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Marinxar

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Marinxar last won the day on November 17 2019

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About Marinxar

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  1. Animal spawn is good. It is free food and leather, and bones which you need a lot of.
  2. To shoot what ? a Sponge target ? You use your own experience to justify a point, then state people should stop being logical.... The point was, you could not operate a bow without strength, at all. That don't mean you could operate it without agility either. Not effectively anyway. Which was the whole point. Things don't need to be strictly logical, but should make some sense. Im not going to push a point further on this, as I get TFP's point as well. I might not agree with it, but I get it. It had to go somewhere, and strength already had too many things in it. EDIT : This is why I am a fan of LBD. It is so much simpler. You could assign parent stats to skills. Bows, dmg increase with strength, accuracy with agility. You can assign any amount of skills with it's required parent stats, without breaking any static class paths. etc etc. Problem solved.
  3. Yeah, we not talking about the plastic bows you shoot the stick-on arrows with. That, contrary to believe, won't kill a zombie. Go try and @%$*#! a proper 75lb break power compound bow, which is probably what you need to do any serious hunting with. Unless you just want to anger a boar.
  4. Yeah, everything in the forge is gone when you pick it up.
  5. Kinda agree..... I get the idea of wanting the players select different play styles, adding replayability etc., but the game is created in a way that some people fancy not restarting at all, but refurbishing a entire city over a long period of time. As one example. So that point of view is inherently flawed, at the current state of development. Perhaps this will change more, when end-game content is in, and perhaps you get accumulative bonus for completing the main quest as different character classes. Even then though, that will probably not make a big difference. The solution I see, is NOT starving the players for perk points. Let the pathing through the system be purely about, what is important first for survival at this gamestage. Then as gamestage progress, give more ways to unlock perks or give more perk points, so that you can more freely play the way you want, and not feel deprived by your preferred way of playing the game. So that in a reasonable timeframe, you are able to unlock all the perks you want.
  6. Yes... I am a sucker for punishment in that regard. Absolutely avoid exploits and cheats. Lower brightness, so that it is required to use Nightvision goggles at night and in unlit POI areas. As for reward, I do T5 quests.. So I dont have to fuss about making ammo. I make enough by not having to use a lot during missions, and I make enough dukes to cover the rest. With all the damage bonuses associated with stealth play, you kill everything but scripted event zombies (That wake up when you enter a certain zone regardless) while they sleep with a single headshot.
  7. You do know that you can break open closets etc without them waking up, right ? I play Stealth, and it really feels good in Alpha 19. - Sneaking while breaking open closet, will not not necessarily wake them up. It is all based on your noise level. - Investing the right points, will allow you to move over traps/fake floors/land mines, with more than enough time to get out the way. - If you have the right gear and mods, you drop in in between those zombies and take them out like a ninja, with out getting hit once. Thing is, stealth is specialized. You can't half-@%$*#! it. If you want to make a stealth build, you need to commit points, gear, and mod slots to it...., but it is rewarding and fun.
  8. Another suggestion, could you maybe reduce or remove the nozzle smoke from the Draganuv ? It's the only gun where the scope view is completely blocked after each shot. I don't know if it is realistic or not, but it aint a Musket, and it makes the weapon least favorable to use in horde nights, as you have to wait for the smoke to clear before you can aim to fire again.
  9. Maybe try again solo with GS 200. The weakest zombies in the mix, is Feral tourist and feral big mammas. Bulk of the zombies are radiateds and Wights/radiated wights and cops. You are plenty busy already. No need for anything to blow up parts of your base as well, with no way to prevent it. I killed 700 zombies and was finally overrun because demolition zombies started spawning in 3 at a time. I feel with enough resource and time investment, you should be able to beat a horde night. Especially in single player.
  10. Everything seems good on day 21. Only thing I still feel needs to go, is demolition zombie. Don't fit, can't balance it, way too much damage done over way too large area. Way too many spawn in on 200+ GS. Takes all the fun out of late game, as they simply become impossible to deal with.
  11. It seems to be Random Gen maps. Still testing more, but I ran Pregen02 map now without the slightest hiccup. With all the same mods/settings/ram. I quite the 8k map, try and join the 4k map again, and game crashes with out of memory. I'm working through all the steps, and when I narrow it down, I will include some vanilla tests as comparisons as well.
  12. Drivers were updated on 29th June. I did double check and it is still latest version yes.
