Khalagar 242 Posted June 29, 2020 Share Posted June 29, 2020 1 hour ago, pregnable said: Hopefully the blunderbuss is staying in the game, now that people understand that it is good/fun. Huh? It was never in doubt, why would they remove it 40 minutes ago, wolfbain5 said: remember for tomorrow to do a full cleaning on 7dtd. What's that needed for? I've never needed to do that in past alpha updates Link to post Share on other sites
Roland 3,040 Posted June 29, 2020 Share Posted June 29, 2020 (edited) 14 minutes ago, xiiMaRcLeoN said: Can't play 7 Days to Die today as I wait for A19. That was always going to be true regardless of whatever happened this weekend. It was either wait with nothing to watch or wait with stuff to watch. But the waiting part was a lock. Edited June 29, 2020 by Roland (see edit history) Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 2 minutes ago, Khalagar said: Huh? It was never in doubt, why would they remove it TFP talked about it for a while back in A19's early development, since they saw no use for it. Then they spitballed that they could turn the blunderbuss into a type of grenade launcher. And well, here we are now. Link to post Share on other sites
xiiMaRcLeoN 31 Posted June 29, 2020 Share Posted June 29, 2020 The lightning alone makes me way more excited for this Update. Its like a whole different game with that lightning. No more washed out colours. Link to post Share on other sites
Roland 3,040 Posted June 29, 2020 Share Posted June 29, 2020 2 minutes ago, Khalagar said: What's that needed for? I've never needed to do that in past alpha updates Doing a full clean using the game launcher is recommended. It certainly doesn’t hurt and it is a great way to make sure there are no remnants of past versions gumming up the works. Link to post Share on other sites
Aldranon 232 Posted June 29, 2020 Share Posted June 29, 2020 2 minutes ago, Roland said: Blunderbus just became the most important primitive stage weapon in the game. It’s not going anywhere. That is great news! I also saw that (so far) a double barrel shotgun is often the first tier-1 weapon a player gets. If this is the plan, then a trend in character building could happen, I already know what my first character will look like. Maybe a more random "first tier-1 weapon" chance would be better. Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 Just now, Aldranon said: That is great news! I also saw that (so far) a double barrel shotgun is often the first tier-1 weapon a player gets. If this is the plan, then a trend in character building could happen, I already know what my first character will look like. Maybe a more random "first tier-1 weapon" chance would be better. That part might be an oversight on the loot table since all the content creators I've seen so far have been getting them exclusively from bags and backpacks early on, but I won't discuss this further until I've had a chance to play it myself/it's confirmed or denied. If this is an issue and is fixed by Monday or in a future patch though, then I personally wouldn't be surprised, since finding a double barrel on day 1 replaces all blunderbusses except maybe a T5 or T6 blunderbuss. Link to post Share on other sites
Roland 3,040 Posted June 29, 2020 Share Posted June 29, 2020 I think it’s pretty random. I’ve gotten a pistol and an AK as my first. Oh...and a stun baton too but.....you know.... Honestly I tend to sell shotguns and shells early game as a couple blundies on the belt are more than adequate and ammo is much easier to craft. Yes there is lots of shotgun ammo to be found but TFP plans to nerf that soon. Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 Also, to conclude this "bloated ammo" topic (I'm not trying to perpetuate here, but I may have the answer), I have been seeing content creators being offered quest rewards from the trader consisting of hundreds of each type of ammo (200 9mm, 120 shotgun shells, etc.); this is already a thing in A18 and with the removal of armor, tools, and weapons from T1 quests in A19, these ammo rewards will be quite a bit more common. Due to this unbalance (which is already known with the traders and will most likely be fixed in A20 or something), this is where the content creators are probably getting a bulk of their ammo, or at least some of them. So if you want to, you can just ignore these ammo rewards. Okay, discussion over now. 2 