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Ravenhearst Mod


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Ravenhearst 9.2.2b23 for 21.2b37 Stable has Released


Game Saves Safe.





Server Owners - To implement our settings go inside config .yaml setting file with Notepad in 0-RHCore and change your settings and save. Then upload to your server. Please remove the .xmls you used to use.



Direct Links to Current Version




Head to our Discord for bug reports, help and information. We hope you guys enjoy this edition, but remember it is still unfinished so expect issues, bugs and possibly wipes.




Patch Notes 9.2.2b23







Discord and Support




I am not sure all of you are aware of the health struggles I have been going through for the past year. I have kept it off the forums. If you wish to read about what me and my wife shorty have gone through there is a detailed diary on our Discord in the Jax and shorty updates channel. 9 was a labor of love for me and was released despite the difficulties of maintaining a work flow. I am extremely proud of my work, and my teams work on this one. 


We look to forward to hearing what you think, and to helping us to shape the best experience possible for you. My time on these forums is very limited and the majority of my development team has moved to Discord only. If you would like your questions answered quickly please join our Discord. We have an amazing community of fellow RH veterans and new players alike that are always willing to help out and offer tips and advice, as well as myself and my team checking in daily. Full patch notes will be posted here over the weekend.







Welcome to Ravenhearst a place where your nightmares grow and fester and the world around you is trying to kill you at every turn. Ravenhearst is a full overhaul mod that uses the amazing 7 Days to Die and turns expectations in its head. Every aspect of the vanilla game has been tweaked or tuned to increase challenge and difficulty. Ravenhearst has often been called the mod that is not for everyone. It is best played by those that have a basic understanding of the vanilla 7 Days to Die experience, and for those looking to challenge themselves.


Below you will learn just a little bit about what we have to offer. Keep in mind that Ravenhearst, just like the actual 7 Days to Die game, is nowhere a near finished experience and it's development is ongoing, and as such should be played with the open mind that there can be major updates that will cause save breaks and resets to your game. We pride ourselves on using our team of testers to thoroughly play and beg test so that we can provide you with the most solid gaming experience we can manage to put forth. But also keep in mind as with anything, things can happen. We just try to reduce these "things"


WARNING: This is an overhaul mod and as such is not intended to work well with modlets. If you use a modlet you do so at your own risk. There is a possibility your game may break or even your save. We can not troubleshoot any errors related to the use of outside modlets. There are just too many core changes to guarantee any will work well within our mod.







Paypal Donation: If you appreciate my work on Ravenhearst feel free to use this link to show support. Donations go towards the acquisition of new Unity Assets as well as test servers etc, or even just a small show of appreciation with pizza! Pizza always makes smiles :D


We also have a Patreon set up for those who wish to offer ongoing support for development. You can check that out here




Screenshot 2021-08-14 172949.png

Edited by JaxTeller718 (see edit history)
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All the Worlds a Stage
The ENTIRE game is now gamestaged. Until gamestage 5, you will see slightly weaker versions of zombies in the world, helping to bridge the gap into Ravenhearst. The incredibly talented @Yakov and @Redbeardt  has enabled me the chance to gamestage every aspect of the game. Wilderness Spawns, Wandering Hordes, Biome Spawns, Night Time Spawns ALL of it is now set according to your gamestage. Night Terrors do not spawn pre Gamestage 50. Gamestage tiers are as follows:

GS1 - Normal Zeds
GS100 - Tier 2
GS500 - Tier 3
GS700 - Tier 4
This ensures you do not get overwhelmed and also that the challenge increases as your level increases

The Night Bleeds
The nights in Ravenhearst are full of disgusting creatures and terrifying sounds. Night Walkers are zombies who seek blood and are faster than a normal zombie. But fear not they disappear by morning... until you grow stronger. As your gamestage increases so do the chance that they will remain in the world!

