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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Theres no wind effects coz theres no smell with update 16. TFP turned off the smell mechanic that let zombies smell you carrying raw meat. It may come back in U17 but with how much MM has shown us i doubt it will be back until U18. IF the wind mechanic was added to the game it would affect the zombie smell as well. WHY? TFP would have to script how far that smell might drift on said wind.

And also if its a breeze or outright blustery galeforce wind.

 

There is wind in the game. I've noticed that it cools you off, I'm not sure if that is coincidence or not, but every time the wind really gets going my dude's temperature drops and I have to put on a coat.

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Can i have a Temperature Bar instead of the XP bar ?

 

I really dont miss the ability to feel XP with my skin

 

Yes, temperature would be better, as various people have said farm for XP is not the focus of the game, surviving is. Also temperature should be a little bit more sensible. Also fix the insulation, I should not get warmer by taking off some clothes.

 

- - - Updated - - -

 

Oooh wait I just had a thought.

 

Stag + hoe = babies

 

Animal farming confirmed for a17

 

Yussss ��

 

Doe????

 

Does that mean you should not hunt doe? So that they can breed up?

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Gotta admit, I am curious what the official party line on removing thirst and hunger is now...

 

I just introduced a family member to 7dtd. Not knowing anything at all about the game, learning to use both kb/mouse when playing, and completely addicted already that when they see real life things they have to make comparison 7dtd outbursts, what was the very first question I was asked after learning the ins and outs?

 

"Why can't I see my food and water on this screen..?"

:laugh:

 

By the way, thanks Pimps, you have a new fan that loves looting & painting!

 

(Also, the new stag looks majestic)

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I actually do object to the xp bar but not necessarily because of screen clutter. First of all, xp isn't a sense that you need to "feel" constantly. Secondly, I don't like to think about xp and leveling up until I actually level up and can spend points on perks. When I'm focused on xp gain then I act unnaturally. If you think about survival and xp gain as forces, they seem to work against each other when it comes to killing zombies. Seeing that bar go up when killing zombies is going to be a powerful force encouraging me to play the game to move that bar rather than play it to survive.

 

Better for it to be hidden, imo.

 

Agreed----I like leveling to surprise me....I love surprises!!

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Can we please swap the XP bar for a 7 Day count down bar instead? Does anyone REALLY need to know every second how close they are to leveling?

 

Wouldn't everyone rather have that bar actually hold 7 boxes and each box filled is a day passed, inching closer to day 7, horde night?

 

Pretty please? With sugar, a cherry, some applesauce, yogurt, and a whole bag of peas on top?!?!?!

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Can we please swap the XP bar for a 7 Day count down bar instead? Does anyone REALLY need to know every second how close they are to leveling?

 

Wouldn't everyone rather have that bar actually hold 7 boxes and each box filled is a day passed, inching closer to day 7, horde night?

 

Pretty please? With sugar, a cherry, some applesauce, yogurt, and a whole bag of peas on top?!?!?!

 

At that topic i would simply like a different time/Date

Instead of

Day 80

i would like

Week 11

Day 3

 

I really hope we get the option to Randomize the Hordenights.

If this happens a Day to horde Bar would be problematic/senseless

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I actually do object to the xp bar but not necessarily because of screen clutter. First of all, xp isn't a sense that you need to "feel" constantly. Secondly, I don't like to think about xp and leveling up until I actually level up and can spend points on perks. When I'm focused on xp gain then I act unnaturally. If you think about survival and xp gain as forces, they seem to work against each other when it comes to killing zombies. Seeing that bar go up when killing zombies is going to be a powerful force encouraging me to play the game to move that bar rather than play it to survive.

 

Better for it to be hidden, imo.

 

I actually agree with that. HP and Stam make sense even they could be smaller.

 

I would like to be able to move the client elements around without editing a file :)

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I go with the week 4 day 3 to help keep on track for the seven day horde. And I think knowing your level of water and food are much more important than experience level is.

 

As for what the deer are called. Here in Ohio, a male deer is a buck, sometimes called a stag. Female is a doe. Young offspring are called fawn, no different name while with their white spots but after the spots have disappeared they will be just plain ole "deer" unless you see a young buck, known as yearling, with the buttons, knobs or horns (depending on who you talk to) for antlers. If no antlers and you don't know for certain it is safe to stay with deer.

 

What I always found interesting is that when the book Bambi was written Bambi was the name for the male fawn. Who later on become the Prince of the forest. Yet, when parents give their new baby the name of Bambi, it is given to a girl, not a boy. I can't imagine any parent giving their male child the name of Bambi.

 

Back on topic, I do wish they had the indicator for food and water. If there is a lot going on you can miss that your character is going to die from hunger or thirst and you need to take care of them.

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At that topic i would simply like a different time/Date

Instead of

 

i would like

 

 

I really hope we get the option to Randomize the Hordenights.

If this happens a Day to horde Bar would be problematic/senseless

 

Yes agreed, current mod I am playing uses the week x/day x system with colour changes to red on day 7.

It works well.

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Yes agreed, current mod I am playing uses the week x/day x system with colour changes to red on day 7.

It works well.

 

Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

Now if we were being depicted as wearing power suits with projected heads up displays on the visor of our armored helmet then I'd be all for clocks and compasses floating in the air in front of me. We could have all player status data displayed on the screen and color overlays to show heatmap status and structural integrity and ore deposits underground, and radar blips on an overhead minimap to know where all the zombies are around us.

Don't forget windspeed, temperature, altitude, target lock-on and lead assistance reticles...

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What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

 

Or finding a watch, or parts of it

 

Or designing a sundial

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Seriously?

 

You ever thought about hooking up with "microsoft" they seem to be very open to Getting Games to their Max potential...just a thought

 

You mean sell out like Mojang? Please don’t do that. I like the way this game is going and would hate to see a corporation destroy it. Who wants to pay to win?

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Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

Now if we were being depicted as wearing power suits with projected heads up displays on the visor of our armored helmet then I'd be all for clocks and compasses floating in the air in front of me. We could have all player status data displayed on the screen and color overlays to show heatmap status and structural integrity and ore deposits underground, and radar blips on an overhead minimap to know where all the zombies are around us.

 

Well to be fair a power suit IS included in the mod as well ;) haha

I do get your point totally, for me its a simple QOL thing that is IMO not intrusive at all.

I advocate random blood moons, skip a weekly funfest and make it be totally identified by visual and audio queues, red sky, thunder storm starting up etc.

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