Morloc Posted May 17, 2018 Share Posted May 17, 2018 I dunno. the builds are always rough until content lock and then everybody works on bug fixing. If they reach content lock by the end of this month experimental could be here by end of June. It just depends on when the various projects wrap up and they can get to polishing as an entire team. I would still be surprised if it released later than August... This is not good! Why are you sharing this info?? Nobody ever shares info...unless.... Is there going to be a plague? Has the moon's orbit shifted?? The oil has finally run out...hasn't it!? This is bad. -Morloc Link to comment Share on other sites More sharing options...
Scyris Posted May 17, 2018 Share Posted May 17, 2018 I don't think they've dialed in anything yet for any weapon. Purple sniper doesn't do much more damage than tan wooden bow. So everything is at basic values waiting for Gazz to go through and do his thing. Sounds like someone is going to be busy, I hope Gazz improves the pistol and shotgun as they are both pretty underpowered, a 560-580 qual pistil in a16.4 hits for about the same as a 25 quality wooden bow. I know pistol has a higher headshot mult but its base dmg should be around 20 or so on survivalist at that quality. The shotgun.. well, it was great in alpha 14, then alpha 15 happened and whatever they did to it, ruined it, its still pretty bad in A16. Can't judge A17 for a few obvious reasons mainly it not being out. Link to comment Share on other sites More sharing options...
kamer1337 Posted May 18, 2018 Share Posted May 18, 2018 what about optimization does it feels better? Link to comment Share on other sites More sharing options...
Survager Posted May 23, 2018 Share Posted May 23, 2018 I skipped to day 7 and spawned in a bunch of extra zombies. I can't say much because reasons but I will say that some things seemed to be working well and other things were not and there will definitely be some new strategies and designs needed based on some of the behavior I witnessed. Playability-wise the weaponry is still just way too weak at the moment so I mostly just watched the zeds tear my basic little base apart. Then I flew around and looked at some things and also noticed that sleepers are absent at the moment. Not much game to play in its current state. I'll wait a few builds and see what changes before updating this again. Thank you Roland. Your story will fall into my news video and about it will be recognized by 5-8 thousand people)) Link to comment Share on other sites More sharing options...
saulysw Posted May 24, 2018 Share Posted May 24, 2018 I would if I could but I am under strict video gag order. I bet you are really into that gag order arn't you? You kinky boy. Also, I thought only streamers got to play new alphas first? *runs, hides* Link to comment Share on other sites More sharing options...
Roland Posted May 24, 2018 Author Share Posted May 24, 2018 updated. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted May 24, 2018 Share Posted May 24, 2018 Thanks for the update Roland I like the fact that some POIs are now designed like a dungeon but I have 2 concerns: are we not overdoing it? like every single one of the new ones is designed like this.. is it not too much? maybe it breaks immersion when every single building you see is a dungeon?they are meant to have one path to the loot room. I know you could smash walls and get where you want, but their elaborate path is more enjoyable. How about forking the main way into many others? making the dungeon feel more like a maze, than just a silly corridor.. the lights also make the path too easy to follow. Link to comment Share on other sites More sharing options...
DaVegaNL Posted May 24, 2018 Share Posted May 24, 2018 Very nice Roland! I like everything you've told me! Except that almost all houses in Diersville have been level-designed. I guess it has to do with balancing. Link to comment Share on other sites More sharing options...
Survager Posted May 24, 2018 Share Posted May 24, 2018 updated. @Roland, thanks for the info! Please always report this! This story also gets into my news) Link to comment Share on other sites More sharing options...
Odetta Posted May 24, 2018 Share Posted May 24, 2018 Thanks Rolands, these write ups are awesome. Link to comment Share on other sites More sharing options...
meganoth Posted May 24, 2018 Share Posted May 24, 2018 It does appear that there is going to be a limited return to getting better at crafting by crafting component to the new system. Its a bit overwhelming because it is so different than what has been. At any rate I looked through everything and couldn't find a perk or skill to buy that would let me tier up the tools I could craft so SOMETHING is definitely going to be different from A15 in that regard.... Sounds like one gets diminishing XP for crafting specific items. Am I on the right track? Link to comment Share on other sites More sharing options...
