Grue Posted May 22, 2019 Share Posted May 22, 2019 Is it just me or does the Hobo Stew recipe take an inordinate amount of time to cook? Can yall take a look at the time balance while you are at it with A18? Link to comment Share on other sites More sharing options...
Trekkan Posted May 22, 2019 Share Posted May 22, 2019 New junk turret model: https://pbs.twimg.com/media/D7NIttxUcAAaiYF?format=jpg&name=large So those look like they would be some sort of flamethrower turrets?! Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted May 22, 2019 Share Posted May 22, 2019 I see it as you throw junk in it and it grinds it up and sprays out shrapnel. Link to comment Share on other sites More sharing options...
beerfly Posted May 22, 2019 Share Posted May 22, 2019 So those look like they would be some sort of flamethrower turrets?! That is the new potato turret. Link to comment Share on other sites More sharing options...
madmole Posted May 22, 2019 Author Share Posted May 22, 2019 There are at least 11 new weapons shipping with Alpha 18, and probably more. Over 140 schematics to find and unlock. Over 100 books. Quality now influences damage. Hyperlinking to gates in the recipe menu. All new short perk names and long perk descriptions. Loads of new abandoned and ruins pois (which improve performance and are great for game play) so if you need a place to stay for the night and don't have 3 hours to clear a POI, or its early game and your just getting started, these are for you. All new terrain textures and ground shader. Improved performance and tons of optimizations. Complete perk rebalance. No level gates. Leveling gives you 1 HP and stamina, its no longer tied to fortitude and agility. Interesting gun crafting. Tons and tons of balance work. New and updated first person animations. All new icons. New Music system. These are just off the top of my head things that are really making the experience feel unique. I've been here the whole way listening to player feedback and thinking about what could have been better, and addressing issues many players didn't like in 17. I'm super excited for A18. I feel like we've really addressed everything where A17 fell short. Its not beta, but we're really hoping it feels more like a beta than ever before. A ton of polish is going into stuff and its really starting to come together. We're probably 6 or even 8 weeks out, but we want to ship something special this time, a17 was a rough launch and that isn't good for anyone. Link to comment Share on other sites More sharing options...
madmole Posted May 22, 2019 Author Share Posted May 22, 2019 Good work! Are there any plans to make turrets/weapons that need to be used as a stationary, but require the participation of the operator for firing? No that would require a lot of work and that feels like it belongs in a war game, not a post apocalyptic zombie game. Link to comment Share on other sites More sharing options...
madmole Posted May 22, 2019 Author Share Posted May 22, 2019 I see it as you throw junk in it and it grinds it up and sprays out shrapnel. Yeah, but you do the scrapping yourself, as always. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted May 22, 2019 Share Posted May 22, 2019 It's only 3 feet high and strikes the target in the "junk" Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted May 22, 2019 Share Posted May 22, 2019 This one will probably take a while to test everything. I'm wondering what kind of things we should be looking for regarding balance. Can you even say something is imbalanced with so many random combinations and possibilities? Perhaps thinking about it will be a thing of the past... which might be a good thing since balancing things has often been a hindrance in the availability of other features, a sponge of dev time, and a source of negative commentary. Link to comment Share on other sites More sharing options...
Lanadon Conners Posted May 22, 2019 Share Posted May 22, 2019 There are at least 11 new weapons shipping with Alpha 18, and probably more. Over 140 schematics to find and unlock. Over 100 books. Quality now influences damage. Hyperlinking to gates in the recipe menu. All new short perk names and long perk descriptions. Loads of new abandoned and ruins pois (which improve performance and are great for game play) so if you need a place to stay for the night and don't have 3 hours to clear a POI, or its early game and your just getting started, these are for you. All new terrain textures and ground shader. Improved performance and tons of optimizations. Complete perk rebalance. No level gates. Leveling gives you 1 HP and stamina, its no longer tied to fortitude and agility. Interesting gun crafting. Tons and tons of balance work. New and updated first person animations. All new icons. New Music system. These are just off the top of my head things that are really making the experience feel unique. I've been here the whole way listening to player feedback and thinking about what could have been better, and addressing issues many players didn't like in 17. I'm super excited for A18. I feel like we've really addressed everything where A17 fell short. Its not beta, but we're really hoping it feels more like a beta than ever before. A ton of polish is going into stuff and its really starting to come together. We're probably 6 or even 8 weeks out, but we want to ship something special this time, a17 was a rough launch and that isn't good for anyone. Looking forward to seeing what you guys have worked hard on producing Link to comment Share on other sites More sharing options...
madmole Posted May 22, 2019 Author Share Posted May 22, 2019 It's only 3 feet high and strikes the target in the "junk" Lol that would be funny AF. Need a special grab the junk pain animation lol. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted May 22, 2019 Share Posted May 22, 2019 Lol that would be funny AF. Need a special grab the junk pain animation lol. Could have some more visuals with dismemberment perk. Link to comment Share on other sites More sharing options...
madmole Posted May 22, 2019 Author Share Posted May 22, 2019 This one will probably take a while to test everything. I'm wondering what kind of things we should be looking for regarding balance. Can you even say something is imbalanced with so many random combinations and possibilities? Perhaps thinking about it will be a thing of the past... which might be a good thing since balancing things has often been a hindrance in the availability of other features, a sponge of dev time, and a source of negative commentary. Well you do your best. You can't just ignore stuff. Eventually though it will feel how it should in our opinion, and we can only hope most players agree and enjoy that. If not they can install mods they like and its all good. We're selling the dream, but if someone likes chocolate ice cream instead of vanilla, they can have it. Link to comment Share on other sites More sharing options...
