TSBX Posted November 4, 2018 Share Posted November 4, 2018 Hey MM, if you get some free time could we get paintable blocks shaped like the control panel blocks? Link to comment Share on other sites More sharing options...
69WithAzombie Posted November 4, 2018 Share Posted November 4, 2018 does we still have 200% gamma setting? it should be lowered down to like 120% max? its easy way to cheat the night visiblity I would like to see this looked at when they give pvp some well needed love. I know they arent there yet but it would help their game a lot to spend time on that when the base game in finished. Link to comment Share on other sites More sharing options...
69WithAzombie Posted November 4, 2018 Share Posted November 4, 2018 PIMPS, DEVS, anyone. Do you know if this or something like this made it into alpha 17? Link to comment Share on other sites More sharing options...
deathless Posted November 4, 2018 Share Posted November 4, 2018 PIMPS, DEVS, anyone. Do you know if this or something like this made it into alpha 17? It looks like it could be a trader in A17 so I would think its probably possible. Link to comment Share on other sites More sharing options...
Menace312 Posted November 4, 2018 Share Posted November 4, 2018 It looks like it could be a trader in A17 so I would think its probably possible. I remember seeing this concept awhile back. I really like the layout. Link to comment Share on other sites More sharing options...
SgtThompson Posted November 4, 2018 Share Posted November 4, 2018 So, I'm really happy to see some attention being given to harvesting (my wife plays this like a farming simulator game), but I'm a little confused by this part: All harvestable plants are harvested by hitting with free hand instead of using with "e" 11/1/18 So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing? Link to comment Share on other sites More sharing options...
Tin Posted November 4, 2018 Share Posted November 4, 2018 So, I'm really happy to see some attention being given to harvesting (my wife plays this like a farming simulator game), but I'm a little confused by this part: So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing? From my understanding, I think so. I hope they consider adding a 'permanent' free hand slot to the tool belt slots. That way, we'll always have the means to switch to a open hand, if they end up keeping it the way. Instead of needing to remove an item from the slot, if it gets filled up. I'm also like that they removed the 'E' for harvesting plants though. Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted November 4, 2018 Share Posted November 4, 2018 So, I'm really happy to see some attention being given to harvesting (my wife plays this like a farming simulator game), but I'm a little confused by this part: So, does that mean you have to have an empty slot on your belt so you can switch to fists to harvest? That seems more clunky than just clicking Use on it. Is there something I'm missing? The exact mechanism for harvesting is unclear at the moment. In the video where harvesting was shown, Madmole had a knife equipped and said he could harvest with a knife but then switched to a free hand to harvest. The features post was updated by Roland. There’s no way to know who’s correct. Link to comment Share on other sites More sharing options...
Manchild Posted November 4, 2018 Share Posted November 4, 2018 Exactly. 17 months for a17.. And the power attack? Don't know how it will play out, but from the looks of it; meh. its a step in the right direction. Link to comment Share on other sites More sharing options...
DaVegaNL Posted November 4, 2018 Share Posted November 4, 2018 its a step in the right direction. For sure. But game changing? Gotta see it to believe it. Link to comment Share on other sites More sharing options...
Drithyl Posted November 4, 2018 Share Posted November 4, 2018 What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work. Link to comment Share on other sites More sharing options...
69WithAzombie Posted November 4, 2018 Share Posted November 4, 2018 What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work. We can only dream! 2025 goals! Link to comment Share on other sites More sharing options...
DaVegaNL Posted November 4, 2018 Share Posted November 4, 2018 What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work. I agree. That would be game changing! Link to comment Share on other sites More sharing options...
Zadwanaa Posted November 4, 2018 Share Posted November 4, 2018 What would be game changing for melee would be to add blocking, pushing, and attacking from different directions with the mouse (which would make the zombies ragdoll in the directions of your hits too). Now that would make melee dynamic and fun as hell. But of course, that takes a lot of work. that.. and/or maybe a secondary weapon / shield. I would absolutely love a shield. or dual wielding machetes / clubs. i'd love that Link to comment Share on other sites More sharing options...
Gnomaana Posted November 4, 2018 Share Posted November 4, 2018 But if anything, MadMole said that seeds are going to be much harder to obtain. So it should take longer for food to become a non issue. It is just that the process of farming is less tedious Name things that would add to difficulty in farming that you wouldn't label as "tedious". I don't have any problems with the changes shown so far in farming. I would like it to not be a plant and forget type of thing though. Farming should require some active participation that takes up valuable game time. If it doesn't then eventually it will make food a complete non-issue. Link to comment Share on other sites More sharing options...
Deraku Posted November 5, 2018 Share Posted November 5, 2018 what you guys think about if every city would have a sewerage system where you can find some extra loot and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy. Link to comment Share on other sites More sharing options...
