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Ravenhearst Mod


JaxTeller718

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Yep, it is. :) Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.

 

That'd make things interesting.

 

They have been turned off since A17 experimental so for it to be an issue they first have to be turned back on for spawners, if so then it is likely intended for the mod, or there is some other setting, like their senses that makes them not awake.

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I'm sorry, but Google is changing the text, awful!

But how I forgot!

Be sure to tighten the gameplay, open the box in 14 seconds, and why not 114? And let's get 4 minutes of real time!

The game is on, and you, like an idiot, get up and look at the timer!

In this case, I have to run on foot! Yes, it’s possible, but then you won’t be able to do anything, even open the box :) Because you run and farm together, standing stupidly near the boxes. You need to be in time, then you need to ride. But why then set the levels of pumping, on a bicycle, a motorcycle?

In the standard client, either a book or pumping. And here :(

That is, I have to "stupidly" kill zombies in packs!

To pump up weapons, I have to shoot, shoot, shoot, because here it's like 15 alpha, it's stupid!

It was once interesting that there were spare parts for weapons! And now it has lost its meaning, they have disabled the capabilities of the client and squeezed into their details!

Why do I need such a bad repair with degradation, if I can make an “orange” myself, WHY ??? I have to repair to lower the level!

Why do I need such a repair kit, if I can do better!

I really want to see how in real life you can break a steel hammer while trying to repair! I want to laugh!

Like this, no offense! But the mod concept has to be reviewed!

 

I don’t understand which perk is responsible for quality?

Why did I make several workbenches, updates and how to apply them?

 

I can offer the following!

1. Remove the degradation of everything that was manufactured and not found!

2. Your spare parts for weapons, use existing weapons on vehicles to upgrade "

3. In the place of a stupid search for a backpack, make a boost where points go for each release of the backpack from loot. And it turns out that I pumped up all the cells! And big pockets, I can’t sew.

4. The main thing is to increase the time of the game, you need to increase the damage from melee weapons to 50-70. Then you can calmly farm without strolling! At the same time, the club dies in 1-3 hits (if you hit)

5. The damage of the whole shot is increased 2 times! EVERYTHING on planet Earth made of flesh must be killed by firearms! Tear to pieces!

And don’t spoil like a billiard ball!

Edited by user2010 (see edit history)
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Important

 

For those experiencing Skill Resets on Servers, this is an issue caused by removing components of Spherecore that were causing previous issues such as QuickContinue and Spoilage. The removal of these dlls on servers is causing some to experience skill resets from save corruptions. This issue will eventually sort itself out but can be rather frustrating. The best option is a full wipe, but if this is not good for you there is another option.

 

ALL players and server members should go into their existing installs and delete in full the Sphereii_FoodSpoilage, 0-Spherecore, and Subquake_OptimizedTorches folders from their Mods folder on your existing installs and servers ONLY. NOT from the files you just downloaded. Once this is done you can copy the latest update in full to your server and your installs. What this will do is clean out ALL unneeded dlls from those folders that are causing these issues.

 

We apologize for this inconvenience and will be certain to restrict outside dll mods in the future.

 

 

 

--------------------------------------------

 

Patch 6.2.3.2 No Wipes Needed

 

 

 

Balance: Crafting Jerky Now Gives You 2 Jerky
Balance: Lessened nails received from breaking wood
Balance: Toned down Hardened Chest Loot Amount

Change: Edited Wookies Zombie Multiplier. Zombies will now spawn within 75m radius from you instead of 50m. Should increase zombies
Change: Armor and Ammunition Bench Now Made in Workbench
Change: Reduced Upgrades of Beehives, Composter, Beer Honey Traps to 1 Hit instead of 4 causing some bars to get stuck at 50 percent
Change: Stack sizes reduced
Change: Steel Crossbow Bolts and Bundles now crafted in Workbench

Fix: Icon for Weird Science
Fix: Improper unlock information on ammo bench and research desk
Fix: Gas Pumps Would Not Break
Fix: Work Truck and Charger shared same recipe as Marauder so all were unlocked at once

Fix: Added Sinders Fixed POIs
Insane Asylum - Vulture Sleeper fix, overlapping desks
Paintball - Replaced barrels that were giving off insane heat, increased sleepers, lowered to tier 4
Sinder House 4 - Deleted unknown block
Walking Dead Prison - Ground Level fixed, some missing paint textures cleaned up
Water Park - Reseated 12 Sleeper Volumes, Loot Balances

Removal: Auger Parts from Loot since they are not needed anymore

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Anyone else have an issue when they use a schematic to learn a recipe that you could learn through a perk, the game won't recognize that you know it? I read the chilli dog recipe. When I get a 2nd chilli dog recipe the icon shows that I've read it already, but when I try to make one there is no way to craft the item, it just says <perk> Same thing for hobo stew for me. Not sure if this is a bug or I'm doing something wrong.

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Anyone else have an issue when they use a schematic to learn a recipe that you could learn through a perk, the game won't recognize that you know it? I read the chilli dog recipe. When I get a 2nd chilli dog recipe the icon shows that I've read it already, but when I try to make one there is no way to craft the item, it just says <perk> Same thing for hobo stew for me. Not sure if this is a bug or I'm doing something wrong.