Yakov and Redbeard's Suite of DLL Harmony Tweaks
It goes without saying that Redbeard and Yakov has been a major driving force behind Ravenhearst. They have designed a host of dll tweaks to game mechanics to increase difficulty and functionality. Here is a sampling of what They have done:
Anti Nerd Poling - No longer can you jump and place frames. You have to plan out your builds with ladders and other blocks now. More realistic and challenges people to come up with new ways of overcoming challenges

Recipe Ingredient Limit Removal - Recipes can now have dozens of ingredients so we are no longer restricted to 5. If a recipe has MORE than 5 there will be an arrow below the description you can click. It will scroll through the pages of ingredients.

Blood Moon Vehicle Disabled - Our mod introduces challenges we expect players to face. Vehicles will become disabled on Horde Night. Bicycles will still work. Think of red moon and horde night like an EMP bomb, electricity is whacked during it.

Recipe Count Memory - A configurable option in our menu allows you to remember the last amount of a crafted recipe quantity. So if you made 100 wood, the next time you open it it will read 100. This can be turned off via options..

Skill Points Bonus - You will now gain 2 Skill Points every 10 levels as a boost to your perks. You can use these points just like any other and they are automatically added. So every 10 levels you have something to look forward to!
Gamma Limiter - This may cause some controversy but we have set a limit on Gamma to 75. The reason for this is we have noticed players jacking their gamma up so they can see in house and at night. Some of these pois were designed with shadowy dark corners in mind. A little gamma bump is ok but bumping to 100 defeats the work put in by our POI makers. This is till open to some editing and tuning.

Trader XP Removal - You will no longer level your Player by selling items. This is a gameplay decision made by me. I want actions to count for your level not selling to traders. Other aspects of traders are the same... for now

Shared XP Limiter - When shared party XP first released we all assumed that it would be for questing and groups who work together. Recently it is accounting for people who do not level their weapons or skills but gain levels from party XP. This has led to complaints of tough zombies and unfair gamestages. We have hardcoded the xp sharing to 200M. The reason is gamestage related. Too many undergeared, under powered players who don't go questing with their partners are getting killed by zombies at the gamestage when their skills are not ready.

Modified Descriptions - Now the station something is crafted in and the tool you need are automatically displayed at the end of every description. Descriptions will also display the number of slots an item has.

Airdrop Spawning - Zombies will now spawn dependent on gamestage at airdrops. You will have to fight your way to the airdrop through a horde of undead.
The Final Stand - After you finish your Class and Journal Quests, you will start a long final stand against the Undead. This includes special spawns, Blood Moons and more surprises. Do not start this undergeared!

Quest Crafting Warning - A message will display if you leave a table while crafting an item needed to complete a quest.

Reverse Rotation - QoL addition that allows you to reverse a rotation on blocks placed using LeftShift and LeftMouseClick.

Stash Backpack - The original stash backpack you know and love designed. Click "X" to lock any slot you want in your backpack and move same items to boxes with a simple click. These options save on exit unlike Vanilla.

Vehicle Pickup Disable - Realistic weights on vehicles. You can no longer pick up and store your heavy vehicles. Bicycles can be picked up. Be careful while driving and prepare to dig a vehicle out if it is stuck.

All New Game Options

You can set quest fetches to show indicators on the map, enable headshots only mode, control the size and frequency of wandering hordes, increase range zombies can see you at and enable or disable rage. These settings work on servers as well and a config.yaml file is included in the Mods/0-RHCore Folder.


City Zombie Multiplier - Zombies will now spawn around groups of pois, making cities dangerous. You can control the multiplier in settings
New Video Options - Field of view setting, show crosshairs, change the color of crosshairs or completely disable activation texts for a true clear Hud

Enable/Disable Custom Font - Redbeard has selected a gorgeous font for our mod but we understand some may find it hard to read so you can no enable and disable it in options.

PermaDeath Mode - You can now enable and disable a perma death mode from the RH menu. This adds a permanent death using Wellness.



Edited by JaxTeller718 (see edit history)
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Wellness - Wellness makes it's return to 7 Days. Eat the right foods and water to increase your stats. Dying will reduce your Maxes down to 50. Build it back up by consuming better food and drink.

