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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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You can set the table saw crafting a bunch of stuff and then come back later. Just plan ahead a little and know what shapes you need before you go. If you're playing MP then go harvest some resources while you wait.

 

It's not the time needed for crafting I'm talking about, because that was always there (and not the problem).

 

Problem is, when i'm up high somewhere, thinking about what to build there, I want to be able to make the shape that I think I need on the spot. Not craft 10 shapes and trow away 9 because I only needed one... and not craft 10 shapes but I really needed the other one and now I have to go all the way back to the tablesaw.

 

Look, I don't know what most of you build. But when I was done with building a 7th day base... I started making alot of other buildings in the aera, towers, houses etc... Had a blast doing that. But with this new tablesaw mechanic... I only see the negatives, in that TFP are making it alot harder to be creative for me (and no, I don't want to use the creative menu, same as that I collect all the resources needed).

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<snipped for space>

 

I like it. There are some shapes I would have let you create without the saw (such as ramp corners) but the mechanic itself is fine.

 

I do a lot of base building. I generally think I've failed if I am forced to kill a zombie on horde night to survive instead of just for fun. Part of that is planning ahead to ensure I know how many I need of a particular block.

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In vehicles xml you can easily increase vehicle speeds( and other suspension adjustments,etc) as well as Traders xml people can easily increase minimum and maximum store items so you can buy beakers,tool and die sets etc. All the xml files I have adjusted have also worked on my dedicated server as far as going to client so no files needed to download . I would not even play 7dtd at this point if The Fun Pimps didn't give us xml to play with. I am very thankful and I recommend people learn it so everyone can easily fix things they don't like(or is broken) while they wait for the game to go through alphas and inch closer to the finish line. EDIT,

Sorry petruherro ,I noticed you asked for vehicle rolling or coasting that would be cool.

 

Head over to mods forum. Most of these already exist. Just drop modlets in and go. Very simple now.

 

VROOOOOOOOM!

 

ZoomyCarsMod

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Head over to mods forum. Most of these already exist. Just drop modlets in and go. Very simple now.

 

VROOOOOOOOM!

 

https://github.com/stasis78/7dtd-mods/tree/master/ZoomyCarsMod

 

Yeah I gotta get into the xmod stuff. I usually just restart 7dtd with every update and play the game and mod as I go when I find something that doesn't seem right to me... I always play the game as the devs make new changes and progress. I will probably take the mods section more seriously when game is finished or when/if I can't figure something out. I have gone in the mod forum from time to time.

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Yeah I gotta get into the xmod stuff. I usually just restart 7dtd with every update and play the game and mod as I go when I find something that doesn't seem right to me... I always play the game as the devs make new changes and progress. I will probably take the mods section more seriously when game is finished or when/if I can't figure something out. I have gone in the mod forum from time to time.

 

Starting with a17 I moved to xpath modlets, now I never have to edit xml again or remember what I changed. I have over a dozen modlets already and seem to make more every day now :D

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We don't want the speed increased though.. we want gravity to affect the downhill speed more, and I don't think I saw any setting for that at all... I think that might be hard coded. Increasing the bike and motorcycle's bank and turn radius makes them feel more realistic to me. (And I love more "hop" to the bike.)

 

Uphill theres a huge slowdown, but downhill the is a very slight speed up from coasting, and it should gradually increase more to possibly even pass max speed if the slope is long and steep enough.

 

Holding down the sprint key (not in game, sadly, or I'd check their term for it) lets the vehicle coast much more smoothly. 0 Stamina cost for sprint-coasting. Always sprint-coast.

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I don't understand... I haven't had a chance to hop on my server in a few days, but did a17 STOP working when tfp said that 17.1 is coming soon?

 

Is it a special keystroke combo that deactivates games through steam, or maybe the sheer force from the air movement after MM bangs his keyboard and creates a blast field that shuts down existing games worldwide?

 

What IS it that makes 17 unplayable until 17.1 comes out?

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<snipped for space>

 

I get this but I have plenty of other things to do so I don't tend to complain about it.

 

Something about the inevitable destruction of the universe takes the fun out of it. There's also the anticipation of new mechanic changes, you feel the bad parts of the mechanics more because you know they will change for the better... mostly :-)

 

It'll be mitigated somewhat when RWG is stable and we don't have to restart every few weeks.

