dregonazure Posted January 4, 2019 Share Posted January 4, 2019 Many of the AI exploits could be alleviated by assigning different AI scripts to different zombie types. The businessman zombie for example, could have a more complex AI pathing while the fat zombie could have a simple b-line path towards target. Mixing it up could be key. id love behavior based on the type of zombie, though personally wouldn't like it if it was fully random behaviors Link to comment Share on other sites More sharing options...
lord_ahriman Posted January 4, 2019 Share Posted January 4, 2019 Question: day 39 and no screamers so far, bug? Console always shows "scout spawning failed". Link to comment Share on other sites More sharing options...
FileMachete Posted January 4, 2019 Share Posted January 4, 2019 Question: day 39 and no screamers so far, bug? Console always shows "scout spawning failed". No idea about the console msg. To see if you 'should' be getting a screamer you can look at the heat for the chunk you're in by enabling debug mode (console enter " dm ") and hitting F8 twice. Once the heat gets to 100 it will trigger a scout (visible in log/console) and then roll back to 5 or 10. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted January 4, 2019 Share Posted January 4, 2019 maybe you have no area arround the Engine can find a spawnpoint. Had such Base locations too i had nearly never wandering hordes or screamer Link to comment Share on other sites More sharing options...
JamsCB Posted January 4, 2019 Share Posted January 4, 2019 I thought NVDs, whether scope, goggles like in this game, or a monocular only amplify the light in an environment. So, if you're indoors in a completely blacked out room.. you shouldn't be able to see much, if at all. I understand A16's bluish-grey tint ones were useful and all, and am not sure if TFP wanted something more realistic. Yea or nay? Yes, but even back when I used them a couple decades ago, they would typically have a very small near infrared light that could illuminate otherwise dark interiors. And the technology has improved considerably since. Sony has had a commercial camera that can film in color by starlight for a couple years, so it doesn't take much. Link to comment Share on other sites More sharing options...
FileMachete Posted January 4, 2019 Share Posted January 4, 2019 Passive or Active. Milspec usually being pure passive since the light used by active devices looks like a strong flashlight through a passive set. Pure 'Active' sets are also much less expensive. Then there's thermal imaging. Can easily see an animal/person behind a leafy bush that you'd never see using 'night vision'. Didn't know about that Sony cam JamsCB, I'll have to check it out, thanks for mentioning it Link to comment Share on other sites More sharing options...
Roland Posted January 4, 2019 Author Share Posted January 4, 2019 Just want to give a heads up that A17.1 is close to being released to experimental. This will replace the b240 version currently residing in latest_experimental. Restart shouldn’t be necessary but just wanted those to know that their version will update automatically if they are still opted into that version. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 4, 2019 Share Posted January 4, 2019 How close? Today? Tomorrow? Link to comment Share on other sites More sharing options...
Melthe Posted January 4, 2019 Share Posted January 4, 2019 I call it first....one of the new POIs is part of the storyline on how the zombies came to be....Underground lab with the new zombie scientist roaming around....and a huge underground complex....Hmmmmm[ATTACH=CONFIG]26869[/ATTACH][ATTACH=CONFIG]26870[/ATTACH][ATTACH=CONFIG]26871[/ATTACH] I loved this POI, had a great time exploring it and it just kept going on and on. Was Awesome!!!!! Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted January 4, 2019 Share Posted January 4, 2019 Why is Steel ammo slower and degrades the weapon? in real life we buy steel ammo and polymer ammo and its fine. I believe I can also get a higher power load in a Steel casing vs. brass. my rifles do not seem affected in any way. at the very least it should have greater muzzle velocity/energy then the brass. (yes I live in Texas and yes I shoot a lot every week) Link to comment Share on other sites More sharing options...
HungryZombie Posted January 4, 2019 Share Posted January 4, 2019 Why is Steel ammo slower and degrades the weapon? in real life we buy steel ammo and polymer ammo and its fine. I believe I can also get a higher power load in a Steel casing vs. brass. my rifles do not seem affected in any way. at the very least it should have greater muzzle velocity/energy then the brass. (yes I live in Texas and yes I shoot a lot every week) I hope they are not shooting back! =) Link to comment Share on other sites More sharing options...
lord_ahriman Posted January 4, 2019 Share Posted January 4, 2019 No idea about the console msg. To see if you 'should' be getting a screamer you can look at the heat for the chunk you're in by enabling debug mode (console enter " dm ") and hitting F8 twice. Once the heat gets to 100 it will trigger a scout (visible in log/console) and then roll back to 5 or 10. maybe you have no area arround the Engine can find a spawnpoint. Had such Base locations too i had nearly never wandering hordes or screamer Wandering hordes are not common close to my base and I know it is less frequently than early iterations. What really intrigue me is no screamers. My workshop is underground, but even working on my horde defense a few hours, nothing. Horde defense isn't too big to block spawn point: double floor cage (5 x 5) with 12 rows of spikes. There are some pillars for pathing, but overall, is way smaller than my old bases in A16 (usually 8 ~ 10 screamers/day). It's so quiet around my base that I didn't even bother to build auto turrets tower for "screamer defense". Link to comment Share on other sites More sharing options...