Active Ingredients - You can now click an ingredient in the recipe list to link you to how to make that ingredient. He has also created a fantastic transparent paper doll that pops up to let you know you have armor that needs to be repaired (below 50%).

Crop Damage - Zombies will now trample your crops and plants. So make sure you protect them at all costs.

Sphereiicore is also used as is his Take and Replace and disable trader protection. That's right, traders are always open but no longer are invulnerable!

Living Off The Land
Farming has received an overhaul. Farm plots are now an end game goal and allow you to grow underground. Water is required for the plots to grow. The Farm Table is where you can craft seeds from crops or from seed packs you find out in the world. 

We have added back in Fertilizer, the Composter and yes Turds. Fertilizer made from the compost can be used on existing crops to increase yield. When destroyed, the crop returns to an unfertilized state, to be fertilized again.

Ground farming with a hoe has been brought back! Water will now deplete as your crops grow. You can work towards an irrigation pipe system. Irrigation will prevent water from being depleted.

Multiple new crops have been added like wheat, tomatoes, lettuce and more and these crops have been integrated into recipes new and old.

Infection Matters
When you are infected it will now kill you within 3 days. You MUST find a cure for your infection. It will persist through death. If you do not find a cure it will kill you. Chewing glass no longer represents a cure. Beehives can be made once the schematic is found. Tree stumps in the world have a chance to drop honey combs which can be crafted into honey to lower infections. This zombie apocalypse is very real and very dangerous.

Too Much Too Soon
Loot has undergone a complete rebalance (and may again in future versions) so that you are not swimming in loot early game. Scavenging and exploring now matters as you hunt for the best weapons and tools. Loot lists have been readjusted so they make more sense to what you would find in them.

From My Cold Dead Hands
In the ongoing quest to preserve what we love about 7 Days, we have readded some pulled game mechanics. Parts for guns are as they were with each firearm having specific parts you need to find to assemble a weapon like frames, handles and cylinders. More returns to former mechanics loved by many is ongoing for future updates.

Progression that means Progressing
Levelling has been slowed down quite a bit to give the old way of doing things more prominence. You need to get out there and work those quests and use those weapons. All main attributes are now Player Level dependent. Perks have been rebalanced so as not to give the appearance of a character becoming Superman by Perk 5 of everything.

Progression becomes way more exciting with the addition of unlockable recipes for every Action Skill. Every 20 levels of a skill will offer an unlock of a tool and weapon to that specific skill. So as you level and increase your Action Skills you will learn more recipes from the skill you are perfecting. 

Actions Speak Louder than Perks
Action Skills have returned. You will receive a slight bonus in stats every time you level an Action Skill. This is Learn by Doing. Use axes and picks to level Construction, Bows to level Archery, Blades to level.... well Blades. You can keep track of your Action Skills progress on the skills screen.

Quality Control
Quality has been returned to 7 Days to Die. Each tool and weapon now has a quality level. 1-1000. 

Each 20th level is considered next tier and every single item has had stats attached to them so that finding new weapons and tools is no longer a boring process. Loot is exciting again! Find level 72 pickaxe, but know there are better out there. This will promote leveling as well as scavenging. 

But beware. You will need to increase your main Construction Skill because every repair will cost you 100 Quality Points. Every 20 levels of Construction Skill will drop that by 20 points. So Construction Level 20 will drop the penalty to 80 QP. Const Level 40 will drop it to 60 QP Loss and so on.

Better Watch That Weapon Boy
Along with Quality returning we have Degradation returning as well! Your weapon and tool will now degrade by 100 Quality Levels each time you repair it at the start.

On top of this we've taken care of any mods that are in your item or weapon. If when repairing a weapon the quality reduction results in a lose of a mod slot any mod in that lost slot will be placed in the players inventory. Be careful to have a spare slot though as a full bag and inventory will result in the mod falling on the floor!