minutes ago, Roland said: I think it’s pretty random. I’ve gotten a pistol and an AK as my first. Oh...and a stun baton too but.....you know.... Honestly I tend to sell shotguns and shells early game as a couple blundies on the belt are more than adequate and ammo is much easier to craft. Yes there is lots of shotgun ammo to be found but TFP plans to nerf that soon. Then it seems to be one of those, "If you get it early on, good for you, but if you don't, you'll be fine and you won't be skipping a little bit of progression" sorts of things, which is fine imo. I thought it was just double barrel shotguns. Why sell the early game shotguns when you can scrap them for parts? Or do people not use shotgun turrets anymore, idk. 😛 Link to post Share on other sites
Aldranon 232 Posted June 29, 2020 Share Posted June 29, 2020 1 minute ago, MechanicalLens said: That part might be an oversight on the loot table since all the content creators I've seen so far have been getting them exclusively from bags and backpacks early on, but I won't discuss this further until I've had a chance to play it myself/it's confirmed or denied. If this is an issue and is fixed by Monday or in a future patch though, then I personally wouldn't be surprised, since finding a double barrel on day 1 replaces all blunderbusses except maybe a T5 or T6 blunderbuss. I hope you are right and we see a more random chance between: 9mm Pistol, 7.62 Hunting rifle and Double barrel shotgun. So all ammo types can have a chance at being useful. Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 2 minutes ago, Aldranon said: I hope you are right and we see a more random chance between: 9mm Pistol, 7.62 Hunting rifle and Double barrel shotgun. So all ammo types can have a chance at being useful. We'll see on Tuesday. Also, disappearing spears are still a thing in build A19 b152; don't know if this has been patched or not after that, but here you go. 😛 Timestamp included. 1 Link to post Share on other sites
Space4Ace 41 Posted June 29, 2020 Share Posted June 29, 2020 36 minutes ago, Roland said: You’re so lucky to be able to do it. My role precludes me from making use of that feature.... Not that I would actually do it myself, but somebody was asking so... I swear! Link to post Share on other sites
Laz Man 1,335 Posted June 29, 2020 Share Posted June 29, 2020 (edited) We are less then 24 hours away from having A19 released to public! So what are all of you going to do first when you get your hands on it? Hopefully not some snowdog ritual... 🤣 I think I am going to gen an 8k RWG map for our rented server and manually spawn in a few custom prefabs for our groups first world. I think I can't resist and will probably do a perception / Intelligence build again... Edited June 29, 2020 by Laz Man (see edit history) Link to post Share on other sites
Matt 1977 56 Posted June 29, 2020 Share Posted June 29, 2020 1 hour ago, Space4Ace said: You can. Point to the user icon, then click on "ignore user". Thats a pc only option i think. Thanks though , i know where to go Link to post Share on other sites
xiiMaRcLeoN 31 Posted June 29, 2020 Share Posted June 29, 2020 (edited) Start a new RWG map and then making a fortitude build with the new changes to the perk tree + candy. Since all POIs should be avaible in RWG now I will try to explore each one of them. And stare in awe of the new lightning of course. Edited June 29, 2020 by xiiMaRcLeoN (see edit history) 1 Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 (edited) 12 minutes ago, Laz Man said: We are less then 24 hours away from having A19 released to public! So what are all of you going to do first when you get your hands on it? Hopefully not some snowdog ritual... 🤣 I think I am going to gen an 8k RWG map for our rented server and manually spawn in a few custom prefabs for our groups first world. I think I can't resist and will probably do a perception / Intelligence build again... Well I'm thinking of going around and asking TFP to delay the release until Tuesday instead. It's a crime to be excited for something on a Monday! 🤣 In all seriousness though, I've cancelled all appointments and I've marked each day on my calendar as "7D2D hype train" for the next 6 months. In all real seriousness though, I'm planning on a Strength world; clubs and shotguns. "Shameless self plug" (is advertising threads made by yourself on the 7D2D forums allowed if it's on topic?; if not, sorry!), but I've made this thread yesterday where we can all congregate and discuss A19 without clogging up the dev diary. EDIT: It's located here: P.S. I'll start off in a creative test world testing things just as the bedrock height in A19, what the contents of treasures are early game, if the infinite water trick still works, what RNG worlds look like on the previewer, etc., and then I'll start my first survival world. I'm calling it "Rebirth", and after that world, I'll start another which will be the "second season" of IceFire. Edited June 29, 2020 by MechanicalLens (see edit history) Link to post Share on other sites
