (Enables teleporting back to base. Unlimited use, 1 Hour Cooldown.) New Item: Omni Blood (Craftable at Alchemy Station) New Item: Spell Knockback Rune (Spell Ammo pushes back their target) Added: Arcane Familiar now works in multiplayer/server :arcane: Added: Arcane Familiar improvements Added: Fallen Camp Quests to traders! Added: True Fallen Camp POIs that place into the modular system of A20 Added: Staff VFX on impacting harvestable blocks Added: Quest markers indicating Essence Bushes during intro quests Added: Holiday surprise! Changed: Base Spell Casting / Reload Speed increased Changed: Spells now launch and travel more accurately Changed: Spell Arrows and Bolts improved + better visibility Changed: Added chance for Seed when Essence Bush bulb is destroyed Changed: More Essence Bushes in Forest and native Biomes Changed: Shrines - blessing duration increased, frequency reduced Changed: Balanced Essence from Wisps and Bushes Changed: Reduced Sorcery Intro Buff benefits Changed: SFX for several stations (reduced whispers) Changed: Native Biomes changed: Fire> Wasteland & Burnt, Lightning> Desert, Omni> Forest Changed: Planted Essence Bushes now grow after 1 game day (1 hour) Changed: Shrines now recharge in 4 game days, down from 6 Changed: Omni Blood required in expensive recipes Changed: Summoning Rituals require 1 less Fallen Blood Changed: Lucky Runes no longer have Spirit Burden penalties Fixed: Shrine Blessing duration inconsistencies Fixed: Indestructible Rune not applying to tools, armor, clothing Fixed: Recall Scroll no longer sometimes fails; now uses actual Teleport Fixed: Recall Scroll couldn't be crafted; not detecting bedroll recipe Fixed: Arcane Chest animation & sound removed; performance and stuck issues Fixed: Armor Set intro kill quests would not complete with a kill Changes & Fixes: Lots of anticipated changes and tweaks! Discord #Changelog ℹ️ New A20 game is required due to additions and A20 conversion. ℹ️ YOU AGREE TO THE FULL TERMS OF USE AND DISCLAIMER HEREIN BY DOWNLOADING AND USING THE SORCERY MOD: DOWNLOAD SORCERY Download: Sorcery-master.zip (latest version) Alternative Download Link #1 Alternative Download Link #2 Unzip: Sorcery-master.zip Drag-n-Drop: The two folders (Sorcery + Deep Pockets), found within the unzipped (Sorcery-master\Mods) folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist. Verify Mod Path: (\7 Days To Die\Mods\Sorcery) + (\7 Days To Die\Mods\Deep Pockets) Disable EAC: EasyAntiCheat must be disabled through the Game Launcher for certain features to work Choose Difficulty (Optional): Change your Sorcery Difficulty from Normal (default) to Easy, Hard or Apocalyptic for the greatest challenge! • Drag-n-drop Chosen Difficulty from "SorceryDifficultyChangerMods" into Mods (\7 Days To Die\Mods) • You can change modes at will without restarting. Server-side, doesn't require clients to download. • If done correctly, you'll see the logo of your new Difficulty Mode in the top-right of the main game screen! Deport The Undead back to Hell: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! MOD LAUNCHER If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: CREDIT TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Special thanks and shoutout to @sphereii for dll help and Mod Launcher special requests, @xyth for providing initial guides and resources, @KhaineGB for awesome collaboration! 😜
  6. I play on the hardest difficulty; Nightmare mode, extra zombie block damage and so on. I find that Keeping my hunger satiated is only difficult sometimes during the early game. After early game with a few perks I can live off of boiled meat and never need to worry about the hunger side of survival (can make huge stockpiles of food). I know that better foods grants some extra benefits, but its not much of a boost, and the entire hunger system can be completely ignored. What can be done to create a well scaled food system? Ideas: Food spoilage? Refrigeration? Drying racks (making leather/jerky)? (adds more electrical uses) Food can spoil slower or quicker depending on what kind of storage their in... Macro nutrient importance (Protein,carbs,fats)? The more balanced diet the better you can recover/level. Early game foods yield low macronutrients and only one type of macronutrient. Late game foods yield high variety of macronutrients, are hard to come by, and challenging to craft.
  7. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  8. Are you a night owl? Play games at night? Then come on over and check out our server All Night Gamers – Jericho! A PvE, vanilla server. Come on over and have chill, friendly day. Note: You don’t even have to be a night owl to play either! Just play and have fun! Version: Stable - A20 (b238) Direct Connect: 66.235.175.55/ 28021 Basic Difficulty: Survivalist Daylight Length: 18 / 60 Minutes Zombie speed: Walk (Day)/ Sprint (Night, Feral, & Blood Moon) Max Zombies & Animals: 60 / 50 XP: 100% - Default Advanced Block Damage: 100% (Player, Zombie, & Horde Night Zombie) Loot: 100% / 30 Day Respawn Drop on Death: Everything/ Drop on Quit: Nothing Blood Moon Count: 8 Airdrops: 3 Days Multiplayer Player Killing: No Claim size: 51 / Deadzone: 13/ Duration: 7 Days
  9. Hello, I played a game on Navezgane for 50 hours I guess. My computer freezes while in game and I had to restart my computer. After this I started 7 days again but I can not find the savegame in the continue menu anymore. Is there any fix for this savegame, the folder is still existing of course. Thank you for your help:D
  10. The best way to find eggs is looting birds nests, I find that to become repetitive in the late game. Being able to craft a chicken coop would give players a way to passively farm a renewable source of eggs. Recipes including eggs would likely need to be tweaked as well to account for the increased number of eggs a player might have. (or not, perhaps even an egg every 2-3 days) I’m unsure of the right way to implement a chicken coop since getting chickens, let alone any animals, to go where you’d like is difficult. Perhaps a farming perk could include a way to capture a chicken for the crafting recipe; Or you would just craft it and a chicken would already be inside the coop, maybe implied to be inside from hearing occasional clucks and flaps. Anyways, I’ve been enjoying Alpha 20 a ton and this is my first post on the forums. Apologies if it’s not formatted or tagged correctly.
  11. Howdy people! I am back with another challenge and because we finally got lever action rifle and early game revolver it's Cowboy challenge! It's 7 Days to Christmas (well 7 Days to anything - it's just that it lined up perfectly to the Christmas for me) Me playing this challenge https://youtube.com/playlist?list=PLmlQHubgqovKcjk22ImEV4fVdeocgCgIF The base rules are: You can't use any major exploits, glitches or bugs. You can only use Wild-West themed weapons. In short: Lever action rifle Pipe Rifle Pipe Pistol .44 revolver Pipe shotgun Double Barel Shotgun Pump Shotgun Bone knife Hunting knife Club (wooden) Primitive & wooden bow Crossbow Molotov Dynamite * You might give yourself some headstart - I gave myself Lever action rifle, revolver, some ammo and food just to make it fun as many of the guns are more of a midgame stage and thus won't be available to you during the first few days. Maybe I forgot some, but rule of thumb is that anything that is remotely wild-west themed is ok. To make it more interesting you may opt-in for these rules as well: Only hat/helmet you can wear is cowboy hat Only overcoat you can wear is poncho Only boots you can wear are Cowboy boots Perma dead (once you die your character & world is gone)** *If you decide to play with these rules you should give yourself these items on day with with cheat mode. **This is challenging yet fun to do. It makes you think differently and value completelly diferent stuff. Goals: Survive for 7 / 14 / 21 days (I don't think it's fun to survive more than 21 days as it's quite challenging) Construct something (I am going for christmas-tree base) and then defend it against Day 7 Horde Anything you would like to do ... World settings: I recommend going with Warrior, 60 minutes per day, 18 hours Daylight, Zombies sprinting during horde & night and jogging through day. Although it's perfectly fine to pick whatever settings you like Also higher XP multiplier is reccomended I think that maybe playing with friends would be even more fun. Feel free to give me some feedback on the challenge & rules as I am pretty much tired of the base game and I don't like mods that much (although each alpha makes it fresh again) so I'll be making more challenges in future. Also if you decide to stream / make video of this challenge (like I am doing) make sure to post the link here, I'll be more than happy to check your progress Good luck survivors and remember! It's always high noon somewhere around the globe!
  12. The zombies on my server will not move from there positions at all. The zombies will attack you if you get close enough but they will not leave their space. However they will turn around if you get behind them and continue to swing from a "glued" position. If you spawn them in, the result is the same. Animals behave the same way, exception is the vultures they will fly off but NOT attack. I have spawned scouts, feral, rabbits, wolves, wandering hordes, you name it, the results are all the same, the zombies remain stationary and will not attack if you do not get close to them. I have tried the numpad * to enable the AI and it does not change anything nor does it stop their aggression if you approach. Does anyone have any idea what could cause this and how to fix it? I have a freshly installed server with the following software specs:: A20 b238 Mod CSMM Patrons 20.6 Mod Allocs command extensio 22 Mod Allocs Server fixes 24 Mod Allocs Maprendering and WebIntrerface 39 There is no other software installed on the server. Thanks in advance for your time. -Frivlus
  13. Steps to reproduce: 1. deploy a drone. 2. throw some stuff in it 3. enable DM with god mode and start jumping away from the drone very quickly so it looses you 4. empty drones container and pick it up 5. jump away fast from that spot, most likely when you stop the copy of the drone will arrive as engine has lost track of drone that is already in your pocket. P.S. Sometimes it is an old drone from several hours ago with old loot in it. Just wanted to say thanks and didn't want to bump the post up, this was a shortened reproduction on the dupe than I had and it saved me a little time narrowing it down @Vampirenostra -Jugginator
  14. New Vanilla PVP Server. Looking for players, groups and teams to join in a PVP/PVE and survival orientated server with active admins. Our community believes in fun and fair gaming, so if you're sick of admins abusing powers and clan owned servers which already have all the best tech, feel free to connect to ours for a change of pace. We are currently vanilla however may add mods in the future depending on the game updates and population satisfaction. Community website: www.libertaslegion.com All are welcome. Game Version: Latest A.20.0.238 Game Map: PREGEN10K name: Libertas Legion IP: 51.222.46.56 Port: 51170 Server Location: Canada
  15. First off i would like to say i can't seem to figure out how to solve a bug on alpha 20 multiplayer where you can't access loot containers, even after relogging, checking the games integrity files, resetting your computer, and clearing steams download catch. *note i am not the host of the world* ( I'm mostly positive that theses problems could be solved if the host did them)- it could be a latency issue on their end, but i'm not sure I just want to see what others have encountered and how they might be fixed, or if they've encountered the same BUG in alpha 20
