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Quantum Blue

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Quantum Blue last won the day on October 15 2019

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About Quantum Blue

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    7300+ hours (inc most overhaul mods)
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    Michigan USA

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  1. As a former IT Security Specialist for a large global company and in favor of collection of GAME data to enhance the gaming experience, a couple notes about collecting personal data: 1. Legal. While the United States (as a country) currently (but we are headed there) does not have a broad scope of united formal regulations like GDPR, several states have started down this path. Companies that utilize collected data that originates in some states and countries (especially GDPR ones) probably ought to be aware of what impact they might have - now or in the near future. 2. Liability. While it may seem improbable that 'game' data could be utilized to 'hurt' companies or people, 'bad guys' (mostly nation states, crime syndicates, etc. - not little individuals hackers) have all kinds of resources to gather all kinds of data from all kinds of places (including vast databases of previous stolen information) and are linking (using AI) all of that data to be able to determine more of a company's or person's profile (and other things). Which then can be used not only to access other things, but to better 'spoof' the person or the company. (Very often, breaches are caused by individuals (naive most of the time - but not always) who have fallen for some sort of spoofing. Targeted emails ('phishing'), and it's brethren ('vishing', etc.) are getting better and better all the time. The company I was at decided a few years ago to 'scrub' almost of their data to remove any personal identifiable information. Data is still tracked and retained - but cannot be tracked/traced back to an individual company or person. For the cases where it is required, it is handled by outside companies (who are then liable - hopefully...) or it is really locked down and has several layers of very narrow controlled access.
  2. Usually when someone wants to understand someone else they will ask questions and not just make statements about themselves. I completely understand why Joe "won't" do mods. It might be similar to why I won't ever get a divorce. I am super lucky to be very happy with what I have and will do almost anything to keep it. (sort of hyperbolistic - but it makes the point.) And, maybe his allotment of time precludes the possibility of experimenting with mods and continuing to fulfil his obligations/duties to TFP as a REAL tester and or his family, etc. (New edit: Saw MM's response after I posted this. It's kind of what I was thinking. unholyjoe probably has enough to keep him busy and happy.) Having said that, I have done dozens of mod for this game (including yours) and I do like them for the experience differences, raising my awareness about many things (play, modding, etc. - and as you know I have a HTC Vive VR set and am thinking about that as well as you...) Just trying to help raise awareness and hopefully build better relationships.
  3. (As well as open minded enough to let TFP define their story, gameplay, and contents any way they wish.) 💙
  4. Btw - I only put the director part in there because some people claim that Danny Boyle's 28 Days movies (3rd is in the works) are not zombie movies or that he has said they are not. And I can't find anything that supports that. But I can find where he, himself has said he wanted to 'burst it, exploit it' in regards to the 'Zombie genre'. So, Danny Boyle has already started redefining what Zombie means. Found after posting above: Danny DOES refer to the infected in his movies as zombies: (well he does/did in 2017 anyways) https://www.yahoo.com/entertainment/28-days-later-director-danny-boyle-explains-the-surprising-inspirations-for-his-speedy-zombies-122308686.html So, not all zombies are 'revived' dead. And maybe people could start saying 'laterally' instead of 'literally'... (for when they don't mean 'literally' literally...) Laterally. ; - )
  5. Exactly! So if MM/TFP wants to call the antagonists Zombies - they can! From almost any dictionary: INFORMAL a person who is or appears lifeless, apathetic, or completely unresponsive to their surroundings. From yahoo: The term is now used to describe a fictional being, a reanimated body which has no goal other than the need to eat the flesh of the living. The term will come to mean whatever a great deal of people want it to mean. (Just like literally and ironic.)
  6. That's not completely correct. There are a few movies (and franchises) in which not dead, but infected, people are referred to as zombies. The movie 28 Days Later, which MadMole has said 7D2D borrows from, is infected people, which are referred to by a lot of people as zombies. And, you could state, that some people, including the director himself has said they are not zombies, but many others would say that maybe the word zombie is like the words literally and ironic. They used to mean one thing, and now they almost mean something very different. And, maybe unfortuantely, the new definitions are appearing in dictionaries, so... People change. Language evolves. And TFP can call the antogonists anything they want - even if it's a new definition of an existing word. (Especially if they believe some/any/most people could/would identify with their term and might help sales.)
  7. Wrong can be relative. Maybe it's wrong for you, maybe it's not wrong for TFP. It would seem that not all plot holes are considered wrong by everyone: https://screencraft.org/2018/03/09/do-you-know-the-five-different-types-of-plot-holes/ And instead of wrong, how about 'does it matter'? This link would seem to support MadMole's earlier post about it not mattering. (And it does seem like he/TFP should be able to make that decision.) https://medium.com/@ChristopherMJones/why-plot-holes-matter-and-why-they-sometimes-dont-eefa882f5e30 And, finally, replace 'Movies' with 'Video Games'... https://www.youtube.com/watch?v=j9HivyjAKlc