 

It happens when you try craft item in wrong workstation, read item description

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eh I think this mod has become too hard.

I need water but I can't get water because all water is infected, so I need to boil it but it becomes murky water, so now I need to filter it, but I can't build the filter unit because I need a burning barrel, and I can't build the burning barrel because I need a forge I can't build the forge because I need leather but I can't get leather because I need a drying rack which I need animal hide and because it's the first day, animals don't spawn.

 

I also don't understand why it won't give back the jar or cans when I fry insects and consume them.

It's just gotten stupid.

At this point I just gave up.

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6.2.4 Released. No Wipes

 

 

Change: You must now craft cobblestone for Blacksmith Forge quest to prevent quest zooming (when you have the mats in your bag for next quest and it nulls)

Fix: Fixed Gamestaging for Biome spawns preventing Zombie Spawning
Fix: Added Wookies DLL fix for zombie and animal gamestage spawning that were preventing spawns in biomes
Fix: Added Sinders fix for Walking Dead Prison  Moved a boulder that was preventing the dynamic prefab from being snuggly
Fix: Agility reducing xp from chars at higher levels
Fix: Microscope and Scalpel added to Lab Loot
Fix: Added Wookies DLL Fix for errors when night walkers despawn

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Hello everyone! :)

 

i tried to install this mod first my Nitrado Server. But I had no Problems with setting up this mod as a local Server(my PC)

 

First i tried to connect with Game Launcher (prolly wrong game Version ?? ( i think it was 6.2.1 or so, but Server files were 6.2.4 ) i thought game mod launcher is always up to date or text in launcher is wrong...

 

Second i tried it with manual install with FileZilla... i get an error on console like: ...prefab missing block ... some item from Mods / RavenhearstIcons / UIAtlases / ItemIconAtlas, ... but i checked client and Server item and both were the same...

 

Question: When i "add" Ravenhearst Server Files: Do i have to Replace the folders OR add /replace the new files in the folders

 

for example in the folder 7DaysToDieServer_Data/Managed there are 95 files and in the mod only 4 files. I did just replaced the 4 and let the rest of the files in it, was that correct?

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Hello everyone! :)

 

i tried to install this mod first my Nitrado Server. But I had no Problems with setting up this mod as a local Server(my PC)

 

First i tried to connect with Game Launcher (prolly wrong game Version ?? ( i think it was 6.2.1 or so, but Server files were 6.2.4 ) i thought game mod launcher is always up to date or text in launcher is wrong...

 

Second i tried it with manual install with FileZilla... i get an error on console like: ...prefab missing block ... some item from Mods / RavenhearstIcons / UIAtlases / ItemIconAtlas, ... but i checked client and Server item and both were the same...

 

Question: When i "add" Ravenhearst Server Files: Do i have to Replace the folders OR add /replace the new files in the folders

 

for example in the folder 7DaysToDieServer_Data/Managed there are 95 files and in the mod only 4 files. I did just replaced the 4 and let the rest of the files in it, was that correct?

 

ALWAYS use a never played vanilla game and better clean all game data too.

 

And yes the Mod Launcher has an old version description but is always up to date and WILL download/upload the latest version.

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problem with final journal quest.

it says collect all 4 finished journals... I did?

I'm not really sure where to go next.

I've used all 4 before (worked in th A17 version?) but nothing.

Love this mod, hard as hell! I lost count of how many times i died (I found a cartmart to stay at for a bit) but I do feel l ike i'm making progress.

what am I doing wrong?

 

many thanks

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Patch 6.2.5 Released No Wipes or Save Breaks

 

With this patch, we do not see any further patching being done to 6.2. Our team is now fully working on 6.3 and moving forward any bug reports etc will be forwarded to that version.

 

 

 

We are still looking into the skill reset bug. What we know so far is that it does not affect Single Player, is server/MP issue and that it MAY involved Server Tools or CSMM but we can NOT verify this just yet. Work is ongoing into looking at this bug. It is not affecting all servers so reproing it is quite difficult.

 

 

 

On to the notes

 


-Addition: Action Magazines can now be crafted in the research desk

-Addition: Added sinders fixed POI 
PublicPool no longer makes your britches sandy when you go for a swim
Izea all kinds of changes, store shelve smashed, things rearranged and more. trimmed poi for smaller footprint to help spawning
Desert Oasis Casino changed forest ground to terrain fill.
Indoor Swim removed some number of radiators. brr.

-Balance: Reduced stack sizes on nails, screws and bolts
-Balance: Numerous loot adjustments in car boxes, garage loot and cars
-Balance: Lowered price on bundles of screws, nails and bolts
-Balance: Increased stack size of twine
-Balance: Removed Armor Parts from Stiffs boxes
-Balance: Reduced prob on Backpacks in washing machines
-Balance: Increased Stack Size of Bundles of screws and nails to 25
-Balance: Added Tarps to Trash Compactors and Auto Loot
-Balance: Reduced amount of repair kits in loot

-Change: Junk Turret now takes nails to craft ammo
-Change: Slot chips should now be quicker to craft

-Fix: All arrows should now use sticks
-Fix: Sorting fix by Wookie for losing an item in bag when full
-Fix: Placing box for signs reduced
-Fix: Auger and Chainsaw should no longer reduce xp gain
-Fix: Grasscutter now shows quality

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