ZombieToad Posted November 14, 2017 Share Posted November 14, 2017 Just wondering, I thought zombies arent supposed to spawn on player made and player laid blocks. Wiped out a poi, demolished all floors and open space and either blocked it off or replaced it entirely with player made flag. Just got back to find feral hawaian, another skinny zombie, and the putrid girl running riot. Dafuq? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 14, 2017 Share Posted November 14, 2017 Just wondering, I thought zombies arent supposed to spawn on player made and player laid blocks. Wiped out a poi, demolished all floors and open space and either blocked it off or replaced it entirely with player made flag. Just got back to find feral hawaian, another skinny zombie, and the putrid girl running riot. Dafuq? Thats a old Myth. In fact, Sleeper zombies can spawn inside Blocks. All you can do is placing a bedroll. Or if you want a Zombie free base 1: Never build on Pois 2: Hoe all Soil in base 3: Never build bigger than 60x60 Blocks 4: Place the bedroll in the center Link to comment Share on other sites More sharing options...
dhlmaster Posted November 14, 2017 Share Posted November 14, 2017 Fond Memories Good times. I was 12 in '95. Loved some of those games, but 7 Days to Die looks better and has given me more hours of entertainment than any of them. Link to comment Share on other sites More sharing options...
JaoZeTung Posted November 14, 2017 Share Posted November 14, 2017 Thats what I said ... 7D2D is just a great Game ! :smile-new: Link to comment Share on other sites More sharing options...
4sheetzngeegles Posted November 14, 2017 Share Posted November 14, 2017 Guppycur I still have my pageflip glasses for Descent II. Shadow Warrior, Who wants some Wang Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 14, 2017 Share Posted November 14, 2017 7D2D is just a great Game ! :smile-new: welcome to the forum ^^ Link to comment Share on other sites More sharing options...
betam4x Posted November 14, 2017 Share Posted November 14, 2017 Fond Memories AMAZING year for us gamers. I remember it well. Link to comment Share on other sites More sharing options...
Aldranon Posted November 14, 2017 Share Posted November 14, 2017 take it in my considerations, how about the layout at all. would you prefer something like this in Vanilla ? Its definitely better than nothing and there's some type of progression to it. But, the why of it all is what bothers me. I guess maybe you could dress it up as some scientist you meet is doing some important research and needs something about the zombies recovered. The plain "kill x number of y's" has never been a good quest imo, more busy work than anything. Link to comment Share on other sites More sharing options...
dhlmaster Posted November 14, 2017 Share Posted November 14, 2017 Its definitely better than nothing and there's some type of progression to it. But, the why of it all is what bothers me. I guess maybe you could dress it up as some scientist you meet is doing some important research and needs something about the zombies recovered. The plain "kill x number of y's" has never been a good quest imo, more busy work than anything. Reminds me of the woman in Fallout 3 who is writing a wasteland survival guide, so she makes you do all kinds of crazy stuff to see what happens. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 14, 2017 Share Posted November 14, 2017 Its definitely better than nothing and there's some type of progression to it. But, the why of it all is what bothers me. I guess maybe you could dress it up as some scientist you meet is doing some important research and needs something about the zombies recovered. The plain "kill x number of y's" has never been a good quest imo, more busy work than anything. My intention was to find a way to make the player participate at all Content. Simple Houses attract no endgame Player. I add ammo in really low amounts to cupboards, cabinets and Night stands. And a new item named Stuff, what means all that trash you find in civil cabinets. This "Stuff" give the player coins by selling it or other nice stuff via the quest. Player try to skipp wandering hordes Should be explained by the picture how i want it to work. Player skip 7th day hordes This is a bit more complicated and will end in 2 Versions Version One: There is a nice reward to do them Version Two: Here the Glowing Hawaian has very low HP but explode very heavy if not killed fast. Means Version 1 only Rewards, version 2 with a carrot and a stick. Player allways loot the same Buildings With the "Valuable Crates" the idea is that player get a nice bonus if they loot a POI the very first time. Means no open Doors, no open safes, no additional escape ways. (This Crates are blocks that the player can pick up) Sadly there is no real way to add with the A16 Questsystem really nice Quests. all you can do is * Kill Quests * Gather Quests (what could end in "player opens one of his crates") * Craft Skills * Place Blocks Quests (or upgrade) (without any chance to define what the player should build) * Move to trader Alone for the questpart that make the player move to next trader forced me to edit all trader prefabs Because if the player get "Move to trader" a second time it can be that there is no Icon and the player stuck in the queststage Link to comment Share on other sites More sharing options...
Aldranon Posted November 14, 2017 Share Posted November 14, 2017 Reminds me of the woman in Fallout 3 who is writing a wasteland survival guide, so she makes you do all kinds of crazy stuff to see what happens. I did like the get Radiated one. What a great voice actress! Link to comment Share on other sites More sharing options...