  16. I can't join my friend's server anymore (a server that i played on till 3 hours prior). I tried verifying the game through steam and launching without anticheat. I've also tried joining other servers and have no issue. My friend can join my server and everyone else can join my friend's server but me. I tried uninstalling and reinstalling, and even went back to a prior alpha and reinstalling alpha20. I still cant join. Can anyone help me fix this? Here's the last session's log, I will be posting the one from my friend's side shortly. Mono path[0] = 'B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'B:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484) Vendor: VRAM: 8043 MB Driver: 30.0.14.9709 Begin MonoManager ReloadAssembly - Completed reload, in 0.208 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.553300 ms 2021-12-20T16:57:31 0.013 INF [Platform] Init 2021-12-20T16:57:31 0.046 INF [Platform] Using native platform: Steam 2021-12-20T16:57:31 0.048 INF [Platform] Using cross platform: EOS 2021-12-20T16:57:31 0.048 INF [Platform] Using server platform: Steam 2021-12-20T16:57:31 0.048 INF [Platform] Initializing Steam 2021-12-20T16:57:31 0.051 INF Starting PlayerInputManager... Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2021-12-20T16:57:31 0.201 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-20T16:57:31 0.729 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-20T16:57:31 0.736 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-20T16:57:31 0.736 INF [Platform] Initializing EOS 2021-12-20T16:57:32 1.671 INF [EOS] Initialize: Success 2021-12-20T16:57:32 1.856 INF Localization language: english 2021-12-20T16:57:32 1.873 INF Texture quality is set to 1 2021-12-20T16:57:32 1.874 INF Precaching... 2021-12-20T16:57:32 1.874 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-20T16:57:32 1.936 INF [EAC] Initializing ... 2021-12-20T16:57:32 1.938 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2021-12-20T16:57:33 2.762 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-20T16:57:33 2.763 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-20T16:57:34 3.671 INF Precaching file: Data/Bundles/terraintextures 2021-12-20T16:57:35 4.712 INF Precaching done 2021-12-20T16:57:38 7.791 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.731300 ms 2021-12-20T16:57:38 7.844 INF [GSM] Singleton Initialized... 2021-12-20T16:57:38 7.851 INF Awake IsFocused: True 2021-12-20T16:57:38 7.851 INF Awake 2021-12-20T16:57:38 7.860 INF Version: Alpha 20 (b233) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-20T16:57:38 7.860 INF System information: 2021-12-20T16:57:38 7.861 INF OS: Windows 10 (10.0.19044) 64bit 2021-12-20T16:57:38 7.861 INF CPU: AMD Ryzen 7 5800X 8-Core Processor (cores: 16) 2021-12-20T16:57:38 7.861 INF RAM: 16309 MB 2021-12-20T16:57:38 7.861 INF GPU: NVIDIA GeForce RTX 3070 (8043 MB) 2021-12-20T16:57:38 7.861 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-20T16:57:38 7.861 INF Last played version: Alpha 20 2021-12-20T16:57:38 7.862 INF Local UTC offset: 1 hours 2021-12-20T16:57:38 7.863 INF Command line arguments: B:\SteamLibrary\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile B:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-20__16-57-19.txt -eac_executablename 7daystodie.exe 2021-12-20T16:57:38 7.890 INF Occlusion: Awake 2021-12-20T16:57:38 7.894 INF ApplyAllOptions streaming budget 7238.7 MB 2021-12-20T16:57:38 7.895 INF ApplyAllOptions current screen 1920 x 1080, 240hz, window 1920 x 1080, mode FullScreenWindow 2021-12-20T16:57:38 7.895 INF Texture quality is set to 1 2021-12-20T16:57:38 7.895 INF ApplyTextureFilter 1, AF Enable 2021-12-20T16:57:38 7.896 INF ApplyTerrainOptions 3 2021-12-20T16:57:39 8.044 INF [MODS] No mods folder found 2021-12-20T16:57:39 8.051 INF Loading permissions file at 'C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-20T16:57:39 8.076 INF Loading permissions file done. 2021-12-20T16:57:39 8.149 INF Awake done in 298 ms Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library B:/SteamLibrary/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5408. Total: 8.535800 ms (FindLiveObjects: 0.169300 ms CreateObjectMapping: 0.078500 ms MarkObjects: 8.250400 ms DeleteObjects: 0.037000 ms) 2021-12-20T16:57:39 8.398 INF Updated culture for display texts 2021-12-20T16:57:39 8.785 INF [XUi] Parsing all window groups completed in 340 ms total. 2021-12-20T16:57:39 8.800 INF Reloading serveradmin.xml 2021-12-20T16:57:39 8.800 INF Loading permissions file at 'C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-20T16:57:39 8.802 INF Loading permissions file done. 2021-12-20T16:57:40 9.430 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-20T16:57:40 9.519 INF [XUi] Initialized all window groups completed in 445 ms total. 2021-12-20T16:57:40 9.594 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2021-12-20T16:57:40 9.874 INF Loaded (local): rwgmixer 2021-12-20T16:57:40 9.916 INF Loaded (local): archetypes 2021-12-20T16:57:40 9.933 INF Loaded (local): color_mappings 2021-12-20T16:57:41 9.950 INF Loaded (local): loadingscreen 2021-12-20T16:57:41 9.955 INF WorldStaticData.Init() needed 0.000s 2021-12-20T16:57:41 9.961 INF [Steamworks.NET] Login ok. 2021-12-20T16:57:41 9.961 INF [EOS] Login 2021-12-20T16:57:42 11.033 INF [EOS] Login succeeded, PUID: 000227b4dd8d46efadb4753a3c13df05 2021-12-20T16:57:43 12.757 INF Started thread ServerBrowserListUpdater 2021-12-20T16:57:48 17.223 INF Connecting to server John... 2021-12-20T16:57:48 17.224 INF NetPackageManager Init 2021-12-20T16:57:48 17.230 INF [EAC] Connected to game server 2021-12-20T16:57:48 17.242 INF NET: LiteNetLib trying to connect to: 83.87.202.2:26900 2021-12-20T16:57:48 17.266 INF Exited thread ServerBrowserListUpdater 2021-12-20T16:57:53 22.884 INF NET: LiteNetLib: Connection failed: ConnectionFailed 2021-12-20T16:57:53 22.884 INF NET: Steam NW trying to connect to: 83.87.202.2:26900 2021-12-20T16:57:53 22.884 INF [Steamworks.NET] NET: Connecting to SteamID 90154274668348417 2021-12-20T16:57:53 22.885 INF Started thread SteamNetworkingClient 2021-12-20T16:57:58 27.017 INF [Steamworks.NET] NET: Connection established 2021-12-20T16:57:58 27.109 INF [Steamworks.NET] NET: Password accepted 2021-12-20T16:57:58 27.116 INF Started thread NCSteam_Reader_0 2021-12-20T16:57:58 27.120 INF Started thread NCSteam_Writer_0 2021-12-20T16:57:58 27.136 INF Started thread NCSteam_Reader_1 2021-12-20T16:57:58 27.136 INF Started thread NCSteam_Writer_1 2021-12-20T16:57:58 27.175 INF [Steamworks.NET] Auth.GetAuthTicket() 2021-12-20T16:57:58 27.178 INF [EOS] CopyIdToken result: Success, Token: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDIyN2I0ZGQ4ZDQ2ZWZhZGI0NzUzYTNjMTNkZjA1IiwiYWN0Ijp7InBsdGZtIjoib3RoZXIiLCJlYWlkIjoiNzY1NjExOTgyNzUzMDE1MDkiLCJlYXQiOiJzdGVhbSJ9LCJpc3MiOiJodHRwczpcL1wvYXBpLmVwaWNnYW1lcy5kZXZcL2F1dGhcL3YxXC9vYXV0aCIsImV4cCI6MTY0MDAxOTQ2MSwidG9rZW5UeXBlIjoiaWRUb2tlbiIsImlhdCI6MTY0MDAxNTg2MX0.PBTavI7jI5qvmSLjCj4D5B_sWP86m_QcV6R7ac3z8BceWVCtsHtORZk2D-nxzHw6bqfbWnK9rh3kVkSkwJzveumY0hHMrvpcvhionJm5S94EIzoB4k7AiQonM-BqN2IS8rLwKPMfALFx5nf9LvRY_R1xZAQuzRUKY7c8Gm5b1dvOGkEuOk3VEft5NtNEZZyae18wVngCSSgoK13E4618t4o5vTmCIzVvu3_nPPdWoDjqBx7JU-KEkFNDG3D5de2VdXyi28FwCYb-O_F8uMSWotw4os6wNiX85EKuwBsVUG2y04DvIaxTG5om7BAAbUPB6rZ_WeROInFNqeVdMhoUaw 2021-12-20T16:57:58 27.178 INF NPPL.Write 2021-12-20T16:57:58 27.263 INF Login: authstate_nativeplatform 2021-12-20T16:57:58 27.459 INF Login: authstate_steamgroups 2021-12-20T16:57:58 27.476 INF Login: authstate_crossplatform 2021-12-20T16:57:58 27.526 INF Login: authstate_authenticated 2021-12-20T16:57:58 27.526 INF Player allowed 2021-12-20T16:57:58 27.527 INF [Steamworks.NET] Joining Lobby 2021-12-20T16:57:58 27.529 INF StartGame 2021-12-20T16:57:58 27.557 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 3 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.8534483 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5 GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 2 GamePref.OptionsGfxReflectQuality = 1 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 1 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 1 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.5 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = leeziitee GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2021-12-20T16:57:58 27.569 INF StartAsClient 2021-12-20T16:57:58 27.569 INF Sending RequestToEnterGame... 2021-12-20T16:57:58 27.577 INF Loading dymesh settings 2021-12-20T16:57:58 27.577 INF Dynamic Mesh Settings 2021-12-20T16:57:58 27.577 INF Use Imposter Values: False 2021-12-20T16:57:58 27.577 INF Only Player Areas: True 2021-12-20T16:57:58 27.577 INF Player Area Buffer: 3 2021-12-20T16:57:58 27.577 INF Max View Distance: 1000 2021-12-20T16:57:58 27.577 INF Regen all on new world: False 2021-12-20T16:57:58 27.577 INF StartGame done 2021-12-20T16:57:58 27.814 INF [Steamworks.NET] Lobby entered: 109775240985301290 2021-12-20T16:57:59 28.502 INF Received mapping data for: blocks 2021-12-20T16:58:00 29.006 INF Received mapping data for: items 2021-12-20T16:58:00 29.044 INF Received config file 'materials' from server. Len: 4339 2021-12-20T16:58:00 29.056 INF Received config file 'physicsbodies' from server. Len: 3354 2021-12-20T16:58:00 29.056 INF Received config file 'painting' from server. Len: 3360 2021-12-20T16:58:00 29.173 INF Received config file 'shapes' from server. Len: 35590 2021-12-20T16:58:00 29.557 INF Received config file 'blocks' from server. Len: 117504 2021-12-20T16:58:00 29.619 INF Received config file 'progression' from server. Len: 22644 2021-12-20T16:58:00 29.740 INF Received config file 'buffs' from server. Len: 46833 2021-12-20T16:58:00 29.740 INF Received config file 'misc' from server. Len: 728 2021-12-20T16:58:01 29.982 INF Received config file 'items' from server. Len: 91653 2021-12-20T16:58:01 29.995 INF Received config file 'item_modifiers' from server. Len: 11810 2021-12-20T16:58:01 30.057 INF Received config file 'entityclasses' from server. Len: 20830 2021-12-20T16:58:01 30.057 INF Received config file 'qualityinfo' from server. Len: 155 2021-12-20T16:58:01 30.116 INF Received config file 'sounds' from server. Len: 34497 2021-12-20T16:58:01 30.162 INF Received config file 'recipes' from server. Len: 15264 2021-12-20T16:58:01 30.174 INF Received config file 'blockplaceholders' from server. Len: 6280 2021-12-20T16:58:01 30.245 INF Received config file 'loot' from server. Len: 44070 2021-12-20T16:58:01 30.362 INF Received config file 'entitygroups' from server. Len: 49736 2021-12-20T16:58:01 30.362 INF Received config file 'utilityai' from server. Len: 625 2021-12-20T16:58:01 30.362 INF Received config file 'vehicles' from server. Len: 3805 2021-12-20T16:58:01 30.362 INF Received config file 'weathersurvival' from server. Len: 276 2021-12-20T16:58:01 30.412 INF Received config file 'archetypes' from server. Len: 8900 2021-12-20T16:58:01 30.416 INF Received config file 'quests' from server. Len: 8173 2021-12-20T16:58:01 30.424 INF Received config file 'traders' from server. Len: 10115 2021-12-20T16:58:01 30.424 INF Received config file 'npc' from server. Len: 535 2021-12-20T16:58:01 30.424 INF Received config file 'dialogs' from server. Len: 1594 2021-12-20T16:58:01 30.428 INF Received config file 'ui_display' from server. Len: 5546 2021-12-20T16:58:01 30.441 INF Received config file 