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Marinxar

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Marinxar last won the day on November 17 2019

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About Marinxar

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  • Birthday 02/20/1980

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  1. Just some feedback : Not a fan of the degrade system. It punish you only at the start, when there is enough things that's already challenging. Trader guards don't do their jobs. Rather return to vanilla state where traders are protected, than this where their bases simply get destroyed . Cant protect the trader and a base.
  2. Got a fresh install of new stable, AND a Darkness Falls fresh installed waiting and ready for this
  3. Yeah, I got 3 Gyros and 2 Bikes from this . Friend got a bunch of 4x4s.
  4. I see a lot of people not getting through these steps. Perhaps add a extra starter quest that will take people through the context menu usage as well ?
  5. Well, in everything you do, you get better doing it. If I make a leather belt for the first time, it will suck. If I make the 100th belt, it will be shop quality.
  6. It would require too much to change, and TFP is now more streamlining towards adding the last content. You will likely not see any large scale changes to any core system anymore. Except those specifically mentioned in the dev streams, like water mechanics etc.
  7. Don't have enough information to say that yet. It all depends on how TFP plan on deploying the Legenadry weapons. If it will be in the common loot table, then yeah, but if they are only found on specific boss types, that's a different story. We will have to wait and see. No point in debating the unknown.
  8. My guess is, it will change when legendary items is in. You will be able to craft and buy Tier 6, but legendary items will only be lootable.
  9. You start in primitive stage. Yes, some things still need to be tuned, especially traders still have stock of items from higher stages. At GS 12 you go over to the next stage, you start getting basic pistols etc At GS 52 you hit next stage , and start getting some good loot At GS 92 you get access to the entire loot table.
  10. The game has a lot of Tower Defense focus in it. That means, there will be waves of great varying zombies; ranged, flying, juggernauts, tanks, climbing, summoning... speaking in general terms. Big part of the whole idea of the game, is to design and improvise and find ways to overcome this. The game offers a wide variety of skills and tools to accomplish this, and since it is only a game, people will find cheesy ways to defeat some of the mechanics...especially in early access. Yes, it is not done, and final balancing and tweaks are some time away after all content is in ( I completely agree the demolition zombies are just way off the reservation. Something doing that much damage, should not be that hard to kill, and there should not be spawning so many of them either) , but I feel a lot of people missed one of the core intended mechanics here. It is not just a building survival game, but a Tower Defense with a lot of added flavor, the best way I can describe it in my limited English.
  11. So you picked it up the first time, without any knowledge of it, and was straight away able to pull it back without shaking . I have used several different size and types bows before, and I know it takes a lot of strength. Especially if you are not used to it or trained in it.
  12. Well, that's the problem with creating a game this good. You will always have fans that is just as passionate about the game as you, but with opposing interests and views. You should not see it as an attack, or battle that should be tiring. Appreciate the intent, and be happy of the success that is leading people to be this enthusiastic.
  13. Animal spawn is good. It is free food and leather, and bones which you need a lot of.
  14. To shoot what ? a Sponge target ? You use your own experience to justify a point, then state people should stop being logical.... The point was, you could not operate a bow without strength, at all. That don't mean you could operate it without agility either. Not effectively anyway. Which was the whole point. Things don't need to be strictly logical, but should make some sense. Im not going to push a point further on this, as I get TFP's point as well. I might not agree with it, but I get it. It had to go somewhere, and strength already had too many things in it. EDIT : This is why I am a fan of LBD. It is so much simpler. You could assign parent stats to skills. Bows, dmg increase with strength, accuracy with agility. You can assign any amount of skills with it's required parent stats, without breaking any static class paths. etc etc. Problem solved.
  15. Yeah, we not talking about the plastic bows you shoot the stick-on arrows with. That, contrary to believe, won't kill a zombie. Go try and @%$*#! a proper 75lb break power compound bow, which is probably what you need to do any serious hunting with. Unless you just want to anger a boar.
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