So how do you salvage this? By leveling Construction Tools. Each 20th level of Construction Tools after level 20 reduces that number by 20. So level 21 in Const Tools you will lose 80 Durability and so on. A true progression system.

The Home You Have Always Dreamed Of
Ravenhearst likes to pride itself on being a builders dream mod. We have added dozens of new deco items for you to craft and decorate with, a number of new player storage options, movie posters you can collect, art you can collect, TV's, holiday items, playable radios and record players as well as made previously unavailable vanilla deco items accessible for crafting in our Decor Table. We are constantly adding new items as well.

Apart from over 50 new deco blocks i have also created several new block placeholders for poi makers. From new corpses to arcade and slot machines to miscellaneous trash decos like liquor bottles and posters and potted plants, new mail box and trash can placeholders, now POI builders who wish to make RH specific pois can design them with variety in mind.

Film Buff
You will find many collectible posters in the world, ranging from movies to TV shows to art pieces. The selection is ever changing ad growing and fit perfectly in the basement of your shelter!

The backpack perk is now gone.
In its place are backpacks that you can find in the world that unlocks three slots at a time to your inventory. These can be found in dressers, semis and other clothing related loot spots.

Edited by JaxTeller718 (see edit history)
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The Journal
We have introduced a quest based player journal that will take you on a questline all while teaching you the basic added mechanics of Ravenhearst. If you complete all the chapters of this journal you will receive exclusive recipes to craft some pretty cool items. The journal is not meant to be rushed through, rather it is meant to compliment your journey so do not worry too much about finishing it immediately.

Food and water have undergone a major rework. Food values have been rebalanced, new food added, animals rebalanced for their meat yields and now they give red or white meat. Water is also now contaminated and you will need to build a water filtration unit to decontaminate it before you can drink it safely.

POI Wonderland

We have added many new POIs from around the 7 Days Community to fill our world with unique buildings. From zoos to parks to airports and police stations there is always something new to find in our world.!

You Have Some Red On Ya
Zombies come in many forms. We have added additional looks to zombies. Higher tiered zombies will sound and look different so you can tell them apart. Night Terrors make their return as well, with favorites such as The Butcher, The Prisoner and the Mechanic haunting the nights and preparing to drink your blood. Terrors Have Been Removed for Now But Will Return In a Future Update

Complex Crafting
Ravenhearst has always been about more realistic crafting and this version is no exception. At start you are given a Personal Workbench. This is your hub for all things crafting. The backpack has very limited recipes, just the absolute basics. You will need to carry this table with you. It can be picked up easily by destroying it. 

We have added workbenches and stations such as the Farm Table, the Armor Bench, The Ammunition Table, The Water Filtration Unit, Survival Campfire, Mechanic Bench, Research Table and the Decor Table, all with its own uses and recipes. This will help you find what you are looking for better and also spice up that basement work area.

Along with the stations, there are complex recipes such as tool heads for crafting tools, molds for forge crafting and vehicle parts. Vanilla recipes have all been changed to reflect new materials such as screws, tarps, twine and recipes like concrete and cobblestone have been made more complex.

Vehicular Homicide
We have reworked how vehicles are made completely. You will need to find engine parts and more from harvesting vehicles with the crowbar. There is now an Mechanic Bench and those are used to construct parts. You will have to build chassis from scratch using parts like car seats, alternators, sparkplugs and more.

We have also added over a dozen new vehicles for you to collect such as community favorites from bdubya like the Box Truck and Jeep! All of these vehicles have their own unique assemblies and parts.

Barnes and Noble? Where!
All schematics now scrap into Knowledge Points, which can be used with Ink found in the world in the Research Desk to craft any missing recipes and perk books. 

There is also a set of limited edition novels you can find in the world made by sinder that scraps into some paper for you to use. True collectors may find value in finding all of the novels left in the world. Some book stores or Research Facilities may have remnants of working Research Desks so make sure to search all of them.

You will notice green smoke filled areas on your journey. This represents a Tier 5 POI that is radiated.

