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About Perlin_Worm

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  1. My victory garden and I take issue with the term "noob trap"
  2. I have noticed spears being more difficult to retrieve in a19
  3. The attribute system works fine single player. There are plenty of points to spend in multiple trees. You just wont be maxing out everything and you really dont need to. Reduced perk levels in a19 from 5 to 3 helps this too. I do agree that the Agility tree is not attractive at the moment. Bows are having a hard time differentiating themselves from the massive fire power in other trees. No one wants to stealth through a dungeon crawl which doubles the time it takes while smashing through with the right firepower has no repercussions. Agility does need work. Not sure what can be done for stealth to make it more attractive but I propose bows do stacking bleed damage when perked up. That would make Agility the DOT tree and it would lend itself a unique play style.
  4. Sprained leg was 10 minutes. Wow, 45 minutes to heal a broken leg? That does seem a bit extreme.
  5. When I sprained my leg is used it as an opportunity to organize my loot and spend perk points. The intent of the new injury system, I think, is to make you think twice before mindlessly brawl with every zombie you come across. Injuries should have a consequence. In a18, injuries didnt make me flinch.
  6. Leg injury is not so bad. You simply need to walk, not run for 10 minutes. It goes by fast.
  7. I am enjoying the early game re-balancing. - Less frustrating and more enjoyable harvesting of wood and stone. - Eggs and feathers are more plentiful. Why not? - Stone age loot is wonderful and refreshing. This will make later finds more spectacular. - Blunderbuss is fun and effective. The go to early weapon as it should be. - Early game zombies seem easier to kill than a18. This is needed for new players. I trust it will scale in difficulty as the days progress so I am not concerned. - The lack of guns yet plentiful bullets early game is a smart implementation. Keeps true to the stone age theme yet ammo stockpile is ready once that first gun is scored. One questionable balance concern is why are Bows sneak damage so over the top without perks? Why would I spec agility if I can already one shot without any investment? Also, crafting First Aid bandages are too easy to achieve. I believe it is only 3 perk points now. In addition, only 1 aloe to make a First Aid bandage? Why so easy now?
  8. "We have improved Random Gen in A19 to use every POI possible in the game" Will that include the Aztec canyon POI?
  9. Considering the current stone age in A18 doesnt even last a day, I dont mind this change.
  10. I agree, Junk Turret stagger is fine. The problem is the immediate reapplication of stagger which prevents the zombie from attacking at all. That is why most games implement immunity timers on most CC attacks. The Fun Pimps recognized the same inherent problem, thus adding immunity that prevents stunlocks in a19.
  11. Its not the damage that is OP, but the stunlock it offers.. 1. Enter room with gusto, loud and proud 2. Drop turret 3. Wreck everything that gets stunlocked with melee 4. Pick up turret 5, Rinse repeat The promise of zombie immunity from stunlocking in a19 will put turrets where they need to be. No other changes needed. Would also point out that no stunlocking could be a massive nerf to knuckle weapons since they rely on pummeling staggering zombies, but I'm sure the devs will balance this.
  12. I am excited about the junk sledge for two reasons. First, the current junk turret in a18 is way OP especially early game. Scoring a junk turret was always a milestone to 'sitting on easy street'. I love the turret, but it makes much more sense later on. Second, the junk sledge seems very situational which is fine with me. I like to be creative in setting up traps to its maximum effect and the sledge seems more defensive than offensive in that manner. No turrets early game combined with zombie stunlock immunity, this sounds like the challenge people are looking for.
  13. Its an open sandbox voxel game.. You are supposed to build and break anything you want, nerd poles included. Dont want it? Then dont do it. and I thought spoilage was an insufferable subject..☹️
  14. For those who say the current game is not a challenge have the perspective of a player with hundreds of hours under their belt. The game, in fact, is very difficult for new players, everything from not finding a healing solution in time to food which is always scarce when you dont know the loot system. The dev team is in the difficult position to make the game challenging enough for seasoned players and at the same time, preventing the noobs from rage quitting after their first bleed out which happens almost immediately upon first zombie encounter.
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