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Ragsy 2145 last won the day on August 25 2019
Ragsy 2145 had the most liked content!
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131 ShinyAbout Ragsy 2145
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Zombie Hunter
- Birthday July 23
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In your past mind
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Yes go to the biomes.xml and decrease the prob value of spawnVehicleBlock in each of the poi name sections. regards Ragsy !!
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No problem i have copied the text from pastebin and I have uploaded the replacement localization file to the main gitlab source now ....again many thanks for doing that work for Vehicle Madness , if anyone else has translations feel free to do so using the new file as a base. Regards Ragsy !!
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Thank you for doing a spanish version .... the localisation file can be attached to your post here they are quite small in size. I can link to it from main page for those then wanting the option . Regards Ragsy!!
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Ragsy 2145 started following how to reduce crafting time of concrete mix?, New Mod List Project, MI 17 and 1 other
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Appears this has gone from the listing . Regards Ragsy !
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Sorry for late reply .... You need the modlet on both client and server for vehicles as they use custom assets. If you want server side only you could try Snufkins Server Sided Vehicles Mod which is being updated by a new talented team of modders who are keeping that mod alive ...
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Yup close ... Some good work can come from modding collaborations and its a good way to learn new stuff if you are new at modding I can say that because i have been on that journey . https://community.7daystodie.com/topic/23400-unnofficial-modding-discord/ UVM needs updating moving forward for A19 and beyond , Dust2Death has been away for so long it may not be possible to get the original assets (convertion to linear lighting is required and Dust paid for the assets) ....if he does not return by May 2021 then it will have been a year and we can look into u
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Nice to see the hind has a partner now
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Thanks for the kind words .... I did post up in early days that i would do a Jetski , ended up doing the bathtub boat first as fits the apocalipse more . The windsurfer I looked for ages to get one in game but in the end gave up , ActiniumTiger my partner in Vehicle Madness spotted that one above so have him to thank for finding it . I have a Speedboat , Riverboat , Small Fishing Boat and a Rowing Boat in the works but holding back on them a while as i would rather get the rowing boat sorted first . The bigger boat stuff would be more endgame .
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I dont understand ....it works without DMT its just Standard Modlet required on client and server . I have now sorted out particle system for some of the water vehicles , basically offering a choice , if you press F you can have particle effects showing and if you have an old potato PC you can switch them off I found that the FPS was dropping a lot , I managed to optimise the model and particle effect more and now the FPS drop is minimised (although i do like my settings on high and Ultra lol) so the Jetski will be available soon , also now wi
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how to reduce crafting time of concrete mix?
Ragsy 2145 replied to darchon's topic in Discussion and Requests
A 'cleaner' way i would say CrazyAluminium ..... there are multiple ways to accomplish the same goal in Xpath so if it works it works whatever but not amateurish just different. Ragsy !! -
Not sure as to why you would get no visuals with various mods .... i have had no feedback from others on the Helicopter regarding a crafting issue yet. I tested on vanilla today and i can see the visual icon for the Helicopter in workstation. UI mods ? Linux Server ? If you are a Linux server check the folder names as linux is case sensitive maybe ... Ragsy !!
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Changed download link to Gitlab now ..... and updated original Hind post https://community.7daystodie.com/topic/11266-ragsy-s-modlets/page/9/?tab=comments#comment-412209 Ragsy_and_Tigers_Hind_Helicopter Regards Ragsy !!
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Thanks for the feedback. Well having weapons working would be the way forward on vehicles , at present its not easily done however not to say it can not be done as we have some fantastic talents in modding for 7 days to die community so who knows. The speed of the hind can be faster or slower but I set it fairly slow because it is literally a flying tank . In this type of control system 'force1' controls the speed currently set at 0.12 , you can go up in increments to perhaps .2 at the most . Regards Ragsy
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I have been busy with other things of late and other real life stuff ... I have started working on Vehicle Madness updates and trying to get time to sort of some more watercraft . This however was done as a project learning curve on Helicopters in Unity for myself and Tiger ... we needed the practice :). This is Heli is using different controls compared to the Gyro , Controls are spacebar = up/ tilt back slighlty C = Down /Tiltforward Slightly W = Forward and Shift for Turbo S = Slow/Brake/ reverse AD = Left /r
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Thanks Its client and server as the mod has new unity assets added so both require the mod files. Ragsy !!