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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Oh I strongly disagree on that. Military based FPS is a prime example of where realism shines bright. The more real the better. Example check out "Ground Branch" and "Squad" two of the most realistic military sim games on the market right now. "Squad" being IMO the most realistic and accurate military sim every created. As far as 7D2D, realism not really needed all that much. :)

 

 

The Most REALISTIC Room Clearing Experience? - Ground Branch

 

 

Content warning for those that served in the military and have PTSD. Watch at your own disgression

 

US SUPERFOB Under HEAVY Mortar Fire - Squad Gameplay Alpha 9.6

 

Sorry but this isn't a debate its a fact. Realism has no place in video games other than visuals. When it comes to game play you have to use an abstract of realism to make it fun. Realism is not fun. Would you like your broken ankle to take 2 months of real time to heal? Hell you couldn't even aim after going into shock when stunned or losing a few pints of blood a minute lol. The list goes on and on, but fun trumps realism in game design every time.

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Why is that not on a painting in the game?

 

Make it happen.

 

I didn't pay 300 bucks for the kickstarter package :p

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It just needs one line of code to fix it.

 

Yeah, saw that and I thought, why not? free tweak before exp.

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Cool! What kind of music did you play?

 

Classic and modern rock in that time, 91 ish?

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You can see in the eyes the thoughts in his head

"Can't wait until I can cut my hair, workout and make a cool zombie game"

 

 

They don't want to stream alone, so they give it to their buddy to play on their server, and their buddy ... well he's not under NDA so it basically gets leaked.

 

I thought they were allowed to give it to a few of there regular streamer players to keep with their playstyle?

Or is it suppose to be the streamer only in a SP game?

Edited by Gamida (see edit history)

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Personally, the only use I've had for glass panels, is to put in the foge. But that's assuming they even make it to the forge, if the inventory gets full I just scrap them for broken glass (which I usually have anyway).

 

I used to use them for windows, but honestly, they don't look that great and could easily be replaced by window panes.

 

My advice: If you keep them, only put them in containers that make sense (like building supply crates). Everywhere else, just use broken glass.

 

I throw it out because I can build glass in the forge.

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Well if we can have high zombie counts on horde nights (up to 80 now I guess?), then there's no reason we can't have that at other times.

 

At least give us an option to increase zombie density in wild/towns. Some of us don't have potatoes and it will give incentive to those that do to upgrade. Even on potatoes if you have a slider option you could turn it down even further to get better performance. All around goodness imo.

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I remember the 80s. everything was extremely new and exciting for sure. I remember diapers, bottles of milk whenever I wanted, lots of hugs and kisses, I could sleep and wake up on my own time, had my ass wiped for me....good times =P

 

- - - Updated - - -

 

 

 

Thank you for the response.

 

Wait.. you don't have that anymore? I still do ^-^

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I didn't pay 300 bucks for the kickstarter package :p

 

Crap, is it too late to get my picture in!? Checks in the mail! Here's my pic:

 

 

80a1b4ea8681264dfc843b51c94e79db.jpg

 

Edited by Odetta (see edit history)

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What zombies count as 'armored' for the purpose of AP stuff, anyway? Just soldiers/bikers? Or does everything have a hidden background armor stat of some level?

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I throw it out because I can build glass in the forge.

 

Same. Glass is too easy to make. Should require the crucible, that'll really make it fun.

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For us here in Europe it is next day.. They release it while we sleep or something.

 

Yeah indeed they do. I remember with the release of a17.. i was stuck in a hotel because i had to give a business presentation to HQ. So i downloaded the first version on a hotel wifi at 7 in the morning. If thats not crazy I don't know what is.

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You're doing it again (comparing apples to oranges to prove a point).

 

We aren't talking about max alive, that ONLY applies now on horde nights, whereas it USED to possibly apply on city spawns too, (which by the way, since you do allow 64 or 80 for horde nights, *not* allowing it for exterior spawns because of "performance reasons" isn't a great excuse), but you're also saying having sleepers beats a totally unrelated problem of spinning zombies, which does nothing for your argument. Apples and um, I guess cable cars, in that instance. No relationship.

 

And there aren't unlimited zombies inside, there's 1) the aforementioned maxAlive, and 2) the volume max, since we are taking about at the same time.

 

I really, REALLY, wish you'd consider keeping the sleeper system for inside, and keeping the aggressive count of zombies in towns on the outside. You'll still never hit the maxAlive to juke the game to not spawn sleepers, and even if you somehow manage it, having 64 (or 80) zombies beating down the walls and doors of the poi you're in to get you is *way* more thrilling than watching them from the next room spawn in, taking a few shots to soften them up, and defeating them because you know they're going to be in rafters and closets.

