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Zyamaia

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  1. Any idea on when the backpack mods are going to be updated for A20? Thanks in advance for all your continues hard work @stallionsden
  2. There I think I fixed the download link.
  3. Not sure what's wrong. Here's the google drive link for the mod. https://drive.google.com/drive/folders/1QL2BA33H1aUpcZMiSQvuA8nGo4UkJVIn?usp=sharingusp=sharing
  4. I have the main folder I changed the name from Acid to Acid mod. Then in that folder a config folder and modinfo.xml. Inside the config folder I have a recipes.xml with the above recipe.
  5. I tried to make it a mod and I THINK I followed the format but not 100% certain. LOL and have no clue where I can upload this so you can actually see the mod. edit: I put the recipe physically in recipe.xml and it works fine just not when I try to make it into a mod LOL
  6. 2021-12-22T09:54:37 7.096 INF [MODS] Start loading 2021-12-22T09:54:37 7.099 INF [MODS] Trying to load from folder: Acid 2021-12-22T09:54:38 7.126 INF [MODS] Loaded Mod: Acid (1.0) Shows the mod loaded but when I search the chemistry station for Acid nothing comes up.
  7. It doesn't show up in the chemistry station. LOL maybe I've missed something in my file format for the mod itself?
  8. Ok after looking at several examples I'm stumped as to why this recipe I've made does not work. Here's what it says: <Zyamaia> <append xpath="/recipes"> <recipe name="resourceAcid" count="1" craft_area="chemistryStation" craft_time="20" tags="chemStationCrafting"> <ingredient name="resourceScrapBrass" count="2"/> <ingredient name="resourceScrapLead" count="2"/> <ingredient name="drinkJarRiverWater" count="1"/> </recipe> </append> </Zyamaia>
  9. Hi @KhaineGB Great mods LOL I was about to ask a very redundant question but figured it out.
  10. Thank you guys very much for your help, and yeah the block idea was a pipe dream but I was hoping LOL. Sorry I was unclear, yeah the coal/wood was the fuel source in case it was to be made into an actual workstation. Thanks for the recipe.
  11. Seeing as how I know nothing on how to make mods I was wondering if any of you outstanding modders out there could create a mod to do the following. Obviously they'd be separate mods. The first is a meat spoiler you put say raw meat and nitrate and "cook" it with wood or coal and it spoils the meat. With the changes to farming spoiled meat is in great demand and short supply. The second is a simple block that you make with the simple word of searched. I'd think wood and paint and possibly a few nails for the recipe would suffice. Not sure if anyone wants to go full out and make an actual sign that says that instead of a block but hey whatever works. With the INSANE amount of POIS now and with me having the memory of a gold fish I can't remember what I've searched and what I haven't. This would help out lots.
  12. LOL it was no big deal it just took me a bit to gather the resources to get it. On a side note I did find a military truck that I used it on which made me happy.
  13. Hi SQ, great mod as usual but I found kind of an discrepancy. The repairable 4x4 trucks need a car repair kit not a truck repair kit. LOL saved up the resources to repair one and it said I needed the car one.
  14. Ok after over an hour of hitting boulders in the forrest biome I have as of yet seen any Iron Ore. LOL am I looking in the wrong place?
  15. Ok it's been a good while since I've played the mod, but other than scrap iron from boulders how do I get say nitrate and the like? Is it like the old days where you just go to a specific biome and dig down?
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