toores Posted November 27, 2017 Share Posted November 27, 2017 That sounds awesome! -A gun that doesn't use bullets, it draws from your health or hunger and does damage to the target. A melee weapon "vampire teeth", that increase health when you hunt animals with it Link to comment Share on other sites More sharing options...
stallionsden Posted November 27, 2017 Share Posted November 27, 2017 I really hope they do not turn 7dtd into an arcade type of game. I like the "realism" and that is what drew me to this game. Shooting ammo that uses health is just unreal. Or leg armor that makes you able jump to the top of a building is unreal. I like buffs in the sense that they are "realistic". This is not World of Warcraft and I hope that it doesn't tote that line. This is just my opinion, as I am just a player not a designer or a developer. Let the modders minds free. Creativity is a great assert and the ability to be able to is a privilege. Great stuff will be done with the new buff system..... however I doubt the vanilla would allow the stuff you don't want.... Link to comment Share on other sites More sharing options...
Gazz Posted November 27, 2017 Share Posted November 27, 2017 I really hope they do not turn 7dtd into an arcade type of game. I like the "realism" and that is what drew me to this game. Shooting ammo that uses health is just unreal. Or leg armor that makes you able jump to the top of a building is unreal. I like buffs in the sense that they are "realistic". The crazy effects are what mods are for. =P Think "heavy boots that make you sprain/break your legs less often". That sounds awesome! -A gun that doesn't use bullets, it draws from your health or hunger and does damage to the target. -A Perk that adds to combat skills but subtracts from technical skills. -Leg armor that lets you move much faster but halves your hit points. Not sure if a gun can fire completely without ammo. Other than that - yeah. Perk = Skill = Buff = Item as far as effects or conditions go. What actual effects and conditions there are... that's a very long list and there are new ones. And I'm not telling. Link to comment Share on other sites More sharing options...
toores Posted November 27, 2017 Share Posted November 27, 2017 Vanilla, sure, but i wouldn't mind if someone made World of Warcraft mod for the game. I'd be mage. Freeze zombies, escape by blinking on a rooftop, conjure food and drink, teleport back to base, use ice block to cool myself in the desert and fireball to warm up in winter biome - loads of fun. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 27, 2017 Share Posted November 27, 2017 Perk = Skill = Buff = Item i hope you tell this the quest system ^^ Link to comment Share on other sites More sharing options...
Tin Posted November 27, 2017 Share Posted November 27, 2017 Too soon. Changes (often a rewrite) to all buffs and usable items take time and even then there will be lots of new bugs and whacky stats that need to be fixed. Kinyaa only scratched the surface. The details will have modders reeling for a while. The big deal is that the same features/actions work on both buffs and items and everything you could do with an item or buff should be possible with either. You want that club to directly +1 a variable or reduce your own health every swing? Sure. No trigger buff required for that. Want a condition that a rifle can not be RMB aimed when enemies are within 2m? No problem. It's all the same system, same syntax. Some meh old systems get reworked to add to the gameplay instead of "just being there". But wait! There's mo Hehe Just excited with the plethora of potential possibilities this will bring mo is good! mo is life! Link to comment Share on other sites More sharing options...
Aldranon Posted November 27, 2017 Share Posted November 27, 2017 huh...reminds me of this old thread: https://7daystodie.com/forums/showthread.php?31824-Zombie-Corrupt-a-Wish That's a pretty cool brainstorm session they had going. I see that I'm not the only one who enjoys balanced gameplay. Link to comment Share on other sites More sharing options...
Aldranon Posted November 27, 2017 Share Posted November 27, 2017 The crazy effects are what mods are for. =P Think "heavy boots that make you sprain/break your legs less often". Not sure if a gun can fire completely without ammo. Other than that - yeah. Perk = Skill = Buff = Item as far as effects or conditions go. What actual effects and conditions there are... that's a very long list and there are new ones. And I'm not telling. If you want more Perk/Skill/Buff/Items then I bet most everyone would like to help. For example: If stone axe crafted by Aldranon then super "Odin-Zeus-Silver Surfer" powers activate! Thor and Hulk powers if holding wooden bow crafted by Aldranon. Its all about balance. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted November 27, 2017 Share Posted November 27, 2017 can we see a system to assist with recovery of stamina like ability to sit or lie down or maybe even sleep to recover HP? Link to comment Share on other sites More sharing options...
Ouch Quit It Posted November 27, 2017 Share Posted November 27, 2017 Too soon. Changes (often a rewrite) to all buffs and usable items take time and even then there will be lots of new bugs and whacky stats that need to be fixed. Kinyaa only scratched the surface. The details will have modders reeling for a while. The big deal is that the same features/actions work on both buffs and items and everything you could do with an item or buff should be possible with either. You want that club to directly +1 a variable or reduce your own health every swing? Sure. No trigger buff required for that. Want a condition that a rifle can not be RMB aimed when enemies are within 2m? No problem. It's all the same system, same syntax. Some meh old systems get reworked to add to the gameplay instead of "just being there". But wait! There's mo Sooo...im glad the game is being reworked ...again But from what I am gathering..it doesn't seem to be adding anything for late level gameplay. I mean the Behemoth before being removed was supposed to add to that late game play...although I wasn't all that big of a fan....it would of given us something to do after all your gear was purple 600 and your base was all reinforced concrete or steel. To me that is the biggest problem in game...you just hit that wall and have to restart. There isnt anything to challenge you after a certain level . So what if any.. does A17 give us, to break through that wall...im sure it will be the "Best iteration of the game to date." And to all the people that will say...dont build a big base....I dont..i build several small ones. Don't use certain guns...i dont...mostly use a bow Etc.... I try to stretch out the "end game" as long as possible ...but you still eventually hit that proverbial wall. Ouch PS ..the new information forum post trial...blows. I like the old way better...at least we got info and can discuss our likes and dislikes.....forums are boring now IMO Ouch Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 27, 2017 Share Posted November 27, 2017 can we see a system to assist with recovery of stamina like ability to sit or lie down or maybe even sleep to recover HP? Fill a brown Liquid in the Meatbag. Restores Stamina very fast Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 27, 2017 Share Posted November 27, 2017 forums are boring now here "something" Link to comment Share on other sites More sharing options...
