AtomicUs5000 Posted August 10, 2019 Share Posted August 10, 2019 They probably just have different stream delays set up with Twitch. They definitely did. I went through the three of them to figure out which one Madmole's voice came through first. One of them was off by a second or two. Link to comment Share on other sites More sharing options...
DaVegaNL Posted August 10, 2019 Share Posted August 10, 2019 You MUST have a perverted mind if you're assuming DaVega has some sort of dark connotation to his comment... Me? Nah I'm a paragon of crystal-clear virtue. Link to comment Share on other sites More sharing options...
Odetta Posted August 10, 2019 Share Posted August 10, 2019 Me? Nah I'm a paragon of crystal-clear virtue. This is your ultimate... Link to comment Share on other sites More sharing options...
Gazz Posted August 10, 2019 Share Posted August 10, 2019 Yep that's how it was done (and works in a17, and would have probably worked in a16... sleepers were a thing then, too, right? I'm old, I forget stuff). Yah, it should, except for being able to blend the POI surface into sloping terrain - instead of leaving a square that you can see on the map. That became possible in A18. Link to comment Share on other sites More sharing options...
Unkfester.pm Posted August 10, 2019 Share Posted August 10, 2019 Just call in sad. Say you're having a bad hair day. They'll understand. I would if I had hair Link to comment Share on other sites More sharing options...
archergod Posted August 10, 2019 Share Posted August 10, 2019 This is your ultimate... agree Link to comment Share on other sites More sharing options...
meganoth Posted August 10, 2019 Share Posted August 10, 2019 I have been following this thread very silently. It's nice that you are doing this twitch thing. But I am pretty sure that I am not the only one here, who doen't want to get spoiled. I want to be surprised by all the new features. How is following this spoiler-heavy thread not spoiling your surprise? Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2019 Share Posted August 10, 2019 Yah, it should, except for being able to blend the POI surface into sloping terrain - instead of leaving a square that you can see on the map. That became possible in A18. Oooh. I'm familiar with that square from my underground dungeons in medieval mod. Yes, this means I can have NON obvious pitfalls using terrain block traps into a dungeon below... Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2019 Share Posted August 10, 2019 I am the one in charge of AI these days. A lot of AI code has changed, but AI is still setup through XML as it was before I started working on it. There is still AITask-x and AITarget-x properties. You're the captain now. I'm super nosy, what's your resume look like? Just curious. Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2019 Share Posted August 10, 2019 So my take on the stream: A18 seems waaaay more polished and fleshed out than a17, which is good. Ore deposits (especially the borg ship lead deposit) is really toooooo gamey. At laest sink them into the ground (had two independent people suggest that in conversations, and it sounds like a good idea) halfway, or cover them up with grass, something to make them not stick out like a giant red quest marker. ...but if that's my ONLY complaint based on what I saw? Damn good job pimps. Damn good. Link to comment Share on other sites More sharing options...
Haidrgna Posted August 10, 2019 Share Posted August 10, 2019 So my take on the stream: A18 seems waaaay more polished and fleshed out than a17, which is good. Ore deposits (especially the borg ship lead deposit) is really toooooo gamey. At laest sink them into the ground (had two independent people suggest that in conversations, and it sounds like a good idea) halfway, or cover them up with grass, something to make them not stick out like a giant red quest marker. ...but if that's my ONLY complaint based on what I saw? Damn good job pimps. Damn good. Got to agree here, it is looking really solid. Just need to get those MF bugs dealt with and then it's a full grown Kraken. Link to comment Share on other sites More sharing options...
MechanicalLens Posted August 10, 2019 Share Posted August 10, 2019 Finally, someone who is also following a similar approach to mine! While I have been reading the forums religiously, I've yet to watch any videos, streams, or investigate any Twitter posts regarding A18. For the first time in forever, I'm genuinely trying to stay mostly in the dark about something. Before anyone asks, yes, this forum is very spoiler heavy, but I respond much better to visual stimuli. Hearing about new RWG is phenomenal (as an example), but I've got nothing visual to work off (that I want to see), so it's just guess work for me. Link to comment Share on other sites More sharing options...
