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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Since the Devs have stated water threats would be coming down the road. I’m thinking that a gator style (irradiated threat at higher game stage?) could be in the future. So even a raft would not be entirely safe....

Or zombies learn to swim.....or both.

 

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Was just thinking: what about a new zombie type that is a random spawn in water? So when boats etc are added you suddenly have a hitchhiker on the port side. Plus maybe a critter that grapples you and attempts to drown you? If you can fish at a later time in the game. You might need to tie down more than just your pole lol.

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Joel posted something cool in twitter.

 

How cool would it be if the antlers are randomly different sizes and when harvesting you can take the head and put it up on a wall!

And whole mounted Direwolves!

If the boars were randomly sized, have your biggest as a centerpiece for the trophy room.

And zombie bears...

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I actually do object to the xp bar but not necessarily because of screen clutter. First of all, xp isn't a sense that you need to "feel" constantly. Secondly, I don't like to think about xp and leveling up until I actually level up and can spend points on perks. When I'm focused on xp gain then I act unnaturally. If you think about survival and xp gain as forces, they seem to work against each other when it comes to killing zombies. Seeing that bar go up when killing zombies is going to be a powerful force encouraging me to play the game to move that bar rather than play it to survive.

 

Better for it to be hidden, imo.

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