Aldranon Posted November 14, 2017 Share Posted November 14, 2017 My intention was to find a way to make the player participate at all Content. Simple Houses attract no endgame Player. I add ammo in really low amounts to cupboards, cabinets and Night stands. And a new item named Stuff, what means all that trash you find in civil cabinets. This "Stuff" give the player coins by selling it or other nice stuff via the quest. Player try to skipp wandering hordes Should be explained by the picture how i want it to work. Player skip 7th day hordes This is a bit more complicated and will end in 2 Versions Version One: There is a nice reward to do them Version Two: Here the Glowing Hawaian has very low HP but explode very heavy if not killed fast. Means Version 1 only Rewards, version 2 with a carrot and a stick. Player allways loot the same Buildings With the "Valuable Crates" the idea is that player get a nice bonus if they loot a POI the very first time. Means no open Doors, no open safes, no additional escape ways. (This Crates are blocks that the player can pick up) Sadly there is no real way to add with the A16 Questsystem really nice Quests. all you can do is * Kill Quests * Gather Quests (what could end in "player opens one of his crates") * Craft Skills * Place Blocks Quests (without any chance to define what the player should build) * Move to trader Maybe in the guise of "training" the player into being a useful member of the faction? It makes enough sense to me anyway, but see if Roland can sell the idea it to MM. IMO, the game needs a plot like a fish needs water. But opinions will differ on this. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 14, 2017 Share Posted November 14, 2017 I think Navezgane needs a real plot For rwg something like the above but with a bit more deep (and more possible objectives) would be enough. But thats why i ask here, i want to know what you others think and feel about that. And hope TFP can take good conclusions from that Discussion Btw there should be a task to build a NPC base / Small village Link to comment Share on other sites More sharing options...
Kalex Posted November 14, 2017 Share Posted November 14, 2017 What do you think about this quest layout ? The glowing female fat would be wandering horde only. The glowing hawaian would be hordenight horde only. http://steamcommunity.com/profiles/76561198321326453/screenshot/879753599891997914 Glowing zeds should be reduced to their non-glowing counterparts. Q400 cloth armor for finding a trader is a bit much. Q100 would be more appropriate. Link to comment Share on other sites More sharing options...
iamBake Posted November 14, 2017 Share Posted November 14, 2017 Fond Memories I was just thinking about the procedurally generated dungeons in Daggerfall as I was going through the vertical dungeon crawl buildings of 7DTD. I couldn't help but wonder, "the devs are as old as I am, did they play this too? Could these have served as inspiration?". I love that the prefab houses will be like this too! I can remember the satisfaction of being able to fly through a dungeon to the loot, having memorized the layout from previous run-throughs. Just one more thing to look forward to mastering in 7DTD. Keep up the good work, Love This Game. P.S. This is the first game that isn't a Bethesda title that let's me do whatever the hell I can think of, and still be entertained. The Highest Praise I can offer! P.P.S. Haters to the left, I play $kyr!m with over 200 mods and CAN do anything I can think of. Link to comment Share on other sites More sharing options...
Odetta Posted November 14, 2017 Share Posted November 14, 2017 Link to comment Share on other sites More sharing options...
Quantum Blue Posted November 14, 2017 Share Posted November 14, 2017 Post removed... (was trying something humourous but it didn't read back very well...) Link to comment Share on other sites More sharing options...
Kalex Posted November 14, 2017 Share Posted November 14, 2017 Apparently, I am being particularly dense today, because I'm not getting what the picture as to do with any of the preceding conversations. Link to comment Share on other sites More sharing options...
argeos Posted November 14, 2017 Share Posted November 14, 2017 Apparently, I am being particularly dense today, because I'm not getting what the picture as to do with any of the preceding conversations. Maybe a suggestion. There's no wind effect (i.e wind zones) so far in the game. Since it's part survival, could be interesting to have them. Link to comment Share on other sites More sharing options...
Roland Posted November 14, 2017 Author Share Posted November 14, 2017 Post removed... (was trying something humourous but it didn't read back very well...) Laughter removed.... Link to comment Share on other sites More sharing options...
bayaholic Posted November 14, 2017 Share Posted November 14, 2017 Laughter removed.... That is funny. Laughter modded into xml. Link to comment Share on other sites More sharing options...
Tilleen Posted November 14, 2017 Share Posted November 14, 2017 Apparently, I am being particularly dense today, because I'm not getting what the picture as to do with any of the preceding conversations. I think they are saying that nothing is happening. I assume that is a tumble weed. Link to comment Share on other sites More sharing options...
Gamida Posted November 14, 2017 Share Posted November 14, 2017 Maybe this should be in Pimp Dreams but am hoping it will get more exposure here Was thinking it would be nice if the waypoints were sorted alphabetically. It would be easier to find one when you have a lot of them and also it is easier to send your allies all your Traders, Working Stiffs, o̶t̶h̶e̶r̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶k̶i̶l̶l̶e̶d̶ ̶g̶r̶a̶v̶e̶s̶, Water sources, etc if they are all together. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 14, 2017 Share Posted November 14, 2017 A Transformobush Link to comment Share on other sites More sharing options...
beerfly Posted November 14, 2017 Share Posted November 14, 2017 Apparently, I am being particularly dense today, because I'm not getting what the picture as to do with any of the preceding conversations. Its forum`s mood. It is still young, will pass through it. - - - Updated - - - Maybe this should be in Pimp Dreams but am hoping it will get more exposure here Was thinking it would be nice if the waypoints were sorted alphabetically. It would be easier to find one when you have a lot of them and also it is easier to send your allies all your Traders, Working Stiffs, o̶t̶h̶e̶r̶ ̶p̶l̶a̶y̶e̶r̶s̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶k̶i̶l̶l̶e̶d̶ ̶g̶r̶a̶v̶e̶s̶, Water sources, etc if they are all together. Or they can make categories, same as in our inventory. From using the icons they gave us to maybe a tag system. Link to comment Share on other sites More sharing options...
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