uRsOuL 1 Posted June 29, 2020 Share Posted June 29, 2020 11 minutes ago, MechanicalLens said: Well I'm thinking of going around and asking TFP to delay the release until Tuesday instead. It's a crime to be excited for something on a Monday! 🤣 In all seriousness though, I've cancelled all appointments and I've marked each day on my calendar as "7D2D hype train" for the next 6 months. In all real seriousness though, I'm planning on a Strength world; clubs and shotguns. "Shameless self plug" (is advertising threads made by yourself on the 7D2D forums allowed if it's on topic?; if not, sorry!), but I've made this thread yesterday where we can all congregate and discuss A19 without clogging up the dev diary. EDIT: It's located here: P.S. I'll start off in a creative test world testing things just as the bedrock height in A19, what the contents of treasures are early game, if the infinite water trick still works, what RNG worlds look like on the previewer, etc., and then I'll start my first survival world. I'm calling it "Rebirth", and after that world, I'll start another which will be the "second season" of IceFire. Well its 6pm 29th of June in Australia......that's a Tuesday for us :P and we still don't have it....what good is it if we live in the future, and don't get any of the benefits :( 1 Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 1 minute ago, uRsOuL said: Well its 6pm 29th of June in Australia......that's a Tuesday for us 😛 and we still don't have it....what good is it if we live in the future, and don't get any of the benefits Looks like you'll be getting it on a Wednesday then if my plans succeed. Link to post Share on other sites
Roland 3,040 Posted June 29, 2020 Share Posted June 29, 2020 Btw...I just noticed Gazz turned in a change to reduce ammo drops in loot during the early game. Thank you streamer weekend! 2 2 1 Link to post Share on other sites
Damocles 256 Posted June 29, 2020 Share Posted June 29, 2020 streamer loot Link to post Share on other sites
Laz Man 1,335 Posted June 29, 2020 Share Posted June 29, 2020 (edited) 2 minutes ago, Roland said: Btw...I just noticed Gazz turned in a change to reduce ammo drops in loot during the early game. Thank you streamer weekend! Nice! Was it gamesparks analytics or was it Jawoodle's over the top reactions? 🤣 Edited June 29, 2020 by Laz Man (see edit history) Link to post Share on other sites
MechanicalLens 954 Posted June 29, 2020 Share Posted June 29, 2020 3 minutes ago, Roland said: Btw...I just noticed Gazz turned in a change to reduce ammo drops in loot during the early game. Thank you streamer weekend! Hopefully we won't be finding 1 9mm bullet in wall safes anymore like we did in A17. Nice change though. Link to post Share on other sites
beerfly 276 Posted June 29, 2020 Share Posted June 29, 2020 1 minute ago, MechanicalLens said: Hopefully we won't be finding 1 9mm bullet in wall safes anymore like we did in A17. Nice change though. These were hints, "keep looting and you will find more" 😁 Link to post Share on other sites
Laz Man 1,335 Posted June 29, 2020 Share Posted June 29, 2020 I just hope the ammo doesn't get replaced with stone arrows LOL... Link to post Share on other sites
Gazz 703 Posted June 29, 2020 Share Posted June 29, 2020 5 minutes ago, Laz Man said: Nice! Was it gamesparks analytics or was it Jawoodle's over the top reactions? 🤣 What weighed the heaviest was our lead QA's opinion. I haven't even seen Jawoodle but I'm sure his reaction was over the top period. =P 1 minute ago, Laz Man said: I just hope the ammo doesn't get replaced with stone arrows LOL... Stone arrows? Are you crazy? You'll get a sharp rock and you'll like it! Link to post Share on other sites
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