Gareee Posted January 7, 2019 Share Posted January 7, 2019 Y'know, it's gotten really quiet here since christmas. Link to comment Share on other sites More sharing options...
TSRViper Posted January 7, 2019 Share Posted January 7, 2019 Y'know, it's gotten really quiet here since christmas. Yep... Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 7, 2019 Share Posted January 7, 2019 Two pages per 20 hours on this forum? Is the playerbase already getting tired of the game? Perhaps they are getting into the game and tired of the forum? Link to comment Share on other sites More sharing options...
DaVegaNL Posted January 7, 2019 Share Posted January 7, 2019 We play. No talk. That didn't stop you in the past! Don't you love me anymore?!?! - - - Updated - - - Perhaps they are getting into the game and tired of the forum? Who get's tired of my remarks regarding rocks?? Link to comment Share on other sites More sharing options...
A Nice Cup of Tea Posted January 7, 2019 Share Posted January 7, 2019 Who get's tired of my remarks regarding rocks?? They started off gneiss, but now they're getting a bit shale. Link to comment Share on other sites More sharing options...
DaVegaNL Posted January 7, 2019 Share Posted January 7, 2019 They started off gneiss, but now they're getting a bit shale. Lol. Well, at least we have a more-or-less active forum(-community), as opposed to the console community. I'm guessing the console version will be in limbo for another 6-9 months, and then a message will pop up that any attempts to get the rights back will be dropped until further notice. Link to comment Share on other sites More sharing options...
SickPuppy Posted January 7, 2019 Share Posted January 7, 2019 Started a new game yesterday with a friend. We moved into a town when we heard something collapse. It was a pretty big building that in the end collapsed half way, because that part (with 1 or 2 layers of dirt) was floating above the ground. Seen the floating happening before in my other save, but not that half of a building started collapsed when I got near it. Was fun in a way, but ofc totally a bug. Am I the only one who loves this? First time I saw this I was trying to get inside a hotel to get a cooking pot, totally took me by surprise when I heard crumbling noises. Then I just stood there in amazement how immersed I was, the world felt it was decaying and falling to bits. Hope devs at least consider keeping it a rare random event and not just a bug that needs to be fixed. Link to comment Share on other sites More sharing options...
Menace312 Posted January 7, 2019 Share Posted January 7, 2019 ^^ In my current testgame, yes. In this game i use all parts of my mod In my next serious game.... maybe after i have a anyway hordesafe base. Well, earlyer for a ramp to my garage i guess. (Intention for the unbreakable block was really the possibility to offer players on a server a griefersafe minibunker/stash ) Heh, I was thinking it must look funny, when the block gets damaged more and more, but then degrades to the same block again . Anyway, I'm just sad I cant build a falltrap/moat all around my base anymore. The zombies take very minor damage now... I dont understand this change, since a moat is not exactly easy/fast to do... Ah well, #FallTrapGate! Link to comment Share on other sites More sharing options...
Weazelsun Posted January 7, 2019 Share Posted January 7, 2019 Boo! Molotov cocktails no longer destroy grass. It was the most fun way of getting rid of it. Link to comment Share on other sites More sharing options...
DEADication Posted January 7, 2019 Share Posted January 7, 2019 Who get's tired of my remarks regarding rocks?? You might give some people the schists, but they'll never take you for granite. Link to comment Share on other sites More sharing options...
beerfly Posted January 7, 2019 Share Posted January 7, 2019 That didn't stop you in the past! Don't you love me anymore?!?! Worry not, we are doomed for life, sir. I work and play and secretly read the forums, but as long as i decide to participate in a dialogue either the work or the game gets me. Link to comment Share on other sites More sharing options...
Jedo Posted January 7, 2019 Share Posted January 7, 2019 Goddiamond! Would y'all stop with the rock puns? Link to comment Share on other sites More sharing options...
DaVegaNL Posted January 7, 2019 Share Posted January 7, 2019 I work and play and secretly read the forums, but as long as i decide to participate in a dialogue either the work or the game gets me. Good, good.. Now back to work with ya! - - - Updated - - - Goddiamond! Would y'all stop with the rock puns? Nah, it's too.. hard? Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Share Posted January 7, 2019 That didn't stop you in the past! Oh, it did. It certainly did. All the way back to 2015. Link to comment Share on other sites More sharing options...
Gnomaana Posted January 7, 2019 Share Posted January 7, 2019 Why would this happen before bandits? Did it ever come up as a thing from TFP? You are conflating ideas from what is supposed to be with what you want. Huh??? I'm pretty sure this is a discussion of something @Sam_Neill thought would be fun. He just happened to mention bandits in his first post and the post you replied to was just him explaining that he knows Bandits aren't in. He just used the term bandits as a storyline reason why working turrets could be in some POIs. So, yes this is a discussion of something he wants and he has explained that pretty well. Link to comment Share on other sites More sharing options...
manni44 Posted January 7, 2019 Share Posted January 7, 2019 Get the Experimental going asap, or i will burn down the forums *Grabs Torch* Link to comment Share on other sites More sharing options...
