Jump to content

Marinxar

Members
  • Posts

    380
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Marinxar

  1. Ok on a serious note now. I will wait another day longer for A21, if TFP adds a cocain zombie bear....
  2. Hi Could we please make this have a custom option as well. Let us choose a directory, as long as it is not from the game directory ? Some of us have specific setups on partitions, for optimization. I don't want mods loading out of my operating system partition either. That's reserved for windows and swap file.
  3. I dont know how I feel about this...One side I am excited, but on the other side, this weekend is the release of Path of Exile's new league as well. Yeah definitely something wrong with your installation. That skill naming etc is all wonky.
  4. All the postive energy/good vibes/ prayers and well wishes for you and yours. Get well soon.
  5. I had this, because I forgot to disable EAC in the game launcher. Could also be because the test build of DF can only run on the premade DF maps supplied with the mod.
  6. love the mod, and reaaaally appreciate all the time and effort put in to it, but as a fellow victim of this, I would petition, if time permits, a look in to the possibility of toning this down, or setting the real evil @%$#ers behind a GS wall.
  7. My personal feel is, it is not Tower Defense enough.... Meaning; The zombies should only stop and start attacking anything, if their path is blocked. Not some math calculations on structural integrity vs length of path to player etc. I am pretty sure this is what is causing all the mess with AI pathing, is trying to make it too complex. It should be a very simply calculation, can I, as zombie, get to player, or not.
  8. That would make it easier to backtrack and find the ones that was not on the path you chose. It does not, however, make for a smooth clean run where you clear all zombies as you go. it still require you to search for X minutes, then hunt down one zombie, then wait around for x minutes, then hunt down one, etc etc, until you found them all. Which does not sound like a nice flow of gameplay.
  9. Might work for T1&2, but you honestly think it is realistic to expect players to search every nook and cranny of t3-5 POIs ? It would take days.
  10. As a agility player, I can definitely say that this is a annoyance . Why can't we have a sense system, similar to Animal Tracker, that is enabled on lvl 5 Hidden Strike. Not something that can be easily abused, since you have to invest heavily in to Agility to get it, but it would solve this problem.
  11. Morning Is it possible to tone down the wasp sound a tad. It blew out my ear drums with each shriek ... I know it's not a priority issue, but would be a very nice QoL change.
  12. In some things, he has a point. TFP applied a lot of quick fixes, that don't make a lot of sense. Demolisher Learn By Doing removal Farming Plot block These come to mind now, I am sure there are more, but these changes make no practical sense, but drastically changed the way the game can be played if you play vanilla.
  13. Yeah... Not so sure what I done, haha Since I am waiting for the stable release of DF, before I start making any serious long duration game plans, I just boosted the normal gameplay. So I was around 50 game stage. I did dig a moat ... so that obviously generated some heat, and had one forge running. That alone should not have warranted that response, I think... I mean, this was full on end-game apocalypse rather shoot your own brains out than try and face this, Screamer chain.... Zombie bears, radiated cops, feral mutants..... it literally looked like a 64 zombie horde night on day 49 with 200 GS . That's why I thought it was a little odd. It's not the normal, alright, so we got ourselves 6 or 7 zombies with this screamers...., no this was all 75 max zombies the whole time. You kill zombies in the kill zone, and as you kill them you see the new ones spawning in on the horizon.
  14. Top of the morning to yah, gov' So I am playing B30 on A20, and made it to day 7. Then just before horde night, I got what I now affectionately refer to as a Screamer chain. Got a screamer, and she called screamers, and it was a party. Now normally I dont mind the XP, but this was right before horde night, and it was endless. I just quit at some point, as all I could see is more zombies coming from all directions and screamers shouting everywhere. and there is no way my base will end up having enough ammo for all that love. Is that a vanilla issue, or is it possible to change that so it's not perpetual carnage ?
  15. At the moment the solution is pretty easy. Don't copy the QualityDegradationOnRepair folder with the rest in to your Mod folder.
  16. I'm going to side with Roland here. The devs can't cater for everyone, so they will stick to their design plan. It feels like they are changing a lot over time, but that is simply because the game is still under active development, and the path to their end goal is not necessarily linear. Luckily for all of us, TFP realized that they are creating a game that will have endless ways of approaching problems, and have made the game open to modders. So now, thanks to the amazing modding community, you can tailor make the game for your own play style. TLDR; There is no need for pitchforks. Use mods to make the game you want.
  17. Hi I am seeing reference to horde Boss events. I must have missed the discussion around that.... I have no idea what that is referring to ?
  18. They are more prominent in snow biome, iirc. Just walk around and look for a nitrate block on the surface, and then start mining down.
  19. Alright, so I am still fully engulfed in A20, and already the hype for the new A21 crafting systems is in full swing. I can only hope that this is LBD getting it's foot in the door for a major come back.
  20. Interesting, thank you for the feedback on this. I, too, was under the impression that A20 had even more hard coded trigger areas, than A19. I actually gave up on my pure Agility build, because it really seemed that Stealth was being by-passed. Will do a proper clean test and give feedback in the proper thread.
  21. Will it be possible to change the way that the game store the RWG detail ? So I can use the new RWG, create a nice map with the settings I want, and then after it is created, there is a .cfg file I can then upload to my hosted server, and the server will then generate a map according to those specifics ? I really love the new RWG, but with ADSL it is simply not practically possible to upload a entire generated map to the server.
  22. Hi First off, I am thoroughly enjoying A20 so far. It is a real challenging and exciting release, and not since A16 release have I been this engulfed in a new launch. Really awesome job on this one. The game feels really good. Bows are useful again, and usable option for Quests for the most part. The new loot system feel really good. You feel like you making progress in the game, and risking the tougher areas also feels worth it now. I do have one big concern, and some minor stuff I noticed though. Also main reason for this post, but I did not want to start the post on a negative note, as the issue is not big YET . The problem is specifically for Stealth builds. There are a lot more POIs that use hard coded triggers in the POI. Which is fun, but completely make stealth absolute. I fear if more of this happen, the usefulness of stealth builds are going to flatline. Light armour and pistol is not meant to be swarmed by enemies. I propose a new ability for From the Shadows, on 5th level, that will make trigger area visible. 1. You will still have to navigate around it and deal with the zombies 2. It requires lvl 10 agility and lvl 5 From the Shadows. So only really viable for pure stealth builds. Other issues : Turrets will appear to drop from where they are placed, to ground level. They still operate where placed, but to interact with them, you have to go down to their entangled part on ground level. With Dynamic meshes turned on, FPS dies when looking in certain directions. I suspect it's towards big city centers etc. , but maybe there is a way to limit that to line of sight ? If I am inside a building, I don't need it to generate all those things outside the building., or in the street, it need only generate what I can see. Some T2 Quest rally markers are missing. This is not meant to be a bug report, but just a feedback post. If you require me to make bug reports with detailed information on any of these issues, I will gladly do so.
  23. Thank you, came here looking for the same thing. We still have ADSL here, so uploading a map is not a option. So I hoped there was a way to configure it server side.
  24. Agreed, this is a more gnawing problem.
×
×
  • Create New...