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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Fight! Fight!

 

...anyway, xp is a dumb concept and only serves to allow people to meta-game, so it should go and never come back; perks, points, blah blah should all be trashed as well. You should organically get better at doing things because you do those things often, not because you bought the ability to make concrete after digging a hole for several hours (especially considering that there are no underground threats). Since it's game and you HAVE to have numbers, those numbers should be forever hidden from the player.

 

Oh, it's day 7, so I know to expect a horde. Oh, it's 10pm, here they come. Oh, I only have to chop down two more trees so I can buy Gunsmithing. Oh, this chest plate is purple, so I know it's better than the green one. Oh, look at me, I'm playing the numbers rather than playing the game...

 

Anyway, hunger is entirely different. Until there's a usb port to my stomach we should have indicators that our character is hungry.

 

If you don't like numbers/math, you should become a geologist, mate!

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I'd gladly trade XP for a late game progression system, possibly tied to recipes you find, as you actually gain knowledge from books that you read IRL, not digging holes like you said. As far as hunger, I think a GUI notification is too much, but groaning and stomach gurgling seems more appropriate.

 

- - - Updated - - -

 

I'd gladly trade XP for a late game progression system, possibly tied to recipes you find, as you actually gain knowledge from books that you read IRL, not digging holes like you said @guppy. As far as hunger, I think a GUI notification is too much, but groaning and stomach gurgling seems more appropriate.

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Regarding the HUD

 

This is what I would do.

5 icons: health, stamina, food, water, temperature, that are normally invisible. As your food decreases, the icon starts to appear gradually. It goes from completely invisible, when the food is 100%, to very bright, when it's 0%.

 

Sounds are also welcome to indicate your status. We already have some for food and temp. I think they should be balanced and improved.

 

I would do this for all 5 of them.

 

I would also eliminate time, date, compass and map, and substitute them with items that you can find or craft (like a watch, compass...)

 

This, to me, would be much more realistic and immersive.

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oh i read your post carefully because i knew you would reply the way you did.

 

your posts are what not spose to have people reply.. I will look for that rule.... i must a missed it

 

Lol your the one against modding because your incapable of it... so dont go calling someone else incapable. I totally understand people wanting food and water in the game. I dont understand your continuous attacks and complaints. your against modding well so be it but get use to how the game is going set by TFP . i love modding and if TFP dont put something in or there is something i dont like I LOVE to mod it..

 

Lol I was merely repeating what MM has stated several times... and umm yeh yeh he is the boss he wants something it happens he dont want something... well that happens to lol. BUt yes he has on occassions changed but that is because what he tried didnt work. The H.U.D works and to his and many others liking. OFC there are those that dont but you know what they do..... your gonna love this.... they go to the modding section and grab a H.U.D mod they like and use it OR they mod it themselves in....

 

Gazz was merely saying how his game play is and how he prefers it. Even Gazz stated it is the way it is in plain english.... if you have trouble understanding.... there are many translating services that may assist..... Unfortunately you wont get a just mod it here.

 

maybe if you inputed useful stuff and added to discussions it be easier.. Or maybe it is hust your continuous attacks on those whom mod or those whom suggest to help you out with their answer of "Mod it" is not an attack it is just them saying you wont get everything in the game your way. however the niceness of TFP have allowed for their game to be moddable so that people can play the game how they like to...

 

or maybe you are incapable of understanding people whom try to assist you and offer help. You dont want to mod it that is fine but dont knock people whom offer their assistance just say thank you but i prefer a default game. simple niceness gets people far further then replying with abuse...

 

If I have trouble understanding? Lol I'm English mate, and you are either a troll or you are madly wanting to hump my leg.

 

Again, go and read my post. You know my complementing someone elses opinion? Challenging another? And offering suggestions? Sorry to disappoint you but I'm allowed to do that :)

 

And super lols at you declaring me incapable xD Not knowing how to do something doesn't make you incapable, if anything it renders you temporarily unable.

 

Just wanna thank you for unwittingly +1'ing my point about myopia.

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I like to play vanilla games most of the time as I get a better feel on how the devs envisioned the game. But I just don't understand not having some clear warning that your character is staving to death. Also, the "gasping for air" and moaning when the person is just starting to get hungry/thirsty is something I nor anyone else does in RL and is off-putting. I sometimes want to kill my character for acting like such a wimp.

 

Unless that's part of the games plot: You recovered from the Zombie virus but have suffered some brain damage.

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...anyway, xp is a dumb concept and only serves to allow people to meta-game, so it should go and never come back; perks, points, blah blah should all be trashed as well. You should organically get better at doing things because you do those things often, not because you bought the ability to make concrete after digging a hole for several hours (especially considering that there are no underground threats). Since it's game and you HAVE to have numbers, those numbers should be forever hidden from the player.