Odetta Posted May 22, 2019 Share Posted May 22, 2019 There are at least 11 new weapons shipping with Alpha 18, and probably more. Over 140 schematics to find and unlock. Over 100 books. Quality now influences damage. Hyperlinking to gates in the recipe menu. All new short perk names and long perk descriptions. Loads of new abandoned and ruins pois (which improve performance and are great for game play) so if you need a place to stay for the night and don't have 3 hours to clear a POI, or its early game and your just getting started, these are for you. All new terrain textures and ground shader. Improved performance and tons of optimizations. Complete perk rebalance. No level gates. Leveling gives you 1 HP and stamina, its no longer tied to fortitude and agility. Interesting gun crafting. Tons and tons of balance work. New and updated first person animations. All new icons. New Music system. These are just off the top of my head things that are really making the experience feel unique. I've been here the whole way listening to player feedback and thinking about what could have been better, and addressing issues many players didn't like in 17. I'm super excited for A18. I feel like we've really addressed everything where A17 fell short. Its not beta, but we're really hoping it feels more like a beta than ever before. A ton of polish is going into stuff and its really starting to come together. We're probably 6 or even 8 weeks out, but we want to ship something special this time, a17 was a rough launch and that isn't good for anyone. I dropped this in the Steam Discussion. This should help relay info to people who don't bother coming to the forums. Looking awesome, still looking to drop videos? Show em' the spear, make them weep. (the one in game:apathy:) Link to comment Share on other sites More sharing options...
Roland Posted May 22, 2019 Share Posted May 22, 2019 Spear Envy? Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted May 22, 2019 Share Posted May 22, 2019 I see your spear is as big as mine. Now let's see how well you handle it. Link to comment Share on other sites More sharing options...
The Gronk Posted May 22, 2019 Share Posted May 22, 2019 Lol that would be funny AF. Need a special grab the junk pain animation lol. There's already one for the head, the code is practically done already, go on... put a ticket in for it. You know you want to :-) Link to comment Share on other sites More sharing options...
Star69 Posted May 22, 2019 Share Posted May 22, 2019 @MM: you've talked about revisions to the sleepers in poi's but can you say anything about outside zombies? Not so much wandering hordes but general zombies around town/countryside....specifically are there going to be more of them? It feels so desolate sometimes in cities where nearly all the zombies are inside. Or is this something that will need to wait for after optimizations? Link to comment Share on other sites More sharing options...
Guppycur Posted May 22, 2019 Share Posted May 22, 2019 Noo.... Joel gave a date estimate... Link to comment Share on other sites More sharing options...
Odetta Posted May 22, 2019 Share Posted May 22, 2019 Noo.... Joel gave a date estimate... I kinda have a feeling they make it this time. If he's wrong then Roland has to eat Joel's beard. Link to comment Share on other sites More sharing options...
Perlin_Worm Posted May 23, 2019 Share Posted May 23, 2019 He never learns lol. God bless his presuming beard. Link to comment Share on other sites More sharing options...
Dimpy Posted May 23, 2019 Share Posted May 23, 2019 New junk turret model: https://pbs.twimg.com/media/D7NIttxUcAAaiYF?format=jpg&name=large Hey, that looks pretty good. Is the canister on the side compressed air or an explosive mixture? Link to comment Share on other sites More sharing options...
Roland Posted May 23, 2019 Share Posted May 23, 2019 I kinda have a feeling they make it this time. If he's wrong then Roland has to eat Joel's beard. Don’t give Guppy any more material! Link to comment Share on other sites More sharing options...
madmole Posted May 23, 2019 Author Share Posted May 23, 2019 @MM: you've talked about revisions to the sleepers in poi's but can you say anything about outside zombies? Not so much wandering hordes but general zombies around town/countryside....specifically are there going to be more of them? It feels so desolate sometimes in cities where nearly all the zombies are inside. Or is this something that will need to wait for after optimizations? Yes or a more specific approach. We have one knob to turn and it turns them up everywhere even in the wilderness. Ideally we could do something in cities. Link to comment Share on other sites More sharing options...
madmole Posted May 23, 2019 Author Share Posted May 23, 2019 Noo.... Joel gave a date estimate... There was already one, but it might not be 100% realistic. We'll see its coming together really good now. I finished up all the new short names for all attribute ranks and perk rank names as well as their new long description today so now I can focus on the remaining book perks and once that is in, its mainly playable aside from some unfinished new weapons, but those should be closer. I can play a few attributes already, like Agility and Strength characters could be tested right now. Link to comment Share on other sites More sharing options...
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