'nav_objects' from server. Len: 3141 2021-12-20T16:58:01 30.487 INF Received config file 'gameevents' from server. Len: 14975 2021-12-20T16:58:01 30.500 INF Received config file 'twitch' from server. Len: 14361 2021-12-20T16:58:01 30.500 INF Loading config 'twitch_events' from local files 2021-12-20T16:58:01 30.500 INF Received config file 'dmscontent' from server. Len: 1013 2021-12-20T16:58:01 30.500 INF Received config file 'XUi_Common/styles' from server. Len: 2088 2021-12-20T16:58:01 30.537 INF Received config file 'XUi_Common/controls' from server. Len: 3889 2021-12-20T16:58:01 30.537 INF Received config file 'XUi/styles' from server. Len: 35 2021-12-20T16:58:01 30.554 INF Received config file 'XUi/controls' from server. Len: 11176 2021-12-20T16:58:01 30.620 INF Received config file 'XUi/windows' from server. Len: 45405 2021-12-20T16:58:01 30.633 INF Received config file 'XUi/xui' from server. Len: 2017 2021-12-20T16:58:01 30.654 INF Received config file 'biomes' from server. Len: 7045 2021-12-20T16:58:01 30.654 INF Received config file 'worldglobal' from server. Len: 292 2021-12-20T16:58:01 30.658 INF Received game GUID: 5163C1FCDA16D4469C2839194F9592FF 2021-12-20T16:58:02 31.257 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2021-12-20T16:58:02 31.257 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2021-12-20T16:58:02 31.257 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2021-12-20T16:58:02 31.271 INF Loaded (received): materials 2021-12-20T16:58:02 31.296 INF Loaded (received): physicsbodies 2021-12-20T16:58:02 31.309 INF Loaded (received): painting 2021-12-20T16:58:02 31.367 INF Loaded (received): shapes Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2021-12-20T16:58:11 40.673 INF Block IDs with mapping 2021-12-20T16:58:11 40.679 INF Block IDs total 13639, terr 0, last 255 2021-12-20T16:58:11 40.685 INF Loaded (received): blocks Unloading 53961 unused Assets to reduce memory usage. Loaded Objects now: 90172. Total: 406.590000 ms (FindLiveObjects: 5.134600 ms CreateObjectMapping: 7.327100 ms MarkObjects: 373.672800 ms DeleteObjects: 20.455100 ms) 2021-12-20T16:58:12 41.194 INF Loaded (received): progression 2021-12-20T16:58:12 41.304 INF Loaded (received): buffs 2021-12-20T16:58:12 41.315 INF Loaded (received): misc 2021-12-20T16:58:12 41.722 INF Loaded (received): items 2021-12-20T16:58:12 41.761 INF Item IDs with mapping 2021-12-20T16:58:12 41.762 INF ItemIDs from Mapping 2021-12-20T16:58:12 41.798 INF Loaded (received): item_modifiers 2021-12-20T16:58:12 41.835 INF Loaded (received): entityclasses 2021-12-20T16:58:12 41.848 INF Loaded (received): qualityinfo 2021-12-20T16:58:12 41.887 INF Loaded (received): sounds 2021-12-20T16:58:13 42.014 INF Loaded (received): recipes 2021-12-20T16:58:13 42.030 INF Loaded (received): blockplaceholders 2021-12-20T16:58:13 42.062 INF Loaded (received): loot 2021-12-20T16:58:13 42.099 INF Loaded (received): entitygroups 2021-12-20T16:58:13 42.115 INF Loaded (received): utilityai 2021-12-20T16:58:13 42.132 INF Loaded (received): vehicles 2021-12-20T16:58:13 42.149 INF Loaded (received): weathersurvival 2021-12-20T16:58:13 42.169 INF Loaded (received): archetypes 2021-12-20T16:58:13 42.208 INF Loaded (received): quests 2021-12-20T16:58:13 42.225 INF Loaded (received): traders 2021-12-20T16:58:13 42.246 INF Loaded (received): npc 2021-12-20T16:58:13 42.265 INF Loaded (received): dialogs 2021-12-20T16:58:13 42.296 INF Loaded (received): ui_display 2021-12-20T16:58:13 42.318 INF Loaded (received): nav_objects 2021-12-20T16:58:13 42.401 INF Loaded (received): gameevents 2021-12-20T16:58:13 42.441 INF Loaded (received): twitch 2021-12-20T16:58:13 42.457 INF Loaded (local): twitch_events 2021-12-20T16:58:13 42.490 INF Loaded (received): dmscontent 2021-12-20T16:58:13 42.507 INF Loaded (received): XUi_Common/styles 2021-12-20T16:58:13 42.524 INF Loaded (received): XUi_Common/controls 2021-12-20T16:58:13 42.541 INF Loaded (received): XUi/styles 2021-12-20T16:58:13 42.557 INF Loaded (received): XUi/controls 2021-12-20T16:58:13 42.591 INF Loaded (received): XUi/windows 2021-12-20T16:58:13 42.637 INF Loaded (received): XUi/xui 2021-12-20T16:58:15 44.351 INF Loaded (received): biomes 2021-12-20T16:58:15 44.497 INF Loaded (received): worldglobal 2021-12-20T16:58:15 44.816 INF [XUi] Parsing all window groups completed in 515 ms total. 2021-12-20T16:58:16 45.589 INF ShapeControllers: 96 2021-12-20T16:58:16 45.689 INF createWorld: West Funuke Territory, alpha20, GameModeSurvival 2021-12-20T16:58:16 45.690 INF Occlusion: Enabled 2021-12-20T16:58:16 45.737 INF Started thread ChunkRegeneration 2021-12-20T16:58:16 45.737 INF Started thread ChunkCalc 2021-12-20T16:58:16 45.738 INF Started thread ChunkMeshBake 2021-12-20T16:58:16 45.806 INF World.Load: West Funuke Territory 2021-12-20T16:58:16 45.856 INF [XUi] Initialized all window groups completed in 751 ms total. 2021-12-20T16:58:23 52.125 INF Calculating world hashes took 270 ms (world size 208 MiB) 2021-12-20T16:58:23 52.591 INF Loading dtm raw file took 744ms 2021-12-20T16:58:24 53.254 INF Biomes image size w= 10240, h = 10240 2021-12-20T16:58:26 55.912 INF Loading and creating biomes took 3320ms 2021-12-20T16:58:29 58.610 INF Loading and creating shader control textures took 2698ms 2021-12-20T16:58:30 59.428 INF Loading and parsing of generator took 817ms 2021-12-20T16:58:33 62.686 INF [DECO] read 254434/ 2021-12-20T16:58:36 65.448 INF Dynamic Music Initialized on Client 2021-12-20T16:58:36 65.857 INF WeatherManager: Init 8 weather packages 2021-12-20T16:58:38 67.934 INF createWorld() done 2021-12-20T16:58:38 67.939 INF Dymesh Enabled: True 2021-12-20T16:58:38 67.939 INF Dymesh Distance: 1000 2021-12-20T16:58:38 67.939 INF Dymesh LCB Only: True 2021-12-20T16:58:38 67.939 INF Dymesh LCB Buff: 3 2021-12-20T16:58:38 67.939 INF Dymesh Imposters: False 2021-12-20T16:58:38 67.939 INF Dymesh MaxRegion: 1 2021-12-20T16:58:38 67.939 INF Dymesh MaxItem: 3 2021-12-20T16:58:38 67.940 INF Prepping dynamic mesh. Resend Default: True 2021-12-20T16:58:38 67.940 INF Mesh location: C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/SavesLocal/5163C1FCDA16D4469C2839194F9592FF/DynamicMeshes/ 2021-12-20T16:58:39 68.021 INF PlayerId(16179, 0) 2021-12-20T16:58:39 68.021 INF Allowed ChunkViewDistance: 6 NullReferenceException: Object reference not set to an instance of an object at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <e905376b19ea4fabb0377334749ef142>:0 at NetPackagePlayerId.ProcessPackage (World _world, GameManager _callbacks) [0x00000] in <e905376b19ea4fabb0377334749ef142>:0 at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c8] in <e905376b19ea4fabb0377334749ef142>:0 at ConnectionManager.Update () [0x000f6] in <e905376b19ea4fabb0377334749ef142>:0 2021-12-20T16:58:39 68.263 INF Created player with id=171 2021-12-20T16:58:39 68.385 INF 13415 EntityVehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=12817], (1872.5, 34.0, 742.4) (chunk 117, 46), rbPos (0.0, 0.0, 0.0) 2021-12-20T16:58:39 68.396 INF 13415 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=14743], (1878.9, 34.1, 725.8) (chunk 117, 45), rbPos (0.0, 0.0, 0.0) 2021-12-20T16:58:39 68.397 INF 13415 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=15948], (1870.6, 34.1, 738.7) (chunk 116, 46), rbPos (0.0, 0.0, 0.0) 2021-12-20T16:58:39 68.430 INF 13418 EntityVehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=15949], (1874.3, 34.0, 738.8) (chunk 117, 46), rbPos (0.0, 0.0, 0.0) 2021-12-20T16:58:39 68.938 INF Warming dynamic mesh 2021-12-20T16:58:39 68.938 INF Creating dynamic mesh manager 2021-12-20T16:58:39 68.944 INF Dynamic mesh manager awake 2021-12-20T16:58:39 68.944 INF Mesh location: C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/SavesLocal/5163C1FCDA16D4469C2839194F9592FF/DynamicMeshes/ 2021-12-20T16:58:39 68.945 INF Loading Items: C:\Users\Lara Terzi\AppData\Roaming/7DaysToDie/SavesLocal/5163C1FCDA16D4469C2839194F9592FF/DynamicMeshes/ 2021-12-20T16:58:42 71.053 INF Loaded Items: 5913 2021-12-20T16:58:42 71.054 INF Client package items: 5913 2021-12-20T16:58:42 71.054 INF Sending client arrive message. Items: 5913 2021-12-20T16:58:42 71.054 WRN Loading all items took: 2.1102067 seconds. 2021-12-20T16:58:42 71.056 INF Clearing queues. 2021-12-20T16:58:42 71.056 INF Cleared queues. 2021-12-20T16:58:42 71.057 INF Dynamic thread starting 2021-12-20T16:58:42 71.061 INF Dymesh door replacement: imposterBlock Calling Animator.GotoState on Synchronize layer 2021-12-20T16:58:46 75.129 INF Missing paint ID XML entry: 255 for block 'concreteShapes:cubeTrimQuarterEdgeTwoSided' 2021-12-20T16:59:17 105.980 INF Preparing quit 2021-12-20T16:59:17 105.981 INF Disconnect 2021-12-20T16:59:17 106.088 INF GMSG: Player 'leeziitee' left the game 2021-12-20T16:59:17 106.180 INF [EAC] Disconnected from game server 2021-12-20T16:59:17 106.185 INF Exited thread NCSteam_Reader_0 2021-12-20T16:59:17 106.185 INF Exited thread NCSteam_Writer_0 2021-12-20T16:59:17 106.185 INF Exited thread NCSteam_Reader_1 2021-12-20T16:59:17 106.185 INF Exited thread NCSteam_Writer_1 2021-12-20T16:59:17 106.200 INF Exited thread SteamNetworkingClient 2021-12-20T16:59:17 106.202 INF SaveAndCleanupWorld 2021-12-20T16:59:17 106.204 INF [Steamworks.NET] Stopping server 2021-12-20T16:59:17 106.204 INF [Steamworks.NET] Exiting Lobby 2021-12-20T16:59:17 106.433 INF Clearing queues. 2021-12-20T16:59:17 106.433 INF Cleared queues. 2021-12-20T16:59:18 107.343 INF Clearing queues. 2021-12-20T16:59:18 107.343 INF Cleared queues. 2021-12-20T16:59:18 107.344 INF Clear LOD Disabled Prefabs 2021-12-20T16:59:18 107.347 INF World.Unload 2021-12-20T16:59:18 107.387 INF World.Cleanup 2021-12-20T16:59:18 107.393 INF Exited thread ChunkRegeneration 2021-12-20T16:59:18 107.399 INF Exited thread ChunkCalc 2021-12-20T16:59:18 107.399 INF Exited thread ChunkMeshBake 2021-12-20T16:59:18 107.407 INF Persistent GamePrefs saved 2021-12-20T16:59:18 107.497 INF Persistent GamePrefs saved 2021-12-20T16:59:18 107.498 INF Cleanup 2021-12-20T16:59:19 108.048 INF AchievementManager.Cleanup 2021-12-20T16:59:19 108.231 INF Terminating threads 2021-12-20T16:59:19 108.232 INF OnApplicationQuit 2021-12-20T16:59:19 108.233 INF Terminating threads 2021-12-20T16:59:19 108.233 INF OnApplicationQuit 2021-12-20T16:59:19 108.323 INF Terminating threads 2021-12-20T16:59:19 108.323 INF OnApplicationQuit 2021-12-20T16:59:19 108.324 INF Terminating threads 2021-12-20T16:59:19 108.324 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Thread -> id: 281c -> priority: 1 Thread -> id: 728 -> priority: 1 Thread -> id: 3dec -> priority: 1 Thread -> id: 6a0 -> priority: 1 Thread -> id: 4d68 -> priority: 1 Thread -> id: 2084 -> priority: 1 Thread -> id: 3b00 -> priority: 1 Thread -> id: 3c40 -> priority: 1 This is the log from my friends side. Mono path[0] = 'E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'E:/SteamLibrary E/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 570 Series (ID=0x67df) Vendor: VRAM: 8171 MB Driver: 30.0.14011.3017 Begin MonoManager ReloadAssembly - Completed reload, in 0.233 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.557000 ms 2021-12-20T16:48:31 0.016 INF [Platform] Init 2021-12-20T16:48:31 0.063 INF [Platform] Using native platform: Steam 2021-12-20T16:48:31 0.064 INF [Platform] Using cross platform: EOS 2021-12-20T16:48:31 0.065 INF [Platform] Using server platform: Steam 2021-12-20T16:48:31 0.065 INF [Platform] Initializing Steam 2021-12-20T16:48:31 0.068 INF Starting PlayerInputManager... Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2021-12-20T16:48:31 0.265 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-12-20T16:48:32 0.441 INF [Steamworks.NET] SteamAPI_Init() ok 2021-12-20T16:48:32 0.451 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-12-20T16:48:32 0.451 INF [Platform] Initializing EOS 2021-12-20T16:48:32 0.489 INF [EOS] Initialize: Success 2021-12-20T16:48:32 0.650 INF Localization language: english 2021-12-20T16:48:32 0.673 INF Texture quality is set to 3 2021-12-20T16:48:32 0.673 INF Precaching... 2021-12-20T16:48:32 0.674 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-12-20T16:48:32 0.750 INF [EAC] Not loading, not started from launcher 2021-12-20T16:48:34 2.738 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-12-20T16:48:34 2.740 INF Precaching file: Data/Bundles/blocktextureatlases 2021-12-20T16:48:36 4.906 INF Precaching file: Data/Bundles/terraintextures 2021-12-20T16:48:39 7.350 INF Precaching done 2021-12-20T16:48:39 7.351 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.738800 ms 2021-12-20T16:48:39 7.448 INF [GSM] Singleton Initialized... 2021-12-20T16:48:39 7.455 INF Awake IsFocused: True 2021-12-20T16:48:39 7.455 INF Awake 2021-12-20T16:48:39 7.469 INF Version: Alpha 20 (b233) Compatibility Version: Alpha 20, Build: Windows 64 Bit 2021-12-20T16:48:39 7.469 INF System information: 2021-12-20T16:48:39 7.469 INF OS: Windows 10 (10.0.19041) 64bit 2021-12-20T16:48:39 7.469 INF CPU: AMD Ryzen 5 3600 6-Core Processor (cores: 12) 2021-12-20T16:48:39 7.469 INF RAM: 16310 MB 2021-12-20T16:48:39 7.469 INF GPU: Radeon RX 570 Series (8171 MB) 2021-12-20T16:48:39 7.469 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2021-12-20T16:48:39 7.469 INF Last played version: Alpha 20 2021-12-20T16:48:39 7.470 INF Local UTC offset: 1 hours 2021-12-20T16:48:39 7.472 INF Command line arguments: E:\SteamLibrary E\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile E:\SteamLibrary E\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2021-12-20__16-48-29.txt 2021-12-20T16:48:39 7.504 INF Occlusion: Awake 2021-12-20T16:48:39 7.510 INF ApplyAllOptions streaming budget 7353.9 MB 2021-12-20T16:48:39 7.510 INF ApplyAllOptions current screen 1920 x 1080, 75hz, window 1920 x 1080, mode FullScreenWindow 2021-12-20T16:48:39 7.511 INF Texture quality is set to 3 2021-12-20T16:48:39 7.511 INF ApplyTextureFilter 0, AF Disable 2021-12-20T16:48:39 7.512 INF ApplyTerrainOptions 0 2021-12-20T16:48:39 7.830 INF [MODS] No mods folder found 2021-12-20T16:48:39 7.839 INF Loading permissions file at 'C:\Users\johnj\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-20T16:48:39 7.881 INF Loading permissions file done. 2021-12-20T16:48:39 8.016 INF GameSense server not found (no props file), disabling 2021-12-20T16:48:39 8.016 INF Awake done in 560 ms Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library E:/SteamLibrary E/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5405. Total: 9.861000 ms (FindLiveObjects: 0.184100 ms CreateObjectMapping: 0.093300 ms MarkObjects: 9.545500 ms DeleteObjects: 0.037900 ms) 2021-12-20T16:48:39 8.271 INF Updated culture for display texts 2021-12-20T16:48:40 8.587 INF Reloading serveradmin.xml 2021-12-20T16:48:40 8.587 INF Loading permissions file at 'C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2021-12-20T16:48:40 8.587 INF Loading permissions file done. 2021-12-20T16:48:40 8.928 INF [XUi] Parsing all window groups completed in 441 ms total. 2021-12-20T16:48:41 9.583 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2021-12-20T16:48:41 9.735 INF [GSM] GameSparks Connected 2021-12-20T16:48:41 9.735 INF [XUi] Initialized all window groups completed in 443 ms total. 2021-12-20T16:48:41 9.803 INF LoadTextureArraysForQuality quality -1 to 2, reload False 2021-12-20T16:48:41 9.867 INF Loaded (local): rwgmixer 2021-12-20T16:48:41 9.909 INF Loaded (local): archetypes 2021-12-20T16:48:41 9.915 INF Loaded (local): color_mappings 2021-12-20T16:48:41 9.918 INF Loaded (local): loadingscreen 2021-12-20T16:48:41 9.919 INF WorldStaticData.Init() needed 0.000s 2021-12-20T16:48:41 9.923 INF [Steamworks.NET] Login ok. 2021-12-20T16:48:41 9.923 INF [EOS] Login 2021-12-20T16:48:42 10.942 INF [GSM] Skipping me 2021-12-20T16:48:42 11.016 INF [EOS] Login succeeded, PUID: 0002e0c66c6c454a9d3925409f79d2e4 2021-12-20T16:48:50 19.027 INF NET: Starting server protocols 2021-12-20T16:48:50 19.045 INF NET: LiteNetLib server started 2021-12-20T16:48:50 19.046 INF [Steamworks.NET] NET: Server started 2021-12-20T16:48:50 19.046 INF Started thread SteamNetworkingServer 2021-12-20T16:48:50 19.047 INF StartGame 2021-12-20T16:48:50 19.048 INF NetPackageManager Init 2021-12-20T16:48:50 19.085 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 300 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 3 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = alpha20 GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20 GamePref.GameWorld = West Funuke Territory GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 7 GamePref.LootAbundance = 200 GamePref.LootRespawnDays = 15 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 0.2543103 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.4482759 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 0 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.9008621 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 85 GamePref.OptionsGfxGrassDistance = 0 GamePref.OptionsGfxLODDistance = 0.2586207 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 0 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 1 GamePref.OptionsGfxSSAO = False GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = False GamePref.OptionsGfxTerrainQuality = 0 GamePref.OptionsGfxTexFilter = 0 GamePref.OptionsGfxTexQuality = 3 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 2 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 0 GamePref.OptionsGfxWaterPtlLimiter = 0.2715517 GamePref.OptionsGfxWaterQuality = 0 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.11875 GamePref.OptionsMusicVolumeLevel = 0.1982759 GamePref.OptionsOverallAudioVolumeLevel = 0.3793103 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = True GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.2534483 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.2588362 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = John GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\XXXX\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 125 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2021-12-20T16:48:50 19.104 INF StartAsServer 2021-12-20T16:48:52 20.550 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray) 2021-12-20T16:48:52 20.550 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray) 2021-12-20T16:48:52 20.550 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray) 2021-12-20T16:48:52 20.556 INF Loaded (local): materials 2021-12-20T16:48:52 20.582 INF Loaded (local): physicsbodies 2021-12-20T16:48:52 20.596 INF Loaded (local): painting 2021-12-20T16:48:52 20.732 INF Loaded (local): shapes 2021-12-20T16:49:04 33.168 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2021-12-20T16:49:04 33.174 INF Block IDs total 13639, terr 44, last 13847 2021-12-20T16:49:04 33.181 INF Loaded (local): blocks Unloading 53962 unused Assets to reduce memory usage. Loaded Objects now: 90103. Total: 395.023500 ms (FindLiveObjects: 6.139800 ms CreateObjectMapping: 7.855000 ms MarkObjects: 355.307200 ms DeleteObjects: 25.720900 ms) 2021-12-20T16:49:05 33.688 INF Loaded (local): progression 2021-12-20T16:49:05 33.899 INF Loaded (local): buffs 2021-12-20T16:49:05 33.909 INF Loaded (local): misc 2021-12-20T16:49:06 34.978 INF Loaded (local): items 2021-12-20T16:49:06 35.038 INF Item IDs with mapping 2021-12-20T16:49:06 35.039 INF ItemIDs from Mapping 2021-12-20T16:49:06 35.074 INF Loaded (local): item_modifiers 2021-12-20T16:49:06 35.134 INF Loaded (local): entityclasses 2021-12-20T16:49:06 35.140 INF Loaded (local): qualityinfo 2021-12-20T16:49:06 35.242 INF Loaded (local): sounds 2021-12-20T16:49:07 35.422 INF Loaded (local): recipes 2021-12-20T16:49:07 35.441 INF Loaded (local): blockplaceholders 2021-12-20T16:49:07 35.510 INF Loaded (local): loot 2021-12-20T16:49:07 35.654 INF Loaded (local): entitygroups 2021-12-20T16:49:07 35.698 INF Loaded (local): utilityai 2021-12-20T16:49:07 35.758 INF Loaded (local): vehicles 2021-12-20T16:49:07 35.805 INF Loaded (local): rwgmixer 2021-12-20T16:49:07 35.842 INF Loaded (local): weathersurvival 2021-12-20T16:49:07 35.873 INF Loaded (local): archetypes 2021-12-20T16:49:07 35.927 INF Loaded (local): quests 2021-12-20T16:49:07 35.947 INF Loaded (local): traders 2021-12-20T16:49:07 35.960 INF Loaded (local): npc 2021-12-20T16:49:07 35.976 INF Loaded (local): dialogs 2021-12-20T16:49:07 36.000 INF Loaded (local): ui_display 2021-12-20T16:49:07 36.021 INF Loaded (local): nav_objects 2021-12-20T16:49:07 36.066 INF Loaded (local): gamestages 2021-12-20T16:49:07 36.161 INF Loaded (local): gameevents 2021-12-20T16:49:07 36.209 INF Loaded (local): twitch 2021-12-20T16:49:07 36.217 INF Loaded (local): twitch_events 2021-12-20T16:49:07 36.243 INF Loaded (local): dmscontent 2021-12-20T16:49:07 36.249 INF Loaded (local): color_mappings 2021-12-20T16:49:07 36.257 INF Loaded (local): XUi_Common/styles 2021-12-20T16:49:07 36.267 INF Loaded (local): XUi_Common/controls 2021-12-20T16:49:07 36.273 INF Loaded (local): XUi/styles 2021-12-20T16:49:07 36.289 INF Loaded (local): XUi/controls 2021-12-20T16:49:08 36.333 INF Loaded (local): XUi/windows 2021-12-20T16:49:08 36.367 INF Loaded (local): XUi/xui 2021-12-20T16:49:10 38.501 INF Loaded (local): biomes 2021-12-20T16:49:10 38.729 INF [XUi] Parsing all window groups completed in 560 ms total. 2021-12-20T16:49:10 38.783 INF Loaded (local): worldglobal 2021-12-20T16:49:10 39.223 INF Loaded (local): spawning 2021-12-20T16:49:11 39.411 INF ShapeControllers: 96 2021-12-20T16:49:11 39.546 INF Loaded (local): loadingscreen 2021-12-20T16:49:11 39.662 INF createWorld: West Funuke Territory, alpha20, GameModeSurvival 2021-12-20T16:49:11 39.663 INF Occlusion: Enabled 2021-12-20T16:49:11 39.668 INF [XUi] Initialized all window groups completed in 839 ms total. 