Ninja_Freak Posted September 19, 2018 Share Posted September 19, 2018 released yet? no.. released yet? no.. rinse, repeat. Link to comment Share on other sites More sharing options...
NeferPitou Posted September 19, 2018 Share Posted September 19, 2018 are we there yet ? where we suppose to be going somewhere and we haven't arrived yet? i demand where are we going. joel are we getting even close i don t see any signs in the road - - - Updated - - - Link to comment Share on other sites More sharing options...
Drithyl Posted September 19, 2018 Share Posted September 19, 2018 A little video if you haven't seen it you might be interested in... That's really awesome Link to comment Share on other sites More sharing options...
Kamikaze Posted September 19, 2018 Share Posted September 19, 2018 would be possible rotate spider by 90° while climbing? Now is hard shoot them in head when head is in wall. Link to comment Share on other sites More sharing options...
Gamida Posted September 19, 2018 Share Posted September 19, 2018 That's really awesome yeah, he had an earlier video where he burned down one of the larger buildings. He also has a Halicopter video. He has done some great mods in the game. I don't think he released the fire one though sadly. Link to comment Share on other sites More sharing options...
Gareee Posted September 19, 2018 Share Posted September 19, 2018 I just hope if they are changing a bunch of stuff they also make carrying items more realistic as well. Hopefully they do away with stacks of items and base everything on item weight or size. That way you could only carry one or two rebar frames on you and nothing else. This would prevent people from hauling around unrealistic amounts or weights of items as they can now. Also the more weight should slow your movement speed down also. This also applies to minibke inventories. Just my thoughts if we want to be more realistic. Go play Conan Exiles and get back to me. The first mod everyone I know adds is one to get rid of the realistic weight carry and slowdown system. Link to comment Share on other sites More sharing options...
Dimpy Posted September 19, 2018 Share Posted September 19, 2018 I think it would be much easier to just make the temperature increase as you get lower than to go into the complicated oxygen calculations. Does anyone have reason why it would be less fun? Link to comment Share on other sites More sharing options...
GenLeeKildenbattle Posted September 19, 2018 Share Posted September 19, 2018 Go play Conan Exiles and get back to me. The first mod everyone I know adds is one to get rid of the realistic weight carry and slowdown system. You don't want changes to the weight system, I don't want changes to the Underground system. You said they used mods in Exiles to change the vanilla weight setting, that is exactly what I proposed for people wanting tougher underground. I respect that you don't want weight and size to change your gameplay. Just respect my wish for no underground hazards. Don't tell me to go play another game. You can disagree with me without telling me to get lost to another game. Iv'e played 2534 hoiurs and I've enjoyed every minute and I will keep enjoying it. I may be disappointed in some of the changes but I will roll with the punches before I ever go play Exiles. Link to comment Share on other sites More sharing options...
Kalex Posted September 19, 2018 Share Posted September 19, 2018 I think it would be much easier to just make the temperature increase as you get lower than to go into the complicated oxygen calculations. Does anyone have reason why it would be less fun? Except you would have to go really damn deep or be approaching a geothermal pocket for that to happen. On average, the temperature increases by about 25 degrees C for every kilometer of depth (1000 m) The maximum depth in the game is nowhere near even one kilometer in depth. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 20, 2018 Share Posted September 20, 2018 hey devs, about those trees. you know, the little dead ones that while on the mini bike dont render until you hit it, stoping you dead in your tracks 500,000 times on every trip? could you remove the collision on those? that would be great. must be something with your game or pc settings/hardware. i see those trees and have enough time to drive around. Link to comment Share on other sites More sharing options...
cnconrad Posted September 20, 2018 Share Posted September 20, 2018 That concept is easy enough, but you could just make it a % chance with each rock block, then no data is stored. Maybe add a count or timer, so you don't get them back to back. Yea with all your buff and cooldowns that have been introduced you could have "bad luck roll" it then could give you a 30 second to X min guarantee of it not happening. These mobs don't have to be dog level enemies just something to make mining down long shafts with no weapons and no armor not completely risk free. Just a thought it will make undergound bases atleast as challenging as chopping wood for raised bases. Link to comment Share on other sites More sharing options...
mfkn420 Posted September 20, 2018 Share Posted September 20, 2018 Get on with it already FFS Link to comment Share on other sites More sharing options...
Jedo Posted September 20, 2018 Share Posted September 20, 2018 <snip about making crafting bases dangerous> I'm fine with the idea behind this; but I think that the limitation of such a base being in a chunk which is not active will make this a no-go. Unless TFP decides to simulate something that happened in an inactive chunk, I don't see a way to do what you say. Link to comment Share on other sites More sharing options...
FirefightGI Posted September 20, 2018 Share Posted September 20, 2018 Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops? Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 20, 2018 Share Posted September 20, 2018 Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops? Yer asking questions about dropping underwear. I’m not sure where you are going with this. Link to comment Share on other sites More sharing options...
Zadwanaa Posted September 20, 2018 Share Posted September 20, 2018 Yer asking questions about dropping underwear. I’m not sure where you are going with this. not just any underwear.... BATMAN underwear Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 20, 2018 Share Posted September 20, 2018 not just any underwear.... BATMAN underwear So does that mean you only drop them while standing on roof while brooding over the city? Link to comment Share on other sites More sharing options...