 

Oh, it's day 7, so I know to expect a horde. Oh, it's 10pm, here they come. Oh, I only have to chop down two more trees so I can buy Gunsmithing. Oh, this chest plate is purple, so I know it's better than the green one. Oh, look at me, I'm playing the numbers rather than playing the game...

 

Anyway, hunger is entirely different. Until there's a usb port to my stomach we should have indicators that our character is hungry.

 

I agree.

Bring back old spam crafting but hide all the information from players.

 

This way it would be more realistic and immersive

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I agree.

Bring back old spam crafting but hide all the information from players.

 

This way it would be more realistic and immersive

 

Not sure if you're sarcastic, but...

 

re: Spam Crafting

 

Spam crafting was never the problem; making a 1000 stone axes SHOULD make you better at making stone axes.

 

What was BROKEN (and still is) was/is the ability to buy OTHER skills after having done so. Like, steel making.

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lol

 

I like food and water to on my hud. but not everyone does others do. You know if you press f7 lol your hud disappears and you know squat hey :-P haha

 

I actually didn't know this so thanks for the info. I can tell you I don't know a lot about the commands or buttons like this so I try to take notes when seeing information like this lol.

 

 

Not trying to knock on how anyone plays because everyone enjoys playing different ways. All I can say is what I have said before I personally don't have a problem with the way the HUD is now. It tells me everything I personally need to know. It pops up and tells me my % when I need to know and goes away when I don't. I have never went to my character screen to find this information. I actually never went to my character screen to check my level. But like I said this is me and how I enjoy playing. As it has been said by myself and others the best way to deal with this for vanilla is to have it in the option menus then you can turn on what you want to show. Then everyone is happy on at least this topic lol. If you don't care for the type of icon they designed then you could go into it deeper by moding how the indicators looks.

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Not sure if you're sarcastic

 

Not at all.

 

Buying "concrete mixing" because I've been killing zombies for 1 hour doesn't make sense...

 

In general buying a perk thanks to doing something else, doesn't make sense.

 

I also agree with the devs in the sense that "grinding" and "spam crafting" are boring activities that kill the fun in the game.

 

My solution would be to hide all the stats from players. So the system is still in place correctly, but you are less incentivized to grind.

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I actually didn't know this so thanks for the info. I can tell you I don't know a lot about the commands or buttons like this so I try to take notes when seeing information like this lol.

 

 

Not trying to knock on how anyone plays because everyone enjoys playing different ways. All I can say is what I have said before I personally don't have a problem with the way the HUD is now. It tells me everything I personally need to know. It pops up and tells me my % when I need to know and goes away when I don't. I have never went to my character screen to find this information. I actually never went to my character screen to check my level. But like I said this is me and how I enjoy playing. As it has been said by myself and others the best way to deal with this for vanilla is to have it in the option menus then you can turn on what you want to show. Then everyone is happy on at least this topic lol. If you don't care for the type of icon they designed then you could go into it deeper by moding how the indicators looks.

 

Haha yeh I was told by another when I did a video of my casino prefab I think as to make the hud dissappear so it makes a better video. But yeh many others I have accidently pressed as my keyboard slipped but they come in handy now and then lol.

 

That's it each person has a different game play and none is better or worse then the other or wrong. But games don't cater for each player they cater for the majority as a whole and this is where modding comes into it lol. But you dont have to mod or you may not know how. This is one of the best modding communities ever. Everyone (besides the odd cracker) helps everyone. It's awesome to see. But modding may not be everyone's cup a tea either. Then unfortunately have to accept game default settings etc.....

 

Yeh when MM stated he liked less clutter on the hud haha he was also talking bout the options menu lol to. He doesn't like alot of options in the options other then the necessary stuff.

 

As Much as options are great and the more the better the options menu would be as long as the volume 1 of understanding women :-P (yes ladies I was having a stir/joke not serious... unless there is a book haha :-P).

 

but to please every gamer that's how long the menu would be unfort it is more time effective and cost effective to have the ability to mod and let's face it as much as we would love to have many many more alphas and more items etc we would also love to see the end game release to gold.

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Not sure if you're sarcastic, but...

 

re: Spam Crafting

 

Spam crafting was never the problem; making a 1000 stone axes SHOULD make you better at making stone axes.

 

What was BROKEN (and still is) was/is the ability to buy OTHER skills after having done so. Like, steel making.

 

I'm surprised nobody has done a mod that eliminates the perk system or most of it and replaced it with something more organic with spam crafting mixed in.

 

I miss spam crafting.

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Not sure if you're sarcastic, but...

 

re: Spam Crafting

 

Spam crafting was never the problem; making a 1000 stone axes SHOULD make you better at making stone axes.