Hek Harris Posted January 4, 2019 Share Posted January 4, 2019 Just want to give a heads up that A17.1 is close to being released to experimental. This will replace the b240 version currently residing in latest_experimental. Restart shouldn’t be necessary but just wanted those to know that their version will update automatically if they are still opted into that version. Excellent news. I was lvl 100, had a motorbike : it was time to start again. Just hope it has not turn in Care Bears land ^^. Link to comment Share on other sites More sharing options...
bgriffin1217 Posted January 4, 2019 Share Posted January 4, 2019 To my thinking bgriffin1217, that's part of the problem their a bit too smart by continuing to go back round and up the ramp, IMO they should do the ramp, fall then instead of re pathing round should be pounding on the spikes and wall below trying to smash up to the player, slowly piling up towards the player, rather than running round in an eternal death loop. Based on previous comments from Fataal and players I wonder what he thought of how easy the AI is now fooled and what if anything was the next step. Alright good sir, you make a valid point Link to comment Share on other sites More sharing options...
Roland Posted January 4, 2019 Author Share Posted January 4, 2019 How close? Today? Tomorrow? Uh...It’s done when it’s done? Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted January 4, 2019 Share Posted January 4, 2019 How come I can make clothing with Plant fiber but I can't make cloth or bandages from Plant fiber? Link to comment Share on other sites More sharing options...
chaosterone Posted January 4, 2019 Share Posted January 4, 2019 I hope they are not shooting back! =) He's a wild shot so they stay hidden when he's out, and they no longer have windows facing his house. @Roland, any chance Kinyajuu adjusted some RWG? Link to comment Share on other sites More sharing options...
HungryZombie Posted January 4, 2019 Share Posted January 4, 2019 How come I can make clothing with Plant fiber but I can't make cloth or bandages from Plant fiber? The cloth from plant fibers is more like burlap. Good for a sack. Not great for bandages or underwear. Link to comment Share on other sites More sharing options...
Nugetti Posted January 4, 2019 Share Posted January 4, 2019 Just want to give a heads up that A17.1 is close to being released to experimental. This will replace the b240 version currently residing in latest_experimental. Restart shouldn’t be necessary but just wanted those to know that their version will update automatically if they are still opted into that version.Ahh, my thirst for patch notes will be quenched soon! Link to comment Share on other sites More sharing options...
khzmusik Posted January 4, 2019 Share Posted January 4, 2019 Just want to give a heads up that A17.1 is close to being released to experimental. This will replace the b240 version currently residing in latest_experimental. Restart shouldn’t be necessary but just wanted those to know that their version will update automatically if they are still opted into that version. Wait, so we should opt into latest_experimental again? I opted out specifically so that I could get the 17.1 update ASAP. Not a big deal to switch of course, just wanted to make sure I was doing it right. Link to comment Share on other sites More sharing options...
Roland Posted January 5, 2019 Author Share Posted January 5, 2019 Yes. Opt in to experimental if you want it asap and opt out if you want to wait and see. Link to comment Share on other sites More sharing options...
TSBX Posted January 5, 2019 Share Posted January 5, 2019 How come I can make clothing with Plant fiber but I can't make cloth or bandages from Plant fiber? The answer to the bulk of your questions is, "balance". Link to comment Share on other sites More sharing options...
khzmusik Posted January 5, 2019 Share Posted January 5, 2019 Yes. Opt in to experimental if you want it asap and opt out if you want to wait and see. Awesome. Can't wait! Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 5, 2019 Share Posted January 5, 2019 Wait. We're getting another experimental drop after we went stable? How does that make any sense? Link to comment Share on other sites More sharing options...
Drithyl Posted January 5, 2019 Share Posted January 5, 2019 Wait. We're getting another experimental drop after we went stable? How does that make any sense? Patches pushed to experimental before pushing to a stable branch are common practice. Link to comment Share on other sites More sharing options...
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