Subquake Posted November 5, 2018 Share Posted November 5, 2018 what you guys think about if every city would have a sewerage system where you can find some extra loot and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy. They would have to invent a new way how to generate POIs in cities if you would want the sewer system be connected to roads and buildings above in some way. The idea is cool, but with Random Gen worlds I think it would be challenging to say the least. Regarding Navezgane, I think it could be doable, since it could be possible to connect different sewer POI sections together by hand. Link to comment Share on other sites More sharing options...
The Gronk Posted November 5, 2018 Share Posted November 5, 2018 They would have to invent a new way how to generate POIs in cities if you would want the sewer system be connected to roads and buildings above in some way. The idea is cool, but with Random Gen worlds I think it would be challenging to say the least. Regarding Navezgane, I think it could be doable, since it could be possible to connect different sewer POI sections together by hand. Not necessarily, the sewers would likely follow the road in many places. The connections to individual houses are generally too small to squeeze a human through. There are, of course, exceptions to this but it would provide a way of doing sewers while minimizing the risk of collapsing buildings. Link to comment Share on other sites More sharing options...
archergod Posted November 5, 2018 Share Posted November 5, 2018 PIMPS, DEVS, anyone. Do you know if this or something like this made it into alpha 17? I don't think this exact trader will make it, it was concept art. They say new trader are added, and that we might see bus as one of parked vehicle, but this trader seems bit complicated as need lot of new artwork so might not make. But yes I love to see it. Link to comment Share on other sites More sharing options...
iejen Posted November 5, 2018 Share Posted November 5, 2018 Dear Dev's, Thank you for waiting. Since I just finished the story of RDR II you can now release A17. Regards. Link to comment Share on other sites More sharing options...
DoctorGrey Posted November 5, 2018 Share Posted November 5, 2018 what you guys think about if every city would have a sewerage system where you can find some extra loot and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy. I think this is a great idea and should be doable as The Gronk says. I would really love this. Link to comment Share on other sites More sharing options...
Manchild Posted November 5, 2018 Share Posted November 5, 2018 what you guys think about if every city would have a sewerage system where you can find some extra loot and as new enemys little mutated sewer rats they are not big but you could get some new infections and you need to treat the infections with special medications and the other cool thing about sewers would be if you in there at night only with a pistol and a flashlight and then without a warning some zombies appearing oh man that would be so creepy. would be a cool dungeon.why would anyone go down there?idk Link to comment Share on other sites More sharing options...
Manchild Posted November 5, 2018 Share Posted November 5, 2018 I think this is a great idea and should be doable as The Gronk says. I would really love this. good spawn point for zombies. mole rats beware. Link to comment Share on other sites More sharing options...
SxR Posted November 5, 2018 Share Posted November 5, 2018 If you want a sewer system, you could have two different road types which look the exact same in model appearance. The 'City Road' road would have a pipe shaped space going along the middle of the road roughly.. 5-7 blocks deep, and just go from end to end on all roads, making a mesh. And at every road X intersection there'd be a ladder to climb up with a manhole covering the top. The Manhole could operate exactly like a Hatch, unlocked, but of course the model would be pixel thin, like the ingame sheet metal.. so it stays flush with the road and doesn't cause collision while driving. Inside the sewer, it'd have.. maybe half block deep water, new enemy being Zombie Rat.. (Big) and every so often there'd be ledges to one side or dry areas with dead bodies with eskies or sham crates, boxes and bags.. where people tried to hide underground as a means for looting. That's how I'd do the sewer system. Two road types mainly so all the random gen'ed roads wouldn't have a big ass long pipe going through the desert etc for no reason. Though I'm sure many people would be using the Sewer System way too much to avoid the Zombies.. that and it's just more work for the poor Pimps.. :f Link to comment Share on other sites More sharing options...
insanetoast Posted November 5, 2018 Share Posted November 5, 2018 If you want a sewer system, you could have two different road types which look the exact same in model appearance. The 'City Road' road would have a pipe shaped space going along the middle of the road roughly.. 5-7 blocks deep, and just go from end to end on all roads, making a mesh. And every so blocks there'd be a ladder to climb up with a manhole covering the top. The Manhole could operate exactly like a Hatch, unlocked, but of course the model would be pixel thin, like the ingame sheet metal.. so it stays flush with the road and doesn't cause collision while driving. Inside the sewer, it'd have.. maybe half block deep water, new enemy being Zombie Rat.. (Big) and every so often there'd be ledges to one side or dry areas with dead bodies with eskies or sham crates, boxes and bags.. where people tried to hide underground as a means for looting. That's how I'd do the sewer system. Two road types mainly so all the random gen'ed roads wouldn't have a big ass long pipe going through the desert etc for no reason. Though I'm sure many people would be using the Sewer System way too much to avoid the Zombies.. that and it's just more work for the poor Pimps.. :f I LOVE this idea! The only thing I would add would be tunnels you have to crouch through that are dug by the rats, so you have branching exploration. Maybe those rats have been hoarding treasures for nest building! But seriously, 10/10 idea right there! Link to comment Share on other sites More sharing options...
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