There is no way to explore these without a hazmat suit, which can then be upgraded to an Wasteland hazmat suit that will allow you to explore the Wastelands! Inside you will find military crates and chests that house end game weapons, tools, schematics and resources that can not be found in normal areas. Do not tackle these pois too early though. They are extremely dangerous. 




Ravenhearst has always been a labor of love for me, but it also has been a labor of love for many others as well, without whom this mod would not be possible.



Development Team

Yakov - Coding/Programming/Harmony Implementation

Redbeard - Coding/Programming/Harmony Implementation
shortypants1976 - Balance and Design/Test/Coffee Fueler

godjen99 - Balance

Constip - Balance/POI



Testing Team




Chronic Lotto




Dev Hall of Fame














Edited by JaxTeller718 (see edit history)
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Current Version: 9.2.2b23 for 21.2b37





EAC MUST be disabled to play this mod





Server Config REQUIRED for Server Owners


Server Installation Instructions for Custom Settings


in the 0-RHCore folder inside Mods you will see three .yaml files. those are your server configs (SP too) open those with notepad+ or any text editing program and edit what you desire. 


save them and upload them to the server. They should read automatically from that 0-RHCore folder on your server


You can also start a SP instance of 7 days and configure your settings in there. they will save in your 0-RHCore folder and you can copy them directly from there and upload them to the same folder on your server.







Mod Credits



Even though Ravenhearst is written by hand and has a lot of original content, we do utilize some of the fantastic modlets that are available from this amazing community. All modlets used below are specifically balanced to utilize our mod, but you can find the original work below to use in your own games



sphereii - AnimationSDX/Zombie Transmogrifier/AnimationsSDX/

FreakUK - Chicken Coop/Beehive
Guppycur - Hospital Decor/Commercial Decor 

xyth/sphereii/Guppycur - Creature Pack Zombies

Ztensity - Elevators and Escalators

josefpatch - Medieval and Tactical Weapons

Geoffrey Ruis - Wire Relays

Survager - Zombie Voices

Saminal - Expanded Deco and Storage Vanilla

ocbMaurice,/Zilox - Lawn Mower, Map Icons, Crooked Deco

Oakraven/Arramus - Cooking Stations

RussianDood - Magbow

Sapphire - DayZ Weapon Sounds

ActiniumTiger/WolfBain5 - Ballistic Knife
Khaine - Many tips and help on xmls
Scomar - Colored Text

Ztensity - Unnecessary But Beautiful

bdubbayah - Vehicles Mod

kHzMuzik - Whisperers

kHzMuzik - Spoilage System

Anonymouse - Plague Zombies/Night Terrors






Edited by JaxTeller718 (see edit history)
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The best way to download and STAY updated is through the Mod Launcher. This ensures you get the latest up to date files and also offers you way more variety in not only my mod but multiple other mods too. Designed by sphereii the Mod Launcher is an essential tool for the 7 Days Mod Playing Enthusiast.







Contacting Me and Development Team Interaction



I know a few of you have been looking for support and to have questions answered. I have been absolutely swamped with work, RL and working on RH that I do not frequently have time to be able to come here and answer all questions. Your best bet is to head over to Discord and there are a number of VERY knowledgeable players and mods, myself included, that are always around to answer questions. It is a very active and great community.










Server Hosting



Host Your Own Ravenhearst Server



Bluefang currently hosts the 7 Day version and Streamer version of Ravenhearst! Just select the Ravenhearst option that is best for you! Their setup is flexible and offers everything you need. Want to upload your OWN XML edits and mods for others to play on your server? You can do that EASILY with full FTP Access.


If you decide to rent with Bluefang using this link 5 percent of the sale will go towards adding new assets into the mod and is a great way to support its development. Bluefang is offering Ravenhearst free of any additional charges to their customers.


NON Referral Direct Link To Bluefang



Referral Link Below







Edited by JaxTeller718 (see edit history)
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Setting Up a Server (Special Thanks to BMT for these Instructions)


BMT said:
I just started too but it's not too hard to setup compared to other games. here's how I have a working setup for a dedicated running from a local machine, that also connects as a client to play.