2021-12-20T16:49:11 39.672 INF Started thread ChunkRegeneration 2021-12-20T16:49:11 39.673 INF Started thread ChunkCalc 2021-12-20T16:49:11 39.673 INF Started thread ChunkMeshBake 2021-12-20T16:49:11 39.688 INF World.Load: West Funuke Territory 2021-12-20T16:49:11 39.696 INF BloodMoon SetDay: day 35, last day 28, freq 7, range 0 2021-12-20T16:49:19 47.366 INF Started thread GenerateChunks 2021-12-20T16:49:20 48.367 INF Calculating world hashes took 999 ms (world size 412 MiB) 2021-12-20T16:49:20 48.822 INF Loading dtm raw file took 1455ms 2021-12-20T16:49:21 49.556 INF Biomes image size w= 10240, h = 10240 2021-12-20T16:49:23 51.919 INF Loading and creating biomes took 3096ms 2021-12-20T16:49:25 53.790 INF Loading and creating shader control textures took 1871ms 2021-12-20T16:49:26 55.274 INF Loading and parsing of generator took 1483ms 2021-12-20T16:49:27 55.424 INF Started thread SaveChunks C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20\Region 2021-12-20T16:49:30 59.064 INF [DECO] read 254434/ 2021-12-20T16:49:30 59.143 INF Dynamic Music Initialized on Server 2021-12-20T16:49:33 62.285 INF Dynamic Music Initialized on Client 2021-12-20T16:49:34 62.588 INF AstarManager Init 2021-12-20T16:49:34 62.719 INF WeatherManager: Init 8 weather packages 2021-12-20T16:49:37 65.973 INF WeatherManager: ApplySavedPackages 2021-12-20T16:49:37 65.975 INF createWorld() done 2021-12-20T16:49:37 65.977 INF Loading players.xml 2021-12-20T16:49:38 66.671 INF Created player with id=171 2021-12-20T16:49:38 66.788 INF Loaded player 2021-12-20T16:49:38 66.997 INF 22373 VehicleManager read #0, id 15949, vehicle4x4Truck, (1876.1, 34.0, 722.7), chunk 117, 45 2021-12-20T16:49:38 66.997 INF 22373 VehicleManager read #1, id 15948, vehicleMotorcycle, (1877.2, 34.1, 727.5), chunk 117, 45 2021-12-20T16:49:38 66.997 INF 22373 VehicleManager read #2, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T16:49:38 66.997 INF 22373 VehicleManager read #3, id 12817, vehicle4x4Truck, (2029.7, 34.0, 1023.6), chunk 126, 63 2021-12-20T16:49:38 66.997 INF VehicleManager C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20/vehicles.dat, loaded 4 2021-12-20T16:49:38 66.998 INF DroneManager C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20/drones.dat, loaded 0 2021-12-20T16:49:38 67.125 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1 2021-12-20T16:49:38 67.125 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 300, default = 100 2021-12-20T16:49:38 67.125 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 7 2021-12-20T16:49:38 67.125 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100 2021-12-20T16:49:38 67.125 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 125, default = 100 2021-12-20T16:49:38 67.195 INF 22377 Origin Reposition (0.0, 0.0, 0.0) to (2016.0, 32.0, 1008.0) 2021-12-20T16:49:39 67.367 INF OpenSpawnWindow 2021-12-20T16:49:39 67.560 INF Loading dymesh settings 2021-12-20T16:49:39 67.560 INF Dynamic Mesh Settings 2021-12-20T16:49:39 67.560 INF Use Imposter Values: False 2021-12-20T16:49:39 67.560 INF Only Player Areas: False 2021-12-20T16:49:39 67.560 INF Player Area Buffer: 3 2021-12-20T16:49:39 67.560 INF Max View Distance: 1000 2021-12-20T16:49:39 67.560 INF Regen all on new world: False 2021-12-20T16:49:39 67.560 INF Dymesh Enabled: True 2021-12-20T16:49:39 67.560 INF Dymesh Distance: 1000 2021-12-20T16:49:39 67.560 INF Dymesh LCB Only: False 2021-12-20T16:49:39 67.560 INF Dymesh LCB Buff: 3 2021-12-20T16:49:39 67.560 INF Dymesh Imposters: False 2021-12-20T16:49:39 67.560 INF Dymesh MaxRegion: 1 2021-12-20T16:49:39 67.560 INF Dymesh MaxItem: 3 2021-12-20T16:49:39 67.562 INF Prepping dynamic mesh. Resend Default: True 2021-12-20T16:49:39 67.562 INF Mesh location: C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20/DynamicMeshes/ 2021-12-20T16:49:39 67.562 INF StartGame done 2021-12-20T16:49:39 67.591 INF 22379 EntityVehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=12817], (2029.7, 34.0, 1023.6) (chunk 126, 63), rbPos (2016.0, 32.0, 1008.0) 2021-12-20T16:49:39 67.598 INF 22379 VehicleManager loaded #3, id 12817, [type=EntityVJeep, name=vehicle4x4Truck, id=12817], (2029.7, 34.0, 1023.6), chunk 126, 63 (126, 63) 2021-12-20T16:49:39 67.598 INF 22379 VehicleManager Update loaded 1 2021-12-20T16:49:39 68.021 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2021-12-20T16:49:40 68.430 INF Warming dynamic mesh 2021-12-20T16:49:40 68.430 INF Creating dynamic mesh manager 2021-12-20T16:49:40 68.433 INF Dynamic mesh manager awake 2021-12-20T16:49:40 68.433 INF Mesh location: C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20/DynamicMeshes/ 2021-12-20T16:49:40 68.434 INF Loading Items: C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20/DynamicMeshes/ 2021-12-20T16:49:42 70.968 INF Loaded Items: 5913 2021-12-20T16:49:42 70.969 WRN Loading all items took: 2.5350693 seconds. 2021-12-20T16:49:55 83.375 INF Meshlist count is now 1 2021-12-20T16:49:55 83.375 INF Meshlist count is now 2 2021-12-20T16:49:55 83.376 INF Force load took 12 seconds 2021-12-20T16:49:55 83.377 INF Clearing queues. 2021-12-20T16:49:55 83.377 INF Cleared queues. 2021-12-20T16:49:55 83.378 INF Dynamic thread starting 2021-12-20T16:49:55 83.380 INF Dymesh door replacement: imposterBlock 2021-12-20T16:49:55 83.508 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90154274668348417, public IP=8*.8*.20*.* 2021-12-20T16:49:55 83.519 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2021-12-20T16:49:55 83.590 INF Missing paint ID XML entry: 255 for block 'concreteShapes:cubeTrimQuarterEdgeTwoSided' 2021-12-20T16:49:55 83.777 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240985301290, server SteamID=90154274668348417, server public IP=8*.8*.20*.*, server port=26900 2021-12-20T16:49:55 83.780 INF [Steamworks.NET] Lobby entered: 109775240985301290 2021-12-20T16:49:56 84.743 ERR Block on position 1990, 28, 1025 with name 'fluorescentLight' should be a parent but is not! (1) 2021-12-20T16:49:57 85.539 INF Respawn almost done 2021-12-20T16:49:57 85.544 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 2028, 34, 1022): localplayer 2021-12-20T16:50:04 92.419 INF [DECO] written 254434, in 50ms 2021-12-20T16:50:04 92.429 INF [DECO] write thread 9ms 2021-12-20T16:50:08 96.360 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561198275301509 2021-12-20T16:50:11 100.069 INF [Steamworks.NET] NET: Received authentication package from 76561198275301509: valid password 2021-12-20T16:50:11 100.074 INF Started thread NCSteam_Reader_Steam_76561198275301509_0 2021-12-20T16:50:11 100.074 INF Started thread NCSteam_Writer_Steam_76561198275301509_0 2021-12-20T16:50:11 100.076 INF Started thread NCSteam_Reader_Steam_76561198275301509_1 2021-12-20T16:50:11 100.076 INF Started thread NCSteam_Writer_Steam_76561198275301509_1 2021-12-20T16:50:11 100.078 INF [NET] PlayerConnected EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-20T16:50:11 100.220 INF NPPL.Read 2021-12-20T16:50:11 100.228 INF PlayerLogin: leeziitee/Alpha 20 2021-12-20T16:50:11 100.228 INF Client IP: 192.168.1.199 2021-12-20T16:50:11 100.234 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.238 INF [Auth] ServerState authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.239 INF [Auth] PlayerId authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.239 INF [Auth] DuplicateUserId authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.240 INF [Auth] VersionCheck authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.244 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.245 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:50:11 100.246 INF [Steamworks.NET] Auth.AuthenticateUser() 2021-12-20T16:50:11 100.263 INF [Steamworks.NET] Authenticating player: leeziitee SteamId: 76561198275301509 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2021-12-20T16:50:12 100.550 INF [Steamworks.NET] Authentication callback. ID: 76561198275301509, owner: 76561198275301509, result: k_EAuthSessionResponseOK 2021-12-20T16:50:12 100.550 INF [Auth] PlatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 100.553 INF [Auth] SteamFamily authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 100.555 INF [Auth] Friends authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 100.555 INF [Auth] SteamGroups authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 100.559 INF [EOS] Verifying token for 000227b4dd8d46efadb4753a3c13df05: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDIyN2I0ZGQ4ZDQ2ZWZhZGI0NzUzYTNjMTNkZjA1IiwiYWN0Ijp7InBsdGZtIjoib3RoZXIiLCJlYWlkIjoiNzY1NjExOTgyNzUzMDE1MDkiLCJlYXQiOiJzdGVhbSJ9LCJpc3MiOiJodHRwczpcL1wvYXBpLmVwaWNnYW1lcy5kZXZcL2F1dGhcL3YxXC9vYXV0aCIsImV4cCI6MTY0MDAxODk5NywidG9rZW5UeXBlIjoiaWRUb2tlbiIsImlhdCI6MTY0MDAxNTM5N30.aWrvZ15o2nSw0xBdRJeZu5hbJ1lB0VETayTq7xt2mxXTeQuWvRnQpB44wcDAxXWWrESVmI7rOWbYZwjecymg3sku7Sc1z0r2mxQJGNYaN3jNxFzB56R8V1CjU_ZiLuMwOlYnuV-V_GvLonnnd2lO14iOPt7r77iUU58h6HE6zAODhzoBuwsZl8NlkYJqYXZvPLfU0LbpU8vcu684HAuOtcWhqfhJJaPNbk-GoEgX-krjbpLL2O3NOh0PzeO_4Mrk4bkl1ZF0GGiG7FR3GB_SRadQMcm00Mfsx9h_yb2IyJkBqL-uQSdbzQ9Y_nNck8_R0VIkWnhJgAUuBC0tu563VQ 2021-12-20T16:50:12 101.051 INF [EOS] Device=, Platform=other, AccType=Steam, AccId=76561198275301509, PUID=000227b4dd8d46efadb4753a3c13df05 2021-12-20T16:50:12 101.051 INF [Auth] CrossplatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 101.052 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:50:12 101.262 INF Allowing player with id EOS_000227b4dd8d46efadb4753a3c13df05 2021-12-20T16:50:13 101.897 INF RequestToEnterGame: EOS_000227b4dd8d46efadb4753a3c13df05/leeziitee 2021-12-20T16:50:15 104.256 INF AIDirector: Spawning wandering horde 2021-12-20T16:50:15 104.261 INF AIDirector: Find target wait 12 hours 2021-12-20T16:50:25 113.767 INF Time: 1.22m FPS: 40.15 Heap: 5658.1MB Max: 5658.0MB Chunks: 261 CGO: 166 Ply: 1 Zom: 4 Ent: 9 (9) Items: 1 CO: 1 RSS: 9817.9MB 2021-12-20T16:50:32 121.247 INF Missing paint ID XML entry: 206 for block 'concreteDestroyed05' 2021-12-20T16:50:51 140.116 INF RequestToSpawnPlayer: 16163, leeziitee, 6 2021-12-20T16:50:52 140.933 INF Created player with id=16163 2021-12-20T16:50:52 140.939 WRN Spawned entity with wrong pos: [type=EntityPlayer, name=leeziitee, id=16163] id=16163 pos=(0.0, 0.0, 0.0) 2021-12-20T16:50:59 147.425 INF Update items to send for leeziitee id: 16163 recieved: 5913 2021-12-20T16:50:59 147.911 INF Items to send: 0 Added: 0 chunks: 5913 Calling Animator.GotoState on Synchronize layer 2021-12-20T16:51:02 150.857 INF Time: 1.72m FPS: 8.66 Heap: 5523.7MB Max: 5658.0MB Chunks: 486 CGO: 166 Ply: 2 Zom: 4 Ent: 10 (10) Items: 1 CO: 2 RSS: 10414.8MB 2021-12-20T16:51:32 180.861 INF Time: 2.22m FPS: 56.79 Heap: 5673.0MB Max: 5673.0MB Chunks: 486 CGO: 166 Ply: 2 Zom: 4 Ent: 10 (10) Items: 1 CO: 2 RSS: 10490.7MB 2021-12-20T16:51:51 199.736 INF Missing paint ID XML entry: 191 for block 'brickShapes:halfTrimSplit2' 2021-12-20T16:52:02 210.849 INF VehicleManager saving 4 (1 + 3) 2021-12-20T16:52:02 210.850 INF 29142 VehicleManager write #0, id 12817, vehicle4x4Truck, (2029.6, 34.0, 1023.7), chunk 126, 63 2021-12-20T16:52:02 210.850 INF 29142 VehicleManager write #1, id 15949, vehicle4x4Truck, (1876.1, 34.0, 722.7), chunk 117, 45 2021-12-20T16:52:02 210.850 INF 29142 VehicleManager write #2, id 15948, vehicleMotorcycle, (1877.2, 34.1, 727.5), chunk 117, 45 2021-12-20T16:52:02 210.850 INF 29142 VehicleManager write #3, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T16:52:02 210.850 INF DroneManager saving 0 (0 + 0) 2021-12-20T16:52:02 210.853 INF DroneManager saved 9 bytes 2021-12-20T16:52:02 210.867 INF Time: 2.72m FPS: 58.49 Heap: 6788.3MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 9 (11) Items: 2 CO: 2 RSS: 10046.0MB 2021-12-20T16:52:02 210.882 INF VehicleManager saved 3909 bytes 2021-12-20T16:52:34 242.337 INF Time: 3.22m FPS: 46.84 Heap: 5706.4MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 9 (10) Items: 1 CO: 2 RSS: 10141.8MB 2021-12-20T16:52:46 254.773 INF SectionType change from None to Exploration 2021-12-20T16:52:46 254.778 INF Notified SectionSelector that music played 2021-12-20T16:53:04 272.339 INF Time: 3.72m FPS: 48.54 Heap: 6033.0MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 8 (10) Items: 1 CO: 2 RSS: 10242.9MB 2021-12-20T16:53:34 302.356 INF Time: 4.22m FPS: 57.43 Heap: 6045.7MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 8 (10) Items: 1 CO: 2 RSS: 10401.0MB 2021-12-20T16:54:03 332.316 INF VehicleManager saving 4 (1 + 3) 2021-12-20T16:54:03 332.316 INF 35680 VehicleManager write #0, id 12817, vehicle4x4Truck, (2029.6, 34.0, 1023.7), chunk 126, 63 2021-12-20T16:54:03 332.316 INF 35680 VehicleManager write #1, id 15949, vehicle4x4Truck, (1876.1, 34.0, 722.7), chunk 117, 45 2021-12-20T16:54:03 332.316 INF 35680 VehicleManager write #2, id 15948, vehicleMotorcycle, (1877.2, 34.1, 727.5), chunk 117, 45 2021-12-20T16:54:03 332.316 INF 35680 VehicleManager write #3, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T16:54:03 332.316 INF DroneManager saving 0 (0 + 0) 2021-12-20T16:54:03 332.320 INF DroneManager saved 9 bytes 2021-12-20T16:54:03 332.320 INF