 

What was BROKEN (and still is) was/is the ability to buy OTHER skills after having done so. Like, steel making.

 

Making even one wooden bow that can kill something takes a couple of days and that's IF you already know exactly what you are doing. Without prior knowledge, everyone's character would die from not know dozens of details on surviving, growing crops and hunting with a bow.

 

What is broken is trying to introduce reality into a game. The reality of survival is boring and tedious.

 

In your example of stone axes. Making a stone axe without prior knowledge how to chip one rock off another and what rocks work best is just having you make more bad axes.

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I actually didn't know this so thanks for the info. I can tell you I don't know a lot about the commands or buttons like this so I try to take notes when seeing information like this lol.

 

 

Not trying to knock on how anyone plays because everyone enjoys playing different ways. All I can say is what I have said before I personally don't have a problem with the way the HUD is now. It tells me everything I personally need to know. It pops up and tells me my % when I need to know and goes away when I don't. I have never went to my character screen to find this information. I actually never went to my character screen to check my level. But like I said this is me and how I enjoy playing. As it has been said by myself and others the best way to deal with this for vanilla is to have it in the option menus then you can turn on what you want to show. Then everyone is happy on at least this topic lol. If you don't care for the type of icon they designed then you could go into it deeper by moding how the indicators looks.

 

F1 - console

F2 - nothing as far as I am aware

F3 - stats. Location. Co ords. Etc

F4 - forgot

F5 - 3rd person (inside of head view atm lol)

F6 - entityspawner

F7 - hud hider

F8 - I think it shrinks the game screen with a border or could be f9 lol

F9 - forgot possibly nothing or as stated in f8

F10 - forgot

F11 - forgot

F12 - screenshot

 

Not at puter lol so can't double check

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Not at all.

 

Buying "concrete mixing" because I've been killing zombies for 1 hour doesn't make sense...

 

In general buying a perk thanks to doing something else, doesn't make sense.

 

I also agree with the devs in the sense that "grinding" and "spam crafting" are boring activities that kill the fun in the game.

 

My solution would be to hide all the stats from players. So the system is still in place correctly, but you are less incentivized to grind.

 

In the right context it can. Let's say that the trader for all intents and purposes is like a known store, home depot for instance. I work all day in my current job in real life but I make money doing it that I can spend on goods and services unassociated with my job.

 

I could go to home depot and buy a concrete mixing manual (do they have those?) with the money I earned working in my current job. I always thought of the skill points like currency anyways maybe that's why it never bothered me. It's probably a terrible analogy but it's how I've always thought of it.

 

Also to chime in on the HUD aspect. I would love for the hunger/thirst to be there again. My body can tell me I'm hungry, the HUD is the games way of telling me what my character is feeling and going to a menu to check is annoying and certainly immersion breaking.

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If I have trouble understanding? Lol I'm English mate, and you are either a troll or you are madly wanting to hump my leg.

 

Again, go and read my post. You know my complementing someone elses opinion? Challenging another? And offering suggestions? Sorry to disappoint you but I'm allowed to do that :)

 

And super lols at you declaring me incapable xD Not knowing how to do something doesn't make you incapable, if anything it renders you temporarily unable.

 

Just wanna thank you for unwittingly +1'ing my point about myopia.

 

Mhh. Someone wants to get banned again.

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lol

 

I like food and water to on my hud. but not everyone does others do. You know if you press f7 lol your hud disappears and you know squat hey :-P haha

 

I know, right? The minimalists already have a built in function...

 

This so much, imo it's the extreme minimalists that should require an option/mod to get the HUD they want. Hunger and thirst are such basic things and can be added without drawing anymore attention than what's already there. I don't see how anyone can argue that something like this is game breaking clutter:

 

https://imgur.com/a/aX9G9

 

aX9G9

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In the right context it can. Let's say that the trader for all intents and purposes is like a known store, home depot for instance. I work all day in my current job in real life but I make money doing it that I can spend on goods and services unassociated with my job.

 

I could go to home depot and buy a concrete mixing manual (do they have those?) with the money I earned working in my current job. I always thought of the skill points like currency anyways maybe that's why it never bothered me. It's probably a terrible analogy but it's how I've always thought of it.

 

Also to chime in on the HUD aspect. I would love for the hunger/thirst to be there again. My body can tell me I'm hungry, the HUD is the games way of telling me what my character is feeling and going to a menu to check is annoying and certainly immersion breaking.

 

Using casino tokens to buy a concrete mixing manual would be legit. To buy any manual actually

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Haha yeh I was told by another when I did a video of my casino prefab I think as to make the hud dissappear so it makes a better video. But yeh many others I have accidently pressed as my keyboard slipped but they come in handy now and then lol.