Thecolours Posted January 7, 2019 Share Posted January 7, 2019 I've put around 100 hours so far in A17 and haven't come across a single beaker. Link to comment Share on other sites More sharing options...
Nugetti Posted January 7, 2019 Share Posted January 7, 2019 I've put around 100 hours so far in A17 and haven't come across a single beaker. We've found one beaker, IIRC from one of the rooftop crates of a large Pass n Gas. About 30hrs of playtime in that map. They are indeed slightly too rare. Link to comment Share on other sites More sharing options...
DaVegaNL Posted January 7, 2019 Share Posted January 7, 2019 Oh, it did. It certainly did. All the way back to 2015. Ah lol, nice! You went all the way back in your post history for that? ^^ Link to comment Share on other sites More sharing options...
wolffblood Posted January 7, 2019 Share Posted January 7, 2019 Most negative reviews I've read seem to share the same point, which is the fact that the only actual way of leveling up is by killing zombies, and nothing else, which forces the more builder type of players (among other non-offensive types) to change their gameplay style to another they don't enjoy as much. Yes, you do get some xp by doing other things, but the amount you get is so very little that it literally makes no difference at all. On top of that, the fact that no matter what you do, everything is capped at very specific levels is indeed a bit disappointing. It feels like no matter what you do, no matter how lucky you are, or no matter what you find, you'll never get certain stuff sooner up until you reach a very specific level and spend all your points on it. This means that every new game I play, the overall pace at which I progress is basically the same, and it doesn't feel very natural either, since it's all due to the level gating. I believe that those are the two major things in this update that people disliked the most. Really I think xp is just disproportionate for harvesting/building. I was messing around a bit with the perks. Get steel tools and all the harvesting perks that relate to swing speed, block damage, resources gathered, lower stam use, etc. and I was leveling faster from harvesting than killing zombies (disregarding BM of course). This is due to harvesting xp being generated from the amount and type of resource gathered. So the more resources you get, the more xp. So faster swing, more resources per swing, higher block damage, etc. means more xp. Now I say I was getting more from harvesting is because to kill enough zombies meant I had to go to a POI, clear it out, leave, then go to another, repeat. Harvesting is more local once you start and don't have to do much, then include having to kill the occasional wandering horde or single zombie (I do include that in harvesting as long as I don't go out of my way to do it). With never running out of stamina, it's just continuous xp (even if less individually) that by the time I compare it to the same amount of hours over time, harvesting was getting me more, even though it seemed I was getting more from zombies since there were just larger bursts. Granted, as I said, it is more once you get to steel, so yes, earlier on, when xp matters a bit more, it's not as viable. I just see most of those reviews never seem to get that far to realize "Okay, harvesting/building can give more xp than killing, just late in game. Early game, not so much. TFP says they are working on it to streamline it more. Just give it time you harvesters and builders. Your will come." Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Share Posted January 7, 2019 Ah lol, nice! You went all the way back in your post history for that? ^^ It was practically yesterday. Link to comment Share on other sites More sharing options...
Menace312 Posted January 7, 2019 Share Posted January 7, 2019 It was practically yesterday. Liar! With your post count, it must have been on page 30 or somthing Link to comment Share on other sites More sharing options...
cevkiv Posted January 7, 2019 Share Posted January 7, 2019 Really I think xp is just disproportionate for harvesting/building. I was messing around a bit with the perks. Get steel tools and all the harvesting perks that relate to swing speed, block damage, resources gathered, lower stam use, etc. and I was leveling faster from harvesting than killing zombies (disregarding BM of course). This is due to harvesting xp being generated from the amount and type of resource gathered. So the more resources you get, the more xp. So faster swing, more resources per swing, higher block damage, etc. means more xp. Now I say I was getting more from harvesting is because to kill enough zombies meant I had to go to a POI, clear it out, leave, then go to another, repeat. Harvesting is more local once you start and don't have to do much, then include having to kill the occasional wandering horde or single zombie (I do include that in harvesting as long as I don't go out of my way to do it). With never running out of stamina, it's just continuous xp (even if less individually) that by the time I compare it to the same amount of hours over time, harvesting was getting me more, even though it seemed I was getting more from zombies since there were just larger bursts. Granted, as I said, it is more once you get to steel, so yes, earlier on, when xp matters a bit more, it's not as viable. I just see most of those reviews never seem to get that far to realize "Okay, harvesting/building can give more xp than killing, just late in game. Early game, not so much. TFP says they are working on it to streamline it more. Just give it time you harvesters and builders. Your will come." The fact that the reviews never get that far should say just how bad of a problem it is. Link to comment Share on other sites More sharing options...
DaVegaNL Posted January 7, 2019 Share Posted January 7, 2019 It was practically yesterday. .. Geologically speaking? Link to comment Share on other sites More sharing options...
Xtrakicking Posted January 7, 2019 Share Posted January 7, 2019 .. Geologically speaking? Sure. The pebble I have stuck in one of my shoes looks the same. Link to comment Share on other sites More sharing options...
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