VehicleManager saved 3909 bytes 2021-12-20T16:54:04 332.370 INF Time: 4.72m FPS: 57.12 Heap: 5934.8MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 8 (10) Items: 1 CO: 2 RSS: 10403.6MB 2021-12-20T16:54:34 362.372 INF Time: 5.22m FPS: 56.56 Heap: 5857.5MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 8 (10) Items: 1 CO: 2 RSS: 9676.9MB 2021-12-20T16:55:04 392.372 INF Time: 5.72m FPS: 57.02 Heap: 6242.7MB Max: 6788.3MB Chunks: 501 CGO: 176 Ply: 2 Zom: 4 Ent: 8 (10) Items: 1 CO: 2 RSS: 9681.7MB 2021-12-20T16:55:20 408.557 INF Entity zombieMoeFeral 15910 killed 2021-12-20T16:55:32 420.333 INF 377.705 SleeperVolume 1980, 32, 864: Restoring 1989, 33, 870 (124, 54) 'zombieSteveCrawler', count 0 2021-12-20T16:55:33 421.855 INF Notified SectionSelector that music stopped 2021-12-20T16:55:33 421.855 INF SectionType change from Exploration to None 2021-12-20T16:55:34 422.374 INF Time: 6.22m FPS: 71.78 Heap: 5864.8MB Max: 6788.3MB Chunks: 579 CGO: 189 Ply: 2 Zom: 1 Ent: 5 (13) Items: 1 CO: 2 RSS: 9964.7MB 2021-12-20T16:55:38 426.714 INF 384.0897 SleeperVolume 1944, 34, 874: Restoring 1946, 34, 879 (121, 54) 'zombieYo', count 1 2021-12-20T16:55:38 426.909 INF 384.2865 SleeperVolume 1944, 34, 874: Restoring 1944, 34, 879 (121, 54) 'zombieUtilityWorker', count 1 2021-12-20T16:55:38 427.306 INF 384.6818 SleeperVolume 1909, 34, 847: Restoring 1921, 34, 854 (120, 53) 'zombieBoe', count 1 2021-12-20T16:55:39 427.507 INF 384.8755 SleeperVolume 1909, 34, 847: Restoring 1916, 34, 851 (119, 53) 'zombiePartyGirl', count 1 Function class SoundManager *__cdecl GetSoundManager(void) may only be called from main thread! Function class SoundHandle __cdecl SoundManager::IntegrateFMODSound(class SoundHandle::Instance *,const struct StreamedResource &,unsigned int,int,enum SoundHandleShared::LoadState) may only be called from main thread! Function __cdecl SoundHandle::~SoundHandle(void) may only be called from main thread! Function void __cdecl SoundHandle::Instance::ReleaseIfNotReferenced(void) may only be called from main thread! 2021-12-20T16:55:43 432.291 INF 42102 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=14743], (1878.9, 34.1, 725.8) (chunk 117, 45), rbPos (2016.0, 32.0, 1008.0) 2021-12-20T16:55:43 432.291 INF 42102 VehicleManager loaded #2, id 14743, [type=EntityMotorcycle, name=vehicleMotorcycle, id=14743], (1878.9, 34.1, 725.8), chunk 117, 45 (117, 45) 2021-12-20T16:55:43 432.292 INF 42102 EntityVehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=15948], (1877.2, 34.1, 727.5) (chunk 117, 45), rbPos (2016.0, 32.0, 1008.0) 2021-12-20T16:55:43 432.292 INF 42102 VehicleManager loaded #1, id 15948, [type=EntityMotorcycle, name=vehicleMotorcycle, id=15948], (1877.2, 34.1, 727.5), chunk 117, 45 (117, 45) 2021-12-20T16:55:43 432.293 INF 42102 EntityVehicle PostInit [type=EntityVJeep, name=vehicle4x4Truck, id=15949], (1876.1, 34.0, 722.7) (chunk 117, 45), rbPos (2016.0, 32.0, 1008.0) 2021-12-20T16:55:43 432.293 INF 42102 VehicleManager loaded #0, id 15949, [type=EntityVJeep, name=vehicle4x4Truck, id=15949], (1876.1, 34.0, 722.7), chunk 117, 45 (117, 45) 2021-12-20T16:55:43 432.293 INF 42102 VehicleManager Update loaded 3 2021-12-20T16:55:44 432.808 INF 390.1845 SleeperVolume 1825, 30, 810: Restoring 1863, 31, 817 (116, 51) 'zombieMoe', count 5 2021-12-20T16:55:44 432.815 INF 390.1845 SleeperVolume 1821, 34, 754: Restoring 1832, 34, 756 (114, 47) 'zombieYo', count 5 2021-12-20T16:55:44 432.856 INF 390.2321 SleeperVolume 1833, 34, 830: Restoring 1834, 34, 831 (114, 51) 'zombieUtilityWorker', count 5 2021-12-20T16:55:44 432.922 INF 390.2974 SleeperVolume 1825, 30, 810: Restoring 1833, 30, 814 (114, 50) 'animalZombieDog', count 5 2021-12-20T16:55:44 433.158 INF 390.5154 SleeperVolume 1833, 34, 830: Restoring 1835, 34, 831 (114, 51) 'zombieJanitor', count 5 2021-12-20T16:55:44 433.223 INF 390.5925 SleeperVolume 1825, 30, 810: Restoring 1855, 31, 812 (115, 50) 'zombieSteve', count 5 2021-12-20T16:55:44 433.317 INF 390.6895 SleeperVolume 1825, 30, 810: Restoring 1837, 30, 817 (114, 51) 'zombieSteveCrawler', count 5 2021-12-20T16:55:45 433.414 INF 390.7906 SleeperVolume 1825, 30, 810: Restoring 1855, 31, 818 (115, 51) 'zombieBusinessMan', count 5 2021-12-20T16:55:45 433.562 INF 390.9374 SleeperVolume 1825, 30, 810: Restoring 1839, 30, 811 (114, 50) 'zombieSteveCrawler', count 5 2021-12-20T16:55:45 433.874 INF 42161 Origin Reposition (2016.0, 32.0, 1008.0) to (1872.0, 32.0, 800.0) 2021-12-20T16:56:03 452.318 INF VehicleManager saving 4 (4 + 0) 2021-12-20T16:56:03 452.318 INF 43786 VehicleManager write #0, id 12817, vehicle4x4Truck, (1870.4, 34.0, 722.8), chunk 116, 45 2021-12-20T16:56:03 452.318 INF 43786 VehicleManager write #1, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T16:56:03 452.319 INF 43786 VehicleManager write #2, id 15948, vehicleMotorcycle, (1877.2, 34.1, 727.5), chunk 117, 45 2021-12-20T16:56:03 452.319 INF 43786 VehicleManager write #3, id 15949, vehicle4x4Truck, (1876.1, 34.0, 722.7), chunk 117, 45 2021-12-20T16:56:03 452.319 INF DroneManager saving 0 (0 + 0) 2021-12-20T16:56:03 452.322 INF VehicleManager saved 3909 bytes 2021-12-20T16:56:03 452.322 INF DroneManager saved 9 bytes 2021-12-20T16:56:04 452.379 INF Time: 6.72m FPS: 98.29 Heap: 6404.0MB Max: 6788.3MB Chunks: 579 CGO: 192 Ply: 2 Zom: 0 Ent: 6 (29) Items: 1 CO: 2 RSS: 10142.4MB 2021-12-20T16:56:27 475.786 WRN AudioManager LoadAudio failed to load audio clip Sounds/Crafting/craft_repair_item 2021-12-20T16:56:34 482.389 INF Time: 7.22m FPS: 94.37 Heap: 6522.6MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 2 Zom: 0 Ent: 6 (29) Items: 1 CO: 2 RSS: 10041.2MB 2021-12-20T16:57:04 512.403 INF Time: 7.73m FPS: 55.46 Heap: 6736.9MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 2 Zom: 0 Ent: 6 (29) Items: 1 CO: 2 RSS: 10154.6MB 2021-12-20T16:57:08 516.786 INF Player leeziitee disconnected after 6.1 minutes 2021-12-20T16:57:08 516.789 INF DynamicMusic: 16163 successfully removed from Bloodmoon state cache 2021-12-20T16:57:08 516.789 WRN Client disconnected from dy mesh: Id: 16163 Total: 1 2021-12-20T16:57:08 516.789 WRN Client disconnect complete for 16163 Total: 0 2021-12-20T16:57:08 516.789 INF Player disconnected: EntityID=16163, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:08 516.981 INF [Steamworks.NET] NET: Connection closed: 76561198275301509 2021-12-20T16:57:08 516.983 INF GMSG: Player 'leeziitee' left the game 2021-12-20T16:57:08 516.986 INF Exited thread NCSteam_Writer_Steam_76561198275301509_0 2021-12-20T16:57:08 516.986 INF Exited thread NCSteam_Reader_Steam_76561198275301509_0 2021-12-20T16:57:08 516.986 INF Exited thread NCSteam_Reader_Steam_76561198275301509_1 2021-12-20T16:57:08 516.987 INF Exited thread NCSteam_Writer_Steam_76561198275301509_1 2021-12-20T16:57:08 517.013 INF [Steamworks.NET] NET: Dropping client: 76561198275301509 2021-12-20T16:57:34 542.421 INF Time: 8.23m FPS: 55.34 Heap: 6646.3MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (29) Items: 1 CO: 1 RSS: 10167.3MB 2021-12-20T16:57:54 562.442 INF [Steamworks.NET] NET: P2PSessionRequest from: 76561198275301509 2021-12-20T16:57:57 566.227 INF [Steamworks.NET] NET: Received authentication package from 76561198275301509: valid password 2021-12-20T16:57:57 566.228 INF Started thread NCSteam_Reader_Steam_76561198275301509_0 2021-12-20T16:57:57 566.228 INF Started thread NCSteam_Writer_Steam_76561198275301509_0 2021-12-20T16:57:57 566.228 INF Started thread NCSteam_Reader_Steam_76561198275301509_1 2021-12-20T16:57:57 566.228 INF Started thread NCSteam_Writer_Steam_76561198275301509_1 2021-12-20T16:57:57 566.228 INF [NET] PlayerConnected EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='<unknown/none>', OwnerID='<unknown/none>', PlayerName='' 2021-12-20T16:57:58 566.379 INF NPPL.Read 2021-12-20T16:57:58 566.390 INF PlayerLogin: leeziitee/Alpha 20 2021-12-20T16:57:58 566.390 INF Client IP: 192.168.1.199 2021-12-20T16:57:58 566.390 INF [Auth] PlayerName authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] ServerState authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] PlayerId authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] DuplicateUserId authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] VersionCheck authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='<unknown/none>', PlayerName='leeziitee' 2021-12-20T16:57:58 566.390 INF [Steamworks.NET] Auth.AuthenticateUser() 2021-12-20T16:57:58 566.396 INF [Steamworks.NET] Authenticating player: leeziitee SteamId: 76561198275301509 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK 2021-12-20T16:57:58 566.588 INF [Steamworks.NET] Authentication callback. ID: 76561198275301509, owner: 76561198275301509, result: k_EAuthSessionResponseOK 2021-12-20T16:57:58 566.588 INF [Auth] PlatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.588 INF [Auth] SteamFamily authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.589 INF [Auth] Friends authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.589 INF [Auth] SteamGroups authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.589 INF [EOS] Verifying token for 000227b4dd8d46efadb4753a3c13df05: eyJraWQiOiIyMDIxLTA2LTAxVDA5OjA3OjA5LjQwM1oiLCJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJhdWQiOiJ4eXphNzg5MVdCbkdRdXZOTWlOeWc2U1llWU9oYkEyRiIsInN1YiI6IjAwMDIyN2I0ZGQ4ZDQ2ZWZhZGI0NzUzYTNjMTNkZjA1IiwiYWN0Ijp7InBsdGZtIjoib3RoZXIiLCJlYWlkIjoiNzY1NjExOTgyNzUzMDE1MDkiLCJlYXQiOiJzdGVhbSJ9LCJpc3MiOiJodHRwczpcL1wvYXBpLmVwaWNnYW1lcy5kZXZcL2F1dGhcL3YxXC9vYXV0aCIsImV4cCI6MTY0MDAxOTQ2MSwidG9rZW5UeXBlIjoiaWRUb2tlbiIsImlhdCI6MTY0MDAxNTg2MX0.PBTavI7jI5qvmSLjCj4D5B_sWP86m_QcV6R7ac3z8BceWVCtsHtORZk2D-nxzHw6bqfbWnK9rh3kVkSkwJzveumY0hHMrvpcvhionJm5S94EIzoB4k7AiQonM-BqN2IS8rLwKPMfALFx5nf9LvRY_R1xZAQuzRUKY7c8Gm5b1dvOGkEuOk3VEft5NtNEZZyae18wVngCSSgoK13E4618t4o5vTmCIzVvu3_nPPdWoDjqBx7JU-KEkFNDG3D5de2VdXyi28FwCYb-O_F8uMSWotw4os6wNiX85EKuwBsVUG2y04DvIaxTG5om7BAAbUPB6rZ_WeROInFNqeVdMhoUaw 2021-12-20T16:57:58 566.643 INF [EOS] Device=, Platform=other, AccType=Steam, AccId=76561198275301509, PUID=000227b4dd8d46efadb4753a3c13df05 2021-12-20T16:57:58 566.643 INF [Auth] CrossplatformAuth authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.643 INF [Auth] BansAndWhitelist authorization successful: EntityID=-1, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:57:58 566.648 INF Allowing player with id EOS_000227b4dd8d46efadb4753a3c13df05 2021-12-20T16:57:58 566.769 INF RequestToEnterGame: EOS_000227b4dd8d46efadb4753a3c13df05/leeziitee 2021-12-20T16:58:03 572.324 INF VehicleManager saving 4 (4 + 0) 2021-12-20T16:58:03 572.324 INF 51413 VehicleManager write #0, id 12817, vehicle4x4Truck, (1872.5, 34.0, 742.4), chunk 117, 46 2021-12-20T16:58:03 572.324 INF 51413 VehicleManager write #1, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T16:58:03 572.324 INF 51413 VehicleManager write #2, id 15948, vehicleMotorcycle, (1870.6, 34.1, 738.7), chunk 116, 46 2021-12-20T16:58:03 572.324 INF 51413 VehicleManager write #3, id 15949, vehicle4x4Truck, (1874.3, 34.0, 738.8), chunk 117, 46 2021-12-20T16:58:03 572.324 INF DroneManager saving 0 (0 + 0) 2021-12-20T16:58:03 572.327 INF DroneManager saved 9 bytes 2021-12-20T16:58:03 572.328 INF VehicleManager saved 3909 bytes 2021-12-20T16:58:04 572.433 INF Time: 8.73m FPS: 54.11 Heap: 5912.3MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (27) Items: 0 CO: 1 RSS: 10279.2MB 2021-12-20T16:58:34 602.438 INF Time: 9.23m FPS: 55.88 Heap: 6210.2MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (27) Items: 0 CO: 1 RSS: 10279.4MB 2021-12-20T16:58:38 607.134 INF RequestToSpawnPlayer: 16179, leeziitee, 6 2021-12-20T16:58:38 607.139 