the feedback was written in 2018
To whom degraded alpha 20 and HD models, to whom the peak of the development of the game, alpha 16.
Up to alpha 16, the game developed without a mass player, based on the ideas of a hardcore game with complex crafting and a horde (quote from the description of the game in steam "Experience real hardcore survival mechanics".).
On the 17th alpha, there was a reversal of the trend. They took a course for mass production and HD models.
In 17-19 alpha, simplified the crafting of weapons, transport, the size of the maneuverable world was reduced by 7 times, removed the degradation of weapons, tools, removed tillage, removed more than 50 items and blocks, simplified the crafting of many items, removed loot, loot from zombies.
The sounds of the game have changed a lot, smoothed out. There are no sharp, unexpected sounds that could keep the player in suspense. Ambient sounds have changed.
Motion Capture has been changed, now it's much easier to get into zombies. Previously, a zombie could stun with a blow after your next miss, due to the complex movement of zombies.
In Alpha 19, everything is quite simple, everything is structured. 6 levels of item quality, 3 shooting galleries. Without degradation.
There are stages of the game, unexpected, random events do not happen in the world. The world is empty, no one will disturb you. There will be no random zombies. Instead, there is a heatmap system, zombies will appear if there are working blocks (stoves, bonfires, chemical stations or when the drill is working). It's very simple, take a drill, press the lmb with a 100% guarantee that zombies will come to you.
In 19-20A there are/ will be, green zombies, drones, fantastic turrets, colorful HD models. A variety of vehicles that can be crafted and put in your pocket.
p.s
It's a pity that the game took a commercial (casual, arcade, in a beautiful wrapper) direction, as it usually happens. Could become a cult.
The game has lost its atmosphere. The idea of the game was, zombie apocalypse + complex crafting.
The game is more casual from version to version, we are waiting for a new indie game built on clean, bright ideas. Here you can put a cross.