sillls Posted November 27, 2017 Share Posted November 27, 2017 here "something" What is going on here??? Link to comment Share on other sites More sharing options...
unholyjoe Posted November 27, 2017 Share Posted November 27, 2017 Sooo...im glad the game is being reworked ...again But from what I am gathering..it doesn't seem to be adding anything for late level gameplay. I mean the Behemoth before being removed was supposed to add to that late game play...although I wasn't all that big of a fan....it would of given us something to do after all your gear was purple 600 and your base was all reinforced concrete or steel. To me that is the biggest problem in game...you just hit that wall and have to restart. There isnt anything to challenge you after a certain level . So what if any.. does A17 give us, to break through that wall...im sure it will be the "Best iteration of the game to date." And to all the people that will say...dont build a big base....I dont..i build several small ones. Don't use certain guns...i dont...mostly use a bow Etc.... I try to stretch out the "end game" as long as possible ...but you still eventually hit that proverbial wall. Ouch PS ..the new information forum post trial...blows. I like the old way better...at least we got info and can discuss our likes and dislikes.....forums are boring now IMO Ouch i know what youre saying and fully understand... but the behemoth ziplined away away remember? Link to comment Share on other sites More sharing options...
Maharin Posted November 27, 2017 Share Posted November 27, 2017 Too soon. Changes (often a rewrite) to all buffs and usable items take time and even then there will be lots of new bugs and whacky stats that need to be fixed. Kinyaa only scratched the surface. The details will have modders reeling for a while. The big deal is that the same features/actions work on both buffs and items and everything you could do with an item or buff should be possible with either. You want that club to directly +1 a variable or reduce your own health every swing? Sure. No trigger buff required for that. Want a condition that a rifle can not be RMB aimed when enemies are within 2m? No problem. It's all the same system, same syntax. Some meh old systems get reworked to add to the gameplay instead of "just being there". But wait! There's mo So this thread got a lot more interesting while I was away. So what are the chances of including an XML modifiable "random loot generator" in some future version? Meaning a bit of code driven by XML settings (so we can limit/expand it as we see fit) that can randomly create a unique item that gets placed in the world. Especially useful if it can use world settings like current biome, player level, game day, container it's going into, that sort of thing, so we can base loot on all kinds of factors. Guppycur might freak out about that but I like the idea. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted November 27, 2017 Share Posted November 27, 2017 i know what youre saying and fully understand... but the behemoth ziplined away away remember? Fully understand that Joe....wasnt a fan of either...although zipl8nes ..small ones would be fun. I like the idea of more or harder(breacher) zombies. Something to extend the game a bit farther...especially in late game. Regards OUCH Link to comment Share on other sites More sharing options...
Aldranon Posted November 27, 2017 Share Posted November 27, 2017 What is going on here??? Looks like he's using the "One shot 100 zombies and get to level 51 in one day", gun. The down side to using the gun too much, is your character develops a serious case of acne. Link to comment Share on other sites More sharing options...
swidler Posted November 27, 2017 Share Posted November 27, 2017 Roland, guys are developers thought about this systems mechanics 'VATS'. Like in fallout 3 for example. In a single game to do. In multiplayer, come up with a simplified system. https://fallout.gamepedia.com/media/fallout.gamepedia.com/b/b7/VATS.jpg Link to comment Share on other sites More sharing options...
bayaholic Posted November 27, 2017 Share Posted November 27, 2017 That's a pretty cool brainstorm session they had going. I see that I'm not the only one who enjoys balanced gameplay. I am with you but I only speak of the vanilla gameplay. Like others have stated, let the modders run free. I am not for taking the ability to do what they want from anybody. Just leave my flavor vanilla like my ice cream. Balanced and not over the top. Link to comment Share on other sites More sharing options...
bayaholic Posted November 27, 2017 Share Posted November 27, 2017 can we see a system to assist with recovery of stamina like ability to sit or lie down or maybe even sleep to recover HP? Seems like a pretty cool system. Link to comment Share on other sites More sharing options...
The Gronk Posted November 27, 2017 Share Posted November 27, 2017 can we see a system to assist with recovery of stamina like ability to sit or lie down or maybe even sleep to recover HP? Stamina already regenerates faster if you crouch. You'll often find me crouched behind a tree or rock to accelerate stamina recovery while collecting resources. Link to comment Share on other sites More sharing options...
Anabella Posted November 27, 2017 Share Posted November 27, 2017 I would be happy with just a small patch to put the Christmas hat back in the game for an early Xmas present. Link to comment Share on other sites More sharing options...
Gazz Posted November 27, 2017 Share Posted November 27, 2017 Stamina already regenerates faster if you crouch. You'll often find me crouched behind a tree or rock to accelerate stamina recovery while collecting resources. That's not what we thought you were doing there. Link to comment Share on other sites More sharing options...
Guppycur Posted November 27, 2017 Share Posted November 27, 2017 Guppycur might freak out about that but I like the idea. If I freak it's because I support it. Well, part of It. Let's out the random back into random gen. =) Link to comment Share on other sites More sharing options...
Maharin Posted November 27, 2017 Share Posted November 27, 2017 If I freak it's because I support it. Well, part of It. Let's out the random back into random gen. =) I mentioned player level as a factor. That is all. Link to comment Share on other sites More sharing options...
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