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beHypE

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beHypE last won the day on November 14 2019

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  1. We got the message, A20 is now in feature lock and each wooden plank is one of them, once all pallets are back together it's getting shipped !
  2. I'm not saying 7 days should port over Valheim's system, obviously. I also understand food is just a side system because the genre requires it, and not by any means where the game tries to shine. Then again it wouldn't be a shame if it was a bit more complex than a bar you have to fill so the game leaves you alone, so to speak.
  3. While true, this can be said for anything in the game; why bother updating the game at all if everything eventually becomes "the same ol'" anyways ? Not saying the system is perfect or couldn't be enhanced but Valheim nailed the food mechanism pretty well if you ask me. You can just ignore it and run around with 25hp or you can use junk food for easy locations, but at the same time when @%$# hits the fan you better have robust meals in your belly. And quite frankly they could (and probably will) add many more recipes with more buffs than just total health/stamina values. This is probably what is missing in 7 days to die. You can get by with bacon and eggs the whole game and there's really no incentive to diversify your food intake unless you're running out of eggs (or meat, but we all know that doesn't happen).
  4. The real race is beating Diablo 2 Resurrected's release!
  5. Yes, this is precisely what I want them to add sooner rather than later. I have a different perspective on the matter to be honest; polishing and balancing everything before adding such a gamechanging feature like bandits might force you to do so twice. I understand there's a lot to do yet but there's going to be a lot to rebalance/fix after the bandits are here too so... yeah, i'd gladly try to lay my hands on them within the current POIs and with the current items, rather than adding dozens of elements and then realising you need to change up a ton of stuff when adding the bandits regardless.
  6. What ? Praises for everything accomplished, 7DTD is a masterpiece of a game and one of my all time favorites, but it's been 8 years of EA. I enjoy the process of iterations but it's only fair to expect some kind of end game content at this point in time. Sure, you can always argue that one can "forget about the game and come back in 2 years", but then again I don't think it's unreasonable to be thrilled about what's coming and not wanting to just "put the game back on the shelf until it's done". We've heard and discussed bandits for half a decade now, it seems pretty normal to me that some folks me included start voicing their concerns and doubts about it making it in the game in the way most people hope it does.
  7. Bandits have been on the roadmap since the inception of the game and should be that 'end game content'. It's been years without even a glimpse of what it could eventually become besides some pipe dreams, so I wouldn't be surprised if it ends up with a 'sorry, we need to finally go gold and they will be in the sequel' type of ending. Hope I'm wrong but I'm not holding my breath.
  8. That sounds promising! (my wife won't like it)
  9. That's the thing. You bought into an idea and got disappointed that it didn't exactly go the way you fantasized it. Unless you like being surprised by change, which you seem to be resistant to, you might wanna stick to buying finished products in the future. Just something to think about.
  10. Must be nice having time to scroll through the forum of a game you dislike so much. Why did I make kids? 😆
  11. It's called an overstatement; but anyways we both know you didn't.
  12. No, I don't mean a "lack of complete loot balance". I'm sure there is a fine middleground between "the path to greatness is tailored like a 20cm wide staircase" and "everything is handed to me on day 1". I'm not saying finding a level 5 M60 on day 1 should be a thing on a regular basis, but the loot progression definitely can't feel like the iLvl of items in a game like Diablo, for there aren't funky affixes or various bonus effects attached to make the small item pool at any given stage rich and fun enough. I mean, as a whole, yes; your overall progression should be a steady grind. But the odd lucky find here and there could change the course of your gameplay on a handful of occasions, and it would be different in each game. What's wrong about being lucky and finding a Q5 pistol on Day 6 ? Most likely you aren't even specialized in pistols to begin with, thus expanding the realm of choices at one point or another when you'll need to choose between using that lucky drop or a level 2 shotgun you've put points in. Right now ? There are no choices. You'll always find around the exact same quality for all items, thus automatically rendering most of them useless since they aren't of your skill branch. Also, equipment quality is one side of the loot table. The other side revolves around recipes, crafting table components and various other items; that got changed aswell and ended that "imminent breakthrough drop" hope I used to enjoy. Sometimes you'd find calipers early, sometimes a beaker. Sometimes you'd start completing the motorcycle recipe before even having your first bicycle schematic. Va-rie-ty. Now you fill your chest with bicycle recipes and wood cutting mods, and sometimes make a trip to the traders to turn that into an easy buck. Luckily, like you stated, it's being worked on ! If I had to choose between only one feature among all of A20, it would definitely be this one. A balanced but linear loot progression just breaks the fun too much in a game that emphasizes on looting so much. The prolonged wait starts materializing in the form of excitment more and more, and I hope it will blow my expectations out of the window 😄
  13. What's the point of starting over with the same character though ? I mean if anything i'd want a fresh start just to see how much better I'll do compared to my first playthrough. Reusing my already existing character to just do the same story over with the added bonus of being both mechanically better AND my character being a beast seems foolish to me. That being said I don't look forward to starting a 2nd Valheim playthrough, because while the game is fun it definitely doesn't have much replayability value for now; one of the biggest asset 7DTD has over Valheim (or should I say, had, before loot linearity killed this aspect) is loot rarity and randomness. A18 and prior was designed in a way that didn't ever let you predict what you'd find and what you'd struggle with. Valheim doesn't have any rare items, everything is about the grind to have enough quantity. Also, while it's procedurally generated, there's really nothing special to be discovered throughout the world, POIs in 7DTD make a big difference to the thrill of starting over.
  14. I gotta say regarding the argument about how "Valheim's skill system enhances the player instead of confining him"... I STRONGLY disagree. We all went blunt damage early (not even gonna argue about why you should ever play anything else really), and at some point I was like "dude, I want a sword". It was painful; even though it was the next tier compared to my mace, the damage was @%$#poor because just like in 7 days to die, once you're specialized in something, it's really uneffective to switch to something else. I grinded my ass off for hours before I was merely able to deal the same damage with my T+1 sword than I did with the T mace. I wouldn't say 7 days' system is any better, but it ain't worse, just to clarify. That being said, the LBD system in Valheim is a huge asset in my book. It just feels so nice to become steadily better at everything (especially jumping lol). What really makes it great is not only the organic progression but the huge impact dying has on your levels. My character is way higher level than my mates just because I died way less often; if anything, it's good to feel rewarded. 7 days hasn't ever had a decent dying penalty; losing a bit of experience on your current level is ridiculous when you lose 3+ levels of everything in Valheim. And yet, even my noobish girlfriend thinks it's great, because while she definitely rages when she does die, it makes it meaningful when she doesn't for a while (and it's a great motivation not to).
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