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Eliphas the Inheritor

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Eliphas the Inheritor last won the day on September 22 2019

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About Eliphas the Inheritor

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  1. While I agree that the game is getting more and more disappointing with each alpha, you may wanna wait a bit regarding performance. When A17 stable came out, I still had some fps issues here and there...even tho my PC can handle most games. However, when A17.4 came, it ran pretty smoothly. So you may wanna wait a bit.
  2. Well, if that's the case, it would have been nice of TFP to confirm this. I mean, okay, you lower the spawn rates when the game is running even smoother, but where's the logic in that? At least tell us how we can get more zombies, confirm that the gamestage influences this. I'm not bashing TFP about this, but the thing is, with lower leveling speed and less spawning in the beginning, it's a bit more difficult to get a high gamestage. Also, all we can do now is make assumptions of why they made this choice. Hope they can make things clear about this, or hope we hear about their new encountering system, or at least make cities full of zombies like in old alphas.
  3. The game is too empty and boring. Up the spawn rates. I get you want "performance", but it's boring to get zombies only in horde nights, you focus too much on horde nights, no one asked for this "We also lowered biome spawning some so players could have a little more breathing room when just exploring the world.". With all of this new "performance" improvements, why don't you try focusing on allowing a bigger number of zombies instead of making combat more difficult? What's the point of performance if you can't even get more zombies on screen? And what's the point of lowering zombie spawn even MORE if you made the game run smoother? Where are the 20+ zombie hordes? Where are the streets filled with zombies? Where is the danger of going into a hub city and shooting your weapon like crazy in the hopes that there will come some zombies to attack you? What's the point of sneaking when you got so few zombies in the world?
  4. Because they are lazy about it. End of story. They always find excuses when this is brought up. They said that most of the basic game is done, so there is no excuse that "Oh, we don't have time, we have other important things to work on", yeah, right, like they postponed npcs so many times. So yeah, no time, but you take 1 year or more to make an alpha, but you don't have time. Now that the game is close to completion, you'll have lots of time to do this because there are less and less features to implement, but again, they don't want to, because lazy, but ofc..."TIME IS THE PROBLEM". I sooo regret not being able to refund 7 days to die, TFP get more and more stubborn and barely take the time to listen to their fans, especially that Madmole who is so ignorant. And no, I don't want to refund the game because the game is bad or anything, but just TFP's attitude makes me wanna do it.
  5. You can try doing grease the groove by Pavel Tsatsouline, if you try to aim for maximum strength + endurance (because strength helps endurance a lot). You're working out as much as possible, as heavy as possible being as fresh as possible, it's pretty joint friendly.
  6. About performance you may want to wait a bit. I remember when A17 experimental came out it was so poorly optimized, I was barely getting 30 fps at the best, even with low settings, however, with each stable update the game ran better and smoother to the point where A17.4 ran so smooth. Conclusion, just wait a bit for them to release the stable version of A18.
  7. If you tell that to Joel (like I did, tried to explain why I love A14) then he calls you nuts and other players calling you a troll..."Yeah, nice response Joel, good job. Well, your game gets more and more boring.". They put too much focus on horde nights instead of having good amounts of outside zombies like in old alphas and there is that poor excuse named "it's bad for performance". I can easily go in Diersville and fire in the air without caring a bit or attracting any attention, the game is empty and boring. No matter how much you modify the spawning.xml, you still can't get lots of zombies outside like in good old times, truly disappointing.
  8. Without us buying the game, TFP wouldn't exist, so yeah, got my rights to express my opinions since I bought their game, I don't have to be a video game designer to criticize. I have seen A18 in streams and I'm not excited at all to play, but will play regardless. I loved old 7 Days to Die versions (A1-A14), and no, I am not trolling and I'm serious. At least until bandits, npcs and more zombies outside will be introduced, there is no reason to be hyped. Hope I can refund it if A19+ will still be worse and worse.
  9. Because Madmole is very ignorant, he keeps praising A18 and keeps saying "Just play A18 and then come to complain". The truth is, zombies are still smart regardless of what he says. I really want to see where are the dumb zombies that he implied to be present in A18, I'm sooo curious, because I too watched some streams so yeah, got my proof there. He simply doesn't want to admit this fact because he is okay with it. "I am Madmole, I love smart smart zombies and I know we got them, but let's keep ignoring and denying that we do have them because I like the way the game is going". So yeaaah, prepare for some negative reputation from butthurt TFP fans.
  10. I love A14 simply because I can get around 50 zombies coming for me at the same time, I modified it to make it a real challenge. 70% chance of being stunned, increased zombie damage so I get killed in 2 hits. I can easily make any Alpha challenging because I don't play it "vanilla" style, I always mod the xml files to my taste. So you think I can't get a challenge in A14? Think again. I don't need ferals or whatever to come for me, I can easily get 50 zombies coming for me and one hit is almost a death sentence since they are swarming me. In A17 there are not enough zombies outside buildings. Yeah yeah, you got enough sleepers, but the game feels empty even with the modified spawning.xml. Hell, I can go around with a rocket launcher and destroy the house from outside and bait all the zombies somehow without risking my life. I miss the old days when you went to the city and the streets were filled with zombies. Now I can go in any city, including the small town Diersville and unload my pistol into any house and not get any zombies coming for me. I think you discussed about that and you said it was...delayed? And why you call me nuts because my taste is different than yours? Isn't that a bit unfair? I mean, I can call you nuts for doing a keto-like diet, but if you like it and it works, go for it, I got no right to call you nuts because I prefer other things. Now this reply is not related to the zombies and traps comments in the past days, I just told you why I love A14 more than A17.
  11. No hard feelings, I completely forgave you. I don't remember anything.
  12. Sorry too man. I can't continue to be upset on you, not my way of being. I completely forgive you.
  13. Thank you for the civilized comment Roland, I appreciate it so much. I'm sorry if I did upset you and the guys that are civilized. You know, I do get a feeling that the community gets a bit toxic when someone doesn't agree with a feature, like calling someone a kid because they don't agree with a feature and turning it into a personal attack. It happened every time when a new feature was announced and I got totally disgusted about it. The list for complaints about A18 is quite big and I watched every reaction, didn't like it. The game is cool, but the community, nah.
  14. You may be okay with that, fine, I'm not and others like me or not. They aren't that dumb. How in the world do zombies know that my door is the weakest link? How? Are they able to make complicated calculations and make a plan to attack my base? Do they have a strategist that I haven't heard of? Are they controlled by a super intelligent hive mind like the tyranids from the Warhammer 40k? No. Even when I go on a multiplayer server and want to destroy a guy's base, I have to go around and look for weak spots and figure where to attack and it takes a while. Zombies do that waaaaay to easily. This isn't a chess game, like "OH, zombies know the weakest link in my base is the door, so let's place a blade trap there". How about leading the normal dumb walkers to a place where I got my blade traps so they can be slaughtered while I make a plan to deal with the unique zeds like the cops? What's next, TFP making zombies dig under your base when you surround your base 360 degrees with spikes and traps? Madmole said that we may see a difference in A18, so I'll wait and see..and if I still don't like it, then zombie intelligence options FTW. Actually, I do want those zombie intelligence options that Madmole mentioned. The greatest thing about this game is that I can customize my own apocalypse, like in Project Zomboid.
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