madmole Posted September 30, 2019 Author Share Posted September 30, 2019 I make hatch bridges. works great, never thought of doing a staircase though, thats a damned good idea. - - - Updated - - - What kind of design are you picturing for a bridge made out of hatches? One I can flip a switch when I get fort side and zeds cannot follow me on. Link to comment Share on other sites More sharing options...
archergod Posted September 30, 2019 Share Posted September 30, 2019 I'm 99% sure its coming Friday the 4th to Streamers. The 9 MF's I see look like they could be known shippables, and I have one I can fix in 10 minutes. So why didn't you do that now , we see it 8 ..lol Link to comment Share on other sites More sharing options...
madmole Posted September 30, 2019 Author Share Posted September 30, 2019 I gotta say I can't wait to have a base go up against the A18 bloodmoon horde. Especially one with Brawlers. The sooner I get a chance to see my defenses fail, the sooner I can update its design to make sure the following bloodmoon horde has no chance. Very curious to see how long it will take me to get the blade traps running. Not long since there are no level gates and its only 3 ranks, int 6. With free 4 points at start you could get int 5 + nerd goggles unlock it at level 4 or 5 if you spec'd straight into it. But given you need parts, workbenches, forges and other things, realistically? Level 12-15 if you prioritize it. They aren't needed until about day 30+ then things start to get harder. Link to comment Share on other sites More sharing options...
Hek Harris Posted September 30, 2019 Share Posted September 30, 2019 7 days... Link to comment Share on other sites More sharing options...
archergod Posted September 30, 2019 Share Posted September 30, 2019 7 days... Now we are literally [if no new mf comes] at " 7 days to ..." Link to comment Share on other sites More sharing options...
Gazz Posted September 30, 2019 Share Posted September 30, 2019 One I can flip a switch when I get fort side and zeds cannot follow me on. Oh, I figured you were planning more on a motion sensor. Walk up to your mini drawbridge and open sesame. Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 30, 2019 Share Posted September 30, 2019 My love for this game is rock hard? That's the spirit! Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 30, 2019 Share Posted September 30, 2019 After much preparation, the Twin Towers of Turmoil are finally complete. (Went into DM mode to grab the image.) Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 30, 2019 Share Posted September 30, 2019 After much preparation, the Twin Towers of Turmoil are finally complete. (Went into DM mode to grab the image.) that is a lot of cleared flat ground pity you dont have a drawbridge at the top of each to connect the 2 Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 30, 2019 Share Posted September 30, 2019 that is a lot of cleared flat ground pity you dont have a drawbridge at the top of each to connect the 2 Ehh, you know SI. :/ I get to each tower through an underground tunnel. And yep. Got over 20 stacks of clay soil from that. But I COULD do that, maybe. Hmm... 15 block distance... Nope, can't do it; it would be uneven. :/ Link to comment Share on other sites More sharing options...
Aurelius Posted September 30, 2019 Share Posted September 30, 2019 Come on. Say more naughty words. Be gneiss! -A Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 30, 2019 Share Posted September 30, 2019 @madmole You know that bug that was presented a few days ago where when a player (you? can't remember) activated a quest and it removed all the grass from around that POI? Well, that same thing just happened to me, in 17.4 Link to comment Share on other sites More sharing options...
beHypE Posted September 30, 2019 Share Posted September 30, 2019 How would nerfing it make it awesome? Realism has zero place in video games. What do you want a big slow timer to pull your spear out to feel like a proper caveman? We did something that is fun and accessible. Not sure what your after. Carrying 100 tons of stone isn't realistic either but its fun to build. I know you said you wanted no balance discussion regarding spears before release, so I won't go into that; but mechanically balanced or not it also felt very gimmicky to me when I witnessed it and something I definitely won't do because it feels cheesy. One potential solution is to not be able to retrieve the spear unless the zombie's dead. Keeps the mechanic available but only as a finisher. We're talking the 6th. Half the internet will have it by then anyway because streamers leak codes. I don't really understand this. I mean, I have stakes in this given I won't have my childs on the upcoming week-end so i'd be more than happy to play it this week-end, but even if it wasn't the case, how's a monday release a good thing ? For a lot of us it just adds to the frustration, a long wait followed by a release at the beginning of a work week ? I understand it's easier for you to fix gamebreaking stuff when your team is available for the upcoming 5 days, but still... I will stick to my guns that the encounter system will do everything its meant to, which is sell the player into feeling like the world is teaming with zombies, without spawning guys that just sit there and eat cpu waiting for a player to stumble across them and count against maxalive. Your method (our old method) is careless and wasteful, we're doing something elegant we can control, and keep people at 60fps at all times. ONce the player leaves it despawns and we can send someone else an encounter. We can do mini blood moons in the near future, wandering traders, bandit patrols, wandering hordes, a few zombies eating a corpse, a damsel in distress, all game staged for the person we plan it for. I hope it will. As many have stated before, nothing feels more lackluster right now regarding zombies than the empty streets in the cities (immersion wise AND gameplay wise). There's really no reason at all not going to a big city on day 1 and building your base in the center of it. It kinda bugs me how you've been such a fierce advocate of slow progression yet never truly acknowledged how setting up in loot-land on the very first day is the best strat and the very opposite of "slow progression". It should be a bloody struggle to get even close to all that loot; in my opinion, the first 7 days of a playthrough should require cautious scavenging of isolated POIs in the outskirts, and only once you get stronger, you can decide to go for it and see how you fare. And no, just because we have sleepers guarding every POI doesn't mean there's "more zombies" than previously. It only means you get annoyed once you select the POI you want to loot. Back in the days it was a struggle to simply make a proper trip around the city to see what's available to you. It wasn't perfect by any means but it felt a lot better and more rewarding than a running through a dead hub of independent POIs. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 30, 2019 Share Posted September 30, 2019 Ehh, you know SI. :/ I get to each tower through an underground tunnel. And yep. Got over 20 stacks of clay soil from that. But I COULD do that, maybe. Hmm... 15 block distance... Nope, can't do it; it would be uneven. :/ nope, a 15 block trussing would reach, but you would have to figure a way to make it look gneiss Link to comment Share on other sites More sharing options...
