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Grue

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Everything posted by Grue

  1. Seems to work well enough, but I have not tried the excavators yet.
  2. In several different maps I see a bunch of spiderweb roads running parallel routes to POIs that are right next to each other instead of using a common road to access the area. I feel like the road generation would benefit from code to strongly encourage the roads to seek and connect with other nearby roads whenever possible.
  3. This is an impressive RWG. Is there a way by chance to adjust the average surface elevation/depth to bedrock? Since they moved bedrock to +3, I feel like I am missing 50+ blocks of tunneling room and I cannot dig the super deep tunnels I was used to doing in previous builds. For example if the "sea level" of the map is currently at 35 meters, is there a way to make that more like 50? It would make the average elevation higher, valleys deeper, and mountains less high relative to the average. What category does the Indian burial grounds fall under? Outback POI?
  4. Is there a way to adjust the level of the surface relative to bedrock? I want the ground to be deeper so there is more dirt/stone/ore between the average surface and the bedrock without making everything into a mountain range.
  5. I like the concept, but that is the purpose of the tire once you get one?
  6. I like your mods, keep up the good work!
  7. The recipes were unchanged in the exported configs. Edit: Found the problem-- I left the "s" off the end of recipes in the mod xml
  8. Yes thank you, but accidentally typed in the wrong amount. Am I correct that this pair or recipes would do and undo correctly? <set xpath="/recipes/recipe[@name='ammoGasCan'][@count='600']/@count">1200</set> <set xpath="/recipes/recipe[@name='oilBarrel']/ingredient[@name='ammoGasCan']/@count">1200</set> I might have done something wrong, It still seems to be using 600 units of gas both ways in the recipe.
  9. Question, there are two recipes for gas but I only want to change one of them, so that the oilBarrel recipe makes 1200 gas instead of 600. How do I target the correct one to make my alterations? Vanilla code: <recipe name="ammoGasCan" count="100" craft_area="chemistryStation" tags="learnable"> <ingredient name="resourceOilShale" count="12"/> </recipe> <recipe name="ammoGasCan" count="600" craft_exp_gain="0" craft_time="5" always_unlocked="true"> <ingredient name="oilBarrel" count="1"/> </recipe>
  10. I am trying to add a large denomination casino token to store large piles of tokens. It adds the new token and associated recipes to stack and unstack your tokens. I can get the new item to add correctly to items.xml, but I cannot figure out how to make it add a name and description in the Localization.txt. (edit: I know can do it manually, but I am trying to get it all self contained.) Is that even possible with an xpath modlet?
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