  8. Thank you for the response Xtrakicking. I believe part of the confusion is from your statement "I don't know what they're gonna do with the lore in the future, but this rant I'm giving is based on what we have right now." I took it to mean 'the LORE we have right now'. I think you might have meant 'is more like the LORE we DON't have right now'. (Meaning you meant the current state of things - or lack of things...)
  9. As for bleeding: 1. Extra XP for causing bleeding would seem to imply that there should be extra XP for knockdown with clubs. And then start extrapolating for all other weapons. That seems like a lot of work. (Especially since they have stated they are trying to get to gold and already have a lot to do.) And would be even more work if some other things change. I am content with believing that xp earned with any kill is abstracted/averaged over all kills to include all of the special things I did. Because, in effect, bleeding, knock-downs, etc. all cause the 'z' to die quicker, which itself is beneficial. And, more specialized xp rewards seems like it would lead to more LBD - which they have stated they are currently avoiding. 2. Bleeding vs loss of limbs. Could be placeholders for bandits (as previously stated). Or not. How about that 7D2D 'z' blood coagulates REALLY quickly upon contact with air, but players learn certain types of cuts, that cause the 'bleeding' effect to last longer. And it could be that maybe it has to do with muscles or something else other than blood, but because the bleeding seemed to last longer people just referred to it as 'bleeding'. (That never happens in real life...)
  10. I don't understand what '7D2D zombies don't try to be anything' implies. When I watch the Walking Dead, I don't think much of them try to be anything except getting some flesh/blood/brains into their systems somehow. (And 7D2D doesn't even have to adhere to that lore if they don't want to.) (I also don't try to extrapolate what I believe TFP wants me to think they (the 'zombies') do, as this is still in Alpha.) I also don't understand why you imply that we have lore right now. There have been all kinds of statements from TFP and MM and some have even contradicted others. And I don't mean that as a negative. Things change. Probably including their non-public lore. Which you state (meaning that you stated that future lore isn't defined yet), but then imply we have something now. And, has been voiced many times previously, 'immersion' is relative. There are people who find (still) text adventures and/or ascii games (NetHack, etc.) immersive. (Maybe because they have great imaginations and can expand their thinking to include visuals of what they are doing.) It seems 'weird' to attempt to 'reality rationalize' a lot of these things when there are so many other things that don't seem rather 'rational' (backpack sizes, zombies breaking through concrete, vehicle traveling speeds, etc.). I am fully 'immersed' in this game (7500+) more so that the next 3 favorites of mine combined. And that's as it is currently. I am fairly certain I will accept whatever 'lore'/'reality'/'immersion'/'abstraction' they deem for gold. And be very happy with it.
  11. It seems like the restarting timer could be explained 'naturally' by saying if a combination lock attempt failed you would need to restart back at the first number, but go through the first numbers faster. With locks that utilize keys you have to remove broken pick parts before you re-attempt. (And sometimes you might get a head start as you can re-feel where things were faster). Meganoth has a point as well about people usually perk into mining which can help with 'mining' a safe (because mining can be used very 'broadly'), whereas very few perk into lockpicking (as it is very 'narrow'). Although there might be occasions where you haven't cleared all sleepers (like maybe you fell through a floor or something...) and you're hoping that maybe if you can get that safe open quietly, you might get something that could help the situation you might currently find yourself in. I. myself, just experienced using 21 picks on a small wall safe and then the next weapon safe only used 1. And the next weapon safe only used 1 as well. Seems like it averaged out. (I also feel that it could also be explained rationally.)
  12. From what? I just want to thank you behalf of all forum users that you not use a personal pic for your avatar - otherwise ALL OF OUR EYES WOULD HURT. ; - )
  13. From lurking - or from the forum being out? ; - ) Sign in seems ok. Much crisper on my system - inserted pics seem to be better as well. Looks like there might be more functionality as well. Looks good. Thanks for the work. Looks like my avatar needs reworking as it got chopped. (I suspect you are aware that new posts are hidden and need to be approved...)
  14. Steam ID: QuantumBlue (no space) Hours played: 5576 OnLine, ~2000 OffLine (mostly first 2 years) Started on Alpha: A14.+ Have played even earlier versions since. (Mostly 1+ and 8) Discord Name: Quantum Blue (with a space) Native Language: English 7D2D involvement: Have read all Dev Diary posts (and mods and a few others) since 14 - almost every day. Although I very rarely post (for various reasons.) I have submitted bug reports in A16 and A17 (and got good feedback on them.) I also did a Dev Diary 18 'FAQ' which got some kudos from community, MM, and Roland: https://7daystodie.com/forums/showth...13#post1036813 Have also done some (simple) modding. (XML, XPath, etc.) Tech background: VDI specialist (1+ year), IT Security (10+ years), Desktop Support (20+ years) and Sales/Support (10+ years) before that. Have been an 'official' Technical Document writer (40+ years) for all of those areas. Have programmed in many languages, and development apps. (Including keyboard (synthesizer) drivers for Windows). Person background: Toastmasters, Dale Carnegie. Very positive attitude. Excel at building relationships. (Note my avatar. I have purchased over a dozen cups and shirts (each) and given almost all away.) Hobbies: Music (12+ keyboards, big drum set, bass, and various other instruments), gaming (pc mostly now, have many consoles), Model Railroading, Legos.
  15. ABOUT FREAKING TIME. It wasn't very fair that bicyclists, motorcyclists, and 4x4'r's all had something but not us train'ers. (Sorry boaters - there's kind of a mod or two...)
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