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Perlin_Worm

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  1. And I thought wet concrete blocks were an intentional strategic design which comes in the form of a penalty for throwing up concrete blocks(in weaker form) during hoard night. Guess it was just an accidental strategic design. 🙃
  2. Stealth would also be higher value if they eliminated sneak damage bonus or at least halve it without investment. A single point into Hidden Strike is sufficient enough to never look back at Agility.
  3. Weapon jamming would be neat, but would cause grief to many if not implemented right. Perhaps above 80% degradation would give a very small chance to jam each shot fired? Jamming could simply mean a misfire and reload to clear. Structural brace mod would suddenly become more appealing.
  4. Regarding bow balance, I still find bows to be somewhat underwhelming, especially early game compared to other ranged weapons. Would the dev team consider a slightly faster draw rate across the board for bows? That one tweak would go a long way. Curious, what do your new analytics tell you about players choosing the Agility line?
  5. Agility weapons need a rework imo. It just cannot find it’s stride in current state. Bows try to compete with firearms and it shouldn’t. Bows need a different approach. It should be a bleed weapon as well whether it be via perks or bleed arrows. This would compliment knives nicely. Imagine... Plink several targets from a distance, stacking bleeds, then go in close with the knife and finish them off. Great synergy! Knife rework.. Regular attacks stack bleeds. Power attacks give bonus damage based on how many bleeds on target.
  6. I get what you are saying about simply rounding out T0, but isn’t this going to put us back in the predicament where we are swimming g in guns on day 1? Isn’t this going to put bows in a bad way yet again early on? I felt the blunderbuss an bows were in good place as early ranged weapons and enjoyed being mostly reliant on melee for the first few days. It was different and a rewarding challenge.
  7. The Blunderbuss and it’s generic gunpowder ammo are perfect as implemented in a19. Props! Why do we need yet another tier of firearms with these pipe guns? What gap does it fill? Early level is mostly about melee and it is refreshing. IMO, don’t mess with a winning formula. Increasing more tiers and expanding the loot tables will put the game in the position where many will desire to start a new map before ever seeing the highest tier weapons.
  8. I do like the new tiered approach to loot tables, but what is really missing is that very rare chance of looting something awesome. That is what drives looting.. the chance of scoring something really good that is hard to come by. Please consider.
  9. Anyone else notice how OP effective the new club spike mod is?
  10. Complaining about being 'stuck' with stone age with no access to 'better' items is just a fallacy. It's all just modified numbers in code that get incrementally better in game stages so you are essentially complaining about the name and picture icon of said item. Similar to thinking an amp that cranks up all the way to 11 is much better than one that goes to 10. 😆
  11. I was excited about the new infection system described before experimental release but then a19 dropped and it's the same infection as a18. Still never a threat after day 5 and still a ton of honey and antibiotics sitting in inventory after day 14.
  12. My victory garden and I take issue with the term "noob trap"
  13. I have noticed spears being more difficult to retrieve in a19
  14. The attribute system works fine single player. There are plenty of points to spend in multiple trees. You just wont be maxing out everything and you really dont need to. Reduced perk levels in a19 from 5 to 3 helps this too. I do agree that the Agility tree is not attractive at the moment. Bows are having a hard time differentiating themselves from the massive fire power in other trees. No one wants to stealth through a dungeon crawl which doubles the time it takes while smashing through with the right firepower has no repercussions. Agility does need work. Not sure what can be done for stealth to make it more attractive but I propose bows do stacking bleed damage when perked up. That would make Agility the DOT tree and it would lend itself a unique play style.
  15. Sprained leg was 10 minutes. Wow, 45 minutes to heal a broken leg? That does seem a bit extreme.
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