The Gronk Posted September 20, 2018 Share Posted September 20, 2018 So does that mean you only drop them while standing on roof while brooding over the city? Holy underwear around your ankles Batman! Seriously Bruce, come down now, we're getting worried about you. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 20, 2018 Share Posted September 20, 2018 Am I suppose to have batman + underwear in my profile pic until A17 drops or something.....batman underwear is everywhere... Does it drop when A17 drops? dropping underwear may offend or attract some people. better keep them on, until you are alone with zombies Link to comment Share on other sites More sharing options...
Magua Posted September 20, 2018 Share Posted September 20, 2018 I didn't really mean "prevent" bad choice of words on my part. I meant to say make underground life more difficult. I know they don't want to eliminate underground activity, just make it more dangerous/difficult. My bad choice of words. Those chicks are wearing Batman underwear? Link to comment Share on other sites More sharing options...
archergod Posted September 20, 2018 Share Posted September 20, 2018 I was told the new update would be out by now? What's up with that? It is a Zombie based game, and in such movies and game there is some suspense hidden, always. Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted September 20, 2018 Share Posted September 20, 2018 Faatal,Gazz Hypothetical modding ai pathing question @Faatal,Gazz I know that you normally do not look at the modder's section, or at least that is what was posted; real or not doesn't matter. Can this possibly help with the pathing. From a modders point of view. First (at the moment) I have no clue how much coding it will take. That's why im asking. It is simply a thought, if only a bandaid then, ok. No harm No foul. If not it may resolve some binding issues, presented to my modding idea, thought,code, gamewise. :Binary: Pathing plane has fixed distance. Spawning distance is out of sensor range of BMHorde AI. Horde spawn Hard Target is param1="EntityPlayer" Presently referred to multiple times as GPS Horde. Players are mobile; Base,storage,Cubbyhole Is relatively stationary. Single hardtarget moves and has single "Beacon". The game has a grid available now, the p_storm emitters. "Battleship" Fully interactive grid sensors, al ready in plce not used in that fashion. Gnamod primary target "Beacon" Then incorporate a secondary target, to say a stationary base. Could code conceptually tie vector3 position from param1="EntityPlayer" to p_storm emitter. Creating a virtual, adaptive, fully interactive path, to param1="EntityPlayer". no matter where they are on the map. high or low. creating a 2d precursor to Legacy pathing plane. And assigning Mobiles, and {stationaries "lot,building,rocks,trees 0} {pathable area 1}. Hypothetically it would throw a monkey wrench into decoy bases, Since the deployed ai entities would split between mobile and base destruction. This is purely a modding question. Is\will the code be available to do something like this or is it too far fetched. Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 20, 2018 Share Posted September 20, 2018 I was told the new update would be out by now? What's up with that? - - - Updated - - - The game is broken until they fix this. The game should be a challenge, not something where you have to deliberately create the challenge. A good game forces the challenge upon you. Right now, uou can literally live in safety without ever dealing with zombies. The game needs to provide an actual reason to leave your base outside of sheer boredom. Agriculture, mining, construction, and industry all need a nerf. Those things would be nigh impossible in a real life survival situation, but they are ludicrously easy within this game. Cobblestone wall should be endgame technology, and steel walls are simply OP absurdity. The game should encourage exploration and scavenging as THE means of survival, rather than something you do because you are handicapping yourself. Honestly, in a real zombie apocalypse, you'd be an IDIOT to go dig a hole and live in it. You'd probably die even without any zombies. The game designers need to make that equally true within this game. The game designers also need to get away from trying to make super mutant zombies, and just focus on the fact that normal zombies should be terrifying. Just nerf the construction and let the normal zombies become a perpetual threat. Don't make us mod the game to enjoy it. If they do what you want then they are making someone else mod the game so THEY can enjoy it. Who should the mods cater to? Link to comment Share on other sites More sharing options...
Dauthiatull Posted September 20, 2018 Share Posted September 20, 2018 Why did this damn thing quote myself Link to comment Share on other sites More sharing options...
trielkee Posted September 20, 2018 Share Posted September 20, 2018 You couldn't be more wrong about it being nothing more than we have now, right now people can build a base down at bedrock and completely avoid zombies all together which ruins the gaming experience period there are no if's and's or buts about it. If there is a block level floor set for building bunkers you can still do everything you want to do and accomplish everything you want to but you just wouldn't be able to avoid zombies because they could find you. You wrote this response without thinking, rebelling against the idea that underground bunkers should be limited in some way, you can say I'm a terrible person for suggesting such a thing all you want but it doesn't change the facts. I agree this will all change with A17 (hopefully), when the zombies will be able to dig to the player, and you won't be able to hide anywhere on blood moon. I'm just wishing for the underground to become more investing, which managing air supply and the likes would bring. Unfortunately, for me atleast, what you are suggesting there still won't be anything to do/maintain once you build your underground pit (except repairs if zombies get to you), and I feel it will just be like we have it now (except on blood moon I suppose). Maybe it's because I like micromanagement in games, and there's none of it for the underground dwellers in this game (not yet). Link to comment Share on other sites More sharing options...
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