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I have noticed something weird. Dropping down from 5 blocks high, the falling damage is so small that it actually heals me. I'm not kidding, I healed myself back to full health by dropping down a few times from that exact height. xD Is this normal, or is it only happening to me?

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I've said it before, and I'll say it again...

Roland wouldn't troll us! Roland would never troll anyone:angel:

 

No, really... Is the wrench thing for real? My friend's blowing up all the time, she'd love that change to be true.

 

I just set mines in Blocks.xml to canPickup "true" :) . I've always done this to spikes and mines and even sometimes the sandbags. Around 40 mines from every military base unless I blow myself up trying .

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I just set mines in Blocks.xml to canPickup "true" :) . I've always done this to spikes and mines and even sometimes the sandbags. Around 40 mines from every military base unless I blow myself up trying .

 

Thank you! I'll try that on the very slim chance that was Trolland that posted that.:smile-new:

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Something about the inevitable destruction of the universe takes the fun out of it.

 

This never meant a thing to me. Maybe its just because I restart a lot but nothing would really keep me from playing either. The game for me is just as fun on day one as it is on day 50.

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We keep playing, but I want to see what new mods they've cooked up for gear, new pois, and what adjustments they are making. They've hd several weeks to read feedback, and think about what changes they want to make.

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I've said it before, and I'll say it again...

Roland wouldn't troll us! Roland would never troll anyone:angel:

 

No, really... Is the wrench thing for real? My friend's blowing up all the time, she'd love that change to be true.

 

May I never do another fake countdown using emojis again if I'm lying!

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Sweet! Can I also not believe they managed some more optimisation, or mod additions? We can already not believe Faatal hasn't done some devilment ruining the elevated horde night run.

 

My biggest thing I wouldn't want to believe though is rwg smoothing roads, and more evenly weighting the pois... I swear theres a radio tower poi and a used car lot on every block, but we've yet to see a working stiffs.

 

I'm with you on that. I've tried a dozen different seeds and all different map sizes and no matter what I get friggin radio towers and junkyards EVERYWHERE. On my current save, for about 5 city blocks all around there are only radio towers and junkyards (probably 6 of each), and we didn't even find any cool new POI's until day 3. I looked at the rwgmixer.xml but I don't understand it. Very few of the new POI locations seem to be generating as compared to the filler prefabs. Really hope they got some work done on that for 17.1, otherwise someone will have to clue me in on the mysteries of the rwgmixer file...

 

<prefab_rule name="industrialGroup">

<prefab rule="skyscrapers" min_count="1" max_count="2"/>

<prefab rule="industrial_Bldgs"/>

<prefab rule="industrial_JunkyardsLots" />

<prefab rule="industrial_MpWasteBldgs" max_count="4"/>

<prefab rule="industrial_RubbleBldgs" max_count="4"/>

</prefab_rule>

 

I notice there isn't a max_count for junkyards or industrial buildings... if i put one there would that make other things spawn or just break the whole damn thing?

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It's not the time needed for crafting I'm talking about, because that was always there (and not the problem).

 

Problem is, when i'm up high somewhere, thinking about what to build there, I want to be able to make the shape that I think I need on the spot. Not craft 10 shapes and trow away 9 because I only needed one... and not craft 10 shapes but I really needed the other one and now I have to go all the way back to the tablesaw.

 

Look, I don't know what most of you build. But when I was done with building a 7th day base... I started making alot of other buildings in the aera, towers, houses etc... Had a blast doing that. But with this new tablesaw mechanic... I only see the negatives, in that TFP are making it alot harder to be creative for me (and no, I don't want to use the creative menu, same as that I collect all the resources needed).

 

Just use the creative menu as a shortcut. Make sure you have the appropriate resources, then pull the blocks from the creative menu and ditch the resources that should have been used. Bonus: only do this when you have the tablesaw.

 

Honestly, that's not much different than just modding the game to change things about TFP's design that you don't like.

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This version using RWG is virtually unplayable on larger sizes and houses a very substantial memory leak on dedicated servers - can someone give us an ETA when the RWG is properly fixed and updated? When will world_size="16384" be usable. It either crashes or fails 9 times I have tried and each time I have something big happen including completely flooded worlds and floating structures. I miss this game - please fix it. Please hire modders or something to help fix the engine or people who have reverse engineered it.

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