 

... And do you know how I know it is way more thrilling? Because horde nights are when you're in a poi and zombies are beating down the doors and walls to get to you. And it's more thrilling.

 

And before you bring up the upcoming encounter system, while that sounds interesting and all, it won't take the place of coming over a hill and seeing the dead walk the streets of a town or city, dogs patrolling, making you think twice about going into town for the daily loot fests...

 

City masks will hopefully allow us the honor of actually having to deal with hordes of zombies in your zombie game... Because the 8 we get at a time on horde nights, and the 1 to 8 we get in each volume, doth not a horde make.

I will stick to my guns that the encounter system will do everything its meant to, which is sell the player into feeling like the world is teaming with zombies, without spawning guys that just sit there and eat cpu waiting for a player to stumble across them and count against maxalive. Your method (our old method) is careless and wasteful, we're doing something elegant we can control, and keep people at 60fps at all times. ONce the player leaves it despawns and we can send someone else an encounter. We can do mini blood moons in the near future, wandering traders, bandit patrols, wandering hordes, a few zombies eating a corpse, a damsel in distress, all game staged for the person we plan it for.

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Sorry but this isn't a debate its a fact. Realism has no place in video games other than visuals. When it comes to game play you have to use an abstract of realism to make it fun. Realism is not fun. Would you like your broken ankle to take 2 months of real time to heal? Hell you couldn't even aim after going into shock when stunned or losing a few pints of blood a minute lol. The list goes on and on, but fun trumps realism in game design every time.

 

*strokes beard while thinking* damnit you have a good point. I'm trying to come up with a counter arguement but I got nothing lol. Squad the game I find most realistic, the majority of the player base is active duty and vets. Most normal people find no fun in the game because its to real and "slow". If I ever think of a good arguement I'll get back to you lol.

Edited by ZombieSurvivor (see edit history)

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We're talking the 6th. Half the internet will have it by then anyway because streamers leak codes.

 

In A18 can zeds still see players through terrain? Example, tunneling underground in stone and zeds on surface above see you. (Not sound detection, but vision...screamers will call hordes in this situation in A17.)

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They don't want to stream alone, so they give it to their buddy to play on their server, and their buddy ... well he's not under NDA so it basically gets leaked.

 

that kinda sucks

 

 

lucky i play by my self HAHhhah

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Same. Glass is too easy to make. Should require the crucible, that'll really make it fun.

 

I've crafted glass like once lol. Useless clutter unless your sim building a town or like a skylight and its cold af.

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*strokes beard while thinking* damnit you have a good point. I'm trying to come up with a counter arguement but I got nothing lol. Squad the game I find most realistic, the majority of the player base is active duty and vets. Most normal people find no fun in the game because its to real and "slow". If I ever think of a good arguement I'll get back to you lol.

 

the beard gives him the power. +50 to speech

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So 5 positives can never be balanced because the negatives have to be even numbers? ;-)

 

I think I get where Roland's going with this. The five positives may or may not be balanced depending on the number of negatives and where they appear in the algorithm.

 

Hint: (-1) + (-1) = 0.

 

I may be wrong though, I ain't no maths teacher. :-)

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I think I get where Roland's going with this. The five positives may or may not be balanced depending on the number of negatives and where they appear in the algorithm.

 

Hint: (-1) + (-1) = 0.

 

I may be wrong though, I ain't no maths teacher. :-)

no its 45 duuuuuuuuuu

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*strokes beard while thinking* damnit you have a good point. I'm trying to come up with a counter arguement but I got nothing lol. Squad the game I find most realistic, the majority of the player base is active duty and vets. Most normal people find no fun in the game because its to real and "slow". If I ever think of a good arguement I'll get back to you lol.

 

99% of realism is removed intentionally to make games fun. Heck we took a lot of flack for being too realistic in 17, stamina was realistic (forgiving for most couch potatoes tbh), it was grindy mining (hello, have you ever dug a hole in the dirt?), being encumbered, etc. Realism is great for animation and graphic reference but in game play it fails every argument. Stuff needs to feel somewhat realistic but when it started blocking having fun you have to abstract something that IS fun and balanced around everything else in the game.

 

Realistically a wood fence would keep the zombies out for years. Not fun.

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Hot stuff!

 

Should have added the no homo disclaimer, but I'll take it anyway :)

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