INF Created player with id=16179 2021-12-20T16:58:38 607.140 WRN Spawned entity with wrong pos: [type=EntityPlayer, name=leeziitee, id=16179] id=16179 pos=(0.0, 0.0, 0.0) Calling Animator.GotoState on Synchronize layer 2021-12-20T16:58:42 610.372 INF Update items to send for leeziitee id: 16179 recieved: 5913 2021-12-20T16:58:42 610.863 INF Items to send: 0 Added: 3 chunks: 5913 2021-12-20T16:58:45 613.868 INF SectionType change from None to HomeDay 2021-12-20T16:58:45 613.869 INF Notified SectionSelector that music played 2021-12-20T16:58:58 627.005 INF Executing command 'help' 2021-12-20T16:59:04 632.624 INF Time: 9.73m FPS: 55.65 Heap: 6151.3MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 2 Zom: 0 Ent: 6 (28) Items: 0 CO: 2 RSS: 10280.2MB 2021-12-20T16:59:16 645.213 INF Player leeziitee disconnected after 0.6 minutes 2021-12-20T16:59:16 645.214 INF DynamicMusic: 16179 successfully removed from Bloodmoon state cache 2021-12-20T16:59:16 645.214 WRN Client disconnected from dy mesh: Id: 16179 Total: 1 2021-12-20T16:59:16 645.214 WRN Client disconnect complete for 16179 Total: 0 2021-12-20T16:59:16 645.214 INF Player disconnected: EntityID=16179, PltfmId='Steam_76561198275301509', CrossId='EOS_000227b4dd8d46efadb4753a3c13df05', OwnerID='Steam_76561198275301509', PlayerName='leeziitee' 2021-12-20T16:59:16 645.214 INF GMSG: Player 'leeziitee' left the game 2021-12-20T16:59:16 645.215 INF Exited thread NCSteam_Writer_Steam_76561198275301509_0 2021-12-20T16:59:16 645.215 INF Exited thread NCSteam_Reader_Steam_76561198275301509_0 2021-12-20T16:59:16 645.215 INF Exited thread NCSteam_Reader_Steam_76561198275301509_1 2021-12-20T16:59:16 645.215 INF Exited thread NCSteam_Writer_Steam_76561198275301509_1 2021-12-20T16:59:17 645.382 INF [Steamworks.NET] NET: Connection closed: 76561198275301509 2021-12-20T16:59:17 645.427 INF [Steamworks.NET] NET: Dropping client: 76561198275301509 2021-12-20T16:59:34 662.634 INF Time: 10.23m FPS: 53.41 Heap: 5999.2MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (28) Items: 0 CO: 1 RSS: 10323.7MB 2021-12-20T17:00:04 692.504 INF VehicleManager saving 4 (4 + 0) 2021-12-20T17:00:04 692.504 INF 58022 VehicleManager write #0, id 12817, vehicle4x4Truck, (1872.5, 34.0, 742.4), chunk 117, 46 2021-12-20T17:00:04 692.504 INF 58022 VehicleManager write #1, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T17:00:04 692.504 INF 58022 VehicleManager write #2, id 15948, vehicleMotorcycle, (1870.6, 34.1, 738.7), chunk 116, 46 2021-12-20T17:00:04 692.504 INF 58022 VehicleManager write #3, id 15949, vehicle4x4Truck, (1874.3, 34.0, 738.8), chunk 117, 46 2021-12-20T17:00:04 692.504 INF DroneManager saving 0 (0 + 0) 2021-12-20T17:00:04 692.507 INF DroneManager saved 9 bytes 2021-12-20T17:00:04 692.508 INF VehicleManager saved 3909 bytes 2021-12-20T17:00:04 692.646 INF Time: 10.73m FPS: 55.43 Heap: 6261.2MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (28) Items: 0 CO: 1 RSS: 10347.9MB 2021-12-20T17:00:04 692.802 INF Saving 116 of chunks took 100ms 2021-12-20T17:00:10 698.922 INF Executing command 'teleportplayer tele' 2021-12-20T17:00:19 708.068 INF Executing command 'teleportplayer tele 2' 2021-12-20T17:00:33 721.451 INF Executing command 'teleportplayer tele John' 2021-12-20T17:00:34 723.312 INF Time: 11.23m FPS: 56.90 Heap: 6213.8MB Max: 6788.3MB Chunks: 579 CGO: 196 Ply: 1 Zom: 0 Ent: 5 (28) Items: 0 CO: 1 RSS: 10348.2MB Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer 2021-12-20T17:00:49 737.480 INF Saving 109 of chunks took 100ms 2021-12-20T17:00:50 738.391 INF Disconnect 2021-12-20T17:00:50 738.399 INF [NET] ServerShutdown 2021-12-20T17:00:50 738.399 INF NET: Stopping server protocols 2021-12-20T17:00:50 738.699 INF NET: LiteNetLib server stopped 2021-12-20T17:00:50 738.706 INF Exited thread SteamNetworkingServer 2021-12-20T17:00:50 738.706 INF [Steamworks.NET] NET: Server stopped 2021-12-20T17:00:50 738.708 INF SaveAndCleanupWorld 2021-12-20T17:00:50 738.838 INF Saving 94 of chunks took 79ms 2021-12-20T17:00:50 738.841 INF [Steamworks.NET] Stopping server 2021-12-20T17:00:50 738.876 INF [Steamworks.NET] Exiting Lobby 2021-12-20T17:00:50 739.086 INF AstarManager Cleanup 2021-12-20T17:00:50 739.165 INF Clearing queues. 2021-12-20T17:00:50 739.165 INF Cleared queues. 2021-12-20T17:00:51 740.091 INF Clearing queues. 2021-12-20T17:00:51 740.091 INF Cleared queues. 2021-12-20T17:00:51 740.094 INF Clear LOD Disabled Prefabs 2021-12-20T17:00:51 740.118 INF World.Unload 2021-12-20T17:00:51 740.126 INF Exited thread GenerateChunks 2021-12-20T17:00:51 740.153 INF 60558 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=15948], Unloaded 2021-12-20T17:00:51 740.154 INF 60558 VehicleManager RemoveTrackedVehicle [type=EntityVJeep, name=vehicle4x4Truck, id=15949], Unloaded 2021-12-20T17:00:51 740.154 INF 60558 VehicleManager RemoveTrackedVehicle [type=EntityVJeep, name=vehicle4x4Truck, id=12817], Unloaded 2021-12-20T17:00:51 740.161 INF 60558 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=14743], Unloaded 2021-12-20T17:00:51 740.225 INF Exited thread SaveChunks C:\Users\XXXX\AppData\Roaming/7DaysToDie/Saves/West Funuke Territory/alpha20\Region 2021-12-20T17:00:52 740.529 INF World.Cleanup 2021-12-20T17:00:52 740.532 INF Exited thread ChunkRegeneration 2021-12-20T17:00:52 740.537 INF Exited thread ChunkCalc 2021-12-20T17:00:52 740.537 INF Exited thread ChunkMeshBake 2021-12-20T17:00:52 740.542 INF VehicleManager saving 4 (0 + 4) 2021-12-20T17:00:52 740.542 INF 60558 VehicleManager write #0, id 15948, vehicleMotorcycle, (1870.6, 34.1, 738.7), chunk 116, 46 2021-12-20T17:00:52 740.542 INF 60558 VehicleManager write #1, id 15949, vehicle4x4Truck, (1874.3, 34.0, 738.8), chunk 117, 46 2021-12-20T17:00:52 740.543 INF 60558 VehicleManager write #2, id 12817, vehicle4x4Truck, (1872.5, 34.0, 742.4), chunk 117, 46 2021-12-20T17:00:52 740.543 INF 60558 VehicleManager write #3, id 14743, vehicleMotorcycle, (1878.9, 34.1, 725.8), chunk 117, 45 2021-12-20T17:00:52 740.545 INF VehicleManager saved 3909 bytes 2021-12-20T17:00:52 740.545 INF DroneManager saving 0 (0 + 0) 2021-12-20T17:00:52 740.547 INF DroneManager saved 9 bytes 2021-12-20T17:00:52 740.599 INF Persistent GamePrefs saved 2021-12-20T17:04:22 950.593 INF Preparing quit 2021-12-20T17:04:22 950.596 INF Persistent GamePrefs saved 2021-12-20T17:04:22 950.597 INF Cleanup 2021-12-20T17:04:23 951.707 INF AchievementManager.Cleanup 2021-12-20T17:04:23 952.036 INF Terminating threads 2021-12-20T17:04:23 952.036 INF OnApplicationQuit 2021-12-20T17:04:23 952.038 INF Terminating threads 2021-12-20T17:04:23 952.038 INF OnApplicationQuit 2021-12-20T17:04:23 952.194 INF [GSM] GameSparks Disconnected 2021-12-20T17:04:24 952.670 INF Terminating threads 2021-12-20T17:04:24 952.670 INF OnApplicationQuit 2021-12-20T17:04:24 952.672 INF Terminating threads 2021-12-20T17:04:24 952.672 INF OnApplicationQuit Setting up 6 worker threads for Enlighten. Thread -> id: 4094 -> priority: 1 Thread -> id: 3518 -> priority: 1 Thread -> id: 5024 -> priority: 1 Thread -> id: 5124 -> priority: 1 Thread -> id: 2dc8 -> priority: 1 Thread -> id: 53e4 -> priority: 1
  17. My friend and I have built this AMAZING tower in Alpha 19 (it is freaking glorious). Now that A20 is in experimental we are starting to wonder if it's possible to transfer our fancy tower to a new map when we want to start to play on A20. I've seen some YT videos on how to save your own built poi and get it into the editor, but I feel like I haven't found how to full on move it to a new game, if it's even possible. I couldn't find a clear answer on this while googling or in the forum, but if there's an answer around I would love it if someone could guide me to it We could of course rebuild the tower, I documented the whole build from scratch with measurements and tons of screenshots. But even if we used creator mode it would take forever, cause it's HUGE. We built it legit by gathering resources and it took us well over 200 in game days, so I hope you can understand that we don't really want to lose this ❤️ Thanks!
  18. I've been a long-time player of this game (bought it in March 2015), and it's one of my favorite in the genre. I play it in bursts, and always come back to it. I've seen the game improve over the years. And now I guess it's time for me to make some simple suggestions/requests for future updates. Melee combat has always been one of the most fun aspects of 7DTD, and I love choosing a weapon type to commit to when doing a playthrough. The perk/skill/talent system is a lot of fun. I want each weapon type to have its own flavor and strengths, as well as weaknesses. (The sledgehammer is great for knockdowns and big hits. The stun baton is great for stunlocking a single target. The club is great for stunlocking a single target that's already on the ground. The knuckles are a hybrid of attack speed and knockdown (with beer as a specific buff). Knives perform as a tool, as well as slowing targets while they bleed, and having excellent damage-to-stamina ratios for their power attacks.) When it comes to spears, I think they deserve more. From my testing, and from what I can tell, the spear has a "throw" power attack (which requires accuracy, and requires you to collect your weapon after every throw, and they have a light attack that basically has more reach than the other weapons. The perk says that "range" is increased, but I think it means the thrown range. The spear just doesn't seem to have anything significant going for it. The only real use I can find for them is being able to stand further back while in a bunker style melee base for horde night. Honestly, what I think would be the coolest, is if "spears" were split into two categories, with two different names. There could be the "throwing spears" (maybe called javelins), and they would essentially be the current spears. (the advantage of these spears would be their ability to be thrown) Then the second category ("new spears") could be "thrusting spears" or "light spears" or "mobility spears" or "long spears". These would essentially be a type of spear that would be focused on mobility and reach, and would give players their melee power attack. (the advantage of these spears would be extra reach and more mobility from the perk/skill/talent investment) Currently in 7DTD (my opinion), the sledgehammers are just the best melee option, due to their extremely high knockdown power (including area-of-effect knockdown) with perks. What I'm proposing is that these "new spears" give players a very solid alternative in using long-reach high mobility melee spears for use in open fields, where we can backpedal very comfortably. You *could* put the knife's bleed/slow ability on these "new spears", but I think it would be more fun to get a movespeed boost (especially when backpedaling) while using the "new spears", so you can very effectively kite hordes and keep a safe distance. As for the outfits (that may be added in A21), I think the "padded armor" (you know, that light armor that has no stamina or movement penalties) could be the outfit that boosts the "new spears", solidifying the playstyle of mobility and reach. Alternatively, you could just add more melee reach to the spears, and add "+% movespeed while holding a spear when a zombie is within X distance from you" to the last spear perk/skill/talent. (This means spears don't become this "free movement speed" tool, but rather a good kiting/running away weapon.) This could also help to solve those moments when you're out in the middle of nowhere, and a zombie dog horde rolls up on you. You switch to your spear, and run.