Zombiepoptard Posted September 30, 2019 Share Posted September 30, 2019 Na I'm all for that stuff, but its a battle to keep the menus uncluttered and running good. More recipes = more lag. Got it. Does different crafting menus help with that? Like dividing it between carpentry table, forge, workbench, etc. Link to comment Share on other sites More sharing options...
Gazz Posted September 30, 2019 Share Posted September 30, 2019 I know you said you wanted no balance discussion regarding spears before release, so I won't go into that; but mechanically balanced or not it also felt very gimmicky to me The power attack is the stronger attack. Consistency is important. Link to comment Share on other sites More sharing options...
ZombieHorde Posted September 30, 2019 Share Posted September 30, 2019 That is an intentional cleanup process or the game will continue to use more memory over time. You would not want it running during combat, so it runs after about 20 mins when you open a UI screen. I don't suppose the cleanup could go on another CPU thread, could it? Because I have to agree that it's actually very annoying. I've learned to live with it, but painfully so. Or rather dedicate another core for the inventory processing. Link to comment Share on other sites More sharing options...
Kage848 Posted September 30, 2019 Share Posted September 30, 2019 Ehh I actually agree it's pretty goofy to throw spears point blank like that, even in the context of gameplay/balance. I think the spears should be encouraged to be used in hand when fighting melee, throwing spears point blank looks really awkward to me. I agree. Without playing it mind you, yet. But just watching the throw spear, retrieving, throwing again so quickly just looks.....idk just looks weird to me. Link to comment Share on other sites More sharing options...
archergod Posted September 30, 2019 Share Posted September 30, 2019 @madmole You know that bug that was presented a few days ago where when a player (you? can't remember) activated a quest and it removed all the grass from around that POI? Well, that same thing just happened to me, in 17.4 Not sure if it is really a bug, When you enter quest, the POI is kinda remove and re laid, so it doesn't know status of previous item in it's area and hence it get new layout and new grass. I guess we can live with that small thing. Please don't make it MFs lol Link to comment Share on other sites More sharing options...
Kage848 Posted September 30, 2019 Share Posted September 30, 2019 99% of realism is removed intentionally to make games fun. Heck we took a lot of flack for being too realistic in 17, stamina was realistic (forgiving for most couch potatoes tbh), it was grindy mining (hello, have you ever dug a hole in the dirt?), being encumbered, etc. Realism is great for animation and graphic reference but in game play it fails every argument. Stuff needs to feel somewhat realistic but when it started blocking having fun you have to abstract something that IS fun and balanced around everything else in the game. Realistically a wood fence would keep the zombies out for years. Not fun. I agree. I love realism in my games. But only to a point. The way I see it realism is great but not at the expense of fun gameplay. If it makes the game less fun, cut it out. I mean honestly if you broke your leg, or even sprained it, in a survival situation alone your dead. Link to comment Share on other sites More sharing options...
JoeCavallo Posted September 30, 2019 Share Posted September 30, 2019 Hey Joel, I was talking to some friends and we were wandering why can't we get wheels from cars when wrenched. It wouldn't be alot, just a small percentage of posibilty to drop. Link to comment Share on other sites More sharing options...
PeterB Posted September 30, 2019 Share Posted September 30, 2019 Hello Madmole, Maybe this question was already asked. I am curious if a proper swimming animation is already added in A18? Thanks. Link to comment Share on other sites More sharing options...
Katitof Posted September 30, 2019 Share Posted September 30, 2019 Hey Joel, I was talking to some friends and we were wandering why can't we get wheels from cars when wrenched. It wouldn't be alot, just a small percentage of posibilty to drop. Balance. Even with very tiny chance, it would be abundant. Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 30, 2019 Share Posted September 30, 2019 Balance. Even with very tiny chance, it would be abundant. Exactly. It's like if TFP added a chance for a beaker whenever you wrenched a chem station, even a tiny chance (like 2-4%), everyone would be wrenching chem stations and everyone would be getting beakers. Link to comment Share on other sites More sharing options...
toores Posted September 30, 2019 Share Posted September 30, 2019 Classic and modern rock in that time, 91 ish? Did you do covers or play any original music? Are there any recordings I could find? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.