Roland Posted May 24, 2018 Author Share Posted May 24, 2018 Sounds like one gets diminishing XP for crafting specific items. Am I on the right track? I honestly don’t know. The progression and skills and perks are literally like a different game and Kinyajuu and Gazz haven’t really spelled out the details so it is a bit overwhelming and since It’s still pretty impossible to play a long term game it’s impossible to learn the consequences and differences of purchasing this vs that. Makes me feel like a noob again... This will definitely be an area that will need a new A17 tutorial video. Link to comment Share on other sites More sharing options...
Roland Posted May 24, 2018 Author Share Posted May 24, 2018 Thanks for the update Roland I like the fact that some POIs are now designed like a dungeon but I have 2 concerns: are we not overdoing it? like every single one of the new ones is designed like this.. is it not too much? maybe it breaks immersion when every single building you see is a dungeon?they are meant to have one path to the loot room. I know you could smash walls and get where you want, but their elaborate path is more enjoyable. How about forking the main way into many others? making the dungeon feel more like a maze, than just a silly corridor.. the lights also make the path too easy to follow. I think it will be a matter of personal taste as to whether they are overdoing it. With the shot to the arm in A17 for user created prefabs it won’t be long before you can dilute these new prefabs if your preference runs that way. There were forks and the house was definitely maze-like—especially when you fall into a new area and have to find your way back to where you were. Link to comment Share on other sites More sharing options...
Gamida Posted May 24, 2018 Share Posted May 24, 2018 Some seem to like the new pois and some are hoping there aren't too many. Is it possible that the percentage of those pois spawning can be adjusted in an xml file. That seems like it would make everyone happy. Link to comment Share on other sites More sharing options...
Guppycur Posted May 24, 2018 Share Posted May 24, 2018 Yes. Link to comment Share on other sites More sharing options...
KingSlayerGM Posted May 24, 2018 Share Posted May 24, 2018 There were forks and the house was definitely maze-like—especially when you fall into a new area and have to find your way back to where you were. This sounds very good, Im really looking forward to playing it (: Link to comment Share on other sites More sharing options...
saulysw Posted May 24, 2018 Share Posted May 24, 2018 I'm trying not to get too excited, because that will make the next month even harder to get through than it already is. When you are a fan, the waiting is painful. It is cool to get some indication of release dates, gives me hope that the wait will end, some day. I'm planning a 7D2D binge when this comes out, so I hope it is stable enough for that. Might even take a day off work just to fully experience it. Link to comment Share on other sites More sharing options...
Colerain Posted May 25, 2018 Share Posted May 25, 2018 You flirt Link to comment Share on other sites More sharing options...
Roland Posted May 26, 2018 Author Share Posted May 26, 2018 More flirting added. (Post number 5) Link to comment Share on other sites More sharing options...
toores Posted May 26, 2018 Share Posted May 26, 2018 Nice read, thanks! Link to comment Share on other sites More sharing options...
RestInPieces Posted May 26, 2018 Share Posted May 26, 2018 It does appear that there is going to be a limited return to getting better at crafting by crafting component to the new system. At last. Link to comment Share on other sites More sharing options...
Omega-Factor Posted May 26, 2018 Share Posted May 26, 2018 Cool story, bruh. +1 Link to comment Share on other sites More sharing options...
Roland Posted June 6, 2018 Author Share Posted June 6, 2018 Updated (post 6) Link to comment Share on other sites More sharing options...
KingSlayerGM Posted June 6, 2018 Share Posted June 6, 2018 Thanks Roland for your updates! I really appreciate. Im glad to know that the stealth indicator now only appears while you are crouching. Are we really at content lock now? Is it officially confirmed? Link to comment Share on other sites More sharing options...
Maharin Posted June 6, 2018 Share Posted June 6, 2018 Just because I like you Roland, I'd punch you in the side of the head instead of your face. Link to comment Share on other sites More sharing options...
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