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Dimpy last won the day on July 28 2019

Dimpy had the most liked content!

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About Dimpy

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  1. I've been stuck with a low-performance computer for the last few years, so I haven't been able to play 7dtd from when A17 was still the newest update to just recently. Since most people haven't skipped A18, I thought I'd share my slightly unique experience. As of this first post I'm 3-4 in-game days in. - I'm liking the new zombie numbers and placement in the POIs. It's not the clown car death traps of A17. It feels more like I'm exploring and less like I'm slogging through a line of z's. I still find myself poking around every corner, always looking up in the rafters,
  2. I don't know if you've heard, but it was announced that MInecraft is going to add in this item called "bundles" which allow you to combine items of different types into a single stack. As a programmer I could see how that could mess with the 7dtd's performance and memory usage, not to mention being a pain to debug, but being able to condense all of my inventory clutter would be SUCH a welcome QoL feature. If anyone thinks this would negatively affect the game from a balance perspective, please speak up.
  3. Which MM opinion are you refering to?
  4. It would be really interesting if there was a meaningful trade-off between keeping your best weapons fully repaired versus trying to find better weapons. As an example, you could change some POIs to have a higher loot quality bonus, but massively fewer "loot-room" containers.
  5. @madmole When the game is finished, how special do you want the player to feel compared to the other inhabitants of Navezgane?
  6. Probably feels wrong, but it's an option to turn down the difficulty by a few notches and not buy any weapon perks.
  7. Ok wow. It's heartening to see the playerbase still strongly cares about the open-world aspects of the game. Somehow I had gotten the impression that a lot you guys wanted to see 7dtd turn in to a hack-n-slash rpg. Sorry for my lack of faith.
  8. For those asking more specifically how it would work, when you teleport to a POI, you have to stay within the "quest area", and if you leave it you get teleported to the fast travel menu. You can place lcbs through the fast-travel UI, and they allow a 100×100 plot of free building/mining. When you fast-travel, you lose the food, water, and time it would have normally taken.
  9. Lets say you're offered a parallel-universe copy of 7 days to die. In it, there are 5 times as many POIs, with the same quality and creativity level as what exists in A19, but the only places you're allowed to go are POIs, traders, dig quests, and your base, and the only way to travel between them is through a fast-travel UI. Do you take it? Why or why not?
  10. I just watched stream 5, and like the look of the new store POIs. They look really immersive on the inside, but I think they're more fitting for a suburban strip mall as opposed to surrounded by wilderness. Also glad to hear there is a lot of experimentation in the level design structure going on.
  11. I was talking specifically about ranged primitive weapons. blunderbluss for Str, bow for Agi, spear for Per, and chairs for Fort.
  12. I'm confused. It sounds like you're saying the strength perk line is better than other ones in a roundabout way, but I don't get what that has to do with my post.
  13. The spear works as the primitive perception weapon. Since fortitude is the brawler type, throwing random heavy objects like chairs and rocks thematically works as the primitive ranged option.
  14. Q1: What are some specific player experiences/feelings you wanted to deliver for this game, but decided were too much work? Q2: How has 7dtd changed your feelings about voxels? Q3: What improvements are planned for the sequel's voxel engine? I remember Joel saying some tools would be able to hit multiple blocks.
  15. What if there was a special zombie that was immune to bullets? Then it would not longer be whack-a-mole.
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