Install 7 Days to Die Dedicated Server in your Steam tools library. (and install 7 Days To Die itself already if you haven't :distrust:)


Get yourself 7D2D RAT (Remote Admin Tool), along with the BCManager and server fix mods it tells you to get on its download page. Get the 7D2D Mod Launcher, set your mod install destination to anything outside of your Steam install and then install whichever day schedule you're planning on playing (using the option to copy from your steam directory), so in my case I got Ravenhearst SDX SP 21 Day Blood Moons (which will make that folder where you have specified - eg. C:\7D2D\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_SP_21_Day_Blood_Moons\ - I'll refer to this as Ravenhearst Install).


Extract the 2x mods required for 7D2D RAT (BCManager and 3x Allocs_ folders) into your Ravenhearst Install mods folder.


Copy the 7DaysToDieServer_Data, Data and Mods folder from your 7 Days To Die Dedicated Server folder (in your SteamLibrary/steamapps/common) to the Ravenhearst Install. Also copy the 7DaysToDieServer.exe* from your dedicated folder to the Ravenhearst Install.


Configure your server settings using 7D2D RAT. If you are running the host from the same machine make sure to check 'Enable Local Server'. Make sure the Server Path dir is set to your Ravenhearst Install. Set the executable name to 7DaysToDieServer.exe*. Make sure Telnet is enabled in the connections tab (essential for controlling the server with RAT). Click Start server, if its the first time making the server and using a new seed give it a while to generate the world, it may seem unresponsive for a few minutes. Then you and your peeps join using the Mod Launcher!


Update, minor notes: If you play a private server with friends you don't need to worry about using EAC. Make sure you and your players have "Refresh Mods Automatically" checked in your Mod Launcher!






Streamers Who Have Streamed Ravenhearst



A Huge thank you to the following for getting immersed into the world of Ravenhearst!




Mike Pope



My IDOL has finally done a play of Ravenhearst! Please check it out.



Amazing member of our Discord community. VERY entertaining and incredibly sexy ;)










Edited by JaxTeller718 (see edit history)
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this mod looks really cool


but im finding it hard to "compare" all the diffrent large mods.

like what can this mod do that starwation cant... and the other way around ?




Well I can say this two years ago this mod started out as something for just our server. We piled in a bunch of ideas from our favorite mods at the time. We have been tweaking tuning and adding ever since, so it is two years of rebalancing and adding.


We have some new models like Starvation does. Not their models of course. But we focus more in slow progression and a zombie apocalypse so there are a lot of zombies, no killer animals like Starvation. We offer a lot of gun choices, but our focus is primarily on keeping the player interested in the long game. It is not as detailed as something like True Survival or Starvation though. If you enjoy mods like Walker or Valmod but with a pinch of progression difficulty then you should enjoy this.

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thank you alot for info.

so manney mods.... so little time.

personaly i love true survival,, love it hard.. but its time for me to try something else.

do you have somekind of list of whats added,,,, new weapons ?? armors ??





By my own admission Documentation is my weak point. What you see above right now is how far I have gotten but I do plan on adding much more to the documentation.


Our armor includes steel and Diamond Coated, there are 2 sniper rifles on top of the vanilla ones. 3 Assault Rifles, a handful of new melee weapons like bats, a pipe, 3 knives, a Katana, a Grenade that explodes on impact when thrown, Desert Eagle, Silenced Weapons, Vanilla Extended Mag Weapons, shock weapons like electrified sledgehammer, machete, spike club and pipe.


There are more but this is off the top of my head right now.

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Very impressive so far!! so much to do, but I noticed a bug in SP 21 day H, weather doesn't affect player. Temp stays the same even though I'm currently residing in a well diversified biome town(Snow/burnt/forest so far, only ventured out a few blocks)

Keep up the great work!!:encouragement::star:



Missing icons; "playercraftedappletree1"(think this was it), lockpick

Edited by Virrus (see edit history)
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