  13. That's crazy high memory usage, haha..., but thanks for the headsup. I will try that as well. EDIT : Sadly, it did not work. I cleared up a additional 16GB space, so total should have been close to 30GB now, but it seemed to have made no difference. 2020-07-05T11:17:34 535.431 INF Finished loading TraderRekt. 2020-07-05T11:17:34 535.431 INF Casted asset TraderRekt as AudioClip. 2020-07-05T11:17:36 537.720 INF createWorld() done 2020-07-05T11:17:38 539.276 INF PlayerId(256, 0) 2020-07-05T11:17:38 539.276 INF Allowed ChunkViewDistance: 6 2020-07-05T11:17:39 540.307 INF Created player with id=256 2020-07-05T11:17:39 540.333 INF Found own player entity with id 256 2020-07-05T11:17:41 541.975 INF Origin Reposition (0.0, 0.0, 0.0) to (1184.0, 32.0, -624.0) 2020-07-05T11:17:41 542.737 WRN Spawned entity with wrong pos: [type=EntityZombie, name=zombieFootballPlayer, id=3470] id=3470 pos=(1167.4, -6.0, -622.8) Kinematic body only supports Speculative Continuous collision detection (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 740) 2020-07-05T11:17:42 543.085 INF OpenSpawnWindow 2020-07-05T11:17:49 550.267 INF Respawn almost done 2020-07-05T11:17:50 551.718 INF GMSG: Player 'Marinxar' joined the game DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 938844. DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 1536280. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 1536280. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 1536280. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 1536280. DynamicHeapAllocator out of memory - Could not get memory for large allocation 1536280! Could not allocate memory: System out of memory! Trying to allocate: 1536280B with 32 alignment. MemoryLabel: VertexData Allocation happened at: Line:171 in C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.cpp Memory overview [ ALLOC_DEFAULT ] used: 1461479044B | peak: 0B | reserved: 1584481252B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 6210900B | peak: 0B | reserved: 23068672B [ ALLOC_TEMP_JOB_ASYNC ] used: 30408B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2370287436B | peak: 0B | reserved: 2462244484B [ ALLOC_CACHEOBJECTS ] used: 1041911816B | peak: 0B | reserved: 1078966296B [ ALLOC_TYPETREE ] used: 15149288B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B Could not allocate memory: System out of memory! Trying to allocate: 1536280B with 32 alignment. MemoryLabel: VertexData Allocation happened at: Line:171 in C:\buildslave\unity\build\Runtime/Graphics/Mesh/VertexData.cpp Memory overview [ ALLOC_DEFAULT ] used: 1461479044B | peak: 0B | reserved: 1584481252B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 6210900B | peak: 0B | reserved: 23068672B [ ALLOC_TEMP_JOB_ASYNC ] used: 30408B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2370287436B | peak: 0B | reserved: 2462244484B [ ALLOC_CACHEOBJECTS ] used: 1041911816B | peak: 0B | reserved: 1078966296B [ ALLOC_TYPETREE ] used: 15149288B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 4096000B (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175) Crash!!!
  14. 2020-07-05T08:24:49 197.076 INF Casted asset TraderHugh as AudioClip. 2020-07-05T08:24:49 197.077 INF Finished loading TraderJen. 2020-07-05T08:24:49 197.077 INF Casted asset TraderJen as AudioClip. 2020-07-05T08:24:49 197.078 INF Finished loading TraderJoel. 2020-07-05T08:24:49 197.078 INF Casted asset TraderJoel as AudioClip. 2020-07-05T08:24:49 197.078 INF Finished loading TraderRekt. 2020-07-05T08:24:49 197.078 INF Casted asset TraderRekt as AudioClip. 2020-07-05T08:24:50 198.053 INF createWorld() done 2020-07-05T08:24:51 199.430 INF PlayerId(256, 0) 2020-07-05T08:24:51 199.432 INF Allowed ChunkViewDistance: 6 2020-07-05T08:24:52 199.856 INF Created player with id=256 2020-07-05T08:24:52 199.877 INF Found own player entity with id 256 2020-07-05T08:24:52 200.587 INF Origin Reposition (0.0, 0.0, 0.0) to (1440.0, 32.0, -528.0) 2020-07-05T08:24:53 201.073 INF OpenSpawnWindow 2020-07-05T08:25:11 219.376 INF Respawn almost done 2020-07-05T08:25:13 220.688 INF GMSG: Player 'Marinxar' joined the game DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 4233656. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 4233656. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 4233656. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 4233656. DynamicHeapAllocator out of memory - Could not get memory for large allocation 4233656! Could not allocate memory: System out of memory! Trying to allocate: 4233656B with 16 alignment. MemoryLabel: FMODSample Allocation happened at: Line:224 in C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Memory overview [ ALLOC_DEFAULT ] used: 1463269915B | peak: 0B | reserved: 1581191035B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 4458420B | peak: 0B | reserved: 24117248B [ ALLOC_TEMP_JOB_ASYNC ] used: 74391B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2422629324B | peak: 0B | reserved: 2502602356B [ ALLOC_CACHEOBJECTS ] used: 1042231976B | peak: 0B | reserved: 1070577688B [ ALLOC_TYPETREE ] used: 15149328B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_THREAD ] used: 35732B | peak: 0B | reserved: 4096000B Could not allocate memory: System out of memory! Trying to allocate: 4233656B with 16 alignment. MemoryLabel: FMODSample Allocation happened at: Line:224 in C:\buildslave\unity\build\Modules/Audio/Public/AudioManager.cpp Memory overview [ ALLOC_DEFAULT ] used: 1463269915B | peak: 0B | reserved: 1581191035B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 4458420B | peak: 0B | reserved: 24117248B [ ALLOC_TEMP_JOB_ASYNC ] used: 74391B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 2422629324B | peak: 0B | reserved: 2502602356B [ ALLOC_CACHEOBJECTS ] used: 1042231976B | peak: 0B | reserved: 1070577688B [ ALLOC_TYPETREE ] used: 15149328B | peak: 0B | reserved: 17825792B [ ALLOC_TEMP_THREAD ] used: 35732B | peak: 0B | reserved: 4096000B (Filename: C:\buildslave\unity\build\Runtime/Allocator/MemoryManager.cpp Line: 1175) Crash!!! Did not start a new game yet, but this is the same reason every time. This morning I forgot to close my browser before launching the game. Then it even crashes on 4k map.
  15. You don't like my logs, due to mods. I'll do a clean run or two tomorrow with everything on default/vanilla, and post the logs.
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