 

That's it each person has a different game play and none is better or worse then the other or wrong. But games don't cater for each player they cater for the majority as a whole and this is where modding comes into it lol. But you dont have to mod or you may not know how. This is one of the best modding communities ever. Everyone (besides the odd cracker) helps everyone. It's awesome to see. But modding may not be everyone's cup a tea either. Then unfortunately have to accept game default settings etc.....

 

Yeh when MM stated he liked less clutter on the hud haha he was also talking bout the options menu lol to. He doesn't like alot of options in the options other then the necessary stuff.

 

As Much as options are great and the more the better the options menu would be as long as the volume 1 of understanding women :-P (yes ladies I was having a stir/joke not serious... unless there is a book haha :-P).

 

but to please every gamer that's how long the menu would be unfort it is more time effective and cost effective to have the ability to mod and let's face it as much as we would love to have many many more alphas and more items etc we would also love to see the end game release to gold.

 

I agree with that not everything should have options you do got to draw the line somewhere. I just think on things like this where it might not be but seems more like a 50/50 split or something pretty close to it anyway should maybe have an option. As much as options are good they could be bad as well I understand that.

 

This might not be the place but you also do got to look at the other picture. Console does not get the chance to mod. So they are stuck with vanilla. As much as one can say TFP are not doing console well they kinda are because they might not be handling the ports or fixing the bugs but the other company isn't making the game so console gets the vanilla version only. So like I said it might not be 50/50 split but it is pretty close it seems so this where maybe options for this isn't a bad idea. But yeah you do have to draw the line somewhere on what options you do give.

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It increases immersion for me because I do not not have such indicators hovering in front of my face in real life so removing them from being in front of my face in the game makes it come a bit closer to feeling like real life and the fewer indicators on the screen the more the immersive feeling when viewing the world.

 

But that's just me. If seeing status bars and digital clocks and hotbar inventory slots and upgrade and downgrade arrows and stealth eyeballs don't act as constant reminders that you are playing a video game then good for you. I'm not saying I ever forget I'm playing a video game but the the experience feels more lifelike when those displays are invisible. For me.

 

 

 

I hear you but some sort of indicators are needed. IRL you don't need things floating in your face to let you know what's up. ZT pointed out, your body tells you. But in game you don't have that. Your disconnected from your avatar and don't know when your avatar needs to eat, drink eta. And while you pointed out that you could kind of feel. It really is a guessing game and you know how players get so into it that they forget to check.

 

What I would suggest is more of what TFP's have been doing with popups. For example: When you get hungry you get something that pops up that lets you know your running low on food. Then quickly goes away.

 

 

 

But an even better idea is to use other indicators such as sound. Like the stomach growling. Currently you only hear this sound when you are already starving.

 

Instead make it so you hear it when you start to get hungry and more often when your avatar gets closer to starving.

 

Other sounds could be added to such as coughing for thirst. This will let the player know that there is something wrong and see what's up.

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F1 - console

F2 - nothing as far as I am aware

F3 - stats. Location. Co ords. Etc

F4 - forgot

F5 - 3rd person (inside of head view atm lol)

F6 - entityspawner

F7 - hud hider

F8 - I think it shrinks the game screen with a border or could be f9 lol

F9 - forgot possibly nothing or as stated in f8

F10 - forgot

F11 - forgot

F12 - screenshot

 

Not at puter lol so can't double check

 

of course if player changes these then this is useless

 

cropped screen shot of default controls

https://i.imgur.com/IP96l52.jpg

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Does a pleasant voice speak to you through your comm system and say "Sensors indicate blood moon will initiate in t-minus 4 hrs"?

Because THAT would totally fit the HUD you are describing right now....

 

What they really should do is remove the time entirely and let you scratch or paint hash marks into the wall of your base to keep track of the days, that would be more fitting of the current survival game.

 

Now if we were being depicted as wearing power suits with projected heads up displays on the visor of our armored helmet then I'd be all for clocks and compasses floating in the air in front of me. We could have all player status data displayed on the screen and color overlays to show heatmap status and structural integrity and ore deposits underground, and radar blips on an overhead minimap to know where all the zombies are around us.

Don't forget windspeed, temperature, altitude, target lock-on and lead assistance reticles...

 

So I agree and I believe I posted about this a long time ago...start out with no navigation/map time of day, etc. force a player to find a map, find a watch/GPS, etc. let us build a town hall clock maybe? or add value to the trader so they have the time for a price.

 

I mean come on I start almost naked with a few items including a land claim block that well should be something I need to make.

 

here is what I think we should start with...NOTHING!

1. make the starter quest also include making a torch (more options than fat+cloth+wood, add Oil+can+cloth+stick, etc.)

2. talk about water containers, food sources, etc.

3. talk about protecting your domain from other survivors.

 

you can always have the NOOB mode where a config setting lets a server admin make you start with a custom care package.

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