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Kalen last won the day on December 1 2020

Kalen had the most liked content!

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About Kalen

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    Colony Founder

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  1. Well, they are really really small. Or it might have been sarcasm.
  2. He is right.... they should only be spawning at night. You may see them early morning as they haven't despawned from the night, but you shouldn't see them by afternoon.
  3. I completely understand.... the meat you can get is certainly a temptation. I play dead is dead, though, so I've gotten pretty good at identifying and avoiding fights that I don't stand an excellent chance of winning.
  4. Seems like its triggered by number of replies. A thread with 50 replies has the sidebar.... a thread with 46 did not. So I'm guessing 50 is the trigger.
  5. Here is your problem.... you're not supposed to kill them in the first week. You should be avoiding them at all costs.
  6. Not sure thats a good idea.... lots of times I run into a POI looking for specific things like a cooking pot early game. I wouldn't want to get a mini horde just because I don't want to clear the entire poi to raid the kitchen.
  7. What does it matter to you to know what it mattered to him how it mattered to Roland?
  8. Ok, so you've been very vocal about this being a bad design.... but have offered nothing in return. What would you consider a good design that accomplishes what it seems like the level designers intend?
  9. I see, you don't want to discuss you'd rather just complain. Gotcha
  10. I never said it increased the diversity of player choice. I apologize for not being clear, but I thought it was obvious that I meant that it increased the diversity of the challenges a player faces. Not sure how you feel this somehow restricts you.... as it has been mentioned and proven multiple times in this thread.... you can still stealth the entire POI, it just takes a little more effort and may not always be the optimal choice.
  11. LOL, no need to get personal, dude.... just having a discussion here. Who said you should pretend? How do you know that they're not super sensitive.... evidence would conclude that they are. (again using an in-game explanation.... clearly in the xml the zombies are the same as all the rest.... however, since they're placed in a way that causes them to behave differently, one could conclude that they're meant to be different). Once again, in a hypothetical room where armor doesnt work.... a possible, in-game, explanation is that whatever is in that room (in my exa
  12. I didn't say unrealistic either.... I also said nonsensical. It's nonsensical that I can carry tons of concrete, but if I fill all my inventory slots with 1 plant fiber I'm encumbered... but again, sometimes gameplay trumps what might make sense. Well there you go.... when you encounter an auto-agro room.... assume that its filled with hyper sensitive zombies and it no longer is nonsensical to you. Maybe thats what they're intended to be.... or maybe it's intended to simulate something else happening that alerts the zombies.
  13. It's a game, not a real-life simulator. It's more nonsensical that you can carry 46.8 (made up number) tons of concrete. I can see why people feel the way they do if they look at auto-agro rooms only in terms of their mechanics. Personally, I look at auto-agro rooms as an abstraction for "something" outside of my control waking up a bunch of zombies.... see earlier in this thread for plenty of examples of what that "something" might have been. And since you called me disingenuous earlier.... I'll return the favor.... you can't possibly believe that auto-agro rooms are a develo
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