  19. Let me preface this with the understanding that TFP have finite resources that they can allocate to tasks and that the current farming system is a "best we can do for now" solution and that my suggestions might be unrealistic. Anyway onwards to the farm talk. For reference I define the core loop of 7d2d as an exploration focused hoard survival base defense game. IE you go out, explore , loot, collect , harvest , do quests to build/ fortify a base to survive a potentially lethal threat to your existence and this loop continues with escalation until either you prove yourself unassailable and get bored or get obliterated and lose. In essence we can break the game down into Exploration ( going through pois, looting , doing quests , mining for resource and farming) Building up the base ( fortifying, constructing, improving gear , making items and traps etc) Surviving the hoard nights. So big issue I have with farming in general right now is two fold. First it is a rather flat system. By that I mean you set it up once you are largely done save for the tedium of crafting stuff into seeds and replanting. Apart from a freak dynamite accident or a hoard night that went very wrong.. you wont be needing to do much to your grow plots over a play through. Second it really does not have a huge impact on most of the core loop that is 7d2d. The flat system is bothersome because it means there is no sense of progression anywhere. There are no higher tier grow beds to craft / find which would facilitate spending more resources upgrade your farms . no super rare plant types gated by game stage which would warrant the expansion of an existing farm to grow. You just make some plots find the seeds you want ..eventually. done. But I think the larger issue is the lack of impact on base design. 7d2d kinda has an issue where the zombies are not really after your base.. they are after you. and you can often exploit the crap out of this fact by making a dedicated hoard base far away from where all the real noise is happening. Now hoard bases are their own can of worms , I understand people like them and if they don't they can just ... not use them. fair point. wont debate it. That being said I feel base design is at its most interesting when it is actively working to solve issues. Case in point even your main base needs some defense from the screamers when you have all of your forges on blast. I always found that dynamic interesting, but under utilized. Enter my thoughts on farming. Frankly put I am surprised we do not have large sources of noise associated with the farming system. Maybe not base plots. but imagine if the game introduced systems that allowed for plots to grow more food per plot , but at the cost of potentially attracting unwanted attention. For example: Tier 1, just plain blah crop plots , no noise, slow growth rates, even slower in bad biomes where the plants aren't native too Tier 2, Add electricity powered irrigation system, increases yields of existing plots but now you need noisy generators to keep the system going Tier 3, Green houses, removes biome penalties but requires expensive materials to make on top of some electricity based system to maintain climate control. Tier 4, higher efficiency grow beds , hydroponics .. maybe just more expensive grow beds so you have a larger dump of rotten flesh? You could also add animals to this too chicken coups that generate some noise in exchange for eggs (maybe need to feed them corn or something to add a resource drain and supply chain) bigger animals could be added that make even more noise but maybe yield products that create even better recipes. Now you have the interesting dilemma do you keep things slow and simple with tier 1 grow plots? or do you go fancy , risk the attraction of zombie hoards that you will need to defend against and invest fuel on the maintenance? You could also have this system feed into exploration by making some of these things require new farming specific loot items that you could stagger by game stage. Another perk to this sort of system is then you would not need to have the viability of the entire system dependent on a single perk (living off the land) you could shift some of that stuff into simply investing more in your infrastructure. The trade being a decent investment in perk points vs more noise and resource investment.
  20. I find the new farming mechanic...a step backward...compared to a19 (which was a bit OP in retrospect). Seems like TFP tried to nerf it, and went a bit further than needed (for fun that is). For reference I think you need 2 mushrooms and 2 corn in the veg stew recipe (which I think is a mid tier Master Chef recipe), so the aim is to get enough stew to sustain you for three days (until the next harvest). Depending on your character build this could be about 9 portions (assuming 100 food/day). Notes: Note: my yield calculations are based on a ten plot per plant model, thus you would need 30 plots/plants to make say corn, potato's and mushrooms in my formula (I needed a reference point to begin explaining this, I picked ten). optional change: no replanting entire crop each harvest, just replant damaged seeds (If I harvest 100 plots, maybe I make and replant 10-20 seeds) if complete replanting is required, reduce seed loss to 20% at level 2 and finally zero at level three instead keep the plot cost reductions at each level as they are (I'm really only adjusting the yield and loss ratios for the most part) Suggestion: at level zero (Living Off The Land perk): plots are expensive, start saving rotten flesh don't even bother planting at level one: 35% seed loss You are just figuring out how this stuff works. Do you have a green thumb, or is it gangrene? 2x yield per farmed plant, 1x per wild plant (unchanged) Result: ten plot yield would be ~20 pieces lose 3-4 seeds convert 15/20 to 3/4 seeds you get a lucky RNG, you keep +5 (sometimes) Slow, but not guaranteed to fail. Level one should be barely sustainable with some luck, but NOT a death sentence. level two should be slightly better Seed cost reduced to 4 Your learning how to make seeds without damaging them now. 25% seed loss No more grip and rip when harvesting. 2x yield per wild plant (gather plants for seeds) Result: ten plot yield would be ~20 3 seed loss convert 12 keep +8 Player still has incentive to upgrade perk level or farm size and likely still needs to supplement with other rations. level three should be significantly better: Seed cost reduced to 3 (or increase yield to 3 instead?) You know how to make seeds efficiently with minimal damage in the process. Seed loss reduced to 10% (or eliminated) to reduce replanting grind You handle your plants better than your first born, or so you'd like to think. Result: ten plot yield would be ~20 lose 1 seed convert 3 keep +17 Harvest when you want, you can feed more than yourself now. Cornmeal for days (don't tell farmer Glock). Conclusion: The yields remain the same (2x) for farmed plants, but by leveling the perk you get to keep more of each harvest at each level. This also keeps much of the existing model intact, so not really an overhaul of the a20 mechanic, more of an adjustment I think. Effectively, level 1 = break even or better, but not by much, level 2 = sustainable, level 3 = can support more than one player (some teams delegate farming to one player after all). I think an adjustment along these lines would help players enjoy farming without it getting to OP levels until late game. Thoughts and comments?
  21. TLDR: Traders break game world immersion currently. Need an overhaul with more world integration through new quests and changes. So traders feel more real in the game world. Currently Traders break immersion, as they exist for the player, with no other purpose. Ways Traders currently break immersion. 1. Player is the only one they have to trade. There are no other survivor settlements. 2. Missions need more variety and Player interaction 3. Forcefield protecting them from harm /No active defense around trader 4. Magical resupply. World immersion: The first one could be addressed with new Poi that are like trade stations but have turrets and such defending them. With signs with a warning and loud speakers warning the player if they get to close. Can later be expanded when NPC’s are fully added to the game. Poi nearby should be striped, with 50-80% of the blocks removed.( New Poi type striped) As the settlement used them for resources. Later, the NPC vehicle travels to the trader every few days. Maybe a new type of truck with turrets and loud speakers to warn Player. Also don’t let the player loot from in front of the trader, the workstations and such fine but when you pick the lock on the gun safe right next to the trader watching you without saying anything breaks immersion. New Missions: The missions need to be broader. I would like to see a few additions to the types of missions. A New 2 way radio Item that the trader will give the player after trust level with the trader is higher. This will let the trader call in missions to the player/ give information to the player. 2-Radio Missions - Timed Missions player takes too long or if they ignore it they resolve themselves. Horde in Area Large Zombie horde sited in area X keep on the lookout.. Have 2-3 large groups of zombies wander through the area. The trader warns about. - Not really a mission but the player has the choice to go wipe out the horde. Scavengers from Settlement need Help Help scavengers from X Settlement as they are trapped at X poi and will not last through the day if you dont help them. This is a static defense mission with NPC’s boarded up in a POI fighting off a large horde of zombies. Trader under Attack Trader Request Help fending off a horde/ bandits later on , that is attacking trade station Search and Rescue? -Can be Radio or at Trade station. Look for a missing group from X settlement in area X. Players will be given a marker of the last position of a group of scavengers from X settlement. Player can find them holding up on the roof of a poi with a large zombie horde attacking, or the player can find the scavenger group wiped out, letting the player loot them. Medic! Man Down! -Can be Radio or at Trade station. Take medical supplies to Scavengers from X Settlement at X Poi, as they were badly wounded and ran out of supplies. ( Player goes to trader to pick up supplies) Then to Requested location. Traders Convoy Needs assistance! -Can be Radio or at Trade station. When NPC’s are more implemented a request to help the Trade supply Truck that is being overrun with zombies. Traders Supply truck broke down and needs Parts- Collect parts from trade station and go meet up with Trade convoy at X Location. Resource Quest: Trader needs resources, as Settlement has requested / Upgrade Trader’s Poi. Give us a reason to craft more vehicles. Lvl 1, Raw Resources - will be for Iron scrap, lead, coal, wood, clay, stone, cloth. ect.. And would be limited to 500 per level of mission. Requests would be for 1-3 of types. Lvl 2. Would add Iron ingots, short pipes, glue, wood spikes, cobblestone, Feathers, leather iron arrows/bolts, Bandages, Ect. Lvl 3. Would add raw food ingredients farmable only. Steal ingots, gun powder, shell casings, bullet tips, 1-3 Bicycles, 20-100 medical bandages. Lvl 4. Would add products, such as x number of guns of x type, 100 - 500 ammo of X type. 1-5 work benches/ forges / chem stations. Motorcycles. Adds meet for request 100-500, med kits. Lvl 5. Add High end, Truck or gyrocopter.. Trade Station making it feel alive. Get rid of the forcefield, add turrets to the trade stations. After horde night have a few dead zombies around the trade station, when the player gets near. So it looks like the Trade station is part of the world. Have resupply convoys/ trucks travel to the trade stations to resupply. Should be a new armored vehicle with turrets, and loud speaker to warn players not to get too close. Players can attack and loot it, but will then be barred from the trade stations( Will be attacked on site by turrets) On multiplayer server new Bounty missions to kill and destroy players base. Add a garage door at all trade stations that connects to the road for resupply trucks to enter. Return Workstations to Traders, but have them in a locked section that can only be unlocked by meeting quest requirements.
  22. You're new to the Zombie Apocalypse 😲? Or maybe you are a returning Zombie Slayer 👍? This short Day 1 video guide will bring you up to speed !
  23. I would like a book series to supply perks based on quests. Some ideas would be: Freelancer's Bible: Go from murder hobo to Glorious Hero with this comprehensive guide to avoid contracts while still being trusted to get the job done. 1) The Multitasker: You can keep organized, and they know it. Traders now trust you to take 2 quests at once. 2) Beggars Can't Be Choosers: Traders scrounge for any tasks they need done, offering an extra quest each day. 3) Maybe Beggars Can Be Choosers: If you are whiny enough, the traders will look through their list again. They tend to get used to it if you do it too much though. You can reshuffle quests one a week. 4) Hero Level Quests: Questing if for the legends, and you are a league above. When you get to t5 quests, there is the possibility of a t6 super quest (involves a boss or doubles the amount of clear zombies, etc) 5) Word Travels: Keep your missions on time, and you'll keep your reputation high. If one trader trusts you with t4 or higher quests, other traders will give you t2 without requiring that you earn them, 6) Have Work Ethic, Will Travel: To make sure you don't fall in to a rut, it's a good idea to change things up once in a while. You get a 20% xp bonus for each trader you do a quest for non-consecutively. (trader a gives a normal quest, so the first quest from trader b gets +20%, then trader a or c will give 20% for their next quest) 7) A Full Dance Card: Traders admire timely work, so the more you pack in, the more everyone wins.10% xp bonus for each quest completed that was taken in the same day. 20% max Full collection perk: Heros Never Die: if you die during a quest, you can still have one re-attempt (if you would have otherwise failed) Alternative titles: 8 ) Express Order: Overnight shipping is nice, but same day delivery is tops. Get a bonus based on speed of completion for each task (bonus time would depend on distance to mission and tier, as well as task, so a t1 fetch 300m away should take 2 in game hours, while a t4 clear 1km away should take 12. max bonus would be 20% cash or xp I may add more as they come to me. Eventually I might add an actual formula for 8 too. Edit: Special thanks to adamdrakon from the discord for their suggestions and input.
  24. Hi Guys, It seems that in the new A20 I can craft just about anything in my pocket, well I've not got too far in to check Steel Tools etc. but I can craft Iron tools in my pocket and Gun Powder without a Chem bench. Sure this is not supposed to be the case. Also I no longer need an Anvil in the Forge to craft Nails, Forged Iron etc. Thanks Nick
  25. Using A19.6. I am trying to identify if making ramps or stairs will work better with zombie pathing. Specifically I am noticing some zombies cannot seem to navigate stairs well (specifically the large tourist zombie and variants thereof), plus the bears seem to not like ramps, spinning around until they finally figure it out. Has anyone done any testing on the various blocks and determined which are best for zombie pathing? I'm presuming some are better than others, but could be wrong. Use case example: -build a raised platform with one way for zombies to reach me (aka: killing corridor) with a half pyramid of stairs leading to my level I can use full blocks to make the zeds jump, and dogs are able to navigate them, but bears seem unable to navigate them and get stuck at the bottom, forcing me to clear them out when I finally notice the drop in traffic. My second thought was to use the 'small stair' blocks instead, and it seems to help, but not always. There are however 'large stair' blocks (two steps per block instead of four) and of course the wedge shapes (ie: the triangle half block). Would the smooth wedge shapes be easier for zombies to navigate? I did complete a day 7 horde with ramps and it seems the zeds took a liking to my support columns at some point, taking a few out. It could be due to other factors though, I was kind of rushed building it. I will cede it could be the AI being dumb too, I've had a tourist zed walk away from me despite clear line of sight. Felt weird having to chase after it.
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