Zombiepoptard Posted August 10, 2019 Share Posted August 10, 2019 I'm kinda worried about how washed out and ugly this game is starting to look. I know you are trying to theme the game but can you add a little bit of color to the pois and stop trying to make things deppressing with a washed out color pallets. The clouds look grey like you have sunglasses on. turn up the vibrancy for god sake. Link to comment Share on other sites More sharing options...
MechanicalLens Posted August 10, 2019 Share Posted August 10, 2019 It's the post-apocalypse. Nothing is sunshine and rainbows anymore, in more ways than one. Link to comment Share on other sites More sharing options...
Haidrgna Posted August 10, 2019 Share Posted August 10, 2019 I'm kinda worried about how washed out and ugly this game is starting to look. I know you are trying to theme the game but can you add a little bit of color to the pois and stop trying to make things deppressing with a washed out color pallets. The clouds look grey like you have sunglasses on. turn up the vibrancy for god sake. Could be they had the Gamma up really high, it seems to be common on streams to make the game more visible.. Will have to see how it turns out when we get to play it.. Link to comment Share on other sites More sharing options...
Survager Posted August 10, 2019 Share Posted August 10, 2019 Yes and distractions are the same in A18. Previously, zombies could be distracted with arrows and bolts. Will it be back in Alpha 18? Link to comment Share on other sites More sharing options...
Zombiepoptard Posted August 10, 2019 Share Posted August 10, 2019 Voxel games don't benefit as much as other games on looking grungy. I shouldn't have to do a Glock 9 house flip to make a poi look somewhat livable. With all these overly dirty grayed out texters. With all the visual noise put into the game it's like we get it we are in an apocalypse but I suggest you guys do another pass of making the game have cleaner/ simpler textures and don't shy away from color. Link to comment Share on other sites More sharing options...
Aldranon Posted August 10, 2019 Share Posted August 10, 2019 This is a manly mans Zombie Apocalypse that pre-dates 7D2D by several years, I would say: "Hold my beer..." Link to comment Share on other sites More sharing options...
Zombiepoptard Posted August 10, 2019 Share Posted August 10, 2019 Could be they had the Gamma up really high, it seems to be common on streams to make the game more visible.. Will have to see how it turns out when we get to play it.. It's not just gamma it is visually tiring to look at with all these visually noisy textures on every block. Also, they put almost a sunglass looking filter on the skybox. Link to comment Share on other sites More sharing options...
Kage848 Posted August 10, 2019 Share Posted August 10, 2019 Ah ok, I press and hold until I need to reload. I mean, there is no reason to tap unless you have slow reflexes or were trying to scuplt a perfect ramp out of density or something. I use to tap when mining clay. Not sure why really lol, I just did. Link to comment Share on other sites More sharing options...
Zombiepoptard Posted August 10, 2019 Share Posted August 10, 2019 It's the post-apocalypse. Nothing is sunshine and rainbows anymore, in more ways than one. Do you want these textures? Link to comment Share on other sites More sharing options...
Eliphas the Inheritor Posted August 10, 2019 Share Posted August 10, 2019 It's the post-apocalypse. Nothing is sunshine and rainbows anymore, in more ways than one. Look at the Walking Dead, sunshine and nice weather, post-apocalypse, a virus doesn't change weather, end of story. Link to comment Share on other sites More sharing options...
Prisma501 Posted August 10, 2019 Share Posted August 10, 2019 Do you want these textures? I do. Very atmospheric imo. Cheers Link to comment Share on other sites More sharing options...
sillls Posted August 10, 2019 Share Posted August 10, 2019 The journey is the reward. Link to comment Share on other sites More sharing options...
The Gronk Posted August 10, 2019 Share Posted August 10, 2019 Look at the Walking Dead, sunshine and nice weather, post-apocalypse, a virus doesn't change weather, end of story. Enough explosives to cause radiated zones and areas of rubble strewn wasteland might do it :-) "There is no problem which cannot be solved by a suitable application of high explosives." - William W. Hughes Link to comment Share on other sites More sharing options...
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