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2 hours ago, Ranzera said:

I normally would give an exact time stamp and even link with it starting there. However, The Grand Spartan actually streams on youtube and youtube... is pretty dumb.

In Youtube, to copy the exact time in URL format:

 

1) Hit the space bar when you reach the correct point in the video.

2) Right click the mouse on the video.

3) In the pop up, left click "Copy video URL at current time".

4) Paste the URL by right clicking and selecting paste. 

 

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6 minutes ago, Aldranon said:

In Youtube, to copy the exact time in URL format:

 

1) Hit the space bar when you reach the correct point in the video.

2) Right click the mouse on the video.

3) In the pop up, left click "Copy video URL at current time".

4) Paste the URL by right clicking and selecting paste. 

 

Please read the rest of the post.

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7 minutes ago, MechanicalLens said:

You mean walking on land? Probably, it was hard to tell. It doesn't matter anyway, since you'll be slower than them in the water anyway.

So there just as fast in water as they are walking on land? I tend to build moats or build off the coast. Offers quick access water, previously slowed down the zombies to deal with them, and I like water features.

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1 minute ago, Ryfyle said:

So there just as fast in water as they are walking on land? I tend to build moats or build off the coast. Offers quick access water, previously slowed down the zombies to deal with them, and I like water features.

I said they MIGHT be as fast. Like I said, it was hard to tell.

Edit: They still walk along the bottom of the water. They only swim up to get to you if you're in the water with them and they're below you.

Edited by MechanicalLens (see edit history)
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Guys would you all just chill?

All that criticism and those scares of minor bugs you saw somewhere in the Streams or that bad bad Junk Sledge:

Experimental is not even out. Within the next 24h its very likely that you can play it and if thats the case you fill out proper Bug Reports. just dont contribute to the hysteria here :D

 

Sure there are some bugs to fix, some balance to do. Its experimental after all. It will be fixed, it will be balanced for Stable release.

In Pimps we Trust.

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12 minutes ago, Guppys Fur said:

that bad bad Junk Sledge

 

It's mostly just raising awareness in the hopes of it being fixed and suggesting ideas on how it could be balanced compared to the other options. Especially before it hits the main audience. Madmole was spot on when he said first impressions matter a LOT because a lot of players try something once and won't ever try it again if it's bad even 10 alpha updates later.

 

I've been trying to get streamers to try it, and by far the #1 response is "No it's pure garbage, did you not see it on the Dev stream" and they won't even try it because it looked bad on stream. To be fair though, they are right since the ones who do try it get rekt and have to pull out their real weapon to not die, like what happened to Lathan on Stream where he had to panic  shotgun to survive.

 

I'm quite hopeful on it being buffed, I would just be super sad if it was left in a Stun Baton esque state where it's not even picked up to sell.

Edited by Khalagar (see edit history)
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11 minutes ago, Guppys Fur said:

Guys would you all just chill?

All that criticism and those scares of minor bugs you saw somewhere in the Streams or that bad bad Junk Sledge:

Experimental is not even out. Within the next 24h its very likely that you can play it and if thats the case you fill out proper Bug Reports. just dont contribute to the hysteria here :D

 

Sure there are some bugs to fix, some balance to do. Its experimental after all. It will be fixed, it will be balanced for Stable release.

In Pimps we Trust.

Don't you get it? It's the end of the world as we know it! We're doomed! DOOMED, I TELL YOU!

In all seriousness though, I'll try to keep my cool about it. Thanks for the tap on the shoulder. :)

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OUTDATED: To anyone who might know this (this is for a semi-unrelated experiment I'm about to conduct), I want to ask you, does the length of day influence days alive (for gamestage). Ex. Will I get less gamestage through days alive if I'm playing on 10 minute days vs, say, the default of 60 minute days? Or will it result in the same amount of gamestage received since the days are still actually passing?

 

UPDATE: So according to the changelog, the player difficulty will no longer influence the rate at which your gamestage increases. If this remains true, then I've found out what difficulty they've went for to be the default. Grand Spartan was on day 21 and was at level 37 and at a gamestage of 62 (minus a few points because he died twice) in one of this recent A19 streams. I put myself on adventurer difficulty on a creative test world in A18, got myself up to level 37 on the nose, and set it under DM to x496 speed so that days only lasted a couple minutes, and waited around until day 21. My gamestage ended at 66, similar to Grand Spartans, and because I had no deaths in that world, it worked out. It seems that in A19, your gamestage will increase at an equal rate as if you were on Adventurer difficulty in A18, which is the semi-new default difficult. That's one mystery solved.

Edited by MechanicalLens (see edit history)
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41 minutes ago, Guppys Fur said:

Guys would you all just chill?

All that criticism and those scares of minor bugs you saw somewhere in the Streams or that bad bad Junk Sledge:

Experimental is not even out. Within the next 24h its very likely that you can play it and if thats the case you fill out proper Bug Reports. just dont contribute to the hysteria here :D

 

Sure there are some bugs to fix, some balance to do. Its experimental after all. It will be fixed, it will be balanced for Stable release.

In Pimps we Trust.

Wheres the fun in that?

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14 minutes ago, Ryfyle said:

 

 

56 minutes ago, Guppys Fur said:

Guys would you all just chill?

All that criticism and those scares of minor bugs you saw somewhere in the Streams or that bad bad Junk Sledge:

Experimental is not even out. Within the next 24h its very likely that you can play it and if thats the case you fill out proper Bug Reports. just dont contribute to the hysteria here :D

 

Sure there are some bugs to fix, some balance to do. Its experimental after all. It will be fixed, it will be balanced for Stable release.

In Pimps we Trust.

I wish i had the ability to mute accounts from the feed.

Edited by Matt 1977
Wrong quote (see edit history)
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39 minutes ago, Ryfyle said:

Wheres the fun in that?

Because discussions don't belong here. There is a Discussion thread. Shocking I know. They are looking for feedback from people who have actually played the game. I know another shocker.

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1 hour ago, pregnable said:

Hopefully the blunderbuss is staying in the game, now that people understand that it is good/fun. 

Blunderbus just became the most important primitive stage weapon in the game. It’s not going anywhere. 

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30 minutes ago, Space4Ace said:

You can. Point to the user icon, then click on "ignore user".

You’re so lucky to be able